mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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509 lines
22 KiB
Plaintext
509 lines
22 KiB
Plaintext
# To localize this text for a particular language, please
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# translate every second line of this file.
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#-------------------------------
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[ABILITY_DESCRIPTIONS]
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The stench may cause the target to flinch.
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The stench may cause the target to flinch.
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The Pokémon makes it rain if it appears in battle.
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The Pokémon makes it rain if it appears in battle.
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Its Speed stat is gradually boosted.
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Its Speed stat is gradually boosted.
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The Pokémon is protected against critical hits.
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The Pokémon is protected against critical hits.
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It cannot be knocked out with one hit.
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It cannot be knocked out with one hit.
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Prevents the use of self-destructing moves.
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Prevents the use of self-destructing moves.
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The Pokémon is protected from paralysis.
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The Pokémon is protected from paralysis.
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Boosts the Pokémon's evasion in a sandstorm.
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Boosts the Pokémon's evasion in a sandstorm.
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Contact with the Pokémon may cause paralysis.
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Contact with the Pokémon may cause paralysis.
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Restores HP if hit by an Electric-type move.
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Restores HP if hit by an Electric-type move.
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Restores HP if hit by a Water-type move.
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Restores HP if hit by a Water-type move.
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Prevents it from becoming infatuated.
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Prevents it from becoming infatuated.
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Eliminates the effects of weather.
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Eliminates the effects of weather.
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The Pokémon's accuracy is boosted.
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The Pokémon's accuracy is boosted.
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Prevents the Pokémon from falling asleep.
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Prevents the Pokémon from falling asleep.
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Changes the Pokémon's type to the foe's move.
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Changes the Pokémon's type to the foe's move.
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Prevents the Pokémon from getting poisoned.
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Prevents the Pokémon from getting poisoned.
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It powers up Fire-type moves if it's hit by one.
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It powers up Fire-type moves if it's hit by one.
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Blocks the added effects of attacks taken.
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Blocks the added effects of attacks taken.
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Prevents the Pokémon from becoming confused.
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Prevents the Pokémon from becoming confused.
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Negates all moves that force switching out.
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Negates all moves that force switching out.
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Lowers the foe's Attack stat.
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Lowers the foe's Attack stat.
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Prevents the foe from escaping.
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Prevents the foe from escaping.
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Inflicts damage to the foe on contact.
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Inflicts damage to the foe on contact.
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Only super-effective moves will hit.
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Only super-effective moves will hit.
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Gives full immunity to all Ground-type moves.
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Gives full immunity to all Ground-type moves.
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Contact may poison or cause paralysis or sleep.
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Contact may poison or cause paralysis or sleep.
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Passes a burn, poison, or paralysis to the foe.
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Passes a burn, poison, or paralysis to the foe.
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Prevents other Pokémon from lowering its stats.
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Prevents other Pokémon from lowering its stats.
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All status problems heal when it switches out.
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All status problems heal when it switches out.
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Draws in all Electric-type moves to up Sp. Attack.
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Draws in all Electric-type moves to up Sp. Attack.
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Boosts the likelihood of added effects appearing.
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Boosts the likelihood of added effects appearing.
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Boosts the Pokémon's Speed in rain.
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Boosts the Pokémon's Speed in rain.
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Boosts the Pokémon's Speed in sunshine.
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Boosts the Pokémon's Speed in sunshine.
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Raises the likelihood of meeting wild Pokémon.
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Raises the likelihood of meeting wild Pokémon.
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The Pokémon copies a foe's Ability.
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The Pokémon copies a foe's Ability.
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Raises the Pokémon's Attack stat.
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Raises the Pokémon's Attack stat.
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Contact with the Pokémon may poison the attacker.
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Contact with the Pokémon may poison the attacker.
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The Pokémon is protected from flinching.
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The Pokémon is protected from flinching.
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Prevents the Pokémon from becoming frozen.
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Prevents the Pokémon from becoming frozen.
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Prevents the Pokémon from getting a burn.
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Prevents the Pokémon from getting a burn.
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Prevents Steel-type Pokémon from escaping.
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Prevents Steel-type Pokémon from escaping.
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Gives full immunity to all sound-based moves.
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Gives full immunity to all sound-based moves.
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The Pokémon gradually regains HP in rain.
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The Pokémon gradually regains HP in rain.
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The Pokémon summons a sandstorm in battle.
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The Pokémon summons a sandstorm in battle.
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The Pokémon raises the foe's PP usage.
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The Pokémon raises the foe's PP usage.
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Ups resistance to Fire- and Ice-type moves.
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Ups resistance to Fire- and Ice-type moves.
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The Pokémon awakens quickly from sleep.
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The Pokémon awakens quickly from sleep.
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Contact with the Pokémon may burn the attacker.
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Contact with the Pokémon may burn the attacker.
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Enables a sure getaway from wild Pokémon.
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Enables a sure getaway from wild Pokémon.
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Prevents other Pokémon from lowering accuracy.
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Prevents other Pokémon from lowering accuracy.
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Prevents other Pokémon from lowering Attack stat.
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Prevents other Pokémon from lowering Attack stat.
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The Pokémon may pick up items.
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The Pokémon may pick up items.
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Pokémon can't attack on consecutive turns.
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Pokémon can't attack on consecutive turns.
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Boosts the Attack stat, but lowers accuracy.
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Boosts the Attack stat, but lowers accuracy.
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Contact with the Pokémon may cause infatuation.
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Contact with the Pokémon may cause infatuation.
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Ups Sp. Atk if another Pokémon has Plus or Minus.
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Ups Sp. Atk if another Pokémon has Plus or Minus.
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Castform transforms with the weather.
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Castform transforms with the weather.
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Protects the Pokémon from item theft.
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Protects the Pokémon from item theft.
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The Pokémon may heal its own status problems.
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The Pokémon may heal its own status problems.
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Boosts Attack if there is a status problem.
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Boosts Attack if there is a status problem.
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Ups Defense if there is a status problem.
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Ups Defense if there is a status problem.
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Damages attackers using any draining move.
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Damages attackers using any draining move.
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Powers up Grass-type moves in a pinch.
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Powers up Grass-type moves in a pinch.
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Powers up Fire-type moves in a pinch.
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Powers up Fire-type moves in a pinch.
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Powers up Water-type moves in a pinch.
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Powers up Water-type moves in a pinch.
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Powers up Bug-type moves in a pinch.
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Powers up Bug-type moves in a pinch.
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Protects the Pokémon from recoil damage.
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Protects the Pokémon from recoil damage.
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Turns the sunlight harsh if it is in battle.
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Turns the sunlight harsh if it is in battle.
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Prevents the foe from fleeing.
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Prevents the foe from fleeing.
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Raises evasion if the Pokémon is confused.
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Raises evasion if the Pokémon is confused.
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Raises Speed if hit by an Electric-type move.
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Raises Speed if hit by an Electric-type move.
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Deals more damage to a foe of the same gender.
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Deals more damage to a foe of the same gender.
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Raises Speed each time the Pokémon flinches.
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Raises Speed each time the Pokémon flinches.
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Raises evasion in a hailstorm.
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Raises evasion in a hailstorm.
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Encourages the early use of a held Berry.
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Encourages the early use of a held Berry.
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Maxes Attack after taking a critical hit.
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Maxes Attack after taking a critical hit.
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Raises Speed if a held item is used.
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Raises Speed if a held item is used.
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Weakens the power of Fire-type moves.
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Weakens the power of Fire-type moves.
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The Pokémon is prone to wild stat changes.
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The Pokémon is prone to wild stat changes.
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Reduces HP if it is hot. Water restores HP.
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Reduces HP if it is hot. Water restores HP.
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Adjusts power according to a foe's defenses.
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Adjusts power according to a foe's defenses.
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Boosts the power of punching moves.
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Boosts the power of punching moves.
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Restores HP if the Pokémon is poisoned.
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Restores HP if the Pokémon is poisoned.
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Powers up moves of the same type.
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Powers up moves of the same type.
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Increases the frequency of multi-strike moves.
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Increases the frequency of multi-strike moves.
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Heals status problems if it is raining.
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Heals status problems if it is raining.
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In sunshine, Sp. Atk is boosted but HP decreases.
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In sunshine, Sp. Atk is boosted but HP decreases.
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Boosts Speed if there is a status problem.
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Boosts Speed if there is a status problem.
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All the Pokémon's moves become the Normal type.
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All the Pokémon's moves become the Normal type.
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Powers up moves if they become critical hits.
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Powers up moves if they become critical hits.
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The Pokémon only takes damage from attacks.
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The Pokémon only takes damage from attacks.
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Ensures attacks by or against the Pokémon land.
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Ensures attacks by or against the Pokémon land.
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The Pokémon moves after all other Pokémon do.
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The Pokémon moves after all other Pokémon do.
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Powers up the Pokémon's weaker moves.
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Powers up the Pokémon's weaker moves.
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Prevents problems with status in sunny weather.
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Prevents problems with status in sunny weather.
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The Pokémon can't use any held items.
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The Pokémon can't use any held items.
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Moves can be used regardless of Abilities.
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Moves can be used regardless of Abilities.
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Heightens the critical-hit ratios of moves.
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Heightens the critical-hit ratios of moves.
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Damages the attacker landing the finishing hit.
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Damages the attacker landing the finishing hit.
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Senses a foe's dangerous moves.
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Senses a foe's dangerous moves.
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Determines what moves a foe has.
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Determines what moves a foe has.
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Ignores any stat changes in the Pokémon.
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Ignores any stat changes in the Pokémon.
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Powers up "not very effective" moves.
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Powers up "not very effective" moves.
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Reduces damage from super-effective attacks.
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Reduces damage from super-effective attacks.
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Temporarily halves Attack and Speed.
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Temporarily halves Attack and Speed.
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Enables moves to hit Ghost-type Pokémon.
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Enables moves to hit Ghost-type Pokémon.
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Draws in all Water-type moves to up Sp. Attack.
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Draws in all Water-type moves to up Sp. Attack.
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The Pokémon gradually regains HP in a hailstorm.
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The Pokémon gradually regains HP in a hailstorm.
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The Pokémon summons a hailstorm in battle.
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The Pokémon summons a hailstorm in battle.
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The Pokémon may gather Honey from somewhere.
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The Pokémon may gather Honey from somewhere.
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The Pokémon can check a foe's held item.
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The Pokémon can check a foe's held item.
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Powers up moves that have recoil damage.
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Powers up moves that have recoil damage.
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Changes type to match the held Plate.
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Changes type to match the held Plate.
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Powers up party Pokémon when it is sunny.
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Powers up party Pokémon when it is sunny.
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Reduces a sleeping foe's HP.
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Reduces a sleeping foe's HP.
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Steals an item when hit by another Pokémon.
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Steals an item when hit by another Pokémon.
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Removes added effects to increase move damage.
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Removes added effects to increase move damage.
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Makes stat changes have an opposite effect.
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Makes stat changes have an opposite effect.
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Makes the foe nervous and unable to eat Berries.
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Makes the foe nervous and unable to eat Berries.
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When its stats are lowered its Attack increases.
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When its stats are lowered its Attack increases.
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Lowers stats when HP becomes half or less.
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Lowers stats when HP becomes half or less.
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May disable a move used on the Pokémon.
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May disable a move used on the Pokémon.
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May heal an ally's status conditions.
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May heal an ally's status conditions.
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Reduces damage done to allies.
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Reduces damage done to allies.
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Physical attacks lower Defense and raise Speed.
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Physical attacks lower Defense and raise Speed.
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Doubles the Pokémon's weight.
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Doubles the Pokémon's weight.
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Halves the Pokémon's weight.
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Halves the Pokémon's weight.
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Reduces damage when HP is full.
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Reduces damage when HP is full.
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Powers up physical attacks when poisoned.
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Powers up physical attacks when poisoned.
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Powers up special attacks when burned.
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Powers up special attacks when burned.
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May create another Berry after one is used.
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May create another Berry after one is used.
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Anticipates an ally's attack and dodges it.
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Anticipates an ally's attack and dodges it.
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Raises one stat and lowers another.
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Raises one stat and lowers another.
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Protects the Pokémon from damage from weather.
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Protects the Pokémon from damage from weather.
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May poison targets when a Pokémon makes contact.
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May poison targets when a Pokémon makes contact.
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Restores a little HP when withdrawn from battle.
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Restores a little HP when withdrawn from battle.
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Protects from Defense-lowering attacks.
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Protects from Defense-lowering attacks.
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Boosts the Pokémon's Speed in a sandstorm.
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Boosts the Pokémon's Speed in a sandstorm.
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Makes status-changing moves more likely to miss.
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Makes status-changing moves more likely to miss.
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Boosts move power when the Pokémon moves last.
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Boosts move power when the Pokémon moves last.
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Comes out disguised as the Pokémon in back.
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Comes out disguised as the Pokémon in back.
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It transforms itself into the Pokémon it is facing.
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It transforms itself into the Pokémon it is facing.
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Passes through the foe's barrier and strikes.
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Passes through the foe's barrier and strikes.
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Contact with this Pokémon spreads this Ability.
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Contact with this Pokémon spreads this Ability.
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Boosts Attack after knocking out any Pokémon.
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Boosts Attack after knocking out any Pokémon.
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Raises Attack when hit by a Dark-type move.
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Raises Attack when hit by a Dark-type move.
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Some move types scare it and boost its Speed.
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Some move types scare it and boost its Speed.
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Reflects status-changing moves.
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Reflects status-changing moves.
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Boosts Attack when hit by a Grass-type move.
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Boosts Attack when hit by a Grass-type move.
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Gives priority to a status move.
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Gives priority to a status move.
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Boosts certain moves' power in a sandstorm.
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Boosts certain moves' power in a sandstorm.
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Inflicts damage to the Pokémon on contact.
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Inflicts damage to the Pokémon on contact.
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Changes the Pokémon's shape when HP is halved.
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Changes the Pokémon's shape when HP is halved.
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Boosts the accuracy of its allies and itself.
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Boosts the accuracy of its allies and itself.
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Protects against attacks that limit move choices.
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Protects against attacks that limit move choices.
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Protects Grass-type allies from stat/status effects.
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Protects Grass-type allies from stat/status effects.
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Restores HP as well when the Pokémon eats a Berry.
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Restores HP as well when the Pokémon eats a Berry.
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It changes type to that of the move it's about to use.
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It changes type to that of the move it's about to use.
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Halves the damage from physical moves.
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Halves the damage from physical moves.
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Steals the held item of a Pokémon it hits.
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Steals the held item of a Pokémon it hits.
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Protects the Pokémon from some ball and bomb moves.
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Protects the Pokémon from some ball and bomb moves.
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Sharply boosts Sp. Atk when a stat is lowered.
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Sharply boosts Sp. Atk when a stat is lowered.
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Boosts the power of biting moves.
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Boosts the power of biting moves.
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Normal-type moves become Ice-type and powered up.
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Normal-type moves become Ice-type and powered up.
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Prevents itself and allies from falling asleep.
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Prevents itself and allies from falling asleep.
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Changes between Blade and Shield Forme with attacks.
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Changes between Blade and Shield Forme with attacks.
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Flying-type moves gain priority when its HP is full.
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Flying-type moves gain priority when its HP is full.
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Powers up aura and pulse moves.
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Powers up aura and pulse moves.
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Boosts the Defense stat on Grassy Terrain.
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Boosts the Defense stat on Grassy Terrain.
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Passes its held item to an ally that has used theirs.
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Passes its held item to an ally that has used theirs.
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Powers up moves that make direct contact.
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Powers up moves that make direct contact.
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Normal-type moves become Fairy-type and powered up.
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Normal-type moves become Fairy-type and powered up.
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Contact with it lowers the attacker's Speed stat.
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Contact with it lowers the attacker's Speed stat.
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Normal-type moves become Flying-type and power up.
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Normal-type moves become Flying-type and power up.
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Parent and child each attacks.
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Parent and child each attacks.
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Powers up each Pokémon's Dark-type moves.
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Powers up each Pokémon's Dark-type moves.
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Powers up each Pokémon's Fairy-type moves.
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Powers up each Pokémon's Fairy-type moves.
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Reverses "Aura" Abilities to weaken affected moves.
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Reverses "Aura" Abilities to weaken affected moves.
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Changes the weather to nullify Fire-type moves.
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Changes the weather to nullify Fire-type moves.
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Changes the weather to nullify Water-type moves.
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Changes the weather to nullify Water-type moves.
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Alters weather to remove Flying-type's weaknesses.
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Alters weather to remove Flying-type's weaknesses.
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Boosts Defense when hit by an attack.
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Boosts Defense when hit by an attack.
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Cowardly switches out if its HP becomes half or less.
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Cowardly switches out if its HP becomes half or less.
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Switches out if its HP becomes half or less.
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Switches out if its HP becomes half or less.
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Sharply ups Defense when hit by a Water-type move.
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Sharply ups Defense when hit by a Water-type move.
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Its attacks are critical hits when it is poisoned.
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Its attacks are critical hits when it is poisoned.
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Its shell breaks if its HP becomes half or less.
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Its shell breaks if its HP becomes half or less.
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Deals doubles damage to a target's replacement.
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Deals doubles damage to a target's replacement.
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Weakens incoming Fire-type moves and prevents burns.
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Weakens incoming Fire-type moves and prevents burns.
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Powers up Steel-type moves.
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Powers up Steel-type moves.
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Ups Sp. Atk if a hit makes its HP half or less.
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Ups Sp. Atk if a hit makes its HP half or less.
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Boosts the Pokémon's Speed stat in a hailstorm.
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Boosts the Pokémon's Speed stat in a hailstorm.
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Uses moves without making contact with the target.
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Uses moves without making contact with the target.
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Its sound-based moves become Water-type.
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Its sound-based moves become Water-type.
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Gives priority to a healing move.
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Gives priority to a healing move.
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Normal-type moves become Electric-type and powered.
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Normal-type moves become Electric-type and powered.
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Doubles Speed on Electric Terrain.
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Doubles Speed on Electric Terrain.
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Forms a powerful school while it has a lot of HP.
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Forms a powerful school while it has a lot of HP.
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Its shroud protects it from an attack just once.
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Its shroud protects it from an attack just once.
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Defeating a foe lets it become Ash-Greninja.
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Defeating a foe lets it become Ash-Greninja.
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Changes with other Cells if HP becomes half or less.
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Changes with other Cells if HP becomes half or less.
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It can poison Steel- and Poison-type targets.
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It can poison Steel- and Poison-type targets.
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It's always drowsing, and attacks without waking.
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It's always drowsing, and attacks without waking.
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Makes foes unable to use priority attacks.
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Makes foes unable to use priority attacks.
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Damages an attacker that lands the finishing hit.
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Damages an attacker that lands the finishing hit.
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Repeats another Pokémon's dance move immediately.
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Repeats another Pokémon's dance move immediately.
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Powers up ally Pokémon's special moves.
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Powers up ally Pokémon's special moves.
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Resists contact damage but weaker to Fire-type.
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Resists contact damage but weaker to Fire-type.
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Boosts Sp. Atk each time a Pokémon faints.
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Boosts Sp. Atk each time a Pokémon faints.
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Contact with it lowers the attacker's Speed.
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Contact with it lowers the attacker's Speed.
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Copies the Ability of a defeated ally.
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Copies the Ability of a defeated ally.
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Boosts its best stat each time it deals a KO.
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Boosts its best stat each time it deals a KO.
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Its type matches the memory disc it holds.
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Its type matches the memory disc it holds.
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Turns the ground into Electric Terrain.
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Turns the ground into Electric Terrain.
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Turns the ground into Psychic Terrain.
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Turns the ground into Psychic Terrain.
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Turns the ground into Misty Terrain.
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Turns the ground into Misty Terrain.
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Turns the ground into Grassy Terrain.
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Turns the ground into Grassy Terrain.
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Resists damage while its HP is full.
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Resists damage while its HP is full.
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Powers up moves that are super-effective.
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Powers up moves that are super-effective.
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Boosts Attack when entering a battle.
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Boosts Attack when entering a battle.
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Boosts Defense when entering a battle.
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Boosts Defense when entering a battle.
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Retrieves the first thrown Poké Ball if it failed.
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Retrieves the first thrown Poké Ball if it failed.
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Scatters Speed-lowering cotton fluff when hit.
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Scatters Speed-lowering cotton fluff when hit.
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This Pokémon's moves cannot be redirected.
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This Pokémon's moves cannot be redirected.
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Bounces back stat-lowering effects.
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Bounces back stat-lowering effects.
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Catches prey via Surf or Dive, spits it out when hit.
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Catches prey via Surf or Dive, spits it out when hit.
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Boosts Speed drastically if hit by a Fire or Water move.
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Boosts Speed drastically if hit by a Fire or Water move.
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Powers up own sound moves. Resists other sound moves.
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Powers up own sound moves. Resists other sound moves.
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Creates a sandstorm when hit by an attack.
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Creates a sandstorm when hit by an attack.
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Halves the damage taken from special moves.
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Halves the damage taken from special moves.
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Ripens Berries and doubles their effect.
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Ripens Berries and doubles their effect.
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Blocks a physical hit, but the ice head breaks.
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Blocks a physical hit, but the ice head breaks.
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Just being next to the Pokémon powers up moves.
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Just being next to the Pokémon powers up moves.
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Changes type depending on the terrain.
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Changes type depending on the terrain.
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On entering battle, clears effects of Reflect, etc.
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On entering battle, clears effects of Reflect, etc.
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Powers up ally Pokémon's Steel-type moves.
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Powers up ally Pokémon's Steel-type moves.
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Both Pokémon faint 3 turns after taking a contact hit.
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Both Pokémon faint 3 turns after taking a contact hit.
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Swaps Abilities with contact-making Pokémon.
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Swaps Abilities with contact-making Pokémon.
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Boosts Attack, but allows only one move to be used.
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Boosts Attack, but allows only one move to be used.
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Nullifies the effects of all other Abilities.
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Nullifies the effects of all other Abilities.
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Protects the Pokémon and its allies from poisoning.
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Protects the Pokémon and its allies from poisoning.
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Changes between Full Belly and Hangry Mode each turn.
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Changes between Full Belly and Hangry Mode each turn.
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Enables the Pokémon to move first occasionally.
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Enables the Pokémon to move first occasionally.
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The Pokémon's contact moves ignore protections.
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The Pokémon's contact moves ignore protections.
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Removes all allies' stat changes on joining battle.
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Removes all allies' stat changes on joining battle.
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Powers up Electric-type moves.
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Powers up Electric-type moves.
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Powers up Dragon-type moves.
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Powers up Dragon-type moves.
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When knocking out a target, raises Attack.
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When knocking out a target, raises Attack.
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When knocking out a target, raises Sp. Atk.
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When knocking out a target, raises Sp. Atk.
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Combines Unnerve and Chilling Neigh Abilities.
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Combines Unnerve and Chilling Neigh Abilities.
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Combines Unnerve and Grim Neigh Abilities.
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Combines Unnerve and Grim Neigh Abilities.
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