mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
1168 lines
30 KiB
Ruby
1168 lines
30 KiB
Ruby
# # These two settings only apply if SPECIAL_ERRORS is TRUE
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#
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# DOUBLE_BACKTRACE = false # The interpreter already contains a small
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# # backtrace for errors in events and such by default.
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# # Settings this to false will not show the custom
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# # backtrace.
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#
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# BACKTRACE_MAX_SIZE = 12 # The backtrace can go all the way from the very first
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# # call to the very last call. This is the limit as far
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# # as it can go back, because you could have a massive
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# # backtrace otherwise.
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#
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#
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# class Object
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# def get_variables
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# return self.instance_variables.map { |v| [v,self.method(v.to_s.gsub(/@/, "").to_sym).call] }
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# end
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#
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# def set_variables(vars)
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# vars.each do |v|
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# self.method((v[0].to_s.gsub(/@/, "") + "=").to_sym).call(v[1])
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# end
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# end
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# end
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#
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# # E.g. PokeBattle_Pokemon -> to_sym -> :PokeBattle_Pokemon
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# class Class
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# def to_sym
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# return self.to_s.to_sym
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# end
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# end
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#
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# class NilClass
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# def empty?
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# return true
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# end
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#
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# def numeric?
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# return false
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# end
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# end
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#
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# class Numeric
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# # Formats the number nicely (e.g. 1234567890 -> format() -> 1,234,567,890)
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# def format(separator = ',')
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# a = self.to_s.split('').reverse.breakup(3)
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# return a.map { |e| e.join('') }.join(separator).reverse
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# end
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#
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# # Makes sure the returned string is at least n characters long
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# # (e.g. 4 -> to_digits -> "004")
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# # (e.g. 19 -> to_digits -> "019")
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# # (e.g. 123 -> to_digits -> "123")
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# def to_digits(n = 3)
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# str = self.to_s
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# return str if str.size >= n
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# ret = ""
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# (n - str.size).times { ret += "0" }
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# return ret + str
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# end
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#
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# # n root of self. Defaults to 2 => square root.
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# def root(n = 2)
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# return (self ** (1.0 / n))
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# end
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#
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# # Factorial
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# # 4 -> fact -> (4 * 3 * 2 * 1) -> 24
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# def fact
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# raise ArgumentError, "Cannot execute factorial on negative numerics" if self < 0
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# tot = 1
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# for i in 2..self
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# tot *= i
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# end
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# return tot
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# end
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#
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# # Combinations
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# def ncr(k)
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# return (self.fact / (k.fact * (self - k).fact))
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# end
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#
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# # k permutations of n (self)
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# def npr(k)
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# return (self.fact / (self - k).fact)
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# end
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#
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# # Converts number to binary number (returns as string)
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# def to_b
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# return self.to_s(2)
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# end
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#
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# def empty?
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# return false
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# end
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#
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# def numeric?
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# return true
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# end
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# end
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#
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# class NilClass
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# def numeric?
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# return false
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# end
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# end
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#
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# # Calculates the total amount of elements in an Enumerable. Example:
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# # ["one","two","three"].fullsize #=> 11
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# module Enumerable
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# def fullsize
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# n = 0
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# for e in self
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# if e.is_a?(String)
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# n += e.size
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# elsif e.respond_to?(:fullsize)
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# n += e.fullsize
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# elsif e.respond_to?(:size) && !e.is_a?(Numeric)
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# n += e.size
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# else
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# n += 1
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# end
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# end
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# return n
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# end
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# end
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#
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# class Array
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# # Returns a random element of the array
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# def random
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# return self[Object.method(:rand).call(self.size)]
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# end
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#
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# # Returns whether or not the array is empty.
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# def empty?
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# return self.size == 0
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# end
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#
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# # Shuffles the order of the array
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# def shuffle
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# indexes = []
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# new = []
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# while new.size != self.size
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# # Weird way of calling rand for compatibility
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# # with Luka's scripting utilities
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# i = Object.method(:rand).call(self.size)
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# if !indexes.include?(i)
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# indexes << i
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# new << self[i]
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# end
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# end
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# return new
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# end
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#
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# # Shuffles the order of the array and replaces itself
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# def shuffle!
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# self.replace(shuffle)
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# end
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#
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# # Breaks the array up every n elements
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# def breakup(n)
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# ret = []
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# for i in 0...self.size
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# ret[(i / n).floor] ||= []
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# ret[(i / n).floor] << self[i]
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# end
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# return ret
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# end
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#
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# # Breaks the array up every n elements and replaces itself
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# def breakup!(n)
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# self.replace(breakup(n))
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# end
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#
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# # Swaps two elements' indexes
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# def swap(index1, index2)
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# new = self.clone
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# tmp = new[index2].clone
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# new[index2] = new[index1]
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# new[index1] = tmp
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# return new
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# end
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#
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# # Swaps two elements' indexes and replaces itself
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# def swap!(index1, index2)
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# self.replace(swap(index1, index2))
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# end
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#
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# # Returns whether or not the first element is equal to the passed argument
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# def starts_with?(e)
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# return self.first == e
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# end
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#
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# # Returns whether or not the last element is equal to the passed argument
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# def ends_with?(e)
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# return self.last == e
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# end
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#
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# # Converts itself to a hash where possible
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# def to_hash(delete_nil_entries = false)
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# ret = {}
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# for i in 0...self.size
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# next if self[i].nil? && delete_nil_entries
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# ret[i] = self[i]
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# end
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# return ret
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# end
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#
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# # If you have 8 elements, if true, grabs the 5th element, the 4th if false.
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# # If you have 7 elements, grabs the 4th.
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# def mid(round_up = true)
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# i = (self.size - 1) / 2.0
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# i = i.ceil if round_up
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# return self[i].floor
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# end
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#
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# # Returns the average of all elements in the array. Will throw errors on non-numerics.
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# # Skips <nil> entries.
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# def average
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# total = 0
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# self.each { |n| total += n unless n.nil? }
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# return total / self.compact.size.to_f
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# end
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#
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# # Adds some aliases for <include?>: <has?>, <includes?>, <contains?>
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# alias has? include?
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# alias includes? include?
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# alias contains? include?
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#
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# # Evaluates the block you pass it for every number between 0 and "slots".
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# # Example usage:
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# # Array.make_table { |i| i ** 2 }
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# # => [1, 4, 9, 16, 25, 36, 49, 64, 81, 100]
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# # Array.make_table(10..16) { |i| i.to_s(2) }
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# # => ["1010", "1011", "1100", "1101", "1110", "1111", "10000"]
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# # (you can also pass it an array of values to iterate over)
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# def self.make_table(range = 1..10, &proc)
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# return range.map { |n| next proc.call(n) }
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# end
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#
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# # If true:
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# # [0, 1, 3, 4, 5] -- etc
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# # If false:
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# # [0,1,2,3,4,5] -- etc
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# Json_Extra_Space_After_Entry = false
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#
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# # Converts _self_ to a JSON string with an indent of Json_Indent_Width per layer.
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# def to_json(indent = Hash::Json_Indent_Width, inline = false)
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# return "[]" unless self.size > 0
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# full = "["
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# for i in 0...self.size
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# nl = false
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# if self[i].is_a?(Hash) || self[i].is_a?(Array)
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# val = self[i].to_json(indent + Hash::Json_Indent_Width, i == 0)
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# nl = !(inline && i == 0)
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# else
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# val = self[i]
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# val = "\"#{val}\"" if val.is_a?(String)
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# nl = (self.fullsize > 24 || self.map { |e| e.class.to_sym }.include?(:Hash))
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# end
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# full += "\n" + " " * indent if nl
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# full += val.to_s + ","
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# full += " " if Json_Extra_Space_After_Entry
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# end
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# i = 2 + Json_Extra_Space_After_Entry.to_i
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# full = full[0..(-i)]
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# full += "\n#{" " * (indent - Hash::Json_Indent_Width)}" if self.fullsize > 24 ||
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# self.map { |e| e.class.to_sym }.include?(:Hash)
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# full += "]"
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# return full
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# end
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# end
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#
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# class Hash
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# # Converts itself to an array where possible
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# def to_array(delete_nil_entries = false)
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# ret = []
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# keys = self.keys.sort
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# for key in keys
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# next if self[key].nil? && delete_nil_entries
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# ret[key] = self[key]
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# end
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# return ret
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# end
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#
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# def compact
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# new = {}
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# for key in self.keys
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# new[key] = self[key] unless self[key].nil?
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# end
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# return new
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# end
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#
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# def compact!
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# self.replace(compact)
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# end
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#
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# # Amount of spaces per "layer" in the JSON.
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# Json_Indent_Width = 4
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#
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# # Converts _self_ to a JSON string with an indent of Json_Indent_Width per layer.
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# def to_json(indent = Json_Indent_Width, _ = nil)
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# return "{}" if self.size == 0
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# full = "{"
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# keys = self.keys.sort do |a,b|
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# if $JSON_Sort_Order
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# if $JSON_Sort_Order.include?(a)
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# if $JSON_Sort_Order.include?(b)
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# next $JSON_Sort_Order.index(a) <=> $JSON_Sort_Order.index(b)
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# else
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# next -1
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# end
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# else
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# if $JSON_Sort_Order.include?(b)
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# next 1
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# end
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# # If neither are in the key, go alphabetical
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# end
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# end
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# if a.numeric?
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# if b.numeric?
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# next a <=> b
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# else
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# next -1
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# end
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# else
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# if b.numeric?
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# next 1
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# else
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# next a <=> b
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# end
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# end
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# end
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# for key in keys
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# if self[key].is_a?(Hash) || self[key].is_a?(Array)
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# val = self[key].to_json(indent + Json_Indent_Width, key == self.keys[0])
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# else
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# val = self[key]
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# val = "\"#{val}\"" if val.is_a?(String)
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# end
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# full += "\n#{" " * indent}\"#{key}\": #{val},"
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# end
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# full = full[0..-2]
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# full += "\n#{" " * (indent - Json_Indent_Width)}}"
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# return full
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# end
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# end
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#
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# # String class extensions
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# class String
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# # Converts to bits
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# def to_b
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# return self.unpack('b*')[0]
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# end
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#
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# # Converts to bits and replaces itself
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# def to_b!
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# self.replace(to_b)
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# end
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#
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# # Converts from bits
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# def from_b
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# return [self].pack('b*')
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# end
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#
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# # Convert from bits and replaces itself
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# def from_b!
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# self.replace(from_b)
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# end
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#
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# # Returns a random character from the string
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# def random
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# return self[rand(self.size)]
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# end
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#
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# # Shuffles the order of the characters
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# def shuffle
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# return self.split("").shuffle.join("")
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# end
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#
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# # Breaks the string up every _n_ characters
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# def breakup(n)
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# new = []
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# for i in 0...self.size
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# new[(i / n).floor] ||= ""
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# new[(i / n).floor] += self[i]
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# end
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# return new
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# end
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#
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# def empty?
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# return (self.size == 0)
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# end
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#
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# def numeric?
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# i = 0
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# for e in self.split("")
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# next if i == 0 && e == "-"
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# return false unless [0,1,2,3,4,5,6,7,8,9].map { |n| n.to_s }.include?(e)
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# end
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# return true
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# end
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#
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# # Deflates itself and returns the result
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# def deflate
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# return Zlib::Deflate.deflate(self)
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# end
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#
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# # Deflates and replaces itself
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# def deflate!
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# self.replace(deflate)
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# end
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#
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# # Inflates itself and returns the result
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# def inflate
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# return Zlib::Inflate.inflate(self)
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# end
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#
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# # Inflates and replaces itself
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# def inflate!
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# self.replace(inflate)
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# end
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#
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# # Adds some aliases for <include?>: <has?>, <includes?>, <contains?>
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# alias has? include?
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# alias includes? include?
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# alias contains? include?
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# end
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#
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# # File class extensions
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# class File
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# # Copies the source file to the destination path.
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# def self.copy(source, destination)
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# data = ""
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# t = Time.now
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# File.open(source, 'rb') do |f|
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# while r = f.read(4096)
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# if Time.now - t > 1
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# Graphics.update
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|
# t = Time.now
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# end
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# data += r
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# end
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# end
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|
# File.delete(destination) if File.file?(destination)
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# f = File.new(destination, 'wb')
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# f.write data
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# f.close
|
|
# end
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#
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# # Renames the old file to be the new file. //exact same as File::move
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|
# def self.rename(old, new)
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# File.move(old, new)
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|
# end
|
|
#
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# # Copies the source to the destination and deletes the source.
|
|
# def self.move(source, destination)
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# File.copy(source, destination)
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|
# File.delete(source)
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|
# end
|
|
#
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|
# # Reads the file's data and inflates it with Zlib
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|
# def self.inflate(file)
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# data = ""
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# t = Time.now
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# File.open(file, 'rb') do |f|
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|
# while r = f.read(4096)
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|
# if Time.now - t > 1
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|
# Graphics.update
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|
# t = Time.now
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|
# end
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|
# data += r
|
|
# end
|
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# end
|
|
# data.inflate!
|
|
# File.delete(file)
|
|
# f = File.new(file, 'wb')
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|
# f.write data
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|
# f.close
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|
# return data
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# end
|
|
#
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# # Reads the file's data and deflates it with Zlib
|
|
# def self.deflate(file)
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|
# data = ""
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|
# t = Time.now
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|
# File.open(file, 'rb') do |f|
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|
# while r = f.read(4096)
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|
# if Time.now - t > 1
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|
# Graphics.update
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|
# t = Time.now
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|
# end
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|
# data += r
|
|
# end
|
|
# end
|
|
# data.deflate!
|
|
# File.delete(file)
|
|
# f = File.new(file, 'wb')
|
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# f.write data
|
|
# f.close
|
|
# return data
|
|
# end
|
|
#
|
|
# # Note: This is VERY basic compression and should NOT serve as encryption.
|
|
# # Compresses all specified files into one, big package
|
|
# def self.compress(outfile, files, delete_files = true)
|
|
# start = Time.now
|
|
# files = [files] unless files.is_a?(Array)
|
|
# for i in 0...files.size
|
|
# if !File.file?(files[i])
|
|
# raise "Could not find part of the path `#{files[i]}`"
|
|
# end
|
|
# end
|
|
# files.breakup(500) # 500 files per compressed file
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|
# full = ""
|
|
# t = Time.now
|
|
# for i in 0...files.size
|
|
# if Time.now - t > 1
|
|
# Graphics.update
|
|
# t = Time.now
|
|
# end
|
|
# data = ""
|
|
# File.open(files[i], 'rb') do |f|
|
|
# while r = f.read(4096)
|
|
# if Time.now - t > 1
|
|
# Graphics.update
|
|
# t = Time.now
|
|
# end
|
|
# data += r
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# end
|
|
# end
|
|
# File.delete(files[i]) if delete_files
|
|
# full += "#{data.size}|#{files[i]}|#{data}"
|
|
# full += "|" if i != files.size - 1
|
|
# end
|
|
# File.delete(outfile) if File.file?(outfile)
|
|
# f = File.new(outfile, 'wb')
|
|
# f.write full.deflate
|
|
# f.close
|
|
# return Time.now - start
|
|
# end
|
|
#
|
|
# # Decompresses files compressed with File.compress
|
|
# def self.decompress(filename, delete_package = true)
|
|
# start = Time.now
|
|
# data = ""
|
|
# t = Time.now
|
|
# File.open(filename, 'rb') do |f|
|
|
# while r = f.read(4096)
|
|
# if Time.now - t > 1
|
|
# Graphics.update
|
|
# t = Time.now
|
|
# end
|
|
# data += r
|
|
# end
|
|
# end
|
|
# data.inflate!
|
|
# loop do
|
|
# size, name = data.split('|')
|
|
# data = data.split(size + "|" + name + "|")[1..-1].join(size + "|" + name + "|")
|
|
# size = size.to_i
|
|
# content = data[0...size]
|
|
# data = data[(size + 1)..-1]
|
|
# File.delete(name) if File.file?(name)
|
|
# f = File.new(name, 'wb')
|
|
# f.write content
|
|
# f.close
|
|
# break if !data || data.size == 0 || data.split('|').size <= 1
|
|
# end
|
|
# File.delete(filename) if delete_package
|
|
# return Time.now - start
|
|
# end
|
|
#
|
|
# # Creates all directories that don't exist in the given path, as well as the
|
|
# # file. If given a second argument, it'll write that to the file.
|
|
# def self.create(path, data = nil)
|
|
# start = Time.now
|
|
# Dir.create(path.split('/')[0..-2].join('/'))
|
|
# f = File.new(path, 'wb')
|
|
# f.write data if data && data.size > 0
|
|
# f.close
|
|
# return Time.now - start
|
|
# end
|
|
# end
|
|
#
|
|
# # Dir class extensions
|
|
# class Dir
|
|
# class << Dir
|
|
# alias marin_delete delete
|
|
# end
|
|
#
|
|
# # Returns all files in the targeted path
|
|
# def self.get_files(path, recursive = true)
|
|
# return Dir.get_all(path, recursive).select { |path| File.file?(path) }
|
|
# end
|
|
#
|
|
# # Returns all directories in the targeted path
|
|
# def self.get_dirs(path, recursive = true)
|
|
# return Dir.get_all(path, recursive).select { |path| File.directory?(path) }
|
|
# end
|
|
#
|
|
# # Returns all files and directories in the targeted path
|
|
# def self.get_all(path, recursive = true)
|
|
# files = []
|
|
# Dir.foreach(path) do |f|
|
|
# next if f == "." || f == ".."
|
|
# if File.directory?(path + "/" + f) && recursive
|
|
# files.concat(Dir.get_files(path + "/" + f))
|
|
# end
|
|
# files << path + "/" + f
|
|
# end
|
|
# return files
|
|
# end
|
|
#
|
|
# # Deletes a directory and all files/directories within, unless non_empty is false
|
|
# def self.delete(path, non_empty = true)
|
|
# if non_empty
|
|
# for file in Dir.get_all(path)
|
|
# if File.directory?(file)
|
|
# Dir.delete(file, non_empty)
|
|
# elsif File.file?(file)
|
|
# File.delete(file)
|
|
# end
|
|
# end
|
|
# end
|
|
# marin_delete(path)
|
|
# end
|
|
#
|
|
# # Creates all directories that don't exist in the given path.
|
|
# def self.create(path)
|
|
# split = path.split('/')
|
|
# for i in 0...split.size
|
|
# Dir.mkdir(split[0..i].join('/')) unless File.directory?(split[0..i].join('/'))
|
|
# end
|
|
# end
|
|
# end
|
|
#
|
|
#
|
|
# # Sprite class extensions
|
|
# class Sprite
|
|
# # Shorthand for initializing a bitmap by path, bitmap, or width/height:
|
|
# # -> bmp("Graphics/Pictures/bag")
|
|
# # -> bmp(32, 32)
|
|
# # -> bmp(some_other_bitmap)
|
|
# def bmp(arg1 = nil, arg2 = nil)
|
|
# if arg1
|
|
# if arg2
|
|
# arg1 = Graphics.width if arg1 == -1
|
|
# arg2 = Graphics.height if arg2 == -1
|
|
# self.bitmap = Bitmap.new(arg1, arg2)
|
|
# elsif arg1.is_a?(Bitmap)
|
|
# self.bitmap = arg1.clone
|
|
# else
|
|
# self.bitmap = Bitmap.new(arg1)
|
|
# end
|
|
# else
|
|
# return self.bitmap
|
|
# end
|
|
# end
|
|
#
|
|
# # Alternative to bmp(path):
|
|
# # -> bmp = "Graphics/Pictures/bag"
|
|
# def bmp=(arg1)
|
|
# bmp(arg1)
|
|
# end
|
|
#
|
|
# # Usage:
|
|
# # -> [x] # Sets sprite.x to x
|
|
# # -> [x,y] # Sets sprite.x to x and sprite.y to y
|
|
# # -> [x,y,z] # Sets sprite.x to x and sprite.y to y and sprite.z to z
|
|
# # -> [nil,y] # Sets sprite.y to y
|
|
# # -> [nil,nil,z] # Sets sprite.z to z
|
|
# # -> [x,nil,z] # Sets sprite.x to x and sprite.z to z
|
|
# # Etc.
|
|
# def xyz=(args)
|
|
# self.x = args[0] || self.x
|
|
# self.y = args[1] || self.y
|
|
# self.z = args[2] || self.z
|
|
# end
|
|
#
|
|
# # Returns the x, y, and z coordinates in the xyz=(args) format, [x,y,z]
|
|
# def xyz
|
|
# return [self.x,self.y,self.z]
|
|
# end
|
|
#
|
|
# # Centers the sprite by setting the origin points to half the width and height
|
|
# def center_origins
|
|
# return if !self.bitmap
|
|
# self.ox = self.bitmap.width / 2
|
|
# self.oy = self.bitmap.height / 2
|
|
# end
|
|
#
|
|
# # Returns the sprite's full width, taking zoom_x into account
|
|
# def fullwidth
|
|
# return self.bitmap.width.to_f * self.zoom_x
|
|
# end
|
|
#
|
|
# # Returns the sprite's full height, taking zoom_y into account
|
|
# def fullheight
|
|
# return self.bitmap.height.to_f * self.zoom_y
|
|
# end
|
|
# end
|
|
#
|
|
# class TextSprite < Sprite
|
|
# # Sets up the sprite and bitmap. You can also pass text to draw
|
|
# # either an array of arrays, or an array containing the normal "parameters"
|
|
# # for drawing text:
|
|
# # [text,x,y,align,basecolor,shadowcolor]
|
|
# def initialize(viewport = nil, text = nil, width = -1, height = -1)
|
|
# super(viewport)
|
|
# @width = width
|
|
# @height = height
|
|
# self.bmp(@width, @height)
|
|
# pbSetSystemFont(self.bmp)
|
|
# if text.is_a?(Array)
|
|
# if text[0].is_a?(Array)
|
|
# pbDrawTextPositions(self.bmp,text)
|
|
# else
|
|
# pbDrawTextPositions(self.bmp,[text])
|
|
# end
|
|
# end
|
|
# end
|
|
#
|
|
# # Clears the bitmap (and thus all drawn text)
|
|
# def clear
|
|
# self.bmp.clear
|
|
# pbSetSystemFont(self.bmp)
|
|
# end
|
|
#
|
|
# # You can also pass text to draw either an array of arrays, or an array
|
|
# # containing the normal "parameters" for drawing text:
|
|
# # [text,x,y,align,basecolor,shadowcolor]
|
|
# def draw(text, clear = false)
|
|
# self.clear if clear
|
|
# if text[0].is_a?(Array)
|
|
# pbDrawTextPositions(self.bmp,text)
|
|
# else
|
|
# pbDrawTextPositions(self.bmp,[text])
|
|
# end
|
|
# end
|
|
#
|
|
# # Draws text with outline
|
|
# # [text,x,y,align,basecolor,shadowcolor]
|
|
# def draw_outline(text, clear = false)
|
|
# self.clear if clear
|
|
# if text[0].is_a?(Array)
|
|
# for e in text
|
|
# e[2] -= 224
|
|
# pbDrawOutlineText(self.bmp,e[1],e[2],640,480,e[0],e[4],e[5],e[3])
|
|
# end
|
|
# else
|
|
# e = text
|
|
# e[2] -= 224
|
|
# pbDrawOutlineText(self.bmp,e[1],e[2],640,480,e[0],e[4],e[5],e[3])
|
|
# end
|
|
# end
|
|
#
|
|
# # Draws and breaks a line if the width is exceeded
|
|
# # [text,x,y,width,numlines,basecolor,shadowcolor]
|
|
# def draw_ex(text, clear = false)
|
|
# self.clear if clear
|
|
# if text[0].is_a?(Array)
|
|
# for e in text
|
|
# drawTextEx(self.bmp,e[1],e[2],e[3],e[4],e[0],e[5],e[6])
|
|
# end
|
|
# else
|
|
# e = text
|
|
# drawTextEx(self.bmp,e[1],e[2],e[3],e[4],e[0],e[5],e[6])
|
|
# end
|
|
# end
|
|
#
|
|
# # Clears and disposes the sprite
|
|
# def dispose
|
|
# clear
|
|
# super
|
|
# end
|
|
# end
|
|
#
|
|
# # A better alternative to the typical @sprites = {}
|
|
# class SpriteHash
|
|
# attr_reader :x
|
|
# attr_reader :y
|
|
# attr_reader :z
|
|
# attr_reader :visible
|
|
# attr_reader :opacity
|
|
#
|
|
# def initialize
|
|
# @hash = {}
|
|
# @x = 0
|
|
# @y = 0
|
|
# @z = 0
|
|
# @visible = true
|
|
# @opacity = 255
|
|
# end
|
|
#
|
|
# # Returns the object in the specified key
|
|
# def [](key)
|
|
# key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
|
|
# return @hash[key]
|
|
# end
|
|
#
|
|
# # Sets an object in specified key to the specified value
|
|
# def []=(key, value)
|
|
# key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
|
|
# add(key, value)
|
|
# end
|
|
#
|
|
# # Returns the raw hash
|
|
# def raw
|
|
# return @hash
|
|
# end
|
|
#
|
|
# # Returns the keys in the hash
|
|
# def keys
|
|
# return @hash.keys
|
|
# end
|
|
#
|
|
# def length; return self.size; end
|
|
# def count; return self.size; end
|
|
#
|
|
# # Returns the amount of keys in the hash
|
|
# def size
|
|
# return @hash.keys.size
|
|
# end
|
|
#
|
|
# # Clones the hash
|
|
# def clone
|
|
# return @hash.clone
|
|
# end
|
|
#
|
|
# # Adds an object to the specified key
|
|
# def add(key, value)
|
|
# clear_disposed
|
|
# key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
|
|
# @hash[key] if @hash[key] && @hash[key].respond_to?(:dispose)
|
|
# @hash[key] = value
|
|
# clear_disposed
|
|
# end
|
|
#
|
|
# # Deletes an object in the specified key
|
|
# def delete(key)
|
|
# key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
|
|
# @hash[key] = nil
|
|
# clear_disposed
|
|
# end
|
|
#
|
|
# # Iterates over all sprites
|
|
# def each
|
|
# clear_disposed
|
|
# @hash.each { |s| yield s[1] if block_given? }
|
|
# end
|
|
#
|
|
# # Updates all sprites
|
|
# def update
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].update if @hash[key].respond_to?(:update)
|
|
# end
|
|
# end
|
|
#
|
|
# # Disposes all sprites
|
|
# def dispose
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].dispose if @hash[key].respond_to?(:dispose)
|
|
# end
|
|
# clear_disposed
|
|
# end
|
|
#
|
|
# # Compatibility
|
|
# def disposed?
|
|
# return false
|
|
# end
|
|
#
|
|
# # Changes x on all sprites
|
|
# def x=(value)
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].x += value - @x
|
|
# end
|
|
# @x = value
|
|
# end
|
|
#
|
|
# # Changes y on all sprites
|
|
# def y=(value)
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].y += value - @y
|
|
# end
|
|
# @y = value
|
|
# end
|
|
#
|
|
# # Changes z on all sprites
|
|
# def z=(value)
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].z += value - @z
|
|
# end
|
|
# @z = value
|
|
# end
|
|
#
|
|
# # Changes visibility on all sprites
|
|
# def visible=(value)
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].visible = value
|
|
# end
|
|
# end
|
|
#
|
|
# # Changes opacity on all sprites
|
|
# def opacity=(value)
|
|
# clear_disposed
|
|
# for key in @hash.keys
|
|
# @hash[key].opacity += value - @opacity
|
|
# end
|
|
# @opacity = [0,value,255].sort[1]
|
|
# end
|
|
#
|
|
# # Fades out all sprites
|
|
# def hide(frames = 16)
|
|
# clear_disposed
|
|
# frames.times do
|
|
# Graphics.update
|
|
# Input.update
|
|
# for key in @hash.keys
|
|
# @hash[key].opacity -= 255 / frames.to_f
|
|
# end
|
|
# end
|
|
# @opacity = 0
|
|
# end
|
|
#
|
|
# # Fades in all sprites
|
|
# def show(frames = 16)
|
|
# clear_disposed
|
|
# frames.times do
|
|
# Graphics.update
|
|
# Input.update
|
|
# for key in @hash.keys
|
|
# @hash[key].opacity += 255 / frames.to_f
|
|
# end
|
|
# end
|
|
# @opacity = 255
|
|
# end
|
|
#
|
|
# # Deletes all disposed sprites from the hash
|
|
# def clear_disposed
|
|
# for key in @hash.keys
|
|
# if (@hash[key].disposed? rescue true)
|
|
# @hash[key] = nil
|
|
# @hash.delete(key)
|
|
# end
|
|
# end
|
|
# end
|
|
#
|
|
# # Renames the old key to the new key
|
|
# def rename(old, new)
|
|
# self[new] = self[old]
|
|
# delete(old)
|
|
# end
|
|
# end
|
|
#
|
|
# class ByteWriter
|
|
# def initialize(filename)
|
|
# @file = File.new(filename, "wb")
|
|
# end
|
|
#
|
|
# def <<(*data)
|
|
# write(*data)
|
|
# end
|
|
#
|
|
# def write(*data)
|
|
# data.each do |e|
|
|
# if e.is_a?(Array) || e.is_a?(Enumerator)
|
|
# e.each { |item| write(item) }
|
|
# elsif e.is_a?(Numeric)
|
|
# @file.putc e
|
|
# else
|
|
# raise "Invalid data for writing.\nData type: #{e.class}\nData: #{e.inspect[0..100]}"
|
|
# end
|
|
# end
|
|
# end
|
|
#
|
|
# def write_int(int)
|
|
# self << ByteWriter.to_bytes(int)
|
|
# end
|
|
#
|
|
# def close
|
|
# @file.close
|
|
# @file = nil
|
|
# end
|
|
#
|
|
# def self.to_bytes(int)
|
|
# return [
|
|
# (int >> 24) & 0xFF,
|
|
# (int >> 16) & 0xFF,
|
|
# (int >> 8) & 0xFF,
|
|
# int & 0xFF
|
|
# ]
|
|
# end
|
|
# end
|
|
#
|
|
# class Bitmap
|
|
# def save_to_png(filename)
|
|
# f = ByteWriter.new(filename)
|
|
#
|
|
# #============================= Writing header ===============================#
|
|
# # PNG signature
|
|
# f << [0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A]
|
|
# # Header length
|
|
# f << [0x00, 0x00, 0x00, 0x0D]
|
|
# # IHDR
|
|
# headertype = [0x49, 0x48, 0x44, 0x52]
|
|
# f << headertype
|
|
#
|
|
# # Width, height, compression, filter, interlacing
|
|
# headerdata = ByteWriter.to_bytes(self.width).
|
|
# concat(ByteWriter.to_bytes(self.height)).
|
|
# concat([0x08, 0x06, 0x00, 0x00, 0x00])
|
|
# f << headerdata
|
|
#
|
|
# # CRC32 checksum
|
|
# sum = headertype.concat(headerdata)
|
|
# f.write_int Zlib::crc32(sum.pack("C*"))
|
|
#
|
|
# #============================== Writing data ================================#
|
|
# data = []
|
|
# for y in 0...self.height
|
|
# # Start scanline
|
|
# data << 0x00 # Filter: None
|
|
# for x in 0...self.width
|
|
# px = self.get_pixel(x, y)
|
|
# # Write raw RGBA pixels
|
|
# data << px.red
|
|
# data << px.green
|
|
# data << px.blue
|
|
# data << px.alpha
|
|
# end
|
|
# end
|
|
# # Zlib deflation
|
|
# smoldata = Zlib::Deflate.deflate(data.pack("C*")).bytes
|
|
# # data chunk length
|
|
# f.write_int smoldata.size
|
|
# # IDAT
|
|
# f << [0x49, 0x44, 0x41, 0x54]
|
|
# f << smoldata
|
|
# # CRC32 checksum
|
|
# f.write_int Zlib::crc32([0x49, 0x44, 0x41, 0x54].concat(smoldata).pack("C*"))
|
|
#
|
|
# #============================== End Of File =================================#
|
|
# # Empty chunk
|
|
# f << [0x00, 0x00, 0x00, 0x00]
|
|
# # IEND
|
|
# f << [0x49, 0x45, 0x4E, 0x44]
|
|
# # CRC32 checksum
|
|
# f.write_int Zlib::crc32([0x49, 0x45, 0x4E, 0x44].pack("C*"))
|
|
# f.close
|
|
# return nil
|
|
# end
|
|
# end
|
|
#
|
|
#
|
|
# # Stand-alone methods
|
|
#
|
|
# # Fades in a black overlay
|
|
# def showBlk(n = 16)
|
|
# return if $blkVp || $blk
|
|
# $blkVp = Viewport.new(0,0,Settings::SCREEN_WIDTH,Settings::SCREEN_HEIGHT)
|
|
# $blkVp.z = 9999999
|
|
# $blk = Sprite.new($blkVp)
|
|
# $blk.bmp(-1,-1)
|
|
# $blk.bitmap.fill_rect(0,0,Settings::SCREEN_WIDTH,Settings::SCREEN_HEIGHT,Color.new(0,0,0))
|
|
# $blk.opacity = 0
|
|
# for i in 0...(n + 1)
|
|
# Graphics.update
|
|
# Input.update
|
|
# yield i if block_given?
|
|
# $blk.opacity += 256 / n.to_f
|
|
# end
|
|
# end
|
|
#
|
|
# # Fades out and disposes a black overlay
|
|
# def hideBlk(n = 16)
|
|
# return if !$blk || !$blkVp
|
|
# for i in 0...(n + 1)
|
|
# Graphics.update
|
|
# Input.update
|
|
# yield i if block_given?
|
|
# $blk.opacity -= 256 / n.to_f
|
|
# end
|
|
# $blk.dispose
|
|
# $blk = nil
|
|
# $blkVp.dispose
|
|
# $blkVp = nil
|
|
# end
|
|
#
|
|
# # Returns the percentage of exp the Pokémon has compared to the next level
|
|
# def pbGetExpPercentage(pokemon)
|
|
# pokemon = pokemon.pokemon if pokemon.respond_to?("pokemon")
|
|
# startexp = PBExperience.pbGetStartExperience(pokemon.level, pokemon.growthrate)
|
|
# endexp = PBExperience.pbGetStartExperience(pokemon.level + 1, pokemon.growthrate)
|
|
# return (pokemon.exp - startexp).to_f / (endexp - startexp).to_f
|
|
# end
|
|
#
|
|
# unless defined?(oldrand)
|
|
# alias oldrand rand
|
|
# def rand(a = nil, b = nil)
|
|
# if a.is_a?(Range)
|
|
# l = a.min
|
|
# u = a.max
|
|
# return l + oldrand(u - l + 1)
|
|
# elsif a.is_a?(Numeric)
|
|
# if b.is_a?(Numeric)
|
|
# return a + oldrand(b - a)
|
|
# else
|
|
# return oldrand(a)
|
|
# end
|
|
# elsif a.nil?
|
|
# if b
|
|
# return rand(b)
|
|
# else
|
|
# return oldrand(2)
|
|
# end
|
|
# end
|
|
# end
|
|
# end
|
|
#
|
|
# # Input module extensions
|
|
# module Input
|
|
# # Returns true if any of the buttons below are pressed
|
|
# def self.any?
|
|
# return true if defined?(Game_Mouse) && $mouse && $mouse.click?
|
|
# keys = [Input::C,Input::B,Input::LEFT,Input::RIGHT,Input::UP,Input::DOWN,
|
|
# # 0-9, a-z
|
|
# 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x41,0x42,0x43,0x44,
|
|
# 0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x50,0x51,0x52,0x53,
|
|
# 0x54,0x55,0x56,0x57,0x58,0x59,0x5A]
|
|
# for key in keys
|
|
# return true if Input.triggerex?(key)
|
|
# end
|
|
# return false
|
|
# end
|
|
# end
|
|
#
|
|
#
|
|
#
|
|
# def pbGetActiveEventPage(event, mapid = nil)
|
|
# mapid ||= event.map.map_id if event.respond_to?(:map)
|
|
# pages = (event.is_a?(RPG::Event) ? event.pages : event.instance_eval { @event.pages })
|
|
# for i in 0...pages.size
|
|
# c = pages[pages.size - 1 - i].condition
|
|
# ss = !(c.self_switch_valid && !$game_self_switches[[mapid,
|
|
# event.id,c.self_switch_ch]])
|
|
# sw1 = !(c.switch1_valid && !$game_switches[c.switch1_id])
|
|
# sw2 = !(c.switch2_valid && !$game_switches[c.switch2_id])
|
|
# var = true
|
|
# if c.variable_valid
|
|
# if !c.variable_value || !$game_variables[c.variable_id].is_a?(Numeric) ||
|
|
# $game_variables[c.variable_id] < c.variable_value
|
|
# var = false
|
|
# end
|
|
# end
|
|
# if ss && sw1 && sw2 && var # All conditions are met
|
|
# return pages[pages.size - 1 - i]
|
|
# end
|
|
# end
|
|
# return nil
|
|
# end
|