Files
infinitefusion-e18/Data/Scripts/016_UI/008_UI_Pokegear.rb
2021-12-20 17:18:21 +00:00

171 lines
4.8 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokegearButton < SpriteWrapper
attr_reader :index
attr_reader :name
attr_reader :selected
def initialize(command, x, y, viewport = nil)
super(viewport)
@image = command[0]
@name = command[1]
@selected = false
if $player.female? && pbResolveBitmap(sprintf("Graphics/Pictures/Pokegear/icon_button_f"))
@button = AnimatedBitmap.new("Graphics/Pictures/Pokegear/icon_button_f")
else
@button = AnimatedBitmap.new("Graphics/Pictures/Pokegear/icon_button")
end
@contents = BitmapWrapper.new(@button.width, @button.height)
self.bitmap = @contents
self.x = x
self.y = y
pbSetSystemFont(self.bitmap)
refresh
end
def dispose
@button.dispose
@contents.dispose
super
end
def selected=(val)
oldsel = @selected
@selected = val
refresh if oldsel != val
end
def refresh
self.bitmap.clear
rect = Rect.new(0, 0, @button.width, @button.height / 2)
rect.y = @button.height / 2 if @selected
self.bitmap.blt(0, 0, @button.bitmap, rect)
textpos = [
[@name, self.bitmap.width / 2, 4, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]
]
pbDrawTextPositions(self.bitmap, textpos)
imagepos = [
[sprintf("Graphics/Pictures/Pokegear/icon_" + @image), 18, 10]
]
pbDrawImagePositions(self.bitmap, imagepos)
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokegear_Scene
def pbUpdate
@commands.length.times do |i|
@sprites["button#{i}"].selected = (i == @index)
end
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(commands)
@commands = commands
@index = 0
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
if $player.female? && pbResolveBitmap(sprintf("Graphics/Pictures/Pokegear/bg_f"))
@sprites["background"].setBitmap("Graphics/Pictures/Pokegear/bg_f")
else
@sprites["background"].setBitmap("Graphics/Pictures/Pokegear/bg")
end
@commands.length.times do |i|
y = 196 - (@commands.length * 24) + (i * 48)
@sprites["button#{i}"] = PokegearButton.new(@commands[i], 118, y, @viewport)
end
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbScene
ret = -1
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
ret = @index
break
elsif Input.trigger?(Input::UP)
pbPlayCursorSE if @commands.length > 1
@index -= 1
@index = @commands.length - 1 if @index < 0
elsif Input.trigger?(Input::DOWN)
pbPlayCursorSE if @commands.length > 1
@index += 1
@index = 0 if @index >= @commands.length
end
end
return ret
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
dispose
end
def dispose
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokegearScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen
commands = []
cmdMap = -1
cmdPhone = -1
cmdJukebox = -1
commands[cmdMap = commands.length] = ["map", _INTL("Map")]
if $PokemonGlobal.phoneNumbers && $PokemonGlobal.phoneNumbers.length > 0
commands[cmdPhone = commands.length] = ["phone", _INTL("Phone")]
end
commands[cmdJukebox = commands.length] = ["jukebox", _INTL("Jukebox")]
@scene.pbStartScene(commands)
loop do
cmd = @scene.pbScene
if cmd < 0
break
elsif cmdMap >= 0 && cmd == cmdMap
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
if ret
$game_temp.fly_destination = ret
next 99999 # Ugly hack to make Pokégear scene not reappear if flying
end
}
break if $game_temp.fly_destination
elsif cmdPhone >= 0 && cmd == cmdPhone
pbFadeOutIn {
PokemonPhoneScene.new.start
}
elsif cmdJukebox >= 0 && cmd == cmdJukebox
pbFadeOutIn {
scene = PokemonJukebox_Scene.new
screen = PokemonJukeboxScreen.new(scene)
screen.pbStartScreen
}
end
end
($game_temp.fly_destination) ? @scene.dispose : @scene.pbEndScene
end
end