mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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8713 lines
236 KiB
Plaintext
8713 lines
236 KiB
Plaintext
# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[MEGAHORN]
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Name = Megahorn
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Type = BUG
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Category = Physical
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Power = 120
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Accuracy = 85
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TotalPP = 10
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Target = NearOther
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FunctionCode = None
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Flags = Contact,CanProtect,CanMirrorMove
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Description = Using its tough and impressive horn, the user rams into the target with no letup.
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#-------------------------------
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[ATTACKORDER]
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Name = Attack Order
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Type = BUG
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Category = Physical
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Power = 90
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = None
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Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
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Description = The user calls out its underlings to pummel the target. Critical hits land more easily.
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#-------------------------------
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[BUGBUZZ]
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Name = Bug Buzz
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Type = BUG
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Category = Special
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Power = 90
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = LowerTargetSpDef1
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Flags = CanProtect,CanMirrorMove,Sound
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EffectChance = 10
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Description = The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
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#-------------------------------
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[FIRSTIMPRESSION]
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Name = First Impression
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Type = BUG
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Category = Physical
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Power = 90
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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Priority = 2
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FunctionCode = FailsIfNotUserFirstTurn
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Flags = Contact,CanProtect,CanMirrorMove
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Description = Although this move has great power, it only works the first turn the user is in battle.
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#-------------------------------
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[POLLENPUFF]
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Name = Pollen Puff
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Type = BUG
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Category = Special
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Power = 90
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = HealAllyOrDamageFoe
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Flags = CanProtect,CanMirrorMove,Bomb
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Description = Fires an exploding pollen puff at enemies, or a HP-restoring one at allies.
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#-------------------------------
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[LEECHLIFE]
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Name = Leech Life
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Type = BUG
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = HealUserByHalfOfDamageDone
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
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#-------------------------------
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[LUNGE]
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Name = Lunge
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Type = BUG
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = LowerTargetAttack1
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat.
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#-------------------------------
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[XSCISSOR]
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Name = X-Scissor
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Type = BUG
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = None
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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#-------------------------------
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[SIGNALBEAM]
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Name = Signal Beam
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Type = BUG
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Category = Special
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Power = 75
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = ConfuseTarget
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Flags = CanProtect,CanMirrorMove
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EffectChance = 10
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Description = The user attacks with a sinister beam of light. It may also confuse the target.
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#-------------------------------
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[SKITTERSMACK]
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Name = Skitter Smack
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Type = BUG
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Category = Physical
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Power = 70
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Accuracy = 90
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TotalPP = 10
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Target = NearOther
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FunctionCode = LowerTargetSpAtk1
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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#-------------------------------
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[UTURN]
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Name = U-turn
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Type = BUG
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Category = Physical
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Power = 70
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = SwitchOutUserDamagingMove
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Flags = Contact,CanProtect,CanMirrorMove
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Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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#-------------------------------
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[STEAMROLLER]
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Name = Steamroller
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Type = BUG
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Category = Physical
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Power = 65
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = FlinchTarget
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Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
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EffectChance = 30
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Description = The user crushes its foes by rolling over them. This attack may make the target flinch.
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#-------------------------------
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[BUGBITE]
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Name = Bug Bite
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Type = BUG
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Category = Physical
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Power = 60
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = UserConsumeTargetBerry
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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#-------------------------------
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[SILVERWIND]
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Name = Silver Wind
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Type = BUG
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Category = Special
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Power = 60
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = RaiseUserMainStats1
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Flags = CanProtect,CanMirrorMove
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EffectChance = 10
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Description = The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
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#-------------------------------
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[FELLSTINGER]
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Name = Fell Stinger
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Type = BUG
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Category = Physical
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Power = 50
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Accuracy = 100
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TotalPP = 25
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Target = NearOther
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FunctionCode = RaiseUserAttack3IfTargetFaints
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Flags = Contact,CanProtect,CanMirrorMove
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Description = When the user knocks out a target with this move, the user's Attack stat rises drastically.
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#-------------------------------
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[STRUGGLEBUG]
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Name = Struggle Bug
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Type = BUG
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Category = Special
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Power = 50
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Accuracy = 100
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TotalPP = 20
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Target = AllNearFoes
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FunctionCode = LowerTargetSpAtk1
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
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#-------------------------------
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[FURYCUTTER]
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Name = Fury Cutter
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Type = BUG
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Category = Physical
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Power = 40
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Accuracy = 95
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TotalPP = 20
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Target = NearOther
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FunctionCode = PowerHigherWithConsecutiveUse
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The target is slashed with scythes or claws. Its power increases if it hits in succession.
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#-------------------------------
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[PINMISSILE]
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Name = Pin Missile
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Type = BUG
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Category = Physical
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Power = 25
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Accuracy = 95
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TotalPP = 20
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Target = NearOther
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FunctionCode = HitTwoToFiveTimes
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Flags = CanProtect,CanMirrorMove
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Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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#-------------------------------
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[TWINEEDLE]
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Name = Twineedle
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Type = BUG
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Category = Physical
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Power = 25
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = HitTwoTimesPoisonTarget
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Flags = CanProtect,CanMirrorMove
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EffectChance = 20
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Description = The foe is stabbed twice by a pair of stingers. It may also poison the target.
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#-------------------------------
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[INFESTATION]
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Name = Infestation
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Type = BUG
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Category = Special
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Power = 20
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = BindTarget
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The target is infested and unable to flee for four to five turns.
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#-------------------------------
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[DEFENDORDER]
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Name = Defend Order
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = User
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FunctionCode = RaiseUserDefSpDef1
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Description = The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
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#-------------------------------
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[HEALORDER]
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Name = Heal Order
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = User
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FunctionCode = HealUserHalfOfTotalHP
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Description = The user calls out its underlings to heal it. The user regains up to half of its max HP.
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#-------------------------------
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[POWDER]
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Name = Powder
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Type = BUG
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Category = Status
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = TargetNextFireMoveDamagesTarget
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Flags = CanProtect,CanMirrorMove,Powder
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Description = The target is covered in a powder that explodes and damages it if it uses a Fire-type move.
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#-------------------------------
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[QUIVERDANCE]
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Name = Quiver Dance
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 20
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Target = User
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FunctionCode = RaiseUserSpAtkSpDefSpd1
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Flags = Dance
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Description = The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
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#-------------------------------
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[RAGEPOWDER]
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Name = Rage Powder
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 20
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Target = User
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Priority = 2
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FunctionCode = RedirectAllMovesToUser
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Flags = Powder
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Description = The user scatters irritating powder to draw attention to itself. Opponents aim only at the user.
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#-------------------------------
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[SPIDERWEB]
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Name = Spider Web
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = NearOther
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FunctionCode = TrapTargetInBattle
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Flags = CanMirrorMove
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Description = The user ensnares the target with thin, gooey silk so it can't flee from battle.
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#-------------------------------
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[STICKYWEB]
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Name = Sticky Web
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 20
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Target = FoeSide
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FunctionCode = AddStickyWebToFoeSide
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Description = Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in.
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#-------------------------------
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[STRINGSHOT]
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Name = String Shot
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Type = BUG
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Category = Status
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Accuracy = 95
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TotalPP = 40
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Target = AllNearFoes
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FunctionCode = LowerTargetSpeed2
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Flags = CanProtect,CanMirrorMove
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Description = The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed.
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#-------------------------------
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[TAILGLOW]
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Name = Tail Glow
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Type = BUG
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Category = Status
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Accuracy = 0
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TotalPP = 20
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Target = User
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FunctionCode = RaiseUserSpAtk3
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Description = The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
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#-------------------------------
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[HYPERSPACEFURY]
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Name = Hyperspace Fury
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Type = DARK
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Category = Physical
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Power = 100
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Accuracy = 0
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TotalPP = 5
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Target = NearOther
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FunctionCode = HoopaRemoveProtectionsBypassSubstituteLowerUserDef1
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Flags = CanMirrorMove,CannotMetronome
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Description = Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls.
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#-------------------------------
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[FOULPLAY]
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Name = Foul Play
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Type = DARK
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Category = Physical
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Power = 95
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = UseTargetAttackInsteadOfUserAttack
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user turns the foe's power against it. It does more damage the higher the target's Attack stat.
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#-------------------------------
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[FIERYWRATH]
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Name = Fiery Wrath
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Type = DARK
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Category = Special
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Power = 90
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Accuracy = 100
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TotalPP = 10
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Target = AllNearFoes
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FunctionCode = FlinchTarget
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Flags = CanProtect,CanMirrorMove,CannotMetronome
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EffectChance = 20
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Description = The user transforms its wrath into a fire-like aura to attack. This may also make foes flinch.
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#-------------------------------
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[DARKESTLARIAT]
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Name = Darkest Lariat
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Type = DARK
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Category = Physical
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Power = 85
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = IgnoreTargetDefSpDefEvaStatStages
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user swings both arms and hits the target. Ignores the target's stat changes.
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#-------------------------------
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[NIGHTDAZE]
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Name = Night Daze
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Type = DARK
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Category = Special
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Power = 85
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Accuracy = 95
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TotalPP = 10
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Target = NearOther
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FunctionCode = LowerTargetAccuracy1
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Flags = CanProtect,CanMirrorMove
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EffectChance = 40
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Description = The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
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#-------------------------------
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[CRUNCH]
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Name = Crunch
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Type = DARK
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = LowerTargetDefense1
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Flags = Contact,CanProtect,CanMirrorMove,Biting
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EffectChance = 20
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Description = The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
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#-------------------------------
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[DARKPULSE]
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Name = Dark Pulse
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Type = DARK
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Category = Special
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Power = 80
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Accuracy = 100
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TotalPP = 15
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Target = Other
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FunctionCode = FlinchTarget
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Flags = CanProtect,CanMirrorMove,Pulse
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EffectChance = 20
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Description = The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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#-------------------------------
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[FALSESURRENDER]
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Name = False Surrender
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Type = DARK
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Category = Physical
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Power = 80
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Accuracy = 0
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TotalPP = 10
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Target = NearOther
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FunctionCode = None
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Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
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Description = The user pretends to bow its head, but then it stabs the target with its disheveled hair. Never misses.
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#-------------------------------
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[JAWLOCK]
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Name = Jaw Lock
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Type = DARK
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = TrapUserAndTargetInBattle
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Flags = Contact,CanProtect,CanMirrorMove
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Description = This move prevents the user and the target from switching out until either of them faints.
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#-------------------------------
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[THROATCHOP]
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Name = Throat Chop
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Type = DARK
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = DisableTargetSoundMoves
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user attacks the target's throat. The target cannot use sound-based moves for two turns.
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#-------------------------------
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[WICKEDBLOW]
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Name = Wicked Blow
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Type = DARK
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Category = Physical
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Power = 80
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = AlwaysCriticalHit
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Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
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Description = Strikes with a fierce blow through mastery of the Dark style. Always results in a critical hit.
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#-------------------------------
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[LASHOUT]
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Name = Lash Out
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Type = DARK
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Category = Physical
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Power = 75
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = DoublePowerIfUserStatsLoweredThisTurn
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user lashes out to vent its frustration. Power is doubled if its stats dropped this turn.
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#-------------------------------
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[NIGHTSLASH]
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Name = Night Slash
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Type = DARK
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Category = Physical
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Power = 70
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = None
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Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
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Description = The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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#-------------------------------
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[SUCKERPUNCH]
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Name = Sucker Punch
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Type = DARK
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Category = Physical
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Power = 70
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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Priority = 1
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FunctionCode = FailsIfTargetActed
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Flags = Contact,CanProtect,CanMirrorMove
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Description = This move enables the user to attack first. It fails if the target is not readying an attack, however.
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#-------------------------------
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[KNOCKOFF]
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Name = Knock Off
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Type = DARK
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Category = Physical
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Power = 65
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = RemoveTargetItem
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user slaps down the target's held item, preventing that item from being used in the battle.
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#-------------------------------
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[ASSURANCE]
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Name = Assurance
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Type = DARK
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Category = Physical
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Power = 60
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = DoublePowerIfTargetLostHPThisTurn
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Flags = Contact,CanProtect,CanMirrorMove
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Description = If the target has already taken some damage in the same turn, this attack's power is doubled.
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#-------------------------------
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[BITE]
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Name = Bite
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Type = DARK
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Category = Physical
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Power = 60
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Accuracy = 100
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TotalPP = 25
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Target = NearOther
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FunctionCode = FlinchTarget
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Flags = Contact,CanProtect,CanMirrorMove,Biting
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EffectChance = 30
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Description = The target is bitten with viciously sharp fangs. It may make the target flinch.
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#-------------------------------
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[BRUTALSWING]
|
|
Name = Brutal Swing
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearOthers
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user swings its body around violently to inflict damage on everything in its vicinity.
|
|
#-------------------------------
|
|
[FEINTATTACK]
|
|
Name = Feint Attack
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
|
|
#-------------------------------
|
|
[THIEF]
|
|
Name = Thief
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = UserTakesTargetItem
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
|
|
#-------------------------------
|
|
[SNARL]
|
|
Name = Snarl
|
|
Type = DARK
|
|
Category = Special
|
|
Power = 55
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpAtk1
|
|
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
|
|
EffectChance = 100
|
|
Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
|
|
#-------------------------------
|
|
[PAYBACK]
|
|
Name = Payback
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetActed
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = If the user moves after the target, this attack's power will be doubled.
|
|
#-------------------------------
|
|
[PURSUIT]
|
|
Name = Pursuit
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PursueSwitchingFoe
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = An attack move that inflicts double damage if used on a target that is switching out of battle.
|
|
#-------------------------------
|
|
[BEATUP]
|
|
Name = Beat Up
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitOncePerUserTeamMember
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
|
|
#-------------------------------
|
|
[FLING]
|
|
Name = Fling
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ThrowUserItemAtTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user flings its held item at the target to attack. Its power and effects depend on the item.
|
|
#-------------------------------
|
|
[POWERTRIP]
|
|
Name = Power Trip
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithUserPositiveStatStages
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user boasts of its strength. Power increases the more the user's stats are raised.
|
|
#-------------------------------
|
|
[PUNISHMENT]
|
|
Name = Punishment
|
|
Type = DARK
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithTargetPositiveStatStages
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = This attack's power increases the more the target has powered up with stat changes.
|
|
#-------------------------------
|
|
[DARKVOID]
|
|
Name = Dark Void
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 50
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = SleepTargetIfUserDarkrai
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
|
|
#-------------------------------
|
|
[EMBARGO]
|
|
Name = Embargo
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = StartTargetCannotUseItem
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
|
|
#-------------------------------
|
|
[FAKETEARS]
|
|
Name = Fake Tears
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
|
#-------------------------------
|
|
[FLATTER]
|
|
Name = Flatter
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RaiseTargetSpAtk1ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
|
|
#-------------------------------
|
|
[HONECLAWS]
|
|
Name = Hone Claws
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
FunctionCode = RaiseUserAtkAcc1
|
|
Description = The user sharpens its claws to boost its Attack stat and accuracy.
|
|
#-------------------------------
|
|
[MEMENTO]
|
|
Name = Memento
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserFaintsLowerTargetAtkSpAtk2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
|
|
#-------------------------------
|
|
[NASTYPLOT]
|
|
Name = Nasty Plot
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserSpAtk2
|
|
Description = The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
|
|
#-------------------------------
|
|
[OBSTRUCT]
|
|
Name = Obstruct
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = ProtectUserFromDamagingMovesObstruct
|
|
Description = The user protects itself from all attacks. Direct contact lowers the attacker's Defense.
|
|
#-------------------------------
|
|
[PARTINGSHOT]
|
|
Name = Parting Shot
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAtkSpAtk1SwitchOutUser
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out.
|
|
#-------------------------------
|
|
[QUASH]
|
|
Name = Quash
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TargetActsLast
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user suppresses the target and makes its move go last.
|
|
#-------------------------------
|
|
[SNATCH]
|
|
Name = Snatch
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = StealAndUseBeneficialStatusMove
|
|
Description = The user steals the effects of any healing or stat-changing move the foe attempts to use.
|
|
#-------------------------------
|
|
[SWITCHEROO]
|
|
Name = Switcheroo
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapItems
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user trades held items with the target faster than the eye can follow.
|
|
#-------------------------------
|
|
[TAUNT]
|
|
Name = Taunt
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = DisableTargetStatusMoves
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is taunted into a rage that allows it to use only attack moves for three turns.
|
|
#-------------------------------
|
|
[TOPSYTURVY]
|
|
Name = Topsy-Turvy
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = InvertTargetStatStages
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
|
|
#-------------------------------
|
|
[TORMENT]
|
|
Name = Torment
|
|
Type = DARK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = DisableTargetUsingSameMoveConsecutively
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user torments and enrages the foe, making it incapable of using the same move twice in a row.
|
|
#-------------------------------
|
|
[ETERNABEAM]
|
|
Name = Eternabeam
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 160
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
|
|
#-------------------------------
|
|
[DRAGONENERGY]
|
|
Name = Dragon Energy
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = PowerHigherWithUserHP
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = Converts life-force into power to attack. The lower the user's HP, the lower the move's power.
|
|
#-------------------------------
|
|
[ROAROFTIME]
|
|
Name = Roar of Time
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user blasts the target with power that distorts even time. The user must rest on the next turn.
|
|
#-------------------------------
|
|
[DRACOMETEOR]
|
|
Name = Draco Meteor
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 130
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpAtk2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[OUTRAGE]
|
|
Name = Outrage
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = RandomNearFoe
|
|
FunctionCode = MultiTurnAttackConfuseUserAtEnd
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user rampages and attacks for two to three turns. It then becomes confused, however.
|
|
#-------------------------------
|
|
[CLANGINGSCALES]
|
|
Name = Clanging Scales
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerUserDefense1
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat.
|
|
#-------------------------------
|
|
[COREENFORCER]
|
|
Name = Core Enforcer
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = NegateTargetAbilityIfTargetActed
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = If the target has already moved this turn, the effect of its Ability is negated.
|
|
#-------------------------------
|
|
[DRAGONRUSH]
|
|
Name = Dragon Rush
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 75
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
|
|
EffectChance = 20
|
|
Description = The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
|
|
#-------------------------------
|
|
[DYNAMAXCANNON]
|
|
Name = Dynamax Cannon
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CannotMetronome
|
|
Description = The user unleashes a strong beam from its core.
|
|
#-------------------------------
|
|
[SPACIALREND]
|
|
Name = Spacial Rend
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user tears the target along with the space around it. Critical hits land more easily.
|
|
#-------------------------------
|
|
[DRAGONHAMMER]
|
|
Name = Dragon Hammer
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user uses its body like a hammer to attack the target and inflict damage.
|
|
#-------------------------------
|
|
[DRAGONPULSE]
|
|
Name = Dragon Pulse
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Pulse
|
|
Description = The target is attacked with a shock wave generated by the user's gaping mouth.
|
|
#-------------------------------
|
|
[DRAGONCLAW]
|
|
Name = Dragon Claw
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user slashes the target with huge, sharp claws.
|
|
#-------------------------------
|
|
[BREAKINGSWIPE]
|
|
Name = Breaking Swipe
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetAttack1
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = The user swings its tough tail wildly and attacks all foes. This also lowers their Attack stats.
|
|
#-------------------------------
|
|
[DRAGONBREATH]
|
|
Name = Dragon Breath
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[DRAGONTAIL]
|
|
Name = Dragon Tail
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = -6
|
|
FunctionCode = SwitchOutTargetDamagingMove
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
|
#-------------------------------
|
|
[DRAGONDARTS]
|
|
Name = Dragon Darts
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimesTargetThenTargetAlly
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks twice using Dreepy. If there are two targets, this move hits each one once.
|
|
#-------------------------------
|
|
[DUALCHOP]
|
|
Name = Dual Chop
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
|
#-------------------------------
|
|
[TWISTER]
|
|
Name = Twister
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearFoes
|
|
FunctionCode = FlinchTargetDoublePowerIfTargetInSky
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
|
|
#-------------------------------
|
|
[SCALESHOT]
|
|
Name = Scale Shot
|
|
Type = DRAGON
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 90
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimesRaiseUserSpd1LowerUserDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Attacks by shooting scales two to five times in a row. Boosts the user's Speed but lowers its Defense.
|
|
#-------------------------------
|
|
[DRAGONRAGE]
|
|
Name = Dragon Rage
|
|
Type = DRAGON
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FixedDamage40
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
|
|
#-------------------------------
|
|
[CLANGOROUSSOUL]
|
|
Name = Clangorous Soul
|
|
Type = DRAGON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = RaiseUserMainStats1LoseThirdOfTotalHP
|
|
Flags = Sound,CannotMetronome,Dance
|
|
Description = The user raises all its stats by using some of its HP.
|
|
#-------------------------------
|
|
[DRAGONDANCE]
|
|
Name = Dragon Dance
|
|
Type = DRAGON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserAtkSpd1
|
|
Flags = Dance
|
|
Description = The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
|
|
#-------------------------------
|
|
[BOLTSTRIKE]
|
|
Name = Bolt Strike
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 130
|
|
Accuracy = 85
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed.
|
|
#-------------------------------
|
|
[VOLTTACKLE]
|
|
Name = Volt Tackle
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RecoilThirdOfDamageDealtParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
|
|
#-------------------------------
|
|
[ZAPCANNON]
|
|
Name = Zap Cannon
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 50
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 100
|
|
Description = The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|
|
#-------------------------------
|
|
[AURAWHEEL]
|
|
Name = Aura Wheel
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 110
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TypeDependsOnUserMorpekoFormRaiseUserSpeed1
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = Morpeko attacks and raises its Speed with energy stored in its cheeks. Type changes with the user's form.
|
|
#-------------------------------
|
|
[THUNDER]
|
|
Name = Thunder
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 70
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTargetAlwaysHitsInRainHitsTargetInSky
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
|
|
#-------------------------------
|
|
[FUSIONBOLT]
|
|
Name = Fusion Bolt
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerAfterFusionFlare
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame.
|
|
#-------------------------------
|
|
[PLASMAFISTS]
|
|
Name = Plasma Fists
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = NormalMovesBecomeElectric
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
|
|
Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type.
|
|
#-------------------------------
|
|
[THUNDERBOLT]
|
|
Name = Thunderbolt
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = A strong electric blast is loosed at the target. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[WILDCHARGE]
|
|
Name = Wild Charge
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RecoilQuarterOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user shrouds itself in electricity and smashes into its foe. It also damages the user a little.
|
|
#-------------------------------
|
|
[BOLTBEAK]
|
|
Name = Bolt Beak
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetNotActed
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Stabs the target with an electrified beak. Power is doubled if the user attacks first.
|
|
#-------------------------------
|
|
[DISCHARGE]
|
|
Name = Discharge
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearOthers
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
|
|
#-------------------------------
|
|
[OVERDRIVE]
|
|
Name = Overdrive
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
|
|
Description = The user attacks all foes by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
|
|
#-------------------------------
|
|
[THUNDERCAGE]
|
|
Name = Thunder Cage
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user traps the target in a cage of sparking electricity for four to five turns.
|
|
#-------------------------------
|
|
[ZINGZAP]
|
|
Name = Zing Zap
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = A strong electric blast crashes down on the target. This may also make the target flinch.
|
|
#-------------------------------
|
|
[THUNDERPUNCH]
|
|
Name = Thunder Punch
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 10
|
|
Description = The target is punched with an electrified fist. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[RISINGVOLTAGE]
|
|
Name = Rising Voltage
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerInElectricTerrain
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks with electric voltage rising from the ground. Power is doubled on Electric Terrain.
|
|
#-------------------------------
|
|
[VOLTSWITCH]
|
|
Name = Volt Switch
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = SwitchOutUserDamagingMove
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
#-------------------------------
|
|
[PARABOLICCHARGE]
|
|
Name = Parabolic Charge
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearOthers
|
|
FunctionCode = HealUserByHalfOfDamageDone
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks everything around it. The user's HP is restored by half the damage dealt.
|
|
#-------------------------------
|
|
[SPARK]
|
|
Name = Spark
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[THUNDERFANG]
|
|
Name = Thunder Fang
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeFlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
|
EffectChance = 101
|
|
Description = The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
|
|
#-------------------------------
|
|
[SHOCKWAVE]
|
|
Name = Shock Wave
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
|
|
#-------------------------------
|
|
[ELECTROWEB]
|
|
Name = Electroweb
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 55
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user captures and attacks foes by using an electric net, which lowers their Speed stat.
|
|
#-------------------------------
|
|
[CHARGEBEAM]
|
|
Name = Charge Beam
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserSpAtk1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 70
|
|
Description = The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[THUNDERSHOCK]
|
|
Name = Thunder Shock
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[NUZZLE]
|
|
Name = Nuzzle
|
|
Type = ELECTRIC
|
|
Category = Physical
|
|
Power = 20
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis.
|
|
#-------------------------------
|
|
[ELECTROBALL]
|
|
Name = Electro Ball
|
|
Type = ELECTRIC
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithUserFasterThanTarget
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = The user hurls an electric orb at the foe. It does more damage the faster the user is.
|
|
#-------------------------------
|
|
[CHARGE]
|
|
Name = Charge
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserSpDef1PowerUpElectricMove
|
|
Description = The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
|
|
#-------------------------------
|
|
[EERIEIMPULSE]
|
|
Name = Eerie Impulse
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpAtk2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat.
|
|
#-------------------------------
|
|
[ELECTRICTERRAIN]
|
|
Name = Electric Terrain
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartElectricTerrain
|
|
Description = The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep.
|
|
#-------------------------------
|
|
[ELECTRIFY]
|
|
Name = Electrify
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = TargetMovesBecomeElectric
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = If the target uses a move after being electrified, that move becomes Electric-type.
|
|
#-------------------------------
|
|
[IONDELUGE]
|
|
Name = Ion Deluge
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 25
|
|
Target = BothSides
|
|
Priority = 1
|
|
FunctionCode = NormalMovesBecomeElectric
|
|
Description = The user disperses electrically charged particles. Normal-type moves become Electric-type.
|
|
#-------------------------------
|
|
[MAGNETRISE]
|
|
Name = Magnet Rise
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = StartUserAirborne
|
|
Description = The user levitates using electrically generated magnetism for five turns.
|
|
#-------------------------------
|
|
[MAGNETICFLUX]
|
|
Name = Magnetic Flux
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = UserAndAllies
|
|
FunctionCode = RaisePlusMinusUserAndAlliesDefSpDef1
|
|
Description = Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
|
|
#-------------------------------
|
|
[THUNDERWAVE]
|
|
Name = Thunder Wave
|
|
Type = ELECTRIC
|
|
Category = Status
|
|
Accuracy = 90
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTargetIfNotTypeImmune
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A weak electric charge is launched at the target. It causes paralysis if it hits.
|
|
#-------------------------------
|
|
[LIGHTOFRUIN]
|
|
Name = Light of Ruin
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 140
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = RecoilHalfOfDamageDealt
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot.
|
|
#-------------------------------
|
|
[FLEURCANNON]
|
|
Name = Fleur Cannon
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 130
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpAtk2
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[MISTYEXPLOSION]
|
|
Name = Misty Explosion
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearOthers
|
|
FunctionCode = UserFaintsPowersUpInMistyTerrainExplosive
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks everything around and faints upon using this move. Power increases on Misty Terrain.
|
|
#-------------------------------
|
|
[MOONBLAST]
|
|
Name = Moonblast
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 95
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpAtk1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat.
|
|
#-------------------------------
|
|
[PLAYROUGH]
|
|
Name = Play Rough
|
|
Type = FAIRY
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAttack1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
|
#-------------------------------
|
|
[STRANGESTEAM]
|
|
Name = Strange Steam
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 20
|
|
Description = The user attacks the target by emitting steam. This may also confuse the target.
|
|
#-------------------------------
|
|
[DAZZLINGGLEAM]
|
|
Name = Dazzling Gleam
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user damages opposing Pokémon by emitting a powerful flash.
|
|
#-------------------------------
|
|
[SPIRITBREAK]
|
|
Name = Spirit Break
|
|
Type = FAIRY
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpAtk1
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = The user attacks the target with immense force. This also lowers the target's Sp. Atk stat.
|
|
#-------------------------------
|
|
[DRAININGKISS]
|
|
Name = Draining Kiss
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HealUserByThreeQuartersOfDamageDone
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt.
|
|
#-------------------------------
|
|
[DISARMINGVOICE]
|
|
Name = Disarming Voice
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = Letting out a charming cry, the user does emotional damage to foes. This attack never misses.
|
|
#-------------------------------
|
|
[FAIRYWIND]
|
|
Name = Fairy Wind
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user stirs up a fairy wind and strikes the target with it.
|
|
#-------------------------------
|
|
[NATURESMADNESS]
|
|
Name = Nature's Madness
|
|
Type = FAIRY
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FixedDamageHalfTargetHP
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user hits the target with the force of nature. It halves the target's HP.
|
|
#-------------------------------
|
|
[AROMATICMIST]
|
|
Name = Aromatic Mist
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearAlly
|
|
FunctionCode = RaiseTargetSpDef1
|
|
Description = The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
|
|
#-------------------------------
|
|
[BABYDOLLEYES]
|
|
Name = Baby-Doll Eyes
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = LowerTargetAttack1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first.
|
|
#-------------------------------
|
|
[CHARM]
|
|
Name = Charm
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAttack2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered.
|
|
#-------------------------------
|
|
[CRAFTYSHIELD]
|
|
Name = Crafty Shield
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = UserSide
|
|
Priority = 3
|
|
FunctionCode = ProtectUserSideFromStatusMoves
|
|
Description = The user protects itself and its allies from status moves with a mysterious power.
|
|
#-------------------------------
|
|
[DECORATE]
|
|
Name = Decorate
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RaiseTargetAtkSpAtk2
|
|
Flags = CannotMetronome
|
|
Description = The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
|
|
#-------------------------------
|
|
[FAIRYLOCK]
|
|
Name = Fairy Lock
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = TrapAllBattlersInBattleForOneTurn
|
|
Flags = CanMirrorMove
|
|
Description = By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
|
|
#-------------------------------
|
|
[FLORALHEALING]
|
|
Name = Floral Healing
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HealTargetDependingOnGrassyTerrain
|
|
Flags = CanProtect
|
|
Description = The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
|
|
#-------------------------------
|
|
[FLOWERSHIELD]
|
|
Name = Flower Shield
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = AllBattlers
|
|
FunctionCode = RaiseGrassBattlersDef1
|
|
Description = The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
|
|
#-------------------------------
|
|
[GEOMANCY]
|
|
Name = Geomancy
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = TwoTurnAttackRaiseUserSpAtkSpDefSpd2
|
|
Description = The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
|
|
#-------------------------------
|
|
[MISTYTERRAIN]
|
|
Name = Misty Terrain
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartMistyTerrain
|
|
Description = The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions.
|
|
#-------------------------------
|
|
[MOONLIGHT]
|
|
Name = Moonlight
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = HealUserDependingOnWeather
|
|
Description = The user restores its own HP. The amount of HP regained varies with the weather.
|
|
#-------------------------------
|
|
[SWEETKISS]
|
|
Name = Sweet Kiss
|
|
Type = FAIRY
|
|
Category = Status
|
|
Accuracy = 75
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
|
#-------------------------------
|
|
[FOCUSPUNCH]
|
|
Name = Focus Punch
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
Priority = -3
|
|
FunctionCode = FailsIfUserDamagedThisTurn
|
|
Flags = Contact,CanProtect,Punching
|
|
Description = The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
|
#-------------------------------
|
|
[METEORASSAULT]
|
|
Name = Meteor Assault
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks wildly with its thick leek. The user can't move on the next turn.
|
|
#-------------------------------
|
|
[HIGHJUMPKICK]
|
|
Name = High Jump Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 130
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = CrashDamageIfFailsUnusableInGravity
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
|
#-------------------------------
|
|
[CLOSECOMBAT]
|
|
Name = Close Combat
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserDefSpDef1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
|
|
#-------------------------------
|
|
[FOCUSBLAST]
|
|
Name = Focus Blast
|
|
Type = FIGHTING
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 70
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 10
|
|
Description = The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
|
|
#-------------------------------
|
|
[SUPERPOWER]
|
|
Name = Superpower
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserAtkDef1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
|
|
#-------------------------------
|
|
[CROSSCHOP]
|
|
Name = Cross Chop
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 80
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
|
#-------------------------------
|
|
[DYNAMICPUNCH]
|
|
Name = Dynamic Punch
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 50
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 100
|
|
Description = The user punches the target with full, concentrated power. It confuses the target if it hits.
|
|
#-------------------------------
|
|
[FLYINGPRESS]
|
|
Name = Flying Press
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = Other
|
|
FunctionCode = EffectivenessIncludesFlyingType
|
|
Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
|
|
Description = The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
|
#-------------------------------
|
|
[HAMMERARM]
|
|
Name = Hammer Arm
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpeed1
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
|
|
#-------------------------------
|
|
[JUMPKICK]
|
|
Name = Jump Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = CrashDamageIfFailsUnusableInGravity
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
|
#-------------------------------
|
|
[SACREDSWORD]
|
|
Name = Sacred Sword
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = IgnoreTargetDefSpDefEvaStatStages
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks by slicing with its long horns. The target's stat changes don't affect the damage.
|
|
#-------------------------------
|
|
[THUNDEROUSKICK]
|
|
Name = Thunderous Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = Overwhelms the target with lightning-like movement, then kicks. Lowers the target's Defense stat.
|
|
#-------------------------------
|
|
[SECRETSWORD]
|
|
Name = Secret Sword
|
|
Type = FIGHTING
|
|
Category = Special
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
|
|
#-------------------------------
|
|
[SKYUPPERCUT]
|
|
Name = Sky Uppercut
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitsTargetInSky
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The user attacks the target with an uppercut thrown skyward with force.
|
|
#-------------------------------
|
|
[AURASPHERE]
|
|
Name = Aura Sphere
|
|
Type = FIGHTING
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Pulse,Bomb
|
|
Description = The user looses a blast of aura power from deep within its body. This move is certain to hit.
|
|
#-------------------------------
|
|
[BODYPRESS]
|
|
Name = Body Press
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UseUserDefenseInsteadOfUserAttack
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks by slamming its body into the target. Power increases the higher the user's Defense is.
|
|
#-------------------------------
|
|
[SUBMISSION]
|
|
Name = Submission
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 80
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = RecoilQuarterOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
|
|
#-------------------------------
|
|
[BRICKBREAK]
|
|
Name = Brick Break
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RemoveScreens
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
|
|
#-------------------------------
|
|
[DRAINPUNCH]
|
|
Name = Drain Punch
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HealUserByHalfOfDamageDone
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
|
#-------------------------------
|
|
[VITALTHROW]
|
|
Name = Vital Throw
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = -1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks last. In return, this throw move is guaranteed not to miss.
|
|
#-------------------------------
|
|
[WAKEUPSLAP]
|
|
Name = Wake-Up Slap
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetAsleepCureTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
|
|
#-------------------------------
|
|
[LOWSWEEP]
|
|
Name = Low Sweep
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks the target's legs swiftly, reducing the target's Speed stat.
|
|
#-------------------------------
|
|
[CIRCLETHROW]
|
|
Name = Circle Throw
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = -6
|
|
FunctionCode = SwitchOutTargetDamagingMove
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
|
#-------------------------------
|
|
[FORCEPALM]
|
|
Name = Force Palm
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The target is attacked with a shock wave. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[REVENGE]
|
|
Name = Revenge
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = -4
|
|
FunctionCode = DoublePowerIfUserLostHPThisTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
|
#-------------------------------
|
|
[ROLLINGKICK]
|
|
Name = Rolling Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user lashes out with a quick, spinning kick. It may also make the target flinch.
|
|
#-------------------------------
|
|
[STORMTHROW]
|
|
Name = Storm Throw
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = AlwaysCriticalHit
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
|
#-------------------------------
|
|
[KARATECHOP]
|
|
Name = Karate Chop
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The target is attacked with a sharp chop. Critical hits land more easily.
|
|
#-------------------------------
|
|
[MACHPUNCH]
|
|
Name = Mach Punch
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The user throws a punch at blinding speed. It is certain to strike first.
|
|
#-------------------------------
|
|
[POWERUPPUNCH]
|
|
Name = Power-Up Punch
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserAttack1
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 100
|
|
Description = Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat.
|
|
#-------------------------------
|
|
[ROCKSMASH]
|
|
Name = Rock Smash
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 50
|
|
Description = The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat.
|
|
#-------------------------------
|
|
[VACUUMWAVE]
|
|
Name = Vacuum Wave
|
|
Type = FIGHTING
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
|
#-------------------------------
|
|
[DOUBLEKICK]
|
|
Name = Double Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 30
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is quickly kicked twice in succession using both feet.
|
|
#-------------------------------
|
|
[ARMTHRUST]
|
|
Name = Arm Thrust
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
|
#-------------------------------
|
|
[TRIPLEKICK]
|
|
Name = Triple Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 10
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitThreeTimesPowersUpWithEachHit
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A consecutive three-kick attack that becomes more powerful with each successive hit.
|
|
#-------------------------------
|
|
[COUNTER]
|
|
Name = Counter
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = None
|
|
Priority = -5
|
|
FunctionCode = CounterPhysicalDamage
|
|
Flags = Contact,CanProtect
|
|
Description = A retaliation move that counters any physical attack, inflicting double the damage taken.
|
|
#-------------------------------
|
|
[FINALGAMBIT]
|
|
Name = Final Gambit
|
|
Type = FIGHTING
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = UserFaintsFixedDamageUserHP
|
|
Flags = CanProtect
|
|
Description = The user risks all to attack the foe. The user faints but does damage equal to its HP.
|
|
#-------------------------------
|
|
[LOWKICK]
|
|
Name = Low Kick
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithTargetWeight
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
|
|
#-------------------------------
|
|
[REVERSAL]
|
|
Name = Reversal
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = PowerLowerWithUserHP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = An all-out attack that becomes more powerful the less HP the user has.
|
|
#-------------------------------
|
|
[SEISMICTOSS]
|
|
Name = Seismic Toss
|
|
Type = FIGHTING
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = FixedDamageUserLevel
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
|
#-------------------------------
|
|
[BULKUP]
|
|
Name = Bulk Up
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserAtkDef1
|
|
Description = The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
|
#-------------------------------
|
|
[COACHING]
|
|
Name = Coaching
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = AllAllies
|
|
FunctionCode = RaiseAlliesAtkDef1
|
|
Flags = CanMirrorMove
|
|
Description = The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
|
#-------------------------------
|
|
[DETECT]
|
|
Name = Detect
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = ProtectUser
|
|
Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
#-------------------------------
|
|
[MATBLOCK]
|
|
Name = Mat Block
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = UserSide
|
|
FunctionCode = ProtectUserSideFromDamagingMovesIfUserFirstTurn
|
|
Description = Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves.
|
|
#-------------------------------
|
|
[NORETREAT]
|
|
Name = No Retreat
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = RaiseUserMainStats1TrapUserInBattle
|
|
Description = This move raises all the user's stats but prevents the user from switching out or fleeing.
|
|
#-------------------------------
|
|
[OCTOLOCK]
|
|
Name = Octolock
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TrapTargetInBattleLowerTargetDefSpDef1EachTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Locks the target in and prevents it from fleeing. Also lowers the target's Defense and Sp. Def each turn.
|
|
#-------------------------------
|
|
[QUICKGUARD]
|
|
Name = Quick Guard
|
|
Type = FIGHTING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = UserSide
|
|
Priority = 3
|
|
FunctionCode = ProtectUserSideFromPriorityMoves
|
|
Description = The user protects itself and its allies from priority moves. If may fail if used in succession.
|
|
#-------------------------------
|
|
[VCREATE]
|
|
Name = V-create
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 180
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserDefSpDefSpd1
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
|
|
#-------------------------------
|
|
[BLASTBURN]
|
|
Name = Blast Burn
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is razed by a fiery explosion. The user must rest on the next turn, however.
|
|
#-------------------------------
|
|
[ERUPTION]
|
|
Name = Eruption
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = PowerHigherWithUserHP
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
|
|
#-------------------------------
|
|
[MINDBLOWN]
|
|
Name = Mind Blown
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearOthers
|
|
FunctionCode = UserLosesHalfOfTotalHPExplosive
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks everything by causing its own head to explode. This also damages the user.
|
|
#-------------------------------
|
|
[SHELLTRAP]
|
|
Name = Shell Trap
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
Priority = -3
|
|
FunctionCode = UsedAfterUserTakesPhysicalDamage
|
|
Flags = CanProtect
|
|
Description = The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker.
|
|
#-------------------------------
|
|
[BLUEFLARE]
|
|
Name = Blue Flare
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 130
|
|
Accuracy = 85
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe.
|
|
#-------------------------------
|
|
[BURNUP]
|
|
Name = Burn Up
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 130
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = UserLosesFireType
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser
|
|
Description = To inflict massive damage, the user burns itself out. The user will no longer be Fire type.
|
|
#-------------------------------
|
|
[OVERHEAT]
|
|
Name = Overheat
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 130
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpAtk2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[FLAREBLITZ]
|
|
Name = Flare Blitz
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RecoilThirdOfDamageDealtBurnTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,ThawsUser
|
|
EffectChance = 10
|
|
Description = The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target.
|
|
#-------------------------------
|
|
[PYROBALL]
|
|
Name = Pyro Ball
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser,Bomb,CannotMetronome
|
|
EffectChance = 10
|
|
Description = Attacks by igniting a small stone and launching it as a fiery ball. May also burn the target.
|
|
#-------------------------------
|
|
[FIREBLAST]
|
|
Name = Fire Blast
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 85
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[FUSIONFLARE]
|
|
Name = Fusion Flare
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerAfterFusionBolt
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser
|
|
Description = The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt.
|
|
#-------------------------------
|
|
[INFERNO]
|
|
Name = Inferno
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 50
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
|
|
#-------------------------------
|
|
[MAGMASTORM]
|
|
Name = Magma Storm
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 75
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
|
#-------------------------------
|
|
[SACREDFIRE]
|
|
Name = Sacred Fire
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser
|
|
EffectChance = 50
|
|
Description = The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[SEARINGSHOT]
|
|
Name = Searing Shot
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearOthers
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 30
|
|
Description = An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn.
|
|
#-------------------------------
|
|
[HEATWAVE]
|
|
Name = Heat Wave
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 95
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
|
|
#-------------------------------
|
|
[FLAMETHROWER]
|
|
Name = Flamethrower
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is scorched with an intense blast of fire. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[BLAZEKICK]
|
|
Name = Blaze Kick
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
EffectChance = 10
|
|
Description = The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[FIERYDANCE]
|
|
Name = Fiery Dance
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserSpAtk1
|
|
Flags = CanProtect,CanMirrorMove,Dance
|
|
EffectChance = 50
|
|
Description = Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[FIRELASH]
|
|
Name = Fire Lash
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
|
#-------------------------------
|
|
[FIREPLEDGE]
|
|
Name = Fire Pledge
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FirePledge
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire.
|
|
#-------------------------------
|
|
[LAVAPLUME]
|
|
Name = Lava Plume
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearOthers
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
|
|
#-------------------------------
|
|
[FIREPUNCH]
|
|
Name = Fire Punch
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 10
|
|
Description = The target is punched with a fiery fist. It may leave the target with a burn.
|
|
#-------------------------------
|
|
[MYSTICALFIRE]
|
|
Name = Mystical Fire
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpAtk1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
|
#-------------------------------
|
|
[BURNINGJEALOUSY]
|
|
Name = Burning Jealousy
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = BurnTargetIfTargetStatsRaisedThisTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks with energy from jealousy. This burns all foes that had their stats boosted this turn.
|
|
#-------------------------------
|
|
[FLAMEBURST]
|
|
Name = Flame Burst
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = DamageTargetAlly
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks the foe with a bursting flame. It also damages Pokémon next to the target.
|
|
#-------------------------------
|
|
[FIREFANG]
|
|
Name = Fire Fang
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BurnFlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
|
EffectChance = 101
|
|
Description = The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
|
|
#-------------------------------
|
|
[FLAMEWHEEL]
|
|
Name = Flame Wheel
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,ThawsUser
|
|
EffectChance = 10
|
|
Description = The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[INCINERATE]
|
|
Name = Incinerate
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = DestroyTargetBerryOrGem
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable.
|
|
#-------------------------------
|
|
[FLAMECHARGE]
|
|
Name = Flame Charge
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserSpeed1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat.
|
|
#-------------------------------
|
|
[EMBER]
|
|
Name = Ember
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is attacked with small flames. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[FIRESPIN]
|
|
Name = Fire Spin
|
|
Type = FIRE
|
|
Category = Special
|
|
Power = 35
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
|
#-------------------------------
|
|
[HEATCRASH]
|
|
Name = Heat Crash
|
|
Type = FIRE
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithUserHeavierThanTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
|
|
Description = The user slams the foe with its flaming body. The heavier the user is, the greater the damage.
|
|
#-------------------------------
|
|
[SUNNYDAY]
|
|
Name = Sunny Day
|
|
Type = FIRE
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = BothSides
|
|
FunctionCode = StartSunWeather
|
|
Description = The user intensifies the sun for five turns, powering up Fire-type moves.
|
|
#-------------------------------
|
|
[WILLOWISP]
|
|
Name = Will-O-Wisp
|
|
Type = FIRE
|
|
Category = Status
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user shoots a sinister, bluish-white flame at the target to inflict a burn.
|
|
#-------------------------------
|
|
[SKYATTACK]
|
|
Name = Sky Attack
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 140
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = Other
|
|
FunctionCode = TwoTurnAttackFlinchTarget
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
EffectChance = 30
|
|
Description = A second-turn attack move where critical hits land more easily. It may also make the target flinch.
|
|
#-------------------------------
|
|
[BRAVEBIRD]
|
|
Name = Brave Bird
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = Other
|
|
FunctionCode = RecoilThirdOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
|
#-------------------------------
|
|
[DRAGONASCENT]
|
|
Name = Dragon Ascent
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserDefSpDef1
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered.
|
|
#-------------------------------
|
|
[HURRICANE]
|
|
Name = Hurricane
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 70
|
|
TotalPP = 10
|
|
Target = Other
|
|
FunctionCode = ConfuseTargetAlwaysHitsInRainHitsTargetInSky
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe.
|
|
#-------------------------------
|
|
[AEROBLAST]
|
|
Name = Aeroblast
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
|
|
#-------------------------------
|
|
[BEAKBLAST]
|
|
Name = Beak Blast
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
Priority = -3
|
|
FunctionCode = BurnAttackerBeforeUserActs
|
|
Flags = CanProtect,Bomb
|
|
Description = The user heats up its beak before attacking. Making contact in this time results in a burn.
|
|
#-------------------------------
|
|
[FLY]
|
|
Name = Fly
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = Other
|
|
FunctionCode = TwoTurnAttackInvulnerableInSky
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
|
#-------------------------------
|
|
[BOUNCE]
|
|
Name = Bounce
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 85
|
|
TotalPP = 5
|
|
Target = Other
|
|
FunctionCode = TwoTurnAttackInvulnerableInSkyParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
|
|
#-------------------------------
|
|
[DRILLPECK]
|
|
Name = Drill Peck
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A corkscrewing attack with the sharp beak acting as a drill.
|
|
#-------------------------------
|
|
[OBLIVIONWING]
|
|
Name = Oblivion Wing
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = Other
|
|
FunctionCode = HealUserByThreeQuartersOfDamageDone
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt.
|
|
#-------------------------------
|
|
[AIRSLASH]
|
|
Name = Air Slash
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 75
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = Other
|
|
FunctionCode = FlinchTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
|
|
#-------------------------------
|
|
[CHATTER]
|
|
Name = Chatter
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = Other
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
EffectChance = 100
|
|
Description = The user attacks using a sound wave based on words it has learned. It may also confuse the target.
|
|
#-------------------------------
|
|
[AERIALACE]
|
|
Name = Aerial Ace
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user confounds the foe with speed, then slashes. The attack lands without fail.
|
|
#-------------------------------
|
|
[AIRCUTTER]
|
|
Name = Air Cutter
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 95
|
|
TotalPP = 25
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
|
|
#-------------------------------
|
|
[PLUCK]
|
|
Name = Pluck
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = Other
|
|
FunctionCode = UserConsumeTargetBerry
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
|
#-------------------------------
|
|
[SKYDROP]
|
|
Name = Sky Drop
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = Other
|
|
FunctionCode = TwoTurnAttackInvulnerableInSkyTargetCannotAct
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne.
|
|
#-------------------------------
|
|
[WINGATTACK]
|
|
Name = Wing Attack
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is struck with large, imposing wings spread wide to inflict damage.
|
|
#-------------------------------
|
|
[ACROBATICS]
|
|
Name = Acrobatics
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 55
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = Other
|
|
FunctionCode = DoublePowerIfUserHasNoItem
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user nimbly strikes the foe. This attack does more damage if the user is not holding an item.
|
|
#-------------------------------
|
|
[DUALWINGBEAT]
|
|
Name = Dual Wingbeat
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user slams the target with its wings. The target is hit twice in a row.
|
|
#-------------------------------
|
|
[GUST]
|
|
Name = Gust
|
|
Type = FLYING
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = Other
|
|
FunctionCode = DoublePowerIfTargetInSky
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
|
#-------------------------------
|
|
[PECK]
|
|
Name = Peck
|
|
Type = FLYING
|
|
Category = Physical
|
|
Power = 35
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = Other
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is jabbed with a sharply pointed beak or horn.
|
|
#-------------------------------
|
|
[DEFOG]
|
|
Name = Defog
|
|
Type = FLYING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetEvasion1RemoveSideEffects
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion.
|
|
#-------------------------------
|
|
[FEATHERDANCE]
|
|
Name = Feather Dance
|
|
Type = FLYING
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAttack2
|
|
Flags = CanProtect,CanMirrorMove,Dance
|
|
Description = The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
|
#-------------------------------
|
|
[MIRRORMOVE]
|
|
Name = Mirror Move
|
|
Type = FLYING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = UseLastMoveUsedByTarget
|
|
Description = The user counters the target by mimicking the target's last move.
|
|
#-------------------------------
|
|
[ROOST]
|
|
Name = Roost
|
|
Type = FLYING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserHalfOfTotalHPLoseFlyingTypeThisTurn
|
|
Description = The user lands and rests its body. It restores the user's HP by up to half of its max HP.
|
|
#-------------------------------
|
|
[TAILWIND]
|
|
Name = Tailwind
|
|
Type = FLYING
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = UserSide
|
|
FunctionCode = StartUserSideDoubleSpeed
|
|
Description = The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
|
|
#-------------------------------
|
|
[ASTRALBARRAGE]
|
|
Name = Astral Barrage
|
|
Type = GHOST
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
|
#-------------------------------
|
|
[SHADOWFORCE]
|
|
Name = Shadow Force
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackInvulnerableRemoveProtections
|
|
Flags = Contact,CanMirrorMove
|
|
Description = The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.
|
|
#-------------------------------
|
|
[POLTERGEIST]
|
|
Name = Poltergeist
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 110
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = FailsIfTargetHasNoItem
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Attacks the target by controlling its item. The move fails if the target doesn't have an item.
|
|
#-------------------------------
|
|
[MOONGEISTBEAM]
|
|
Name = Moongeist Beam
|
|
Type = GHOST
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = IgnoreTargetAbility
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user emits a sinister ray. This move can be used on the target regardless of its Abilities.
|
|
#-------------------------------
|
|
[PHANTOMFORCE]
|
|
Name = Phantom Force
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackInvulnerableRemoveProtections
|
|
Flags = Contact,CanMirrorMove
|
|
Description = The user vanishes somewhere, then strikes on the next turn. Hits through protections.
|
|
#-------------------------------
|
|
[SPECTRALTHIEF]
|
|
Name = Spectral Thief
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserStealTargetPositiveStatStages
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
|
#-------------------------------
|
|
[SHADOWBONE]
|
|
Name = Shadow Bone
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user beats the target with a bone containing a spirit. May lower the target's Defense stat.
|
|
#-------------------------------
|
|
[SHADOWBALL]
|
|
Name = Shadow Ball
|
|
Type = GHOST
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 20
|
|
Description = The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[SPIRITSHACKLE]
|
|
Name = Spirit Shackle
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TrapTargetInBattle
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks while also stitching the target's shadow to the ground to prevent it fleeing.
|
|
#-------------------------------
|
|
[SHADOWCLAW]
|
|
Name = Shadow Claw
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
|
#-------------------------------
|
|
[HEX]
|
|
Name = Hex
|
|
Type = GHOST
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetStatusProblem
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = This relentless attack does massive damage to a target affected by status problems.
|
|
#-------------------------------
|
|
[OMINOUSWIND]
|
|
Name = Ominous Wind
|
|
Type = GHOST
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserMainStats1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
|
|
#-------------------------------
|
|
[SHADOWPUNCH]
|
|
Name = Shadow Punch
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The user throws a punch from the shadows. The punch lands without fail.
|
|
#-------------------------------
|
|
[SHADOWSNEAK]
|
|
Name = Shadow Sneak
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user extends its shadow and attacks the target from behind. This move always goes first.
|
|
#-------------------------------
|
|
[ASTONISH]
|
|
Name = Astonish
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 30
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
|
|
#-------------------------------
|
|
[LICK]
|
|
Name = Lick
|
|
Type = GHOST
|
|
Category = Physical
|
|
Power = 30
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
|
|
#-------------------------------
|
|
[NIGHTSHADE]
|
|
Name = Night Shade
|
|
Type = GHOST
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FixedDamageUserLevel
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user makes the foe see a frightening mirage. It inflicts damage matching the user's level.
|
|
#-------------------------------
|
|
[CONFUSERAY]
|
|
Name = Confuse Ray
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is exposed to a sinister ray that triggers confusion.
|
|
#-------------------------------
|
|
[CURSE]
|
|
Name = Curse
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = CurseTargetOrLowerUserSpd1RaiseUserAtkDef1
|
|
Description = A move that works differently for the Ghost type than for all the other types.
|
|
#-------------------------------
|
|
[DESTINYBOND]
|
|
Name = Destiny Bond
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = AttackerFaintsIfUserFaints
|
|
Description = When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
|
#-------------------------------
|
|
[GRUDGE]
|
|
Name = Grudge
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = SetAttackerMovePPTo0IfUserFaints
|
|
Description = If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
|
|
#-------------------------------
|
|
[NIGHTMARE]
|
|
Name = Nightmare
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = StartDamageTargetEachTurnIfTargetAsleep
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A sleeping target sees a nightmare that inflicts some damage every turn.
|
|
#-------------------------------
|
|
[SPITE]
|
|
Name = Spite
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerPPOfTargetLastMoveBy4
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
|
#-------------------------------
|
|
[TRICKORTREAT]
|
|
Name = Trick-or-Treat
|
|
Type = GHOST
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = AddGhostTypeToTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user takes the target trick-or-treating. This adds Ghost type to the target's type.
|
|
#-------------------------------
|
|
[FRENZYPLANT]
|
|
Name = Frenzy Plant
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user slams the target with an enormous tree. The user can't move on the next turn.
|
|
#-------------------------------
|
|
[LEAFSTORM]
|
|
Name = Leaf Storm
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 130
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpAtk2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[SOLARBLADE]
|
|
Name = Solar Blade
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 125
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackOneTurnInSun
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user gathers light energy into a blade, attacking the target on the next turn.
|
|
#-------------------------------
|
|
[PETALDANCE]
|
|
Name = Petal Dance
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = RandomNearFoe
|
|
FunctionCode = MultiTurnAttackConfuseUserAtEnd
|
|
Flags = Contact,CanProtect,CanMirrorMove,Dance
|
|
Description = The user attacks by scattering petals for two to three turns. The user then becomes confused.
|
|
#-------------------------------
|
|
[POWERWHIP]
|
|
Name = Power Whip
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user violently whirls its vines or tentacles to harshly lash the target.
|
|
#-------------------------------
|
|
[SEEDFLARE]
|
|
Name = Seed Flare
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 85
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef2
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 40
|
|
Description = The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def.
|
|
#-------------------------------
|
|
[SOLARBEAM]
|
|
Name = Solar Beam
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackOneTurnInSun
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
|
|
#-------------------------------
|
|
[WOODHAMMER]
|
|
Name = Wood Hammer
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RecoilThirdOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user slams its rugged body into the target to attack. The user also sustains serious damage.
|
|
#-------------------------------
|
|
[ENERGYBALL]
|
|
Name = Energy Ball
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 10
|
|
Description = The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
|
|
#-------------------------------
|
|
[LEAFBLADE]
|
|
Name = Leaf Blade
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio.
|
|
#-------------------------------
|
|
[PETALBLIZZARD]
|
|
Name = Petal Blizzard
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearOthers
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user stirs up a violent petal blizzard and attacks everything around it.
|
|
#-------------------------------
|
|
[APPLEACID]
|
|
Name = Apple Acid
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = Attacks with an acidic liquid created from tart apples. This also lowers the target's Sp. Def.
|
|
#-------------------------------
|
|
[DRUMBEATING]
|
|
Name = Drum Beating
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = The user plays its drum, controlling roots to attack. This also lowers the target's Speed stat.
|
|
#-------------------------------
|
|
[GRASSPLEDGE]
|
|
Name = Grass Pledge
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = GrassPledge
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp.
|
|
#-------------------------------
|
|
[GRAVAPPLE]
|
|
Name = Grav Apple
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1PowersUpInGravity
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 100
|
|
Description = The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense.
|
|
#-------------------------------
|
|
[SEEDBOMB]
|
|
Name = Seed Bomb
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = The user slams a barrage of hard-shelled seeds down on the target from above.
|
|
#-------------------------------
|
|
[GIGADRAIN]
|
|
Name = Giga Drain
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HealUserByHalfOfDamageDone
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
#-------------------------------
|
|
[HORNLEECH]
|
|
Name = Horn Leech
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HealUserByHalfOfDamageDone
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted.
|
|
#-------------------------------
|
|
[GRASSYGLIDE]
|
|
Name = Grassy Glide
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = HigherPriorityInGrassyTerrain
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
|
|
#-------------------------------
|
|
[TROPKICK]
|
|
Name = Trop Kick
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAttack1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user lands an intense tropical kick on the target. This also lowers the target's Attack stat.
|
|
#-------------------------------
|
|
[LEAFTORNADO]
|
|
Name = Leaf Tornado
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 50
|
|
Description = The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
|
|
#-------------------------------
|
|
[MAGICALLEAF]
|
|
Name = Magical Leaf
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user scatters curious leaves that chase the target. This attack will not miss.
|
|
#-------------------------------
|
|
[NEEDLEARM]
|
|
Name = Needle Arm
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
|
#-------------------------------
|
|
[RAZORLEAF]
|
|
Name = Razor Leaf
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 55
|
|
Accuracy = 95
|
|
TotalPP = 25
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
|
|
#-------------------------------
|
|
[VINEWHIP]
|
|
Name = Vine Whip
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 45
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is struck with slender, whiplike vines to inflict damage.
|
|
#-------------------------------
|
|
[BRANCHPOKE]
|
|
Name = Branch Poke
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks the target by poking it with a sharply pointed branch.
|
|
#-------------------------------
|
|
[LEAFAGE]
|
|
Name = Leafage
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks by pelting the target with leaves.
|
|
#-------------------------------
|
|
[MEGADRAIN]
|
|
Name = Mega Drain
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HealUserByHalfOfDamageDone
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
#-------------------------------
|
|
[SNAPTRAP]
|
|
Name = Snap Trap
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 35
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user snares the target in a snap trap for four to five turns.
|
|
#-------------------------------
|
|
[BULLETSEED]
|
|
Name = Bullet Seed
|
|
Type = GRASS
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
|
|
#-------------------------------
|
|
[ABSORB]
|
|
Name = Absorb
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 20
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = HealUserByHalfOfDamageDone
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
#-------------------------------
|
|
[GRASSKNOT]
|
|
Name = Grass Knot
|
|
Type = GRASS
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithTargetWeight
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user snares the target with grass and trips it. The heavier the target, the greater the damage.
|
|
#-------------------------------
|
|
[AROMATHERAPY]
|
|
Name = Aromatherapy
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = UserAndAllies
|
|
FunctionCode = CureUserPartyStatus
|
|
Description = The user releases a soothing scent that heals all status problems affecting the user's party.
|
|
#-------------------------------
|
|
[COTTONGUARD]
|
|
Name = Cotton Guard
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense3
|
|
Description = The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat.
|
|
#-------------------------------
|
|
[COTTONSPORE]
|
|
Name = Cotton Spore
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpeed2
|
|
Flags = CanProtect,CanMirrorMove,Powder
|
|
Description = The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat.
|
|
#-------------------------------
|
|
[FORESTSCURSE]
|
|
Name = Forest's Curse
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = AddGrassTypeToTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user puts a forest curse on the target. The target is now Grass type as well.
|
|
#-------------------------------
|
|
[GRASSWHISTLE]
|
|
Name = Grass Whistle
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 55
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SleepTarget
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user plays a pleasant melody that lulls the target into a deep sleep.
|
|
#-------------------------------
|
|
[GRASSYTERRAIN]
|
|
Name = Grassy Terrain
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartGrassyTerrain
|
|
Description = The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn.
|
|
#-------------------------------
|
|
[INGRAIN]
|
|
Name = Ingrain
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = StartHealUserEachTurnTrapUserInBattle
|
|
Description = The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
|
|
#-------------------------------
|
|
[JUNGLEHEALING]
|
|
Name = Jungle Healing
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = UserAndAllies
|
|
FunctionCode = HealUserAndAlliesQuarterOfTotalHPCureStatus
|
|
Flags = CannotMetronome
|
|
Description = The user becomes one with the jungle, and restores HP and cures status conditions of itself and allies.
|
|
#-------------------------------
|
|
[LEECHSEED]
|
|
Name = Leech Seed
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = StartLeechSeedTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A seed is planted on the target. It steals some HP from the target every turn.
|
|
#-------------------------------
|
|
[SLEEPPOWDER]
|
|
Name = Sleep Powder
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 75
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SleepTarget
|
|
Flags = CanProtect,CanMirrorMove,Powder
|
|
Description = The user scatters a big cloud of sleep-inducing dust around the target.
|
|
#-------------------------------
|
|
[SPIKYSHIELD]
|
|
Name = Spiky Shield
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = ProtectUserFromTargetingMovesSpikyShield
|
|
Description = Protects the user from attacks. Also damages attackers that make contact with the user.
|
|
#-------------------------------
|
|
[SPORE]
|
|
Name = Spore
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SleepTarget
|
|
Flags = CanProtect,CanMirrorMove,Powder
|
|
Description = The user scatters bursts of spores that induce sleep.
|
|
#-------------------------------
|
|
[STRENGTHSAP]
|
|
Name = Strength Sap
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HealUserByTargetAttackLowerTargetAttack1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat.
|
|
#-------------------------------
|
|
[STUNSPORE]
|
|
Name = Stun Spore
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 75
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove,Powder
|
|
Description = The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
|
|
#-------------------------------
|
|
[SYNTHESIS]
|
|
Name = Synthesis
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = HealUserDependingOnWeather
|
|
Description = The user restores its own HP. The amount of HP regained varies with the weather.
|
|
#-------------------------------
|
|
[WORRYSEED]
|
|
Name = Worry Seed
|
|
Type = GRASS
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = SetTargetAbilityToInsomnia
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia.
|
|
#-------------------------------
|
|
[PRECIPICEBLADES]
|
|
Name = Precipice Blades
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks its foes by manifesting the power of the land in fearsome blades of stone.
|
|
#-------------------------------
|
|
[EARTHQUAKE]
|
|
Name = Earthquake
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearOthers
|
|
FunctionCode = DoublePowerIfTargetUnderground
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user sets off an earthquake that strikes every Pokémon around it.
|
|
#-------------------------------
|
|
[HIGHHORSEPOWER]
|
|
Name = High Horsepower
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 95
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user fiercely attacks the target using its entire body.
|
|
#-------------------------------
|
|
[EARTHPOWER]
|
|
Name = Earth Power
|
|
Type = GROUND
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
|
|
#-------------------------------
|
|
[LANDSWRATH]
|
|
Name = Land's Wrath
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user gathers the energy of the land and focuses that power on foes to damage them.
|
|
#-------------------------------
|
|
[THOUSANDARROWS]
|
|
Name = Thousand Arrows
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = HitsTargetInSkyGroundsTarget
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
|
|
#-------------------------------
|
|
[THOUSANDWAVES]
|
|
Name = Thousand Waves
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = TrapTargetInBattleMainEffect
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
|
|
#-------------------------------
|
|
[DIG]
|
|
Name = Dig
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackInvulnerableUnderground
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
|
#-------------------------------
|
|
[DRILLRUN]
|
|
Name = Drill Run
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
|
#-------------------------------
|
|
[STOMPINGTANTRUM]
|
|
Name = Stomping Tantrum
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfUserLastMoveFailed
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks driven by frustration. Power increases if the user's previous move failed.
|
|
#-------------------------------
|
|
[SCORCHINGSANDS]
|
|
Name = Scorching Sands
|
|
Type = GROUND
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser
|
|
EffectChance = 30
|
|
Description = The user throws scorching sand at the target to attack. This may also burn the target.
|
|
#-------------------------------
|
|
[BONECLUB]
|
|
Name = Bone Club
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user clubs the target with a bone. It may also make the target flinch.
|
|
#-------------------------------
|
|
[MUDBOMB]
|
|
Name = Mud Bomb
|
|
Type = GROUND
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 30
|
|
Description = The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
|
|
#-------------------------------
|
|
[BULLDOZE]
|
|
Name = Bulldoze
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearOthers
|
|
FunctionCode = LowerTargetSpeed1WeakerInGrassyTerrain
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed.
|
|
#-------------------------------
|
|
[MUDSHOT]
|
|
Name = Mud Shot
|
|
Type = GROUND
|
|
Category = Special
|
|
Power = 55
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
|
|
#-------------------------------
|
|
[BONEMERANG]
|
|
Name = Bonemerang
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimes
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
|
|
#-------------------------------
|
|
[SANDTOMB]
|
|
Name = Sand Tomb
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 35
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user traps the target inside a harshly raging sandstorm for four to five turns.
|
|
#-------------------------------
|
|
[BONERUSH]
|
|
Name = Bone Rush
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user strikes the target with a hard bone two to five times in a row.
|
|
#-------------------------------
|
|
[MUDSLAP]
|
|
Name = Mud-Slap
|
|
Type = GROUND
|
|
Category = Special
|
|
Power = 20
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
|
#-------------------------------
|
|
[FISSURE]
|
|
Name = Fissure
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 30
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = OHKOHitsUndergroundTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
|
|
#-------------------------------
|
|
[MAGNITUDE]
|
|
Name = Magnitude
|
|
Type = GROUND
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = AllNearOthers
|
|
FunctionCode = RandomPowerDoublePowerIfTargetUnderground
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
|
|
#-------------------------------
|
|
[MUDSPORT]
|
|
Name = Mud Sport
|
|
Type = GROUND
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = BothSides
|
|
FunctionCode = StartWeakenElectricMoves
|
|
Description = The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
|
|
#-------------------------------
|
|
[ROTOTILLER]
|
|
Name = Rototiller
|
|
Type = GROUND
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = AllBattlers
|
|
FunctionCode = RaiseGroundedGrassBattlersAtkSpAtk1
|
|
Description = The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types.
|
|
#-------------------------------
|
|
[SANDATTACK]
|
|
Name = Sand Attack
|
|
Type = GROUND
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Sand is hurled in the target's face, reducing its accuracy.
|
|
#-------------------------------
|
|
[SHOREUP]
|
|
Name = Shore Up
|
|
Type = GROUND
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserDependingOnSandstorm
|
|
Description = The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
|
#-------------------------------
|
|
[SPIKES]
|
|
Name = Spikes
|
|
Type = GROUND
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = FoeSide
|
|
FunctionCode = AddSpikesToFoeSide
|
|
Description = The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
|
|
#-------------------------------
|
|
[FREEZESHOCK]
|
|
Name = Freeze Shock
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 140
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 30
|
|
Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
|
|
#-------------------------------
|
|
[ICEBURN]
|
|
Name = Ice Burn
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 140
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackBurnTarget
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 30
|
|
Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
|
|
#-------------------------------
|
|
[GLACIALLANCE]
|
|
Name = Glacial Lance
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 130
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
|
#-------------------------------
|
|
[BLIZZARD]
|
|
Name = Blizzard
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 70
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = FreezeTargetAlwaysHitsInHail
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
|
|
#-------------------------------
|
|
[ICEHAMMER]
|
|
Name = Ice Hammer
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpeed1
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
#-------------------------------
|
|
[ICEBEAM]
|
|
Name = Ice Beam
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FreezeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
|
#-------------------------------
|
|
[ICICLECRASH]
|
|
Name = Icicle Crash
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch.
|
|
#-------------------------------
|
|
[ICEPUNCH]
|
|
Name = Ice Punch
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FreezeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 10
|
|
Description = The target is punched with an icy fist. It may also leave the target frozen.
|
|
#-------------------------------
|
|
[FREEZEDRY]
|
|
Name = Freeze-Dry
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = FreezeTargetSuperEffectiveAgainstWater
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user rapidly cools the target. This may freeze the target. Is super-effective on Water types.
|
|
#-------------------------------
|
|
[AURORABEAM]
|
|
Name = Aurora Beam
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAttack1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
|
|
#-------------------------------
|
|
[GLACIATE]
|
|
Name = Glaciate
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat.
|
|
#-------------------------------
|
|
[ICEFANG]
|
|
Name = Ice Fang
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FreezeFlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
|
EffectChance = 101
|
|
Description = The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
|
|
#-------------------------------
|
|
[AVALANCHE]
|
|
Name = Avalanche
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = -4
|
|
FunctionCode = DoublePowerIfUserLostHPThisTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
|
#-------------------------------
|
|
[FROSTBREATH]
|
|
Name = Frost Breath
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = AlwaysCriticalHit
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user blows a cold breath on the target. This attack always results in a critical hit.
|
|
#-------------------------------
|
|
[ICYWIND]
|
|
Name = Icy Wind
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 55
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user attacks with a gust of chilled air. It also lowers the targets' Speed stat.
|
|
#-------------------------------
|
|
[ICESHARD]
|
|
Name = Ice Shard
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
|
|
#-------------------------------
|
|
[POWDERSNOW]
|
|
Name = Powder Snow
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = AllNearFoes
|
|
FunctionCode = FreezeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
|
|
#-------------------------------
|
|
[ICEBALL]
|
|
Name = Ice Ball
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 30
|
|
Accuracy = 90
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = MultiTurnAttackPowersUpEachTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove,Bomb
|
|
Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
|
#-------------------------------
|
|
[ICICLESPEAR]
|
|
Name = Icicle Spear
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user launches sharp icicles at the target. It strikes two to five times in a row.
|
|
#-------------------------------
|
|
[TRIPLEAXEL]
|
|
Name = Triple Axel
|
|
Type = ICE
|
|
Category = Physical
|
|
Power = 20
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitThreeTimesPowersUpWithEachHit
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A consecutive three-kick attack that becomes more powerful with each successful hit.
|
|
#-------------------------------
|
|
[SHEERCOLD]
|
|
Name = Sheer Cold
|
|
Type = ICE
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 30
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = OHKOIce
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
|
|
#-------------------------------
|
|
[AURORAVEIL]
|
|
Name = Aurora Veil
|
|
Type = ICE
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = UserSide
|
|
FunctionCode = StartWeakenDamageAgainstUserSideIfHail
|
|
Description = This move reduces damage from attacks for five turns. This can be used only in a hailstorm.
|
|
#-------------------------------
|
|
[HAIL]
|
|
Name = Hail
|
|
Type = ICE
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartHailWeather
|
|
Description = The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
|
|
#-------------------------------
|
|
[HAZE]
|
|
Name = Haze
|
|
Type = ICE
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = BothSides
|
|
FunctionCode = ResetAllBattlersStatStages
|
|
Description = The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
|
#-------------------------------
|
|
[MIST]
|
|
Name = Mist
|
|
Type = ICE
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = UserSide
|
|
FunctionCode = StartUserSideImmunityToStatStageLowering
|
|
Description = The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
|
|
#-------------------------------
|
|
[EXPLOSION]
|
|
Name = Explosion
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 250
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearOthers
|
|
FunctionCode = UserFaintsExplosive
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user explodes to inflict damage on those around it. The user faints upon using this move.
|
|
#-------------------------------
|
|
[SELFDESTRUCT]
|
|
Name = Self-Destruct
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 200
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearOthers
|
|
FunctionCode = UserFaintsExplosive
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
#-------------------------------
|
|
[GIGAIMPACT]
|
|
Name = Giga Impact
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user charges at the target using every bit of its power. The user must rest on the next turn.
|
|
#-------------------------------
|
|
[HYPERBEAM]
|
|
Name = Hyper Beam
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
|
#-------------------------------
|
|
[BOOMBURST]
|
|
Name = Boomburst
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 140
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearOthers
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user attacks everything around it with the destructive power of a terrible, explosive sound.
|
|
#-------------------------------
|
|
[LASTRESORT]
|
|
Name = Last Resort
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 140
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = FailsIfUserHasUnusedMove
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = This move can be used only after the user has used all the other moves it knows in the battle.
|
|
#-------------------------------
|
|
[SKULLBASH]
|
|
Name = Skull Bash
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 130
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackChargeRaiseUserDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
|
#-------------------------------
|
|
[DOUBLEEDGE]
|
|
Name = Double-Edge
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RecoilThirdOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
|
#-------------------------------
|
|
[HEADCHARGE]
|
|
Name = Head Charge
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RecoilQuarterOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user charges its head into the foe, using its powerful guard hair. The user also takes damage.
|
|
#-------------------------------
|
|
[MEGAKICK]
|
|
Name = Mega Kick
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 75
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is attacked by a kick launched with muscle-packed power.
|
|
#-------------------------------
|
|
[MULTIATTACK]
|
|
Name = Multi-Attack
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TypeDependsOnUserMemory
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory.
|
|
#-------------------------------
|
|
[TECHNOBLAST]
|
|
Name = Techno Blast
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = TypeDependsOnUserDrive
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
|
|
#-------------------------------
|
|
[THRASH]
|
|
Name = Thrash
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = RandomNearFoe
|
|
FunctionCode = MultiTurnAttackConfuseUserAtEnd
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user rampages and attacks for two to three turns. It then becomes confused, however.
|
|
#-------------------------------
|
|
[EGGBOMB]
|
|
Name = Egg Bomb
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 75
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = A large egg is hurled at the target with maximum force to inflict damage.
|
|
#-------------------------------
|
|
[JUDGMENT]
|
|
Name = Judgment
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TypeDependsOnUserPlate
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
|
|
#-------------------------------
|
|
[HYPERVOICE]
|
|
Name = Hyper Voice
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user lets loose a horribly echoing shout with the power to inflict damage.
|
|
#-------------------------------
|
|
[REVELATIONDANCE]
|
|
Name = Revelation Dance
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TypeIsUserFirstType
|
|
Flags = CanProtect,CanMirrorMove,Dance
|
|
Description = The user attacks the target by dancing very hard. The user's type determines the type of this move.
|
|
#-------------------------------
|
|
[ROCKCLIMB]
|
|
Name = Rock Climb
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user attacks the target by smashing into it with incredible force. It may also confuse the target.
|
|
#-------------------------------
|
|
[TAKEDOWN]
|
|
Name = Take Down
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = RecoilQuarterOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
|
|
#-------------------------------
|
|
[UPROAR]
|
|
Name = Uproar
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = RandomNearFoe
|
|
FunctionCode = MultiTurnAttackPreventSleeping
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
|
|
#-------------------------------
|
|
[BODYSLAM]
|
|
Name = Body Slam
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
|
|
EffectChance = 30
|
|
Description = The user drops onto the target with its full body weight. It may leave the target with paralysis.
|
|
#-------------------------------
|
|
[EXTREMESPEED]
|
|
Name = Extreme Speed
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
Priority = 2
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user charges the target at blinding speed. This attack always goes before any other move.
|
|
#-------------------------------
|
|
[HYPERFANG]
|
|
Name = Hyper Fang
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
|
EffectChance = 10
|
|
Description = The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
|
|
#-------------------------------
|
|
[MEGAPUNCH]
|
|
Name = Mega Punch
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The target is slugged by a punch thrown with muscle-packed power.
|
|
#-------------------------------
|
|
[RAZORWIND]
|
|
Name = Razor Wind
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = TwoTurnAttack
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily.
|
|
#-------------------------------
|
|
[SLAM]
|
|
Name = Slam
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 75
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is slammed with a long tail, vines, etc., to inflict damage.
|
|
#-------------------------------
|
|
[STRENGTH]
|
|
Name = Strength
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
|
|
#-------------------------------
|
|
[TRIATTACK]
|
|
Name = Tri Attack
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeBurnOrFreezeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
|
|
#-------------------------------
|
|
[CRUSHCLAW]
|
|
Name = Crush Claw
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 50
|
|
Description = The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
|
|
#-------------------------------
|
|
[RELICSONG]
|
|
Name = Relic Song
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 75
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = SleepTargetChangeUserMeloettaForm
|
|
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
|
|
EffectChance = 10
|
|
Description = An ancient song appeals to the hearts of those listening. It may also induce sleep.
|
|
#-------------------------------
|
|
[CHIPAWAY]
|
|
Name = Chip Away
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = IgnoreTargetDefSpDefEvaStatStages
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage.
|
|
#-------------------------------
|
|
[DIZZYPUNCH]
|
|
Name = Dizzy Punch
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 20
|
|
Description = The target is hit with rhythmically launched punches that may also leave it confused.
|
|
#-------------------------------
|
|
[FACADE]
|
|
Name = Facade
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfUserPoisonedBurnedParalyzed
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
|
#-------------------------------
|
|
[HEADBUTT]
|
|
Name = Headbutt
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
|
|
#-------------------------------
|
|
[RETALIATE]
|
|
Name = Retaliate
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfAllyFaintedLastTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases.
|
|
#-------------------------------
|
|
[SECRETPOWER]
|
|
Name = Secret Power
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = EffectDependsOnEnvironment
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks with a secret power. Its added effects vary depending on the user's environment.
|
|
#-------------------------------
|
|
[SLASH]
|
|
Name = Slash
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
|
#-------------------------------
|
|
[SMELLINGSALTS]
|
|
Name = Smelling Salts
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetParalyzedCureTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
|
|
#-------------------------------
|
|
[HORNATTACK]
|
|
Name = Horn Attack
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is jabbed with a sharply pointed horn to inflict damage.
|
|
#-------------------------------
|
|
[STOMP]
|
|
Name = Stomp
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
|
|
EffectChance = 30
|
|
Description = The target is stomped with a big foot. It may also make the target flinch.
|
|
#-------------------------------
|
|
[COVET]
|
|
Name = Covet
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = UserTakesTargetItem
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user endearingly approaches the target, then steals the target's held item.
|
|
#-------------------------------
|
|
[HIDDENPOWER]
|
|
Name = Hidden Power
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TypeDependsOnUserIVs
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
|
|
#-------------------------------
|
|
[ROUND]
|
|
Name = Round
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = UsedAfterAllyRoundWithDoublePower
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user attacks with a song. Others can join in the Round and make the attack do greater damage.
|
|
#-------------------------------
|
|
[SWIFT]
|
|
Name = Swift
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Star-shaped rays are shot at the opposing team. This attack never misses.
|
|
#-------------------------------
|
|
[VISEGRIP]
|
|
Name = Vise Grip
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 55
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is gripped and squeezed from both sides to inflict damage.
|
|
#-------------------------------
|
|
[CUT]
|
|
Name = Cut
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 95
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
|
#-------------------------------
|
|
[RAPIDSPIN]
|
|
Name = Rapid Spin
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = RemoveUserBindingAndEntryHazards
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = A spin attack that raises the user's Speed and eliminates the effects of Bind, Spikes, etc.
|
|
#-------------------------------
|
|
[SNORE]
|
|
Name = Snore
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTargetFailsIfUserNotAsleep
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
EffectChance = 30
|
|
Description = An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
|
#-------------------------------
|
|
[TERRAINPULSE]
|
|
Name = Terrain Pulse
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TypeAndPowerDependOnTerrain
|
|
Flags = CanProtect,CanMirrorMove,Pulse
|
|
Description = Utilizes the power of the terrain to attack. This move's type and power vary with the terrain.
|
|
#-------------------------------
|
|
[WEATHERBALL]
|
|
Name = Weather Ball
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TypeAndPowerDependOnWeather
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = An attack move that varies in power and type depending on the weather.
|
|
#-------------------------------
|
|
[ECHOEDVOICE]
|
|
Name = Echoed Voice
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithConsecutiveUseOnUserSide
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage.
|
|
#-------------------------------
|
|
[FAKEOUT]
|
|
Name = Fake Out
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = 3
|
|
FunctionCode = FlinchTargetFailsIfNotUserFirstTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
|
|
#-------------------------------
|
|
[FALSESWIPE]
|
|
Name = False Swipe
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = CannotMakeTargetFaint
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
|
#-------------------------------
|
|
[HOLDBACK]
|
|
Name = Hold Back
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = CannotMakeTargetFaint
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user holds back when it attacks, and the target is left with at least 1 HP.
|
|
#-------------------------------
|
|
[PAYDAY]
|
|
Name = Pay Day
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = AddMoneyGainedFromBattle
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
|
|
#-------------------------------
|
|
[POUND]
|
|
Name = Pound
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is physically pounded with a long tail or a foreleg, etc.
|
|
#-------------------------------
|
|
[QUICKATTACK]
|
|
Name = Quick Attack
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
|
#-------------------------------
|
|
[SCRATCH]
|
|
Name = Scratch
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Hard, pointed, and sharp claws rake the target to inflict damage.
|
|
#-------------------------------
|
|
[TACKLE]
|
|
Name = Tackle
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A physical attack in which the user charges and slams into the target with its whole body.
|
|
#-------------------------------
|
|
[DOUBLEHIT]
|
|
Name = Double Hit
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 35
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
|
|
#-------------------------------
|
|
[FEINT]
|
|
Name = Feint
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 30
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
Priority = 2
|
|
FunctionCode = RemoveProtections
|
|
Flags = CanMirrorMove
|
|
Description = An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
|
|
#-------------------------------
|
|
[TAILSLAP]
|
|
Name = Tail Slap
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
|
|
#-------------------------------
|
|
[RAGE]
|
|
Name = Rage
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 20
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = StartRaiseUserAtk1WhenDamaged
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = As long as this move is in use, the user's Attack rises each time the user is hit in battle.
|
|
#-------------------------------
|
|
[SPIKECANNON]
|
|
Name = Spike Cannon
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 20
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
|
#-------------------------------
|
|
[COMETPUNCH]
|
|
Name = Comet Punch
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 18
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The target is hit with a flurry of punches that strike two to five times in a row.
|
|
#-------------------------------
|
|
[FURYSWIPES]
|
|
Name = Fury Swipes
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 18
|
|
Accuracy = 80
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is raked with sharp claws or scythes for two to five times in quick succession.
|
|
#-------------------------------
|
|
[BARRAGE]
|
|
Name = Barrage
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = Round objects are hurled at the target to strike two to five times in a row.
|
|
#-------------------------------
|
|
[BIND]
|
|
Name = Bind
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns.
|
|
#-------------------------------
|
|
[DOUBLESLAP]
|
|
Name = Double Slap
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is slapped repeatedly, back and forth, two to five times in a row.
|
|
#-------------------------------
|
|
[FURYATTACK]
|
|
Name = Fury Attack
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 85
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
|
#-------------------------------
|
|
[WRAP]
|
|
Name = Wrap
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 90
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A long body or vines are used to wrap and squeeze the target for four to five turns.
|
|
#-------------------------------
|
|
[CONSTRICT]
|
|
Name = Constrict
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 10
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
|
|
#-------------------------------
|
|
[BIDE]
|
|
Name = Bide
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = None
|
|
Priority = 1
|
|
FunctionCode = MultiTurnAttackBideThenReturnDoubleDamage
|
|
Flags = Contact,CanProtect
|
|
Description = The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
|
#-------------------------------
|
|
[CRUSHGRIP]
|
|
Name = Crush Grip
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithTargetHP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is crushed with great force. The attack is more powerful the more HP the target has left.
|
|
#-------------------------------
|
|
[ENDEAVOR]
|
|
Name = Endeavor
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetHPToUserHP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = An attack move that cuts down the target's HP to equal the user's HP.
|
|
#-------------------------------
|
|
[FLAIL]
|
|
Name = Flail
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = PowerLowerWithUserHP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
|
#-------------------------------
|
|
[FRUSTRATION]
|
|
Name = Frustration
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PowerLowerWithUserHappiness
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A full-power attack that grows more powerful the less the user likes its Trainer.
|
|
#-------------------------------
|
|
[GUILLOTINE]
|
|
Name = Guillotine
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 30
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = OHKO
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
|
|
#-------------------------------
|
|
[HORNDRILL]
|
|
Name = Horn Drill
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 30
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = OHKO
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly.
|
|
#-------------------------------
|
|
[NATURALGIFT]
|
|
Name = Natural Gift
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TypeAndPowerDependOnUserBerry
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
|
#-------------------------------
|
|
[PRESENT]
|
|
Name = Present
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RandomlyDamageOrHealTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
|
#-------------------------------
|
|
[RETURN]
|
|
Name = Return
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithUserHappiness
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = A full-power attack that grows more powerful the more the user likes its Trainer.
|
|
#-------------------------------
|
|
[SONICBOOM]
|
|
Name = Sonic Boom
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 90
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = FixedDamage20
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
|
#-------------------------------
|
|
[SPITUP]
|
|
Name = Spit Up
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PowerDependsOnUserStockpile
|
|
Flags = CanProtect
|
|
Description = The power stored using the move Stockpile is released all at once in an attack.
|
|
#-------------------------------
|
|
[SUPERFANG]
|
|
Name = Super Fang
|
|
Type = NORMAL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FixedDamageHalfTargetHP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
|
|
#-------------------------------
|
|
[TRUMPCARD]
|
|
Name = Trump Card
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithLessPP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The fewer PP this move has, the greater its attack power.
|
|
#-------------------------------
|
|
[WRINGOUT]
|
|
Name = Wring Out
|
|
Type = NORMAL
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithTargetHP
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
|
|
#-------------------------------
|
|
[ACUPRESSURE]
|
|
Name = Acupressure
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = UserOrNearAlly
|
|
FunctionCode = RaiseTargetRandomStat2
|
|
Description = The user applies pressure to stress points, sharply boosting one of its stats.
|
|
#-------------------------------
|
|
[AFTERYOU]
|
|
Name = After You
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TargetActsNext
|
|
Description = The user helps the target and makes it use its move right after the user.
|
|
#-------------------------------
|
|
[ASSIST]
|
|
Name = Assist
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = UseRandomMoveFromUserParty
|
|
Description = The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
|
#-------------------------------
|
|
[ATTRACT]
|
|
Name = Attract
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = AttractTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
|
#-------------------------------
|
|
[BATONPASS]
|
|
Name = Baton Pass
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = User
|
|
FunctionCode = SwitchOutUserPassOnEffects
|
|
Description = The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
|
#-------------------------------
|
|
[BELLYDRUM]
|
|
Name = Belly Drum
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = MaxUserAttackLoseHalfOfTotalHP
|
|
Description = The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
|
#-------------------------------
|
|
[BESTOW]
|
|
Name = Bestow
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TargetTakesUserItem
|
|
Flags = CanMirrorMove
|
|
Description = The user passes its held item to the target when the target isn't holding an item.
|
|
#-------------------------------
|
|
[BLOCK]
|
|
Name = Block
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = TrapTargetInBattle
|
|
Flags = CanMirrorMove
|
|
Description = The user blocks the target's way with arms spread wide to prevent escape.
|
|
#-------------------------------
|
|
[CAMOUFLAGE]
|
|
Name = Camouflage
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = SetUserTypesBasedOnEnvironment
|
|
Description = The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
|
#-------------------------------
|
|
[CAPTIVATE]
|
|
Name = Captivate
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpAtk2IfCanAttract
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
|
|
#-------------------------------
|
|
[CELEBRATE]
|
|
Name = Celebrate
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = User
|
|
FunctionCode = DoesNothingCongratulations
|
|
Description = The Pokémon congratulates you on your special day!
|
|
#-------------------------------
|
|
[CONFIDE]
|
|
Name = Confide
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpAtk1
|
|
Flags = CanMirrorMove,Sound
|
|
Description = The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered.
|
|
#-------------------------------
|
|
[CONVERSION]
|
|
Name = Conversion
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = SetUserTypesToUserMoveType
|
|
Description = The user changes its type to become the same type as one of its moves.
|
|
#-------------------------------
|
|
[CONVERSION2]
|
|
Name = Conversion 2
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = SetUserTypesToResistLastAttack
|
|
Description = The user changes its type to make itself resistant to the type of the attack the opponent used last.
|
|
#-------------------------------
|
|
[COPYCAT]
|
|
Name = Copycat
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = UseLastMoveUsed
|
|
Description = The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
|
#-------------------------------
|
|
[COURTCHANGE]
|
|
Name = Court Change
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = SwapSideEffects
|
|
Flags = CanMirrorMove
|
|
Description = With its mysterious power, the user swaps the effects on either side of the field.
|
|
#-------------------------------
|
|
[DEFENSECURL]
|
|
Name = Defense Curl
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense1CurlUpUser
|
|
Description = The user curls up to conceal weak spots and raise its Defense stat.
|
|
#-------------------------------
|
|
[DISABLE]
|
|
Name = Disable
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = DisableTargetLastMoveUsed
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = For four turns, this move prevents the target from using the move it last used.
|
|
#-------------------------------
|
|
[DOUBLETEAM]
|
|
Name = Double Team
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
FunctionCode = RaiseUserEvasion1
|
|
Description = By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
|
#-------------------------------
|
|
[ENCORE]
|
|
Name = Encore
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = DisableTargetUsingDifferentMove
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user compels the target to keep using only the move it last used for three turns.
|
|
#-------------------------------
|
|
[ENDURE]
|
|
Name = Endure
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = UserEnduresFaintingThisTurn
|
|
Description = The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
|
#-------------------------------
|
|
[ENTRAINMENT]
|
|
Name = Entrainment
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SetTargetAbilityToUserAbility
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user dances to compel the target to mimic it, making the target's Ability the same as the user's.
|
|
#-------------------------------
|
|
[FLASH]
|
|
Name = Flash
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
|
|
#-------------------------------
|
|
[FOCUSENERGY]
|
|
Name = Focus Energy
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = RaiseUserCriticalHitRate2
|
|
Description = The user takes a deep breath and focuses so that critical hits land more easily.
|
|
#-------------------------------
|
|
[FOLLOWME]
|
|
Name = Follow Me
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
Priority = 2
|
|
FunctionCode = RedirectAllMovesToUser
|
|
Description = The user draws attention to itself, making all targets take aim only at the user.
|
|
#-------------------------------
|
|
[FORESIGHT]
|
|
Name = Foresight
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = StartNegateTargetEvasionStatStageAndGhostImmunity
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe.
|
|
#-------------------------------
|
|
[GLARE]
|
|
Name = Glare
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = ParalyzeTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user intimidates the target with the pattern on its belly to cause paralysis.
|
|
#-------------------------------
|
|
[GROWL]
|
|
Name = Growl
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetAttack1
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered.
|
|
#-------------------------------
|
|
[GROWTH]
|
|
Name = Growth
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserAtkSpAtk1Or2InSun
|
|
Description = The user's body grows all at once, raising the Atk and Sp. Atk stats.
|
|
#-------------------------------
|
|
[HAPPYHOUR]
|
|
Name = Happy Hour
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = UserSide
|
|
FunctionCode = DoubleMoneyGainedFromBattle
|
|
Description = Using Happy Hour doubles the amount of prize money received after battle.
|
|
#-------------------------------
|
|
[HARDEN]
|
|
Name = Harden
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense1
|
|
Description = The user stiffens all the muscles in its body to raise its Defense stat.
|
|
#-------------------------------
|
|
[HEALBELL]
|
|
Name = Heal Bell
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = UserAndAllies
|
|
FunctionCode = CureUserPartyStatus
|
|
Flags = Sound
|
|
Description = The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
|
#-------------------------------
|
|
[HELPINGHAND]
|
|
Name = Helping Hand
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearAlly
|
|
Priority = 5
|
|
FunctionCode = PowerUpAllyMove
|
|
Description = The user assists an ally by boosting the power of its attack.
|
|
#-------------------------------
|
|
[HOLDHANDS]
|
|
Name = Hold Hands
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = NearAlly
|
|
FunctionCode = DoesNothingFailsIfNoAlly
|
|
Description = The user and an ally hold hands. This makes them very happy.
|
|
#-------------------------------
|
|
[HOWL]
|
|
Name = Howl
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = UserAndAllies
|
|
FunctionCode = RaiseTargetAttack1
|
|
Flags = Sound
|
|
Description = The user howls loudly to raise the spirit of itself and allies, boosting their Attack stats.
|
|
#-------------------------------
|
|
[LASERFOCUS]
|
|
Name = Laser Focus
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = EnsureNextCriticalHit
|
|
Description = The user focuses intensely. The attack on the next turn always results in a critical hit.
|
|
#-------------------------------
|
|
[LEER]
|
|
Name = Leer
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
|
|
#-------------------------------
|
|
[LOCKON]
|
|
Name = Lock-On
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = EnsureNextMoveAlwaysHits
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
|
|
#-------------------------------
|
|
[LOVELYKISS]
|
|
Name = Lovely Kiss
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 75
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = SleepTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep.
|
|
#-------------------------------
|
|
[LUCKYCHANT]
|
|
Name = Lucky Chant
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = UserSide
|
|
FunctionCode = StartPreventCriticalHitsAgainstUserSide
|
|
Description = The user chants an incantation toward the sky, preventing the foe from landing critical hits.
|
|
#-------------------------------
|
|
[MEFIRST]
|
|
Name = Me First
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearFoe
|
|
FunctionCode = UseMoveTargetIsAboutToUse
|
|
Flags = CanProtect
|
|
Description = The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
|
|
#-------------------------------
|
|
[MEANLOOK]
|
|
Name = Mean Look
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = TrapTargetInBattle
|
|
Flags = CanMirrorMove
|
|
Description = The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
|
#-------------------------------
|
|
[METRONOME]
|
|
Name = Metronome
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UseRandomMove
|
|
Description = The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
|
#-------------------------------
|
|
[MILKDRINK]
|
|
Name = Milk Drink
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserHalfOfTotalHP
|
|
Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
|
|
#-------------------------------
|
|
[MIMIC]
|
|
Name = Mimic
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = ReplaceMoveThisBattleWithTargetLastMoveUsed
|
|
Flags = CanProtect
|
|
Description = The user copies the move last used by the foe. The move can be used until the user is switched out.
|
|
#-------------------------------
|
|
[MINDREADER]
|
|
Name = Mind Reader
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = EnsureNextMoveAlwaysHits
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user senses the foe's movements with its mind to ensure its next attack does not miss the foe.
|
|
#-------------------------------
|
|
[MINIMIZE]
|
|
Name = Minimize
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = RaiseUserEvasion2MinimizeUser
|
|
Description = The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
|
#-------------------------------
|
|
[MORNINGSUN]
|
|
Name = Morning Sun
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = User
|
|
FunctionCode = HealUserDependingOnWeather
|
|
Description = The user restores its own HP. The amount of HP regained varies with the weather.
|
|
#-------------------------------
|
|
[NATUREPOWER]
|
|
Name = Nature Power
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = UseMoveDependingOnEnvironment
|
|
Description = An attack that makes use of nature's power. Its effects vary depending on the user's environment.
|
|
#-------------------------------
|
|
[NOBLEROAR]
|
|
Name = Noble Roar
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAtkSpAtk1
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk.
|
|
#-------------------------------
|
|
[ODORSLEUTH]
|
|
Name = Odor Sleuth
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = StartNegateTargetEvasionStatStageAndGhostImmunity
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
|
#-------------------------------
|
|
[PAINSPLIT]
|
|
Name = Pain Split
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = UserTargetAverageHP
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
|
#-------------------------------
|
|
[PERISHSONG]
|
|
Name = Perish Song
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = AllBattlers
|
|
FunctionCode = StartPerishCountsForAllBattlers
|
|
Flags = Sound
|
|
Description = Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
|
#-------------------------------
|
|
[PLAYNICE]
|
|
Name = Play Nice
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAttack1BypassSubstitute
|
|
Flags = CanMirrorMove
|
|
Description = The user and target become friends. The target loses its will to fight, lowering its Attack stat.
|
|
#-------------------------------
|
|
[PROTECT]
|
|
Name = Protect
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = ProtectUser
|
|
Description = It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
#-------------------------------
|
|
[PSYCHUP]
|
|
Name = Psych Up
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserCopyTargetStatStages
|
|
Description = The user hypnotizes itself into copying any stat change made by the target.
|
|
#-------------------------------
|
|
[RECOVER]
|
|
Name = Recover
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserHalfOfTotalHP
|
|
Description = Restoring its own cells, the user restores its own HP by half of its max HP.
|
|
#-------------------------------
|
|
[RECYCLE]
|
|
Name = Recycle
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = RestoreUserConsumedItem
|
|
Description = The user recycles a held item that has been used in battle so it can be used again.
|
|
#-------------------------------
|
|
[REFLECTTYPE]
|
|
Name = Reflect Type
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SetUserTypesToTargetTypes
|
|
Flags = CanProtect
|
|
Description = The user reflects the target's type, making it the same type as the target.
|
|
#-------------------------------
|
|
[REFRESH]
|
|
Name = Refresh
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = CureUserBurnPoisonParalysis
|
|
Description = The user rests to cure itself of a poisoning, burn, or paralysis.
|
|
#-------------------------------
|
|
[ROAR]
|
|
Name = Roar
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
Priority = -6
|
|
FunctionCode = SwitchOutTargetStatusMove
|
|
Flags = CanMirrorMove,Sound
|
|
Description = The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
#-------------------------------
|
|
[SAFEGUARD]
|
|
Name = Safeguard
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 25
|
|
Target = UserSide
|
|
FunctionCode = StartUserSideImmunityToInflictedStatus
|
|
Description = The user creates a protective field that prevents status problems for five turns.
|
|
#-------------------------------
|
|
[SCARYFACE]
|
|
Name = Scary Face
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user frightens the target with a scary face to harshly reduce its Speed stat.
|
|
#-------------------------------
|
|
[SCREECH]
|
|
Name = Screech
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 85
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense2
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = An earsplitting screech harshly reduces the target's Defense stat.
|
|
#-------------------------------
|
|
[SHARPEN]
|
|
Name = Sharpen
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = RaiseUserAttack1
|
|
Description = The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
|
#-------------------------------
|
|
[SHELLSMASH]
|
|
Name = Shell Smash
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
FunctionCode = LowerUserDefSpDef1RaiseUserAtkSpAtkSpd2
|
|
Description = The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats.
|
|
#-------------------------------
|
|
[SIMPLEBEAM]
|
|
Name = Simple Beam
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SetTargetAbilityToSimple
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user's mysterious psychic wave changes the target's Ability to Simple.
|
|
#-------------------------------
|
|
[SING]
|
|
Name = Sing
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 55
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = SleepTarget
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
|
#-------------------------------
|
|
[SKETCH]
|
|
Name = Sketch
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 1
|
|
Target = NearOther
|
|
FunctionCode = ReplaceMoveWithTargetLastMoveUsed
|
|
Description = It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
|
|
#-------------------------------
|
|
[SLACKOFF]
|
|
Name = Slack Off
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserHalfOfTotalHP
|
|
Description = The user slacks off, restoring its own HP by up to half of its maximum HP.
|
|
#-------------------------------
|
|
[SLEEPTALK]
|
|
Name = Sleep Talk
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UseRandomUserMoveIfAsleep
|
|
Description = While it is asleep, the user randomly uses one of the moves it knows.
|
|
#-------------------------------
|
|
[SMOKESCREEN]
|
|
Name = Smokescreen
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
|
|
#-------------------------------
|
|
[SOFTBOILED]
|
|
Name = Soft-Boiled
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserHalfOfTotalHP
|
|
Description = The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
|
|
#-------------------------------
|
|
[SPLASH]
|
|
Name = Splash
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = User
|
|
FunctionCode = DoesNothingUnusableInGravity
|
|
Description = The user just flops and splashes around to no effect at all...
|
|
#-------------------------------
|
|
[SPOTLIGHT]
|
|
Name = Spotlight
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
Priority = 3
|
|
FunctionCode = RedirectAllMovesToTarget
|
|
Flags = CanProtect
|
|
Description = The user shines a spotlight on the target so that only it will be attacked during the turn.
|
|
#-------------------------------
|
|
[STOCKPILE]
|
|
Name = Stockpile
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = UserAddStockpileRaiseDefSpDef1
|
|
Description = The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
|
|
#-------------------------------
|
|
[STUFFCHEEKS]
|
|
Name = Stuff Cheeks
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UserConsumeBerryRaiseDefense2
|
|
Description = The user eats its held Berry, then sharply raises its Defense stat.
|
|
#-------------------------------
|
|
[SUBSTITUTE]
|
|
Name = Substitute
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UserMakeSubstitute
|
|
Description = The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
|
#-------------------------------
|
|
[SUPERSONIC]
|
|
Name = Supersonic
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 55
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = The user generates odd sound waves from its body. It may confuse the target.
|
|
#-------------------------------
|
|
[SWAGGER]
|
|
Name = Swagger
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = RaiseTargetAttack2ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
|
#-------------------------------
|
|
[SWALLOW]
|
|
Name = Swallow
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserDependingOnUserStockpile
|
|
Description = The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
|
#-------------------------------
|
|
[SWEETSCENT]
|
|
Name = Sweet Scent
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetEvasion2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
|
#-------------------------------
|
|
[SWORDSDANCE]
|
|
Name = Swords Dance
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = RaiseUserAttack2
|
|
Flags = Dance
|
|
Description = A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
|
#-------------------------------
|
|
[TAILWHIP]
|
|
Name = Tail Whip
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
|
|
#-------------------------------
|
|
[TEARFULLOOK]
|
|
Name = Tearful Look
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAtkSpAtk1
|
|
Flags = CanMirrorMove
|
|
Description = Gets teary eyed to make the target lose its will to fight. Lowers the target's Attack and Sp. Atk.
|
|
#-------------------------------
|
|
[TEATIME]
|
|
Name = Teatime
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = AllBattlers
|
|
FunctionCode = AllBattlersConsumeBerry
|
|
Description = The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
|
|
#-------------------------------
|
|
[TEETERDANCE]
|
|
Name = Teeter Dance
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearOthers
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove,Dance
|
|
Description = The user performs a wobbly dance that confuses the Pokémon around it.
|
|
#-------------------------------
|
|
[TICKLE]
|
|
Name = Tickle
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAtkDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user tickles the target into laughing, reducing its Attack and Defense stats.
|
|
#-------------------------------
|
|
[TRANSFORM]
|
|
Name = Transform
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TransformUserIntoTarget
|
|
Description = The user transforms into a copy of the target right down to having the same move set.
|
|
#-------------------------------
|
|
[WHIRLWIND]
|
|
Name = Whirlwind
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
Priority = -6
|
|
FunctionCode = SwitchOutTargetStatusMove
|
|
Flags = CanMirrorMove
|
|
Description = The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
#-------------------------------
|
|
[WISH]
|
|
Name = Wish
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserPositionNextTurn
|
|
Description = One turn after this move is used, the target's HP is restored by half the user's maximum HP.
|
|
#-------------------------------
|
|
[WORKUP]
|
|
Name = Work Up
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = RaiseUserAtkSpAtk1
|
|
Description = The user is roused, and its Attack and Sp. Atk stats increase.
|
|
#-------------------------------
|
|
[YAWN]
|
|
Name = Yawn
|
|
Type = NORMAL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = SleepTargetNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
|
#-------------------------------
|
|
[BELCH]
|
|
Name = Belch
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FailsIfUserNotConsumedBerry
|
|
Flags = CanProtect
|
|
Description = The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
|
|
#-------------------------------
|
|
[GUNKSHOT]
|
|
Name = Gunk Shot
|
|
Type = POISON
|
|
Category = Physical
|
|
Power = 120
|
|
Accuracy = 80
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user shoots filthy garbage at the target to attack. It may also poison the target.
|
|
#-------------------------------
|
|
[SLUDGEWAVE]
|
|
Name = Sludge Wave
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 95
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearOthers
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = It swamps the area around the user with a giant sludge wave. It may also poison those hit.
|
|
#-------------------------------
|
|
[SHELLSIDEARM]
|
|
Name = Shell Side Arm
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = CategoryDependsOnHigherDamagePoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = Inflicts physical or special damage, whichever will be more effective. May also poison the target.
|
|
#-------------------------------
|
|
[SLUDGEBOMB]
|
|
Name = Sludge Bomb
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 30
|
|
Description = Unsanitary sludge is hurled at the target. It may also poison the target.
|
|
#-------------------------------
|
|
[POISONJAB]
|
|
Name = Poison Jab
|
|
Type = POISON
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
|
|
#-------------------------------
|
|
[CROSSPOISON]
|
|
Name = Cross Poison
|
|
Type = POISON
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
EffectChance = 10
|
|
Description = A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily.
|
|
#-------------------------------
|
|
[SLUDGE]
|
|
Name = Sludge
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = Unsanitary sludge is hurled at the target. It may also poison the target.
|
|
#-------------------------------
|
|
[VENOSHOCK]
|
|
Name = Venoshock
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetPoisoned
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned.
|
|
#-------------------------------
|
|
[CLEARSMOG]
|
|
Name = Clear Smog
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = ResetTargetStatStages
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks by throwing a clump of special mud. All status changes are returned to normal.
|
|
#-------------------------------
|
|
[POISONFANG]
|
|
Name = Poison Fang
|
|
Type = POISON
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BadPoisonTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
|
EffectChance = 50
|
|
Description = The user bites the target with toxic fangs. It may also leave the target badly poisoned.
|
|
#-------------------------------
|
|
[POISONTAIL]
|
|
Name = Poison Tail
|
|
Type = POISON
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
EffectChance = 10
|
|
Description = The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
|
|
#-------------------------------
|
|
[ACID]
|
|
Name = Acid
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[ACIDSPRAY]
|
|
Name = Acid Spray
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef2
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 100
|
|
Description = The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[SMOG]
|
|
Name = Smog
|
|
Type = POISON
|
|
Category = Special
|
|
Power = 30
|
|
Accuracy = 70
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 40
|
|
Description = The target is attacked with a discharge of filthy gases. It may also poison the target.
|
|
#-------------------------------
|
|
[POISONSTING]
|
|
Name = Poison Sting
|
|
Type = POISON
|
|
Category = Physical
|
|
Power = 15
|
|
Accuracy = 100
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user stabs the target with a poisonous stinger. This may also poison the target.
|
|
#-------------------------------
|
|
[ACIDARMOR]
|
|
Name = Acid Armor
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense2
|
|
Description = The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
|
#-------------------------------
|
|
[BANEFULBUNKER]
|
|
Name = Baneful Bunker
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = ProtectUserBanefulBunker
|
|
Description = Protects the user from attacks. Also poisons any attacker that makes contact with the user.
|
|
#-------------------------------
|
|
[COIL]
|
|
Name = Coil
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserAtkDefAcc1
|
|
Description = The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
|
|
#-------------------------------
|
|
[CORROSIVEGAS]
|
|
Name = Corrosive Gas
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 40
|
|
Target = AllNearOthers
|
|
FunctionCode = CorrodeTargetItem
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user surrounds everything around it with highly acidic gas and melts away items they hold.
|
|
#-------------------------------
|
|
[GASTROACID]
|
|
Name = Gastro Acid
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = NegateTargetAbility
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability.
|
|
#-------------------------------
|
|
[POISONGAS]
|
|
Name = Poison Gas
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 90
|
|
TotalPP = 40
|
|
Target = AllNearFoes
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
|
|
#-------------------------------
|
|
[POISONPOWDER]
|
|
Name = Poison Powder
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 75
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = PoisonTarget
|
|
Flags = CanProtect,CanMirrorMove,Powder
|
|
Description = The user scatters a cloud of poisonous dust on the target. It may poison the target.
|
|
#-------------------------------
|
|
[PURIFY]
|
|
Name = Purify
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = CureTargetStatusHealUserHalfOfTotalHP
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user heals the target's status condition. If so, it also restores the user's own HP.
|
|
#-------------------------------
|
|
[TOXIC]
|
|
Name = Toxic
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = BadPoisonTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
|
#-------------------------------
|
|
[TOXICSPIKES]
|
|
Name = Toxic Spikes
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = FoeSide
|
|
FunctionCode = AddToxicSpikesToFoeSide
|
|
Description = The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
|
|
#-------------------------------
|
|
[TOXICTHREAD]
|
|
Name = Toxic Thread
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = PoisonTargetLowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user shoots poisonous threads to poison the target and lower the target's Speed stat.
|
|
#-------------------------------
|
|
[VENOMDRENCH]
|
|
Name = Venom Drench
|
|
Type = POISON
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerPoisonedTargetAtkSpAtkSpd1
|
|
Flags = CanProtect
|
|
Description = Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon.
|
|
#-------------------------------
|
|
[PRISMATICLASER]
|
|
Name = Prismatic Laser
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 160
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
|
|
#-------------------------------
|
|
[PSYCHOBOOST]
|
|
Name = Psycho Boost
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 140
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerUserSpAtk2
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
|
|
#-------------------------------
|
|
[FUTURESIGHT]
|
|
Name = Future Sight
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = AttackTwoTurnsLater
|
|
Description = Two turns after this move is used, a hunk of psychic energy attacks the target.
|
|
#-------------------------------
|
|
[SYNCHRONOISE]
|
|
Name = Synchronoise
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearOthers
|
|
FunctionCode = FailsUnlessTargetSharesTypeWithUser
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Using an odd shock wave, the user damages any Pokémon of the same type as the user.
|
|
#-------------------------------
|
|
[DREAMEATER]
|
|
Name = Dream Eater
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HealUserByHalfOfDamageDoneIfTargetAsleep
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP.
|
|
#-------------------------------
|
|
[PHOTONGEYSER]
|
|
Name = Photon Geyser
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = CategoryDependsOnHigherDamageIgnoreTargetAbility
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat.
|
|
#-------------------------------
|
|
[PSYSTRIKE]
|
|
Name = Psystrike
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
|
#-------------------------------
|
|
[FREEZINGGLARE]
|
|
Name = Freezing Glare
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = FreezeTarget
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 10
|
|
Description = The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
|
|
#-------------------------------
|
|
[PSYCHIC]
|
|
Name = Psychic
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[PSYCHICFANGS]
|
|
Name = Psychic Fangs
|
|
Type = PSYCHIC
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = RemoveScreens
|
|
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
|
Description = The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect.
|
|
#-------------------------------
|
|
[EERIESPELL]
|
|
Name = Eerie Spell
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerPPOfTargetLastMoveBy3
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
EffectChance = 100
|
|
Description = The user attacks with tremendous psychic power. This also removes 3 PP from the target's last move.
|
|
#-------------------------------
|
|
[EXPANDINGFORCE]
|
|
Name = Expanding Force
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitsAllFoesAndPowersUpInPsychicTerrain
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks the target with psychic power. Powers up and hits all foes on Psychic Terrain.
|
|
#-------------------------------
|
|
[EXTRASENSORY]
|
|
Name = Extrasensory
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user attacks with an odd, unseeable power. It may also make the target flinch.
|
|
#-------------------------------
|
|
[HYPERSPACEHOLE]
|
|
Name = Hyperspace Hole
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = RemoveProtectionsBypassSubstitute
|
|
Flags = CanMirrorMove,CannotMetronome
|
|
Description = Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
|
|
#-------------------------------
|
|
[PSYSHOCK]
|
|
Name = Psyshock
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
|
#-------------------------------
|
|
[ZENHEADBUTT]
|
|
Name = Zen Headbutt
|
|
Type = PSYCHIC
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user focuses its willpower to its head and attacks the foe. It may also make the target flinch.
|
|
#-------------------------------
|
|
[LUSTERPURGE]
|
|
Name = Luster Purge
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 50
|
|
Description = The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[MISTBALL]
|
|
Name = Mist Ball
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpAtk1
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 50
|
|
Description = A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
|
|
#-------------------------------
|
|
[PSYCHOCUT]
|
|
Name = Psycho Cut
|
|
Type = PSYCHIC
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
|
#-------------------------------
|
|
[PSYBEAM]
|
|
Name = Psybeam
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is attacked with a peculiar ray. It may also cause confusion.
|
|
#-------------------------------
|
|
[HEARTSTAMP]
|
|
Name = Heart Stamp
|
|
Type = PSYCHIC
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching.
|
|
#-------------------------------
|
|
[CONFUSION]
|
|
Name = Confusion
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is hit by a weak telekinetic force. It may also leave the target confused.
|
|
#-------------------------------
|
|
[STOREDPOWER]
|
|
Name = Stored Power
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 20
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithUserPositiveStatStages
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks with stored power. The more the user's stats are raised, the greater the damage.
|
|
#-------------------------------
|
|
[MIRRORCOAT]
|
|
Name = Mirror Coat
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = None
|
|
Priority = -5
|
|
FunctionCode = CounterSpecialDamage
|
|
Flags = CanProtect
|
|
Description = A retaliation move that counters any special attack, inflicting double the damage taken.
|
|
#-------------------------------
|
|
[PSYWAVE]
|
|
Name = Psywave
|
|
Type = PSYCHIC
|
|
Category = Special
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FixedDamageUserLevelRandom
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is attacked with an odd psychic wave. The attack varies in intensity.
|
|
#-------------------------------
|
|
[AGILITY]
|
|
Name = Agility
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = User
|
|
FunctionCode = RaiseUserSpeed2
|
|
Description = The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
|
#-------------------------------
|
|
[ALLYSWITCH]
|
|
Name = Ally Switch
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
Priority = 2
|
|
FunctionCode = UserSwapsPositionsWithAlly
|
|
Description = The user teleports using a strange power and switches its place with one of its allies.
|
|
#-------------------------------
|
|
[AMNESIA]
|
|
Name = Amnesia
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserSpDef2
|
|
Description = The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
|
|
#-------------------------------
|
|
[BARRIER]
|
|
Name = Barrier
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense2
|
|
Description = The user throws up a sturdy wall that sharply raises its Defense stat.
|
|
#-------------------------------
|
|
[CALMMIND]
|
|
Name = Calm Mind
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserSpAtkSpDef1
|
|
Description = The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
|
#-------------------------------
|
|
[COSMICPOWER]
|
|
Name = Cosmic Power
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserDefSpDef1
|
|
Description = The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
|
#-------------------------------
|
|
[GRAVITY]
|
|
Name = Gravity
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = BothSides
|
|
FunctionCode = StartGravity
|
|
Description = Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
|
|
#-------------------------------
|
|
[GUARDSPLIT]
|
|
Name = Guard Split
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetAverageBaseDefSpDef
|
|
Flags = CanProtect
|
|
Description = The user employs its psychic power to average its Defense and Sp. Def stats with those of its target.
|
|
#-------------------------------
|
|
[GUARDSWAP]
|
|
Name = Guard Swap
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapDefSpDefStages
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
|
|
#-------------------------------
|
|
[HEALBLOCK]
|
|
Name = Heal Block
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearFoes
|
|
FunctionCode = DisableTargetHealingMoves
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP.
|
|
#-------------------------------
|
|
[HEALPULSE]
|
|
Name = Heal Pulse
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = Other
|
|
FunctionCode = HealTargetHalfOfTotalHP
|
|
Flags = CanProtect,Pulse
|
|
Description = The user emits a healing pulse which restores the target's HP by up to half of its max HP.
|
|
#-------------------------------
|
|
[HEALINGWISH]
|
|
Name = Healing Wish
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UserFaintsHealAndCureReplacement
|
|
Description = The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
|
|
#-------------------------------
|
|
[HEARTSWAP]
|
|
Name = Heart Swap
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapStatStages
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user employs its psychic power to switch stat changes with the target.
|
|
#-------------------------------
|
|
[HYPNOSIS]
|
|
Name = Hypnosis
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 60
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = SleepTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
|
#-------------------------------
|
|
[IMPRISON]
|
|
Name = Imprison
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = DisableTargetMovesKnownByUser
|
|
Description = If the foe knows any move also known by the user, the foe is prevented from using it.
|
|
#-------------------------------
|
|
[INSTRUCT]
|
|
Name = Instruct
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = TargetUsesItsLastUsedMoveAgain
|
|
Flags = CanProtect
|
|
Description = The user instructs the target to use the target's last move again.
|
|
#-------------------------------
|
|
[KINESIS]
|
|
Name = Kinesis
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 80
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user distracts the target by bending a spoon. It lowers the target's accuracy.
|
|
#-------------------------------
|
|
[LIGHTSCREEN]
|
|
Name = Light Screen
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 30
|
|
Target = UserSide
|
|
FunctionCode = StartWeakenSpecialDamageAgainstUserSide
|
|
Description = A wondrous wall of light is put up to suppress damage from special attacks for five turns.
|
|
#-------------------------------
|
|
[LUNARDANCE]
|
|
Name = Lunar Dance
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UserFaintsHealAndCureReplacementRestorePP
|
|
Flags = Dance
|
|
Description = The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
|
|
#-------------------------------
|
|
[MAGICCOAT]
|
|
Name = Magic Coat
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = BounceBackProblemCausingStatusMoves
|
|
Description = A barrier reflects back to the target moves like Leech Seed and moves that damage status.
|
|
#-------------------------------
|
|
[MAGICPOWDER]
|
|
Name = Magic Powder
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = SetTargetTypesToPsychic
|
|
Flags = CanProtect,CanMirrorMove,Powder
|
|
Description = The user scatters a cloud of magic powder that changes the target to Psychic type.
|
|
#-------------------------------
|
|
[MAGICROOM]
|
|
Name = Magic Room
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartNegateHeldItems
|
|
Flags = CanMirrorMove
|
|
Description = The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
|
|
#-------------------------------
|
|
[MEDITATE]
|
|
Name = Meditate
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = User
|
|
FunctionCode = RaiseUserAttack1
|
|
Description = The user meditates to awaken the power deep within its body and raise its Attack stat.
|
|
#-------------------------------
|
|
[MIRACLEEYE]
|
|
Name = Miracle Eye
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = StartNegateTargetEvasionStatStageAndDarkImmunity
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
|
|
#-------------------------------
|
|
[POWERSPLIT]
|
|
Name = Power Split
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetAverageBaseAtkSpAtk
|
|
Flags = CanProtect
|
|
Description = The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
|
|
#-------------------------------
|
|
[POWERSWAP]
|
|
Name = Power Swap
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapAtkSpAtkStages
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
|
|
#-------------------------------
|
|
[POWERTRICK]
|
|
Name = Power Trick
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = UserSwapBaseAtkDef
|
|
Description = The user employs its psychic power to switch its Attack with its Defense stat.
|
|
#-------------------------------
|
|
[PSYCHICTERRAIN]
|
|
Name = Psychic Terrain
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartPsychicTerrain
|
|
Description = Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns.
|
|
#-------------------------------
|
|
[PSYCHOSHIFT]
|
|
Name = Psycho Shift
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = GiveUserStatusToTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Using its psychic power of suggestion, the user transfers its status problems to the target.
|
|
#-------------------------------
|
|
[REFLECT]
|
|
Name = Reflect
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = UserSide
|
|
FunctionCode = StartWeakenPhysicalDamageAgainstUserSide
|
|
Description = A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
|
|
#-------------------------------
|
|
[REST]
|
|
Name = Rest
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = HealUserFullyAndFallAsleep
|
|
Description = The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
|
|
#-------------------------------
|
|
[ROLEPLAY]
|
|
Name = Role Play
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = SetUserAbilityToTargetAbility
|
|
Description = The user mimics the target completely, copying the target's natural Ability.
|
|
#-------------------------------
|
|
[SKILLSWAP]
|
|
Name = Skill Swap
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapAbilities
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user employs its psychic power to exchange Abilities with the target.
|
|
#-------------------------------
|
|
[SPEEDSWAP]
|
|
Name = Speed Swap
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapBaseSpeed
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user exchanges Speed stats with the target.
|
|
#-------------------------------
|
|
[TELEKINESIS]
|
|
Name = Telekinesis
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = StartTargetAirborneAndAlwaysHitByMoves
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user makes the target float with its psychic power. The target is easier to hit for three turns.
|
|
#-------------------------------
|
|
[TELEPORT]
|
|
Name = Teleport
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
Priority = -6
|
|
FunctionCode = SwitchOutUserStatusMove
|
|
Description = The user switches place with a party Pokémon. Also warps to the last Pokémon Center visited.
|
|
#-------------------------------
|
|
[TRICK]
|
|
Name = Trick
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = UserTargetSwapItems
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user catches the target off guard and swaps its held item with its own.
|
|
#-------------------------------
|
|
[TRICKROOM]
|
|
Name = Trick Room
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = BothSides
|
|
Priority = -7
|
|
FunctionCode = StartSlowerBattlersActFirst
|
|
Flags = CanMirrorMove
|
|
Description = The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
|
#-------------------------------
|
|
[WONDERROOM]
|
|
Name = Wonder Room
|
|
Type = PSYCHIC
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
Priority = -7
|
|
FunctionCode = StartSwapAllBattlersBaseDefensiveStats
|
|
Flags = CanMirrorMove
|
|
Description = The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns.
|
|
#-------------------------------
|
|
[HEADSMASH]
|
|
Name = Head Smash
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 150
|
|
Accuracy = 80
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = RecoilHalfOfDamageDealt
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage.
|
|
#-------------------------------
|
|
[ROCKWRECKER]
|
|
Name = Rock Wrecker
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
|
|
#-------------------------------
|
|
[METEORBEAM]
|
|
Name = Meteor Beam
|
|
Type = ROCK
|
|
Category = Special
|
|
Power = 120
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackChargeRaiseUserSpAtk1
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Gathers space power and boosts its Sp. Atk stat on the first turn, attacks on the next turn.
|
|
#-------------------------------
|
|
[DIAMONDSTORM]
|
|
Name = Diamond Storm
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = RaiseUserDefense2
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
EffectChance = 50
|
|
Description = The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat.
|
|
#-------------------------------
|
|
[STONEEDGE]
|
|
Name = Stone Edge
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 80
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
|
|
#-------------------------------
|
|
[POWERGEM]
|
|
Name = Power Gem
|
|
Type = ROCK
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
|
#-------------------------------
|
|
[ROCKSLIDE]
|
|
Name = Rock Slide
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = FlinchTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
|
|
#-------------------------------
|
|
[ANCIENTPOWER]
|
|
Name = Ancient Power
|
|
Type = ROCK
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserMainStats1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user attacks with a prehistoric power. It may also raise all the user's stats at once.
|
|
#-------------------------------
|
|
[ROCKTOMB]
|
|
Name = Rock Tomb
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 95
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
|
|
#-------------------------------
|
|
[ROCKTHROW]
|
|
Name = Rock Throw
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 90
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user picks up and throws a small rock at the target to attack.
|
|
#-------------------------------
|
|
[SMACKDOWN]
|
|
Name = Smack Down
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitsTargetInSkyGroundsTarget
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit.
|
|
#-------------------------------
|
|
[ACCELEROCK]
|
|
Name = Accelerock
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user smashes into the target at high speed. This move always goes first.
|
|
#-------------------------------
|
|
[ROLLOUT]
|
|
Name = Rollout
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 30
|
|
Accuracy = 90
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = MultiTurnAttackPowersUpEachTurn
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
|
#-------------------------------
|
|
[ROCKBLAST]
|
|
Name = Rock Blast
|
|
Type = ROCK
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = HitTwoToFiveTimes
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
|
|
#-------------------------------
|
|
[ROCKPOLISH]
|
|
Name = Rock Polish
|
|
Type = ROCK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = RaiseUserSpeed2
|
|
Description = The user polishes its body to reduce drag. It can sharply raise the Speed stat.
|
|
#-------------------------------
|
|
[SANDSTORM]
|
|
Name = Sandstorm
|
|
Type = ROCK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = BothSides
|
|
FunctionCode = StartSandstormWeather
|
|
Description = Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
|
|
#-------------------------------
|
|
[STEALTHROCK]
|
|
Name = Stealth Rock
|
|
Type = ROCK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = FoeSide
|
|
FunctionCode = AddStealthRocksToFoeSide
|
|
Description = The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
|
|
#-------------------------------
|
|
[TARSHOT]
|
|
Name = Tar Shot
|
|
Type = ROCK
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1MakeTargetWeakerToFire
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Pours sticky tar over the target, lowering its Speed and making it weaker to Fire-type moves.
|
|
#-------------------------------
|
|
[WIDEGUARD]
|
|
Name = Wide Guard
|
|
Type = ROCK
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = UserSide
|
|
Priority = 3
|
|
FunctionCode = ProtectUserSideFromMultiTargetDamagingMoves
|
|
Description = The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
|
|
#-------------------------------
|
|
[DOOMDESIRE]
|
|
Name = Doom Desire
|
|
Type = STEEL
|
|
Category = Special
|
|
Power = 140
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackTwoTurnsLater
|
|
Description = Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
|
|
#-------------------------------
|
|
[STEELBEAM]
|
|
Name = Steel Beam
|
|
Type = STEEL
|
|
Category = Special
|
|
Power = 140
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = UserLosesHalfOfTotalHP
|
|
Flags = CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user fires a beam of steel that it collected from its entire body. This also damages the user.
|
|
#-------------------------------
|
|
[STEELROLLER]
|
|
Name = Steel Roller
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 130
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = RemoveTerrain
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks while destroying the terrain. This move fails when the ground isn't a terrain.
|
|
#-------------------------------
|
|
[BEHEMOTHBASH]
|
|
Name = Behemoth Bash
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user becomes a gigantic shield and slams into the target.
|
|
#-------------------------------
|
|
[BEHEMOTHBLADE]
|
|
Name = Behemoth Blade
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user becomes a gigantic sword and cuts the target.
|
|
#-------------------------------
|
|
[IRONTAIL]
|
|
Name = Iron Tail
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 75
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
|
#-------------------------------
|
|
[SUNSTEELSTRIKE]
|
|
Name = Sunsteel Strike
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = IgnoreTargetAbility
|
|
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
|
|
Description = The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability.
|
|
#-------------------------------
|
|
[METEORMASH]
|
|
Name = Meteor Mash
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserAttack1
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
EffectChance = 20
|
|
Description = The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
|
|
#-------------------------------
|
|
[ANCHORSHOT]
|
|
Name = Anchor Shot
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = TrapTargetInBattle
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 100
|
|
Description = The user entangles the target with its anchor chain. The target becomes unable to flee.
|
|
#-------------------------------
|
|
[FLASHCANNON]
|
|
Name = Flash Cannon
|
|
Type = STEEL
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[IRONHEAD]
|
|
Name = Iron Head
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The foe slams the target with its steel-hard head. It may also make the target flinch.
|
|
#-------------------------------
|
|
[SMARTSTRIKE]
|
|
Name = Smart Strike
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user stabs the target with a sharp horn. This attack never misses.
|
|
#-------------------------------
|
|
[STEELWING]
|
|
Name = Steel Wing
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 70
|
|
Accuracy = 90
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is hit with wings of steel. It may also raise the user's Defense stat.
|
|
#-------------------------------
|
|
[DOUBLEIRONBASH]
|
|
Name = Double Iron Bash
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimesFlinchTarget
|
|
Flags = Contact,CanProtect,Punching,CannotMetronome
|
|
EffectChance = 30
|
|
Description = The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching.
|
|
#-------------------------------
|
|
[MIRRORSHOT]
|
|
Name = Mirror Shot
|
|
Type = STEEL
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
|
|
#-------------------------------
|
|
[MAGNETBOMB]
|
|
Name = Magnet Bomb
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
Description = The user launches steel bombs that stick to the target. This attack will not miss.
|
|
#-------------------------------
|
|
[GEARGRIND]
|
|
Name = Gear Grind
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = HitTwoTimes
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks by throwing two steel gears at its target.
|
|
#-------------------------------
|
|
[METALCLAW]
|
|
Name = Metal Claw
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 50
|
|
Accuracy = 95
|
|
TotalPP = 35
|
|
Target = NearOther
|
|
FunctionCode = RaiseUserAttack1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = The target is raked with steel claws. It may also raise the user's Attack stat.
|
|
#-------------------------------
|
|
[BULLETPUNCH]
|
|
Name = Bullet Punch
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching
|
|
Description = The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
|
#-------------------------------
|
|
[GYROBALL]
|
|
Name = Gyro Ball
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithTargetFasterThanUser
|
|
Flags = Contact,CanProtect,CanMirrorMove,Bomb
|
|
Description = The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
|
|
#-------------------------------
|
|
[HEAVYSLAM]
|
|
Name = Heavy Slam
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = PowerHigherWithUserHeavierThanTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
|
|
Description = The user slams into the foe with its heavy body. The heavier the user, the greater the damage.
|
|
#-------------------------------
|
|
[METALBURST]
|
|
Name = Metal Burst
|
|
Type = STEEL
|
|
Category = Physical
|
|
Power = 1
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = None
|
|
FunctionCode = CounterDamagePlusHalf
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user retaliates with much greater power against the target that last inflicted damage on it.
|
|
#-------------------------------
|
|
[AUTOTOMIZE]
|
|
Name = Autotomize
|
|
Type = STEEL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
FunctionCode = RaiseUserSpeed2LowerUserWeight
|
|
Description = The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
|
#-------------------------------
|
|
[GEARUP]
|
|
Name = Gear Up
|
|
Type = STEEL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = UserAndAllies
|
|
FunctionCode = RaisePlusMinusUserAndAlliesAtkSpAtk1
|
|
Description = The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability.
|
|
#-------------------------------
|
|
[IRONDEFENSE]
|
|
Name = Iron Defense
|
|
Type = STEEL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense2
|
|
Description = The user hardens its body's surface like iron, sharply raising its Defense stat.
|
|
#-------------------------------
|
|
[KINGSSHIELD]
|
|
Name = King's Shield
|
|
Type = STEEL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
Priority = 4
|
|
FunctionCode = ProtectUserFromDamagingMovesKingsShield
|
|
Description = Protects itself from damage. It also harshly lowers the Attack of attackers that make contact.
|
|
#-------------------------------
|
|
[METALSOUND]
|
|
Name = Metal Sound
|
|
Type = STEEL
|
|
Category = Status
|
|
Accuracy = 85
|
|
TotalPP = 40
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpDef2
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
Description = A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
|
|
#-------------------------------
|
|
[SHIFTGEAR]
|
|
Name = Shift Gear
|
|
Type = STEEL
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = User
|
|
FunctionCode = RaiseUserAtk1Spd2
|
|
Description = The user rotates its gears, raising its Attack and sharply raising its Speed.
|
|
#-------------------------------
|
|
[HYDROCANNON]
|
|
Name = Hydro Cannon
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 90
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = AttackAndSkipNextTurn
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is hit with a watery blast. The user must rest on the next turn, however.
|
|
#-------------------------------
|
|
[WATERSPOUT]
|
|
Name = Water Spout
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 150
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = AllNearFoes
|
|
FunctionCode = PowerHigherWithUserHP
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
|
|
#-------------------------------
|
|
[HYDROPUMP]
|
|
Name = Hydro Pump
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 80
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is blasted by a huge volume of water launched under great pressure.
|
|
#-------------------------------
|
|
[ORIGINPULSE]
|
|
Name = Origin Pulse
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove,Pulse,CannotMetronome
|
|
Description = The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
|
#-------------------------------
|
|
[STEAMERUPTION]
|
|
Name = Steam Eruption
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 110
|
|
Accuracy = 95
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser,CannotMetronome
|
|
EffectChance = 30
|
|
Description = The user immerses the target in superheated steam. This may also leave the target with a burn.
|
|
#-------------------------------
|
|
[CRABHAMMER]
|
|
Name = Crabhammer
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 100
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The target is hammered with a large pincer. Critical hits land more easily.
|
|
#-------------------------------
|
|
[AQUATAIL]
|
|
Name = Aqua Tail
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 90
|
|
Accuracy = 90
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
|
#-------------------------------
|
|
[MUDDYWATER]
|
|
Name = Muddy Water
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 30
|
|
Description = The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
|
|
#-------------------------------
|
|
[SPARKLINGARIA]
|
|
Name = Sparkling Aria
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = AllNearOthers
|
|
FunctionCode = CureTargetBurn
|
|
Flags = CanProtect,CanMirrorMove,Sound
|
|
EffectChance = 100
|
|
Description = The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles.
|
|
#-------------------------------
|
|
[SURF]
|
|
Name = Surf
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 90
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = AllNearOthers
|
|
FunctionCode = DoublePowerIfTargetUnderwater
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = It swamps the area around the user with a giant wave. It can also be used for crossing water.
|
|
#-------------------------------
|
|
[FISHIOUSREND]
|
|
Name = Fishious Rend
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetNotActed
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user rends the target with its hard gills. Power doubles if the user moves first.
|
|
#-------------------------------
|
|
[LIQUIDATION]
|
|
Name = Liquidation
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 85
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user slams into the target using a full-force blast of water. May lower the target's Defense.
|
|
#-------------------------------
|
|
[DIVE]
|
|
Name = Dive
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = TwoTurnAttackInvulnerableUnderwater
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean.
|
|
#-------------------------------
|
|
[SCALD]
|
|
Name = Scald
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BurnTarget
|
|
Flags = CanProtect,CanMirrorMove,ThawsUser
|
|
EffectChance = 30
|
|
Description = The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
|
#-------------------------------
|
|
[SNIPESHOT]
|
|
Name = Snipe Shot
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = CannotBeRedirected
|
|
Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
|
|
Description = The user ignores any effects that redirect moves, allowing this move to hit the chosen target.
|
|
#-------------------------------
|
|
[WATERPLEDGE]
|
|
Name = Water Pledge
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = WaterPledge
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow.
|
|
#-------------------------------
|
|
[WATERFALL]
|
|
Name = Waterfall
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 80
|
|
Accuracy = 100
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = FlinchTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 20
|
|
Description = The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
|
#-------------------------------
|
|
[RAZORSHELL]
|
|
Name = Razor Shell
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 75
|
|
Accuracy = 95
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetDefense1
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
EffectChance = 50
|
|
Description = The user cuts the foe with sharp shells. It may also lower the target's Defense stat.
|
|
#-------------------------------
|
|
[BRINE]
|
|
Name = Brine
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = DoublePowerIfTargetHPLessThanHalf
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = If the target's HP is down to about half, this attack will hit with double the power.
|
|
#-------------------------------
|
|
[BUBBLEBEAM]
|
|
Name = Bubble Beam
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
|
|
#-------------------------------
|
|
[OCTAZOOKA]
|
|
Name = Octazooka
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 65
|
|
Accuracy = 85
|
|
TotalPP = 10
|
|
Target = NearOther
|
|
FunctionCode = LowerTargetAccuracy1
|
|
Flags = CanProtect,CanMirrorMove,Bomb
|
|
EffectChance = 50
|
|
Description = The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
|
|
#-------------------------------
|
|
[FLIPTURN]
|
|
Name = Flip Turn
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = SwitchOutUserDamagingMove
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
#-------------------------------
|
|
[WATERPULSE]
|
|
Name = Water Pulse
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 60
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = Other
|
|
FunctionCode = ConfuseTarget
|
|
Flags = CanProtect,CanMirrorMove,Pulse
|
|
EffectChance = 20
|
|
Description = The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
|
#-------------------------------
|
|
[AQUAJET]
|
|
Name = Aqua Jet
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = None
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
|
#-------------------------------
|
|
[BUBBLE]
|
|
Name = Bubble
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 30
|
|
Target = AllNearFoes
|
|
FunctionCode = LowerTargetSpeed1
|
|
Flags = CanProtect,CanMirrorMove
|
|
EffectChance = 10
|
|
Description = A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
|
|
#-------------------------------
|
|
[WATERGUN]
|
|
Name = Water Gun
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 40
|
|
Accuracy = 100
|
|
TotalPP = 25
|
|
Target = NearOther
|
|
FunctionCode = None
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The target is blasted with a forceful shot of water.
|
|
#-------------------------------
|
|
[CLAMP]
|
|
Name = Clamp
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 35
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BindTarget
|
|
Flags = Contact,CanProtect,CanMirrorMove
|
|
Description = The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
|
#-------------------------------
|
|
[WHIRLPOOL]
|
|
Name = Whirlpool
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 35
|
|
Accuracy = 85
|
|
TotalPP = 15
|
|
Target = NearOther
|
|
FunctionCode = BindTargetDoublePowerIfTargetUnderwater
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = Traps foes in a violent swirling whirlpool for four to five turns.
|
|
#-------------------------------
|
|
[SURGINGSTRIKES]
|
|
Name = Surging Strikes
|
|
Type = WATER
|
|
Category = Physical
|
|
Power = 25
|
|
Accuracy = 100
|
|
TotalPP = 5
|
|
Target = NearOther
|
|
FunctionCode = HitThreeTimesAlwaysCriticalHit
|
|
Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
|
|
Description = Hits three times in a row with mastery of the Water style. This attack always deals critical hits.
|
|
#-------------------------------
|
|
[WATERSHURIKEN]
|
|
Name = Water Shuriken
|
|
Type = WATER
|
|
Category = Special
|
|
Power = 15
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
Priority = 1
|
|
FunctionCode = HitTwoToFiveTimesOrThreeForAshGreninja
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user hits the target with throwing stars 2-5 times in a row. This move always goes first.
|
|
#-------------------------------
|
|
[AQUARING]
|
|
Name = Aqua Ring
|
|
Type = WATER
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 20
|
|
Target = User
|
|
FunctionCode = StartHealUserEachTurn
|
|
Description = The user envelops itself in a veil made of water. It regains some HP on every turn.
|
|
#-------------------------------
|
|
[LIFEDEW]
|
|
Name = Life Dew
|
|
Type = WATER
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 10
|
|
Target = UserAndAllies
|
|
FunctionCode = HealUserAndAlliesQuarterOfTotalHP
|
|
Flags = CannotMetronome
|
|
Description = The user scatters mysterious water around and restores the HP of itself and its allies.
|
|
#-------------------------------
|
|
[RAINDANCE]
|
|
Name = Rain Dance
|
|
Type = WATER
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 5
|
|
Target = BothSides
|
|
FunctionCode = StartRainWeather
|
|
Description = The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
|
#-------------------------------
|
|
[SOAK]
|
|
Name = Soak
|
|
Type = WATER
|
|
Category = Status
|
|
Accuracy = 100
|
|
TotalPP = 20
|
|
Target = NearOther
|
|
FunctionCode = SetTargetTypesToWater
|
|
Flags = CanProtect,CanMirrorMove
|
|
Description = The user shoots a torrent of water at the target and changes the target's type to Water.
|
|
#-------------------------------
|
|
[WATERSPORT]
|
|
Name = Water Sport
|
|
Type = WATER
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 15
|
|
Target = BothSides
|
|
FunctionCode = StartWeakenFireMoves
|
|
Description = The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
|
|
#-------------------------------
|
|
[WITHDRAW]
|
|
Name = Withdraw
|
|
Type = WATER
|
|
Category = Status
|
|
Accuracy = 0
|
|
TotalPP = 40
|
|
Target = User
|
|
FunctionCode = RaiseUserDefense1
|
|
Description = The user withdraws its body into its hard shell, raising its Defense stat.
|