Files
infinitefusion-e18/Data/Scripts/007_Objects and windows/008_AnimatedBitmap.rb
infinitefusion a500ef15bf Adds shinies
2022-10-07 20:38:11 -04:00

336 lines
7.1 KiB
Ruby

#===============================================================================
#
#===============================================================================
class AnimatedBitmap
def initialize(file, hue = 0)
raise "Filename is nil (missing graphic)." if file.nil?
path = file
filename = ""
if file.last != '/' # Isn't just a directory
split_file = file.split(/[\\\/]/)
filename = split_file.pop
path = split_file.join('/') + '/'
end
if filename[/^\[\d+(?:,\d+)?\]/] # Starts with 1 or 2 numbers in square brackets
@bitmap = PngAnimatedBitmap.new(path, filename, hue)
else
@bitmap = GifBitmap.new(path, filename, hue)
end
end
def pbSetColor(r = 0, g = 0, b = 0, a = 255)
for i in 0..@bitmap.bitmap.width
for j in 0..@bitmap.bitmap.height
if @bitmap.bitmap.get_pixel(i, j).alpha != 0
color = Color.new(r, g, b, a)
@bitmap.bitmap.set_pixel(i, j, color)
end
end
end
end
def shiftColors(offset=0)
offset/=350 if offset >350
offset=30 if offset <30 #this method is only used for shinies. shinies that barely shift are boring
@bitmap.bitmap.hue_change(offset)
end
def [](index)
; @bitmap[index];
end
def width
@bitmap.bitmap.width;
end
def height
@bitmap.bitmap.height;
end
def length
@bitmap.length;
end
def each
@bitmap.each { |item| yield item };
end
def bitmap
@bitmap.bitmap;
end
def currentIndex
@bitmap.currentIndex;
end
def totalFrames
@bitmap.totalFrames;
end
def disposed?
@bitmap.disposed?;
end
def update
@bitmap.update;
end
def dispose
@bitmap.dispose;
end
def deanimate
@bitmap.deanimate;
end
def copy
@bitmap.copy;
end
def scale_bitmap(scale)
return if scale == 1
new_width = @bitmap.bitmap.width * scale
new_height = @bitmap.bitmap.height * scale
destination_rect = Rect.new(0, 0, new_width, new_height)
source_rect = Rect.new(0, 0, @bitmap.bitmap.width, @bitmap.bitmap.height)
new_bitmap = Bitmap.new(new_width,new_height)
new_bitmap.stretch_blt(
destination_rect,
@bitmap.bitmap,
source_rect
)
@bitmap.bitmap = new_bitmap
end
# def mirror
# for x in 0..@bitmap.bitmap.width / 2
# for y in 0..@bitmap.bitmap.height - 2
# temp = @bitmap.bitmap.get_pixel(x, y)
# newPix = @bitmap.bitmap.get_pixel((@bitmap.bitmap.width - x), y)
#
# @bitmap.bitmap.set_pixel(x, y, newPix)
# @bitmap.bitmap.set_pixel((@bitmap.bitmap.width - x), y, temp)
# end
# end
# end
def mirror
@bitmap.bitmap
end
end
#===============================================================================
#
#===============================================================================
class PngAnimatedBitmap
attr_accessor :frames
# Creates an animated bitmap from a PNG file.
def initialize(dir, filename, hue = 0)
@frames = []
@currentFrame = 0
@framecount = 0
panorama = RPG::Cache.load_bitmap(dir, filename, hue)
if filename[/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
# File has a frame count
numFrames = $1.to_i
delay = $2.to_i
delay = 10 if delay == 0
raise "Invalid frame count in #{filename}" if numFrames <= 0
raise "Invalid frame delay in #{filename}" if delay <= 0
if panorama.width % numFrames != 0
raise "Bitmap's width (#{panorama.width}) is not divisible by frame count: #{filename}"
end
@frameDelay = delay
subWidth = panorama.width / numFrames
for i in 0...numFrames
subBitmap = BitmapWrapper.new(subWidth, panorama.height)
subBitmap.blt(0, 0, panorama, Rect.new(subWidth * i, 0, subWidth, panorama.height))
@frames.push(subBitmap)
end
panorama.dispose
else
@frames = [panorama]
end
end
def [](index)
return @frames[index]
end
def width
self.bitmap.width;
end
def height
self.bitmap.height;
end
def deanimate
for i in 1...@frames.length
@frames[i].dispose
end
@frames = [@frames[0]]
@currentFrame = 0
return @frames[0]
end
def bitmap
return @frames[@currentFrame]
end
def currentIndex
return @currentFrame
end
def frameDelay(_index)
return @frameDelay
end
def length
return @frames.length
end
def each
@frames.each { |item| yield item }
end
def totalFrames
return @frameDelay * @frames.length
end
def disposed?
return @disposed
end
def update
return if disposed?
if @frames.length > 1
@framecount += 1
if @framecount >= @frameDelay
@framecount = 0
@currentFrame += 1
@currentFrame %= @frames.length
end
end
end
def dispose
if !@disposed
@frames.each { |f| f.dispose }
end
@disposed = true
end
def copy
x = self.clone
x.frames = x.frames.clone
for i in 0...x.frames.length
x.frames[i] = x.frames[i].copy
end
return x
end
end
#===============================================================================
#
#===============================================================================
class GifBitmap
attr_accessor :bitmap
# Creates a bitmap from a GIF file. Can also load non-animated bitmaps.
def initialize(dir, filename, hue = 0)
@bitmap = nil
@disposed = false
filename = "" if !filename
begin
@bitmap = RPG::Cache.load_bitmap(dir, filename, hue)
rescue
@bitmap = nil
end
@bitmap = BitmapWrapper.new(32, 32) if @bitmap.nil?
@bitmap.play if @bitmap&.animated?
end
def [](_index)
return @bitmap
end
def deanimate
@bitmap&.goto_and_stop(0) if @bitmap&.animated?
return @bitmap
end
def currentIndex
return @bitmap&.current_frame || 0
end
def length
return @bitmap&.frame_count || 1
end
def each
yield @bitmap
end
def totalFrames
f_rate = @bitmap.frame_rate
f_rate = 1 if f_rate.nil? || f_rate == 0
return (@bitmap) ? (@bitmap.frame_count / f_rate).floor : 1
end
def disposed?
return @disposed
end
def width
return @bitmap&.width || 0
end
def height
return @bitmap&.height || 0
end
# Gifs are animated automatically by mkxp-z. This function does nothing.
def update; end
def dispose
return if @disposed
@bitmap.dispose
@disposed = true
end
def copy
x = self.clone
x.bitmap = @bitmap.copy if @bitmap
return x
end
end
#===============================================================================
#
#===============================================================================
def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
return RPG::Cache.tileEx(filename, tile_id, hue, width, height) { |f|
AnimatedBitmap.new("Graphics/Tilesets/" + filename).deanimate
}
end
def pbGetTileset(name, hue = 0)
return AnimatedBitmap.new("Graphics/Tilesets/" + name, hue).deanimate
end
def pbGetAutotile(name, hue = 0)
return AnimatedBitmap.new("Graphics/Autotiles/" + name, hue).deanimate
end
def pbGetAnimation(name, hue = 0)
return AnimatedBitmap.new("Graphics/Animations/" + name, hue).deanimate
end