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infinitefusion-e18/PBS/map_metadata.txt

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# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[001] # Intro
#-------------------------------
[002] # Lappet Town
Outdoor = true
ShowArea = true
MapPosition = 0,13,12
BattleBack = field
#-------------------------------
[003] # \PN's house
HealingSpot = 2,8,8
MapPosition = 0,13,12
#-------------------------------
[004] # Pokémon Lab
ShowArea = false
MapPosition = 0,13,12
#-------------------------------
[005] # Route 1
Outdoor = true
ShowArea = true
MapPosition = 0,13,11
BattleBack = field
#-------------------------------
[006] # Kurt's house
MapPosition = 0,13,11
#-------------------------------
[007] # Cedolan City
Outdoor = true
ShowArea = true
MapPosition = 0,13,10
MapSize = 2,11
#-------------------------------
[008] # Daisy's house
MapPosition = 0,13,12
#-------------------------------
[009] # Cedolan City Poké Center
HealingSpot = 8,17,11
MapPosition = 0,14,10
#-------------------------------
[010] # Cedolan Gym
MapPosition = 0,13,10
BattleBack = indoor3
Environment = Rock
Flags = DisableBoxLink
#-------------------------------
[011] # Pokémon Institute
MapPosition = 0,14,10
#-------------------------------
[012] # Cedolan City Condo
MapPosition = 0,14,10
#-------------------------------
[013] # Game Corner
MapPosition = 0,14,10
#-------------------------------
[014] # Cedolan Dept. 1F
MapPosition = 0,13,10
#-------------------------------
[015] # Cedolan Dept. 2F
MapPosition = 0,13,10
#-------------------------------
[016] # Cedolan Dept. 3F
MapPosition = 0,13,10
#-------------------------------
[017] # Cedolan Dept. 4F
MapPosition = 0,13,10
#-------------------------------
[018] # Cedolan Dept. 5F
MapPosition = 0,13,10
#-------------------------------
[019] # Cedolan Dept. Rooftop
MapPosition = 0,13,10
#-------------------------------
[020] # Cedolan Dept. Elevator
MapPosition = 0,13,10
#-------------------------------
[021] # Route 2
Outdoor = true
ShowArea = true
Weather = Rain,100
MapPosition = 0,14,8
BattleBack = field
MapSize = 1,11
#-------------------------------
[023] # Lerucean Town
Outdoor = true
ShowArea = true
MapPosition = 0,15,8
#-------------------------------
[024] # Lerucean Town Poké Center
HealingSpot = 23,11,15
MapPosition = 0,15,8
#-------------------------------
[025] # Lerucean Town Mart
MapPosition = 0,15,8
#-------------------------------
[026] # Pokémon Fan Club
MapPosition = 0,15,8
#-------------------------------
[027] # Pokémon Day Care
MapPosition = 0,15,8
#-------------------------------
[028] # Natural Park
Outdoor = true
ShowArea = true
MapPosition = 0,16,8
BattleBack = field
Flags = MossRock
#-------------------------------
[029] # Natural Park Entrance
Bicycle = true
MapPosition = 0,16,8
#-------------------------------
[030] # Natural Park Pavillion
MapPosition = 0,16,8
#-------------------------------
[031] # Route 3
Outdoor = true
ShowArea = true
MapPosition = 0,14,6
BattleBack = field
MapSize = 2,1101
#-------------------------------
[034] # Ice Cave
Bicycle = true
MapPosition = 0,15,6
BattleBack = cave1
Environment = Cave
Flags = IceRock
#-------------------------------
[035] # Ingido Plateau
Outdoor = true
ShowArea = true
MapPosition = 0,13,6
#-------------------------------
[036] # Pokémon League
HealingSpot = 35,17,7
MapPosition = 0,13,6
#-------------------------------
[037] # Pokémon League
MapPosition = 0,13,6
BattleBack = elite1
Flags = DisableBoxLink
#-------------------------------
[038] # Hall of Fame
MapPosition = 0,13,6
Flags = DisableBoxLink
#-------------------------------
[039] # Route 4
Outdoor = true
ShowArea = true
MapPosition = 0,11,6
BattleBack = field
MapSize = 2,11
#-------------------------------
[040] # Route 4
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,11,6
#-------------------------------
[041] # Route 5
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,11,7
MapSize = 1,111
#-------------------------------
[044] # Route 6
Outdoor = true
ShowArea = true
MapPosition = 0,11,10
BattleBack = field
MapSize = 2,11
#-------------------------------
[045] # Route 6
Outdoor = true
ShowArea = true
BicycleAlways = true
MapPosition = 0,11,10
#-------------------------------
[046] # Cycling Road gate
Bicycle = true
MapPosition = 0,12,6
#-------------------------------
[047] # Route 7
Outdoor = true
ShowArea = true
Weather = Rain,0
MapPosition = 0,15,10
BattleBack = rocky
MapSize = 2,11
Environment = Rock
#-------------------------------
[049] # Rock Cave
Bicycle = true
MapPosition = 0,16,10
BattleBack = cave1
Environment = Cave
Flags = Magnetic
#-------------------------------
[050] # Rock Cave
Bicycle = true
MapPosition = 0,16,10
DarkMap = true
BattleBack = cave3
Environment = Cave
Flags = Magnetic
#-------------------------------
[051] # Dungeon
Bicycle = true
MapPosition = 0,16,10
Dungeon = true
BattleBack = cave2
Environment = Cave
Flags = Magnetic
#-------------------------------
[052] # Battle Frontier
Outdoor = true
ShowArea = true
MapPosition = 0,17,10
#-------------------------------
[053] # Battle Frontier Poké Center
HealingSpot = 52,17,14
MapPosition = 0,17,10
#-------------------------------
[054] # Battle Frontier Mart
MapPosition = 0,17,10
#-------------------------------
[055] # Battle Tower
HealingSpot = 52,30,10
MapPosition = 0,17,10
#-------------------------------
[056] # Battle Tower arena
MapPosition = 0,17,10
BattleBack = indoor1
Flags = DisableBoxLink
#-------------------------------
[057] # Stadium Cup lobby
MapPosition = 0,17,10
#-------------------------------
[058] # Battle Palace
MapPosition = 0,17,10
#-------------------------------
[059] # Battle Palace arena
MapPosition = 0,17,10
BattleBack = indoor1
Flags = DisableBoxLink
#-------------------------------
[060] # Battle Arena
MapPosition = 0,17,10
#-------------------------------
[061] # Battle Arena arena
MapPosition = 0,17,10
BattleBack = indoor1
Flags = DisableBoxLink
#-------------------------------
[062] # Battle Factory
MapPosition = 0,17,10
#-------------------------------
[063] # Battle Factory intro corridor
MapPosition = 0,17,10
Flags = DisableBoxLink
#-------------------------------
[064] # Battle Factory arena
MapPosition = 0,17,10
BattleBack = indoor1
Flags = DisableBoxLink
#-------------------------------
[065] # Battle Factory corridor
MapPosition = 0,17,10
Flags = DisableBoxLink
#-------------------------------
[066] # Safari Zone
Outdoor = true
ShowArea = true
MapPosition = 0,12,12
BattleBack = field
#-------------------------------
[067] # Safari Zone gate
MapPosition = 0,12,12
#-------------------------------
[068] # Safari Zone
Outdoor = true
ShowArea = true
MapPosition = 0,12,12
SafariMap = true
BattleBack = forest
Environment = Forest
#-------------------------------
[069] # Route 8
Outdoor = true
ShowArea = true
MapPosition = 0,13,13
DiveMap = 70
BattleBack = field
#-------------------------------
[070] # Underwater
MapPosition = 0,13,13
BattleBack = underwater
Environment = Underwater
#-------------------------------
[071] # Harbor
MapPosition = 0,13,13
#-------------------------------
[072] # Berth Island
Outdoor = true
ShowArea = true
Weather = Storm,50
MapPosition = 0,18,17
BattleBack = field
#-------------------------------
[073] # Faraday Island
Outdoor = true
ShowArea = true
MapPosition = 0,22,16
BattleBack = field
#-------------------------------
[074] # Cycling Road gate
Bicycle = true
MapPosition = 0,12,10
#-------------------------------
[075] # Tiall Region
Outdoor = true
MapPosition = 1,13,16
BattleBack = city