mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
481 lines
10 KiB
Ruby
481 lines
10 KiB
Ruby
#===============================================================================
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# SpriteWrapper is a class which wraps (most of) Sprite's properties.
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#===============================================================================
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class SpriteWrapper
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def initialize(viewport = nil)
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@sprite = Sprite.new(viewport)
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end
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def dispose
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@sprite.dispose;
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end
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def disposed?
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return @sprite.disposed?;
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end
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def viewport
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return @sprite.viewport;
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end
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def flash(color, duration)
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; return @sprite.flash(color, duration);
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end
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def update
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return @sprite.update;
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end
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def x
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@sprite.x;
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end
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def x=(value)
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; @sprite.x = value;
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end
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def y
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@sprite.y;
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end
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def y=(value)
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; @sprite.y = value;
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end
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def bitmap
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@sprite.bitmap;
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end
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def bitmap=(value)
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; @sprite.bitmap = value;
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end
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def src_rect
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@sprite.src_rect;
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end
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def src_rect=(value)
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; @sprite.src_rect = value;
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end
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def visible
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@sprite.visible;
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end
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def visible=(value)
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; @sprite.visible = value;
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end
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def z
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@sprite.z;
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end
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def z=(value)
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; @sprite.z = value;
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end
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def ox
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@sprite.ox;
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end
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def ox=(value)
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; @sprite.ox = value;
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end
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def oy
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@sprite.oy;
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end
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def oy=(value)
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; @sprite.oy = value;
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end
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def zoom_x
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@sprite.zoom_x;
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end
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def zoom_x=(value)
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; @sprite.zoom_x = value;
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end
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def zoom_y
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@sprite.zoom_y;
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end
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def zoom_y=(value)
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; @sprite.zoom_y = value;
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end
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def angle
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@sprite.angle;
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end
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def angle=(value)
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; @sprite.angle = value;
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end
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def mirror
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@sprite.mirror;
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end
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def mirror=(value)
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; @sprite.mirror = value;
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end
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def bush_depth
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@sprite.bush_depth;
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end
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def bush_depth=(value)
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; @sprite.bush_depth = value;
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end
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def opacity
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@sprite.opacity;
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end
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def opacity=(value)
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; @sprite.opacity = value;
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end
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def blend_type
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@sprite.blend_type;
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end
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def blend_type=(value)
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; @sprite.blend_type = value;
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end
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def color
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@sprite.color;
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end
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def color=(value)
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; @sprite.color = value;
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end
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def tone
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@sprite.tone;
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end
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def tone=(value)
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; @sprite.tone = value;
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end
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def viewport=(value)
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return if self.viewport == value
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bitmap = @sprite.bitmap
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src_rect = @sprite.src_rect
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visible = @sprite.visible
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x = @sprite.x
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y = @sprite.y
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z = @sprite.z
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ox = @sprite.ox
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oy = @sprite.oy
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zoom_x = @sprite.zoom_x
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zoom_y = @sprite.zoom_y
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angle = @sprite.angle
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mirror = @sprite.mirror
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bush_depth = @sprite.bush_depth
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opacity = @sprite.opacity
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blend_type = @sprite.blend_type
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color = @sprite.color
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tone = @sprite.tone
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@sprite.dispose
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@sprite = Sprite.new(value)
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@sprite.bitmap = bitmap
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@sprite.src_rect = src_rect
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@sprite.visible = visible
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@sprite.x = x
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@sprite.y = y
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@sprite.z = z
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@sprite.ox = ox
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@sprite.oy = oy
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@sprite.zoom_x = zoom_x
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@sprite.zoom_y = zoom_y
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@sprite.angle = angle
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@sprite.mirror = mirror
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@sprite.bush_depth = bush_depth
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@sprite.opacity = opacity
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@sprite.blend_type = blend_type
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@sprite.color = color
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@sprite.tone = tone
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end
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end
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#===============================================================================
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# Sprite class that maintains a bitmap of its own.
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# This bitmap can't be changed to a different one.
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#===============================================================================
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class BitmapSprite < SpriteWrapper
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def initialize(width, height, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(width, height)
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@initialized = true
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end
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def bitmap=(value)
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super(value) if !@initialized
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end
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def dispose
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self.bitmap.dispose if !self.disposed?
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class AnimatedSprite < SpriteWrapper
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attr_reader :frame
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attr_reader :framewidth
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attr_reader :frameheight
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attr_reader :framecount
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attr_reader :animname
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def initializeLong(animname, framecount, framewidth, frameheight, frameskip)
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@animname = pbBitmapName(animname)
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@realframes = 0
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@frameskip = [1, frameskip].max
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@frameskip *= Graphics.frame_rate / 20
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raise _INTL("Frame width is 0") if framewidth == 0
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raise _INTL("Frame height is 0") if frameheight == 0
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begin
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@animbitmap = AnimatedBitmap.new(animname).deanimate
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rescue
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@animbitmap = Bitmap.new(framewidth, frameheight)
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end
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if @animbitmap.width % framewidth != 0
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raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
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@animbitmap.width, framewidth, animname)
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end
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if @animbitmap.height % frameheight != 0
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raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
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@animbitmap.height, frameheight, animname)
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end
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@framecount = framecount
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@framewidth = framewidth
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@frameheight = frameheight
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@framesperrow = @animbitmap.width / @framewidth
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@playing = false
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self.bitmap = @animbitmap
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self.src_rect.width = @framewidth
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self.src_rect.height = @frameheight
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self.frame = 0
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end
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# Shorter version of AnimationSprite. All frames are placed on a single row
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# of the bitmap, so that the width and height need not be defined beforehand
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def initializeShort(animname, framecount, frameskip)
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@animname = pbBitmapName(animname)
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@realframes = 0
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@frameskip = [1, frameskip].max
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@frameskip *= Graphics.frame_rate / 20
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begin
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@animbitmap = AnimatedBitmap.new(animname).deanimate
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rescue
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@animbitmap = Bitmap.new(framecount * 4, 32)
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end
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if @animbitmap.width % framecount != 0
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raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
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@animbitmap.width, framewidth, animname)
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end
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@framecount = framecount
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@framewidth = @animbitmap.width / @framecount
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@frameheight = @animbitmap.height
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@framesperrow = framecount
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@playing = false
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self.bitmap = @animbitmap
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self.src_rect.width = @framewidth
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self.src_rect.height = @frameheight
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self.frame = 0
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end
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def initialize(*args)
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if args.length == 1
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super(args[0][3])
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initializeShort(args[0][0], args[0][1], args[0][2])
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else
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super(args[5])
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initializeLong(args[0], args[1], args[2], args[3], args[4])
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end
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end
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def self.create(animname, framecount, frameskip, viewport = nil)
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return self.new([animname, framecount, frameskip, viewport])
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end
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def dispose
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return if disposed?
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@animbitmap.dispose
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@animbitmap = nil
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super
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end
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def playing?
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return @playing
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end
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def frame=(value)
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@frame = value
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@realframes = 0
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self.src_rect.x = @frame % @framesperrow * @framewidth
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self.src_rect.y = @frame / @framesperrow * @frameheight
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end
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def start
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@playing = true
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@realframes = 0
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end
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alias play start
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def stop
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@playing = false
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end
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def update
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super
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if @playing
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@realframes += 1
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if @realframes == @frameskip
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@realframes = 0
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self.frame += 1
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self.frame %= self.framecount
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end
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end
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end
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end
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#===============================================================================
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# Displays an icon bitmap in a sprite. Supports animated images.
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#===============================================================================
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class IconSprite < SpriteWrapper
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attr_reader :name
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def initialize(*args)
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if args.length == 0
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super(nil)
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self.bitmap = nil
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elsif args.length == 1
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super(args[0])
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self.bitmap = nil
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elsif args.length == 2
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super(nil)
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self.x = args[0]
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self.y = args[1]
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else
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super(args[2])
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self.x = args[0]
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self.y = args[1]
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end
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@name = ""
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@_iconbitmap = nil
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end
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def dispose
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clearBitmaps()
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super
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end
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# Sets the icon's filename. Alias for setBitmap.
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def name=(value)
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setBitmap(value)
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end
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def setBitmapDirectly(bitmap)
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oldrc = self.src_rect
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clearBitmaps()
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@name = ""
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return if bitmap == nil
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@_iconbitmap = bitmap
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# for compatibility
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self.bitmap = @_iconbitmap ? @_iconbitmap.bitmap : nil
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self.src_rect = oldrc
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end
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# Sets the icon's filename.
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def setBitmap(file, hue = 0)
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oldrc = self.src_rect
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clearBitmaps()
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@name = file
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return if file == nil
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if file != ""
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@_iconbitmap = AnimatedBitmap.new(file, hue)
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# for compatibility
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self.bitmap = @_iconbitmap ? @_iconbitmap.bitmap : nil
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self.src_rect = oldrc
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else
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@_iconbitmap = nil
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end
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end
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def clearBitmaps
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap = nil
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self.bitmap = nil if !self.disposed?
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end
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def update
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super
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return if !@_iconbitmap
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@_iconbitmap.update
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if self.bitmap != @_iconbitmap.bitmap
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oldrc = self.src_rect
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self.bitmap = @_iconbitmap.bitmap
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self.src_rect = oldrc
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end
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end
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end
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#===============================================================================
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# Old GifSprite class, retained for compatibility
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#===============================================================================
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class GifSprite < IconSprite
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def initialize(path)
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super(0, 0)
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setBitmap(path)
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end
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end
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#===============================================================================
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# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
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#===============================================================================
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class ChangelingSprite < SpriteWrapper
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def initialize(x = 0, y = 0, viewport = nil)
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super(viewport)
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self.x = x
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self.y = y
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@bitmaps = {}
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@currentBitmap = nil
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end
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def addBitmap(key, path)
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@bitmaps[key].dispose if @bitmaps[key]
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@bitmaps[key] = AnimatedBitmap.new(path)
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end
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def changeBitmap(key)
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@currentBitmap = @bitmaps[key]
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self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
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end
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def dispose
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return if disposed?
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for bm in @bitmaps.values;
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bm.dispose;
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end
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@bitmaps.clear
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super
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end
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def update
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return if disposed?
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for bm in @bitmaps.values;
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bm.update;
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end
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self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
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end
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end
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