mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
1027 lines
32 KiB
Ruby
1027 lines
32 KiB
Ruby
#=======================================================================
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# This module is a little fix that works around PC hardware limitations.
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# Since Essentials isn't working with software rendering anymore, it now
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# has to deal with the limits of the GPU. For the most part this is no
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# big deal, but people do have some really big tilesets.
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#
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# The fix is simple enough: If your tileset is too big, a new
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# bitmap will be constructed with all the excess pixels sent to the
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# image's right side. This basically means that you now have a limit
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# far higher than you should ever actually need.
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#
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# Hardware limit -> max tileset length:
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# 1024px -> 4096px
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# 2048px -> 16384px (enough to get the normal limit)
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# 4096px -> 65536px (enough to load pretty much any tileset)
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# 8192px -> 262144px
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# 16384px -> 1048576px (what most people have at this point)
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# ~Roza/Zoroark
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#=======================================================================
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module TileWrap
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TILESET_WIDTH = 0x100
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# Looks useless, but covers weird numbers given to mkxp.json or a funky driver
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MAX_TEX_SIZE = (Bitmap.max_size / 1024) * 1024
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MAX_TEX_SIZE_BOOSTED = MAX_TEX_SIZE**2/TILESET_WIDTH
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def self.clamp(val, min, max)
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val = max if val > max
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val = min if val < min
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return val
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end
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def self.wrapTileset(originalbmp)
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width = originalbmp.width
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height = originalbmp.height
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if width == TILESET_WIDTH && originalbmp.mega?
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columns = (height / MAX_TEX_SIZE.to_f).ceil
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if columns * TILESET_WIDTH > MAX_TEX_SIZE
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raise "Tilemap is too long!\n\nSIZE: #{originalbmp.height}px\nHARDWARE LIMIT: #{MAX_TEX_SIZE}px\nBOOSTED LIMIT: #{MAX_TEX_SIZE_BOOSTED}px"
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end
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bmp = Bitmap.new(TILESET_WIDTH*columns, MAX_TEX_SIZE)
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remainder = height % MAX_TEX_SIZE
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columns.times{|col|
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srcrect = Rect.new(0, col * MAX_TEX_SIZE, width, (col + 1 == columns) ? remainder : MAX_TEX_SIZE)
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bmp.blt(col*TILESET_WIDTH, 0, originalbmp, srcrect)
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}
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return bmp
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end
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return originalbmp
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end
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def self.getWrappedRect(src_rect)
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ret = Rect.new(0,0,0,0)
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col = (src_rect.y / MAX_TEX_SIZE.to_f).floor
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ret.x = col * TILESET_WIDTH + clamp(src_rect.x,0,TILESET_WIDTH)
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ret.y = src_rect.y % MAX_TEX_SIZE
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ret.width = clamp(src_rect.width, 0, TILESET_WIDTH - src_rect.x)
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ret.height = clamp(src_rect.height, 0, MAX_TEX_SIZE)
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return ret
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end
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def self.blitWrappedPixels(destX, destY, dest, src, srcrect)
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if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
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# Save the processing power
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dest.blt(destX, destY, src, srcrect)
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return
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end
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merge = (srcrect.y % MAX_TEX_SIZE) > ((srcrect.y + srcrect.height) % MAX_TEX_SIZE)
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srcrect_mod = getWrappedRect(srcrect)
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if !merge
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dest.blt(destX, destY, src, srcrect_mod)
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else
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#FIXME won't work on heights longer than two columns, but nobody should need
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# more than 32k pixels high at once anyway
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side = {:a => MAX_TEX_SIZE - srcrect_mod.y, :b => srcrect_mod.height - (MAX_TEX_SIZE - srcrect_mod.y)}
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dest.blt(destX, destY, src, Rect.new(srcrect_mod.x, srcrect_mod.y, srcrect_mod.width, side[:a]))
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dest.blt(destX, destY + side[:a], src, Rect.new(srcrect_mod.x + TILESET_WIDTH, 0, srcrect_mod.width, side[:b]))
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end
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end
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def self.stretchBlitWrappedPixels(destrect, dest, src, srcrect)
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if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
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# Save the processing power
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dest.stretch_blt(destrect, src, srcrect)
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return
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end
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# Does a regular blit to a non-megasurface, then stretch_blts that to
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# the destination. Yes it is slow
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tmp = Bitmap.new(srcrect.width, srcrect.height)
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blitWrappedPixels(0,0,tmp,src,srcrect)
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dest.stretch_blt(destrect, tmp, Rect.new(0,0,srcrect.width,srcrect.height))
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class CustomTilemapAutotiles
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attr_accessor :changed
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def initialize
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@changed = true
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@tiles = [nil,nil,nil,nil,nil,nil,nil]
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end
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def [](i)
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return @tiles[i]
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end
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def []=(i,value)
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@tiles[i] = value
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@changed = true
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end
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end
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class CustomTilemapSprite < Sprite
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end
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#===============================================================================
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#
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#===============================================================================
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class CustomTilemap
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attr_reader :tileset
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attr_reader :autotiles
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attr_reader :map_data
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attr_reader :flash_data
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attr_reader :priorities
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attr_reader :terrain_tags
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attr_reader :visible
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attr_reader :viewport
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attr_reader :graphicsWidth
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attr_reader :graphicsHeight
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attr_reader :ox
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attr_reader :oy
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attr_accessor :tone
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attr_accessor :color
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Autotiles = [
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[ [27, 28, 33, 34], [ 5, 28, 33, 34], [27, 6, 33, 34], [ 5, 6, 33, 34],
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[27, 28, 33, 12], [ 5, 28, 33, 12], [27, 6, 33, 12], [ 5, 6, 33, 12] ],
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[ [27, 28, 11, 34], [ 5, 28, 11, 34], [27, 6, 11, 34], [ 5, 6, 11, 34],
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[27, 28, 11, 12], [ 5, 28, 11, 12], [27, 6, 11, 12], [ 5, 6, 11, 12] ],
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[ [25, 26, 31, 32], [25, 6, 31, 32], [25, 26, 31, 12], [25, 6, 31, 12],
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[15, 16, 21, 22], [15, 16, 21, 12], [15, 16, 11, 22], [15, 16, 11, 12] ],
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[ [29, 30, 35, 36], [29, 30, 11, 36], [ 5, 30, 35, 36], [ 5, 30, 11, 36],
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[39, 40, 45, 46], [ 5, 40, 45, 46], [39, 6, 45, 46], [ 5, 6, 45, 46] ],
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[ [25, 30, 31, 36], [15, 16, 45, 46], [13, 14, 19, 20], [13, 14, 19, 12],
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[17, 18, 23, 24], [17, 18, 11, 24], [41, 42, 47, 48], [ 5, 42, 47, 48] ],
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[ [37, 38, 43, 44], [37, 6, 43, 44], [13, 18, 19, 24], [13, 14, 43, 44],
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[37, 42, 43, 48], [17, 18, 47, 48], [13, 18, 43, 48], [ 1, 2, 7, 8] ]
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]
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Animated_Autotiles_Frames = 5*Graphics.frame_rate/20 # Frequency of updating animated autotiles
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FlashOpacity = [100,90,80,70,80,90]
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def initialize(viewport)
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@tileset = nil # Refers to Map Tileset Name
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@autotiles = CustomTilemapAutotiles.new
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@map_data = nil # Refers to 3D Array Of Tile Settings
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@flash_data = nil # Refers to 3D Array of Tile Flashdata
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@priorities = nil # Refers to Tileset Priorities
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@terrain_tags = nil # Refers to Tileset Terrain Tags
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@visible = true # Refers to Tileset Visibleness
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@ox = 0 # Bitmap Offsets
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@oy = 0 # Bitmap Offsets
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@plane = false
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@haveGraphicsWH = (Graphics.width!=nil rescue false)
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if @haveGraphicsWH
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@graphicsWidth = Graphics.width
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@graphicsHeight = Graphics.height
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else
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@graphicsWidth = 640
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@graphicsHeight = 480
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end
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@tileWidth = Game_Map::TILE_WIDTH rescue 32
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@tileHeight = Game_Map::TILE_HEIGHT rescue 32
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@tileSrcWidth = 32
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@tileSrcHeight = 32
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@diffsizes = (@tileWidth!=@tileSrcWidth) || (@tileHeight!=@tileSrcHeight)
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@tone = Tone.new(0,0,0,0)
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@oldtone = Tone.new(0,0,0,0)
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@color = Color.new(0,0,0,0)
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@oldcolor = Color.new(0,0,0,0)
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@selfviewport = Viewport.new(0,0,graphicsWidth,graphicsHeight)
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@viewport = (viewport) ? viewport : @selfviewport
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@tiles = []
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@autotileInfo = []
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@regularTileInfo = []
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@oldOx = 0
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@oldOy = 0
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@oldViewportOx = 0
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@oldViewportOy = 0
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@layer0 = CustomTilemapSprite.new(viewport)
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@layer0.visible = true
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@nowshown = false
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@layer0.bitmap = Bitmap.new([graphicsWidth+320,1].max,[graphicsHeight+320,1].max)
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@layer0.z = 0
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@layer0.ox = 0
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@layer0.oy = 0
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@oxLayer0 = 0
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@oyLayer0 = 0
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@flash = nil
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@oxFlash = 0
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@oyFlash = 0
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@priotiles = {}
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@priotilesfast = []
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@prioautotiles = {}
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@autosprites = []
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@framecount = [0,0,0,0,0,0,0,0] # For autotiles
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@tilesetChanged = true
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@flashChanged = false
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@firsttime = true
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@disposed = false
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@usedsprites = false
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@layer0clip = true
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@firsttimeflash = true
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@fullyrefreshed = false
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@fullyrefreshedautos = false
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@shouldWrap = false
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end
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def dispose
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return if disposed?
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@help.dispose if @help
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@help = nil
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i = 0; len = @autotileInfo.length
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while i<len
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if @autotileInfo[i]
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@autotileInfo[i].dispose
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@autotileInfo[i] = nil
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end
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i += 1
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end
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i = 0; len = @regularTileInfo.length
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while i<len
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if @regularTileInfo[i]
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@regularTileInfo[i].dispose
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@regularTileInfo[i] = nil
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end
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i += 1
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end
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i = 0; len = @tiles.length
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while i<len
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@tiles[i].dispose
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@tiles[i] = nil
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i += 2
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end
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i = 0; len = @autosprites.length
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while i<len
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@autosprites[i].dispose
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@autosprites[i] = nil
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i += 2
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end
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if @layer0
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@layer0.bitmap.dispose if !@layer0.disposed?
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@layer0.bitmap = nil if !@layer0.disposed?
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@layer0.dispose
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@layer0 = nil
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end
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if @flash
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@flash.bitmap.dispose if !@flash.disposed?
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@flash.bitmap = nil if !@flash.disposed?
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@flash.dispose
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@flash = nil
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end
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for i in 0...7
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self.autotiles[i] = nil
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end
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@tiles.clear
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@autosprites.clear
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@autotileInfo.clear
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@regularTileInfo.clear
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@tilemap = nil
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@tileset = nil
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@priorities = nil
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@selfviewport.dispose
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@selfviewport = nil
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@disposed = true
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end
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def disposed?
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return @disposed
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end
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def flash_data=(value)
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@flash_data = value
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@flashChanged = true
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end
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def map_data=(value)
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@map_data = value
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@tilesetChanged = true
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end
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def priorities=(value)
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@priorities = value
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@tilesetChanged = true
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end
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def terrain_tags=(value)
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@terrain_tags = value
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@tilesetChanged = true
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end
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def tileset=(value)
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if value.mega?
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@tileset = TileWrap::wrapTileset(value)
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@shouldWrap = true
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value.dispose
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else
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@tileset = value
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@shouldWrap = false
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end
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@tilesetChanged = true
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end
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def ox=(val)
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wasshown = self.shown?
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@ox = val.floor
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@nowshown = (!wasshown && self.shown?)
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end
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def oy=(val)
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wasshown = self.shown?
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@oy = val.floor
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@nowshown = (!wasshown && self.shown?)
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end
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def visible=(val)
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wasshown = @visible
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@visible = val
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@nowshown = (!wasshown && val)
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end
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def shown?
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return false if !@visible
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xsize = @map_data.xsize
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xStart = @ox/@tileWidth - 1
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xStart = 0 if xStart<0
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xStart = xsize-1 if xStart>=xsize
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xEnd = (@ox+@viewport.rect.width)/@tileWidth + 1
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xEnd = 0 if xEnd<0
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xEnd = xsize-1 if xEnd>=xsize
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return false if xStart>=xEnd
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ysize = @map_data.ysize
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yStart = @oy/@tileHeight - 1
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yStart = 0 if yStart<0
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yStart = ysize-1 if yStart>=ysize
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yEnd = (@oy+@viewport.rect.height)/@tileHeight + 1
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yEnd = 0 if yEnd<0
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yEnd = ysize-1 if yEnd>=ysize
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return false if yStart>=yEnd
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return true
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end
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def autotileNumFrames(id)
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autotile = @autotiles[id/48-1]
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return 0 if !autotile || autotile.disposed?
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frames = 1
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if autotile.height==@tileHeight
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frames = autotile.width/@tileWidth
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else
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frames = autotile.width/(3*@tileWidth)
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end
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return frames
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end
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def autotileFrame(id)
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autotile = @autotiles[id/48-1]
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return -1 if !autotile || autotile.disposed?
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frames = 1
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if autotile.height==@tileHeight
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frames = autotile.width/@tileWidth
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else
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frames = autotile.width/(3*@tileWidth)
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end
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return (Graphics.frame_count/Animated_Autotiles_Frames)%frames
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end
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def repaintAutotiles
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for i in 0...@autotileInfo.length
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next if !@autotileInfo[i]
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frame = autotileFrame(i)
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@autotileInfo[i].clear
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bltAutotile(@autotileInfo[i],0,0,i,frame)
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end
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end
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def bltAutotile(bitmap,x,y,id,frame)
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return if frame<0
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autotile = @autotiles[id/48-1]
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return if !autotile || autotile.disposed?
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if autotile.height==@tileSrcHeight
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anim = frame*@tileSrcWidth
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src_rect = Rect.new(anim,0,@tileSrcWidth,@tileSrcHeight)
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if @diffsizes
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bitmap.stretch_blt(Rect.new(x,y,@tileWidth,@tileHeight),autotile,src_rect)
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else
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bitmap.blt(x,y,autotile,src_rect)
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end
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else
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anim = frame*3*@tileSrcWidth
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id %= 48
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tiles = Autotiles[id>>3][id&7]
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src = Rect.new(0,0,0,0)
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halfTileWidth = @tileWidth>>1
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halfTileHeight = @tileHeight>>1
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halfTileSrcWidth = @tileSrcWidth>>1
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halfTileSrcHeight = @tileSrcHeight>>1
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for i in 0...4
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tile_position = tiles[i] - 1
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src.set( (tile_position % 6)*halfTileSrcWidth + anim,
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(tile_position / 6)*halfTileSrcHeight, halfTileSrcWidth, halfTileSrcHeight)
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if @diffsizes
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bitmap.stretch_blt(
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Rect.new(i%2*halfTileWidth+x,i/2*halfTileHeight+y,halfTileWidth,halfTileHeight),
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autotile,src)
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else
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bitmap.blt(i%2*halfTileWidth+x,i/2*halfTileHeight+y, autotile, src)
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end
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end
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end
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end
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def getAutotile(sprite,id)
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frames = @framecount[id/48-1]
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if frames<=1
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anim = 0
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else
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anim = (Graphics.frame_count/Animated_Autotiles_Frames)%frames
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end
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return if anim<0
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bitmap = @autotileInfo[id]
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if !bitmap
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bitmap = Bitmap.new(@tileWidth,@tileHeight)
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bltAutotile(bitmap,0,0,id,anim)
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@autotileInfo[id] = bitmap
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end
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sprite.bitmap = bitmap if sprite.bitmap!=bitmap
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end
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def getRegularTile(sprite,id)
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if @diffsizes
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bitmap = @regularTileInfo[id]
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if !bitmap
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bitmap = Bitmap.new(@tileWidth,@tileHeight)
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rect = Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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TileWrap::stretchBlitWrappedPixels(Rect.new(0,0,@tileWidth,@tileHeight), bitmap, @tileset, rect)
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@regularTileInfo[id] = bitmap
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end
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sprite.bitmap = bitmap if sprite.bitmap!=bitmap
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else
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sprite.bitmap = @tileset if sprite.bitmap!=@tileset
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rect = Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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rect = TileWrap::getWrappedRect(rect) if @shouldWrap
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sprite.src_rect = rect
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end
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end
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def addTile(tiles,count,xpos,ypos,id)
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terrain = @terrain_tags[id]
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priority = @priorities[id]
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if id >= 384 # Tileset tile
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if count>=tiles.length
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sprite = CustomTilemapSprite.new(@viewport)
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tiles.push(sprite,0)
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else
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sprite = tiles[count]
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|
tiles[count+1] = 0
|
|
end
|
|
sprite.visible = @visible
|
|
sprite.x = xpos
|
|
sprite.y = ypos
|
|
sprite.tone = @tone
|
|
sprite.color = @color
|
|
getRegularTile(sprite,id)
|
|
else # Autotile
|
|
if count>=tiles.length
|
|
sprite = CustomTilemapSprite.new(@viewport)
|
|
tiles.push(sprite,1)
|
|
else
|
|
sprite = tiles[count]
|
|
tiles[count+1] = 1
|
|
end
|
|
sprite.visible = @visible
|
|
sprite.x = xpos
|
|
sprite.y = ypos
|
|
sprite.tone = @tone
|
|
sprite.color = @color
|
|
getAutotile(sprite,id)
|
|
end
|
|
terrain_tag_data = GameData::TerrainTag.try_get(terrain)
|
|
if terrain_tag_data.shows_reflections
|
|
spriteZ = -100
|
|
elsif $PokemonGlobal.bridge > 0 && terrain_tag_data.bridge
|
|
spriteZ = 1
|
|
else
|
|
spriteZ = calculate_sprite_priority(priority,ypos)
|
|
end
|
|
sprite.z = spriteZ
|
|
count += 2
|
|
return count
|
|
end
|
|
|
|
def calculate_sprite_priority(priority,ypos)
|
|
begin
|
|
return (priority==0) ? 0 : ypos+priority*32+32
|
|
rescue
|
|
return 0
|
|
end
|
|
end
|
|
|
|
def refresh_flash
|
|
if @flash_data && !@flash
|
|
@flash = CustomTilemapSprite.new(viewport)
|
|
@flash.visible = true
|
|
@flash.z = 1
|
|
@flash.tone = tone
|
|
@flash.color = color
|
|
@flash.blend_type = 1
|
|
@flash.bitmap = Bitmap.new([graphicsWidth*2,1].max,[graphicsHeight*2,1].max)
|
|
@firsttimeflash = true
|
|
elsif !@flash_data && @flash
|
|
@flash.bitmap.dispose if @flash.bitmap
|
|
@flash.dispose
|
|
@flash = nil
|
|
@firsttimeflash = false
|
|
end
|
|
end
|
|
|
|
def refreshFlashSprite
|
|
return if !@flash || @flash_data.nil?
|
|
ptX = @ox-@oxFlash
|
|
ptY = @oy-@oyFlash
|
|
if !@firsttimeflash && !@usedsprites &&
|
|
ptX>=0 && ptX+@viewport.rect.width<=@flash.bitmap.width &&
|
|
ptY>=0 && ptY+@viewport.rect.height<=@flash.bitmap.height
|
|
@flash.ox = 0
|
|
@flash.oy = 0
|
|
@flash.src_rect.set(ptX.round,ptY.round,
|
|
@viewport.rect.width,@viewport.rect.height)
|
|
return
|
|
end
|
|
width = @flash.bitmap.width
|
|
height = @flash.bitmap.height
|
|
bitmap = @flash.bitmap
|
|
ysize = @map_data.ysize
|
|
xsize = @map_data.xsize
|
|
@firsttimeflash = false
|
|
@oxFlash = @ox-(width>>2)
|
|
@oyFlash = @oy-(height>>2)
|
|
@flash.ox = 0
|
|
@flash.oy = 0
|
|
@flash.src_rect.set(width>>2,height>>2,
|
|
@viewport.rect.width,@viewport.rect.height)
|
|
@flash.bitmap.clear
|
|
@oxFlash = @oxFlash.floor
|
|
@oyFlash = @oyFlash.floor
|
|
xStart = @oxFlash/@tileWidth
|
|
xStart = 0 if xStart<0
|
|
yStart = @oyFlash/@tileHeight
|
|
yStart = 0 if yStart<0
|
|
xEnd = xStart+(width/@tileWidth)+1
|
|
yEnd = yStart+(height/@tileHeight)+1
|
|
xEnd = xsize if xEnd>=xsize
|
|
yEnd = ysize if yEnd>=ysize
|
|
if xStart<xEnd && yStart<yEnd
|
|
yrange = yStart...yEnd
|
|
xrange = xStart...xEnd
|
|
tmpcolor = Color.new(0,0,0,0)
|
|
for y in yrange
|
|
ypos = (y*@tileHeight)-@oyFlash
|
|
for x in xrange
|
|
xpos = (x*@tileWidth)-@oxFlash
|
|
id = @flash_data[x, y, 0]
|
|
r = (id>>8)&15
|
|
g = (id>>4)&15
|
|
b = (id)&15
|
|
tmpcolor.set(r<<4,g<<4,b<<4)
|
|
bitmap.fill_rect(xpos,ypos,@tileWidth,@tileHeight,tmpcolor)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def refresh_tileset
|
|
i = 0
|
|
len = @regularTileInfo.length
|
|
while i < len
|
|
if @regularTileInfo[i]
|
|
@regularTileInfo[i].dispose
|
|
@regularTileInfo[i] = nil
|
|
end
|
|
i += 1
|
|
end
|
|
@regularTileInfo.clear
|
|
@priotiles.clear
|
|
ysize = @map_data.ysize
|
|
xsize = @map_data.xsize
|
|
zsize = @map_data.zsize
|
|
if xsize > 100 || ysize > 100
|
|
@fullyrefreshed = false
|
|
else
|
|
for z in 0...zsize
|
|
for y in 0...ysize
|
|
for x in 0...xsize
|
|
id = @map_data[x, y, z]
|
|
next if id == 0
|
|
next if @priorities[id] == 0 && !GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
@priotiles[[x, y]] = [] if !@priotiles[[x, y]]
|
|
@priotiles[[x, y]].push([z, id])
|
|
end
|
|
end
|
|
end
|
|
@fullyrefreshed = true
|
|
end
|
|
end
|
|
|
|
def refresh_autotiles
|
|
i = 0
|
|
len = @autotileInfo.length
|
|
while i < len
|
|
if @autotileInfo[i]
|
|
@autotileInfo[i].dispose
|
|
@autotileInfo[i] = nil
|
|
end
|
|
i += 1
|
|
end
|
|
i = 0
|
|
len = @autosprites.length
|
|
while i < len
|
|
if @autosprites[i]
|
|
@autosprites[i].dispose
|
|
@autosprites[i] = nil
|
|
end
|
|
i += 2
|
|
end
|
|
@autosprites.clear
|
|
@autotileInfo.clear
|
|
@prioautotiles.clear
|
|
@priorect = nil
|
|
@priorectautos = nil
|
|
hasanimated = false
|
|
for i in 0...7
|
|
numframes = autotileNumFrames(48 * (i + 1))
|
|
hasanimated = true if numframes >= 2
|
|
@framecount[i] = numframes
|
|
end
|
|
if hasanimated
|
|
ysize = @map_data.ysize
|
|
xsize = @map_data.xsize
|
|
zsize = @map_data.zsize
|
|
if xsize > 100 || ysize > 100
|
|
@fullyrefreshedautos = false
|
|
else
|
|
for y in 0...ysize
|
|
for x in 0...xsize
|
|
for z in 0...zsize
|
|
id = @map_data[x, y, z]
|
|
next if id == 0 || id >= 384 # Skip non-autotiles
|
|
next if @priorities[id] != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
next if @framecount[id / 48 - 1] < 2
|
|
@prioautotiles[[x, y]] = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
@fullyrefreshedautos = true
|
|
end
|
|
else
|
|
@fullyrefreshedautos = true
|
|
end
|
|
end
|
|
|
|
def refreshLayer0(autotiles = false)
|
|
return true if autotiles && !shown?
|
|
ptX = @ox - @oxLayer0
|
|
ptY = @oy - @oyLayer0
|
|
if !autotiles && !@firsttime && !@usedsprites &&
|
|
ptX >= 0 && ptX + @viewport.rect.width <= @layer0.bitmap.width &&
|
|
ptY >= 0 && ptY + @viewport.rect.height <= @layer0.bitmap.height
|
|
if @layer0clip && @viewport.ox == 0 && @viewport.oy == 0
|
|
@layer0.ox = 0
|
|
@layer0.oy = 0
|
|
@layer0.src_rect.set(ptX.round, ptY.round, @viewport.rect.width, @viewport.rect.height)
|
|
else
|
|
@layer0.ox = ptX.round
|
|
@layer0.oy = ptY.round
|
|
@layer0.src_rect.set(0, 0, @layer0.bitmap.width, @layer0.bitmap.height)
|
|
end
|
|
return true
|
|
end
|
|
width = @layer0.bitmap.width
|
|
height = @layer0.bitmap.height
|
|
bitmap = @layer0.bitmap
|
|
ysize = @map_data.ysize
|
|
xsize = @map_data.xsize
|
|
zsize = @map_data.zsize
|
|
twidth = @tileWidth
|
|
theight = @tileHeight
|
|
mapdata = @map_data
|
|
if autotiles
|
|
return true if @fullyrefreshedautos && @prioautotiles.length == 0
|
|
xStart = @oxLayer0 / twidth
|
|
xStart = 0 if xStart < 0
|
|
yStart = @oyLayer0 / theight
|
|
yStart = 0 if yStart < 0
|
|
xEnd = xStart + (width / twidth) + 1
|
|
xEnd = xsize if xEnd > xsize
|
|
yEnd = yStart + (height / theight) + 1
|
|
yEnd = ysize if yEnd > ysize
|
|
return true if xStart >= xEnd || yStart >= yEnd
|
|
trans = Color.new(0, 0, 0, 0)
|
|
temprect = Rect.new(0, 0, 0, 0)
|
|
tilerect = Rect.new(0, 0, twidth, theight)
|
|
zrange = 0...zsize
|
|
overallcount = 0
|
|
count = 0
|
|
if !@fullyrefreshedautos
|
|
for y in yStart..yEnd
|
|
for x in xStart..xEnd
|
|
for z in zrange
|
|
id = mapdata[x, y, z]
|
|
next if !id || id < 48 || id >= 384 # Skip non-autotiles
|
|
prioid = @priorities[id]
|
|
next if prioid != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
fcount = @framecount[id / 48 - 1]
|
|
next if !fcount || fcount < 2
|
|
overallcount += 1
|
|
xpos = (x * twidth) - @oxLayer0
|
|
ypos = (y * theight) - @oyLayer0
|
|
bitmap.fill_rect(xpos, ypos, twidth, theight, trans) if overallcount <= 2000
|
|
break
|
|
end
|
|
for z in zrange
|
|
id = mapdata[x, y, z]
|
|
next if !id || id < 48
|
|
prioid = @priorities[id]
|
|
next if prioid != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
if overallcount > 2000
|
|
xpos = (x * twidth) - @oxLayer0
|
|
ypos = (y * theight) - @oyLayer0
|
|
count = addTile(@autosprites, count, xpos, ypos, id)
|
|
elsif id >= 384 # Tileset tiles
|
|
temprect.set(((id - 384) & 7) * @tileSrcWidth,
|
|
((id - 384) >> 3) * @tileSrcHeight,
|
|
@tileSrcWidth, @tileSrcHeight)
|
|
xpos = (x * twidth) - @oxLayer0
|
|
ypos = (y * theight) - @oyLayer0
|
|
if @diffsizes
|
|
TileWrap::stretchBlitWrappedPixels(Rect.new(xpos, ypos, twidth, theight), bitmap, @tileset, temprect)
|
|
else
|
|
TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
|
|
end
|
|
else # Autotiles
|
|
tilebitmap = @autotileInfo[id]
|
|
if !tilebitmap
|
|
anim = autotileFrame(id)
|
|
next if anim < 0
|
|
tilebitmap = Bitmap.new(twidth, theight)
|
|
bltAutotile(tilebitmap, 0, 0, id, anim)
|
|
@autotileInfo[id] = tilebitmap
|
|
end
|
|
xpos = (x * twidth) - @oxLayer0
|
|
ypos = (y * theight) - @oyLayer0
|
|
bitmap.blt(xpos, ypos, tilebitmap, tilerect)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
Graphics.frame_reset
|
|
else
|
|
if !@priorect || !@priorectautos ||
|
|
@priorect[0] != xStart || @priorect[1] != yStart ||
|
|
@priorect[2] != xEnd || @priorect[3] != yEnd
|
|
@priorect = [xStart, yStart, xEnd, yEnd]
|
|
@priorectautos = []
|
|
for y in yStart..yEnd
|
|
for x in xStart..xEnd
|
|
@priorectautos.push([x, y]) if @prioautotiles[[x, y]]
|
|
end
|
|
end
|
|
end
|
|
for tile in @priorectautos
|
|
x = tile[0]
|
|
y = tile[1]
|
|
overallcount += 1
|
|
xpos = (x * twidth) - @oxLayer0
|
|
ypos = (y * theight) - @oyLayer0
|
|
bitmap.fill_rect(xpos, ypos, twidth, theight, trans)
|
|
z = 0
|
|
while z < zsize
|
|
id = mapdata[x, y, z]
|
|
z += 1
|
|
next if !id || id < 48
|
|
prioid = @priorities[id]
|
|
next if prioid != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
if id >= 384 # Tileset tiles
|
|
temprect.set(((id - 384) & 7) * @tileSrcWidth,
|
|
((id - 384) >> 3) * @tileSrcHeight,
|
|
@tileSrcWidth, @tileSrcHeight)
|
|
if @diffsizes
|
|
TileWrap::stretchBlitWrappedPixels(Rect.new(xpos, ypos, twidth, theight), bitmap, @tileset, temprect)
|
|
else
|
|
TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
|
|
end
|
|
else # Autotiles
|
|
tilebitmap = @autotileInfo[id]
|
|
if !tilebitmap
|
|
anim = autotileFrame(id)
|
|
next if anim < 0
|
|
tilebitmap = Bitmap.new(twidth, theight)
|
|
bltAutotile(tilebitmap, 0, 0, id, anim)
|
|
@autotileInfo[id] = tilebitmap
|
|
end
|
|
bitmap.blt(xpos, ypos, tilebitmap, tilerect)
|
|
end
|
|
end
|
|
end
|
|
Graphics.frame_reset if overallcount > 500
|
|
end
|
|
@usedsprites = false
|
|
return true
|
|
end
|
|
return false if @usedsprites
|
|
@firsttime = false
|
|
@oxLayer0 = @ox - (width >> 2)
|
|
@oyLayer0 = @oy - (height >> 2)
|
|
if @layer0clip
|
|
@layer0.ox = 0
|
|
@layer0.oy = 0
|
|
@layer0.src_rect.set(width >> 2, height >> 2, @viewport.rect.width, @viewport.rect.height)
|
|
else
|
|
@layer0.ox = (width >> 2)
|
|
@layer0.oy = (height >> 2)
|
|
end
|
|
@layer0.bitmap.clear
|
|
@oxLayer0 = @oxLayer0.round
|
|
@oyLayer0 = @oyLayer0.round
|
|
xStart = @oxLayer0 / twidth
|
|
xStart = 0 if xStart < 0
|
|
yStart = @oyLayer0 / theight
|
|
yStart = 0 if yStart < 0
|
|
xEnd = xStart + (width / twidth) + 1
|
|
xEnd = xsize if xEnd >= xsize
|
|
yEnd = yStart + (height / theight) + 1
|
|
yEnd = ysize if yEnd >= ysize
|
|
if xStart < xEnd && yStart < yEnd
|
|
tmprect = Rect.new(0, 0, 0, 0)
|
|
yrange = yStart...yEnd
|
|
xrange = xStart...xEnd
|
|
for z in 0...zsize
|
|
for y in yrange
|
|
ypos = (y * theight) - @oyLayer0
|
|
for x in xrange
|
|
xpos = (x * twidth) - @oxLayer0
|
|
id = mapdata[x, y, z]
|
|
next if id == 0 || @priorities[id] != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
if id >= 384 # Tileset tiles
|
|
tmprect.set(((id - 384) & 7) * @tileSrcWidth,
|
|
((id - 384) >> 3) * @tileSrcHeight,
|
|
@tileSrcWidth, @tileSrcHeight)
|
|
if @diffsizes
|
|
TileWrap::stretchBlitWrappedPixels(Rect.new(xpos, ypos, twidth, theight), bitmap, @tileset, tmprect)
|
|
else
|
|
TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, tmprect)
|
|
end
|
|
else # Autotiles
|
|
frames = @framecount[id / 48 - 1]
|
|
if frames <= 1
|
|
frame = 0
|
|
else
|
|
frame = (Graphics.frame_count / Animated_Autotiles_Frames) % frames
|
|
end
|
|
bltAutotile(bitmap, xpos, ypos, id, frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
Graphics.frame_reset
|
|
end
|
|
return true
|
|
end
|
|
|
|
def refresh(autotiles = false)
|
|
@oldOx = @ox
|
|
@oldOy = @oy
|
|
usesprites = false
|
|
if @layer0
|
|
@layer0.visible = @visible
|
|
usesprites = !refreshLayer0(autotiles)
|
|
return if autotiles && !usesprites
|
|
else
|
|
usesprites = true
|
|
end
|
|
refreshFlashSprite
|
|
xsize = @map_data.xsize
|
|
ysize = @map_data.ysize
|
|
minX = (@ox / @tileWidth) - 1
|
|
minX = minX.clamp(0, xsize - 1)
|
|
maxX = ((@ox + @viewport.rect.width) / @tileWidth) + 1
|
|
maxX = maxX.clamp(0, xsize - 1)
|
|
minY = (@oy / @tileHeight) - 1
|
|
minY = minY.clamp(0, ysize - 1)
|
|
maxY = ((@oy + @viewport.rect.height) / @tileHeight) + 1
|
|
maxY = maxY.clamp(0, ysize - 1)
|
|
count = 0
|
|
if minX < maxX && minY < maxY
|
|
@usedsprites = usesprites || @usedsprites
|
|
@layer0.visible = false if usesprites && @layer0
|
|
if !@priotilesrect || !@priotilesfast ||
|
|
@priotilesrect[0] != minX || @priotilesrect[1] != minY ||
|
|
@priotilesrect[2] != maxX || @priotilesrect[3] != maxY
|
|
@priotilesrect = [minX, minY, maxX, maxY]
|
|
@priotilesfast = []
|
|
if @fullyrefreshed
|
|
for y in minY..maxY
|
|
for x in minX..maxX
|
|
next if !@priotiles[[x, y]]
|
|
@priotiles[[x, y]].each { |tile| @priotilesfast.push([x, y, tile[0], tile[1]]) }
|
|
end
|
|
end
|
|
else
|
|
for z in 0...@map_data.zsize
|
|
for y in minY..maxY
|
|
for x in minX..maxX
|
|
id = @map_data[x, y, z]
|
|
next if id == 0
|
|
next if @priorities[id] == 0 && !GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
|
|
@priotilesfast.push([x, y, z, id])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for prio in @priotilesfast
|
|
xpos = (prio[0] * @tileWidth) - @ox
|
|
ypos = (prio[1] * @tileHeight) - @oy
|
|
count = addTile(@tiles, count, xpos, ypos, prio[3])
|
|
end
|
|
end
|
|
if count < @tiles.length
|
|
bigchange = (count <= (@tiles.length * 2 / 3)) && @tiles.length > 40
|
|
j = count
|
|
len = @tiles.length
|
|
while j < len
|
|
sprite = @tiles[j]
|
|
@tiles[j + 1] = -1
|
|
if bigchange
|
|
sprite.dispose
|
|
@tiles[j] = nil
|
|
@tiles[j + 1] = nil
|
|
elsif !@tiles[j].disposed?
|
|
sprite.visible = false if sprite.visible
|
|
end
|
|
j += 2
|
|
end
|
|
@tiles.compact! if bigchange
|
|
end
|
|
end
|
|
|
|
def update
|
|
if @haveGraphicsWH
|
|
@graphicsWidth = Graphics.width
|
|
@graphicsHeight = Graphics.height
|
|
end
|
|
# Update tone
|
|
if @oldtone != @tone
|
|
@layer0.tone = @tone
|
|
@flash.tone = @tone if @flash
|
|
for sprite in @autosprites
|
|
sprite.tone = @tone if sprite.is_a?(Sprite)
|
|
end
|
|
for sprite in @tiles
|
|
sprite.tone = @tone if sprite.is_a?(Sprite)
|
|
end
|
|
@oldtone = @tone.clone
|
|
end
|
|
# Update color
|
|
if @oldcolor != @color
|
|
@layer0.color = @color
|
|
@flash.color = @color if @flash
|
|
for sprite in @autosprites
|
|
sprite.color = @color if sprite.is_a?(Sprite)
|
|
end
|
|
for sprite in @tiles
|
|
sprite.color = @color if sprite.is_a?(Sprite)
|
|
end
|
|
@oldcolor = @color.clone
|
|
end
|
|
# Refresh anything that has changed
|
|
if @autotiles.changed
|
|
refresh_autotiles
|
|
repaintAutotiles
|
|
end
|
|
refresh_flash if @flashChanged
|
|
refresh_tileset if @tilesetChanged
|
|
@flash.opacity = FlashOpacity[(Graphics.frame_count / 2) % 6] if @flash
|
|
mustrefresh = (@oldOx != @ox || @oldOy != @oy || @tilesetChanged || @autotiles.changed)
|
|
if @viewport.ox != @oldViewportOx || @viewport.oy != @oldViewportOy
|
|
mustrefresh = true
|
|
@oldViewportOx = @viewport.ox
|
|
@oldViewportOy = @viewport.oy
|
|
end
|
|
refresh if mustrefresh
|
|
if (Graphics.frame_count % Animated_Autotiles_Frames) == 0 || @nowshown
|
|
repaintAutotiles
|
|
refresh(true)
|
|
end
|
|
@nowshown = false
|
|
@autotiles.changed = false
|
|
@tilesetChanged = false
|
|
end
|
|
end
|