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infinitefusion-e18/Text_english_core/ABILITY_DESCRIPTIONS.txt

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[ABILITY_DESCRIPTIONS]
The stench may cause the target to flinch.
The stench may cause the target to flinch.
The Pokémon makes it rain if it appears in battle.
The Pokémon makes it rain if it appears in battle.
Its Speed stat is gradually boosted.
Its Speed stat is gradually boosted.
The Pokémon is protected against critical hits.
The Pokémon is protected against critical hits.
It cannot be knocked out with one hit.
It cannot be knocked out with one hit.
Prevents the use of self-destructing moves.
Prevents the use of self-destructing moves.
The Pokémon is protected from paralysis.
The Pokémon is protected from paralysis.
Boosts the Pokémon's evasion in a sandstorm.
Boosts the Pokémon's evasion in a sandstorm.
Contact with the Pokémon may cause paralysis.
Contact with the Pokémon may cause paralysis.
Restores HP if hit by an Electric-type move.
Restores HP if hit by an Electric-type move.
Restores HP if hit by a Water-type move.
Restores HP if hit by a Water-type move.
Prevents it from becoming infatuated.
Prevents it from becoming infatuated.
Eliminates the effects of weather.
Eliminates the effects of weather.
The Pokémon's accuracy is boosted.
The Pokémon's accuracy is boosted.
Prevents the Pokémon from falling asleep.
Prevents the Pokémon from falling asleep.
Changes the Pokémon's type to the foe's move.
Changes the Pokémon's type to the foe's move.
Prevents the Pokémon from getting poisoned.
Prevents the Pokémon from getting poisoned.
It powers up Fire-type moves if it's hit by one.
It powers up Fire-type moves if it's hit by one.
Blocks the added effects of attacks taken.
Blocks the added effects of attacks taken.
Prevents the Pokémon from becoming confused.
Prevents the Pokémon from becoming confused.
Negates all moves that force switching out.
Negates all moves that force switching out.
Lowers the foe's Attack stat.
Lowers the foe's Attack stat.
Prevents the foe from escaping.
Prevents the foe from escaping.
Inflicts damage to the foe on contact.
Inflicts damage to the foe on contact.
Only super-effective moves will hit.
Only super-effective moves will hit.
Gives full immunity to all Ground-type moves.
Gives full immunity to all Ground-type moves.
Contact may poison or cause paralysis or sleep.
Contact may poison or cause paralysis or sleep.
Passes a burn, poison, or paralysis to the foe.
Passes a burn, poison, or paralysis to the foe.
Prevents other Pokémon from lowering its stats.
Prevents other Pokémon from lowering its stats.
All status problems heal when it switches out.
All status problems heal when it switches out.
Draws in all Electric-type moves to up Sp. Attack.
Draws in all Electric-type moves to up Sp. Attack.
Boosts the likelihood of added effects appearing.
Boosts the likelihood of added effects appearing.
Boosts the Pokémon's Speed in rain.
Boosts the Pokémon's Speed in rain.
Boosts the Pokémon's Speed in sunshine.
Boosts the Pokémon's Speed in sunshine.
Raises the likelihood of meeting wild Pokémon.
Raises the likelihood of meeting wild Pokémon.
The Pokémon copies a foe's Ability.
The Pokémon copies a foe's Ability.
Raises the Pokémon's Attack stat.
Raises the Pokémon's Attack stat.
Contact with the Pokémon may poison the attacker.
Contact with the Pokémon may poison the attacker.
The Pokémon is protected from flinching.
The Pokémon is protected from flinching.
Prevents the Pokémon from becoming frozen.
Prevents the Pokémon from becoming frozen.
Prevents the Pokémon from getting a burn.
Prevents the Pokémon from getting a burn.
Prevents Steel-type Pokémon from escaping.
Prevents Steel-type Pokémon from escaping.
Gives full immunity to all sound-based moves.
Gives full immunity to all sound-based moves.
The Pokémon gradually regains HP in rain.
The Pokémon gradually regains HP in rain.
The Pokémon summons a sandstorm in battle.
The Pokémon summons a sandstorm in battle.
The Pokémon raises the foe's PP usage.
The Pokémon raises the foe's PP usage.
Ups resistance to Fire- and Ice-type moves.
Ups resistance to Fire- and Ice-type moves.
The Pokémon awakens quickly from sleep.
The Pokémon awakens quickly from sleep.
Contact with the Pokémon may burn the attacker.
Contact with the Pokémon may burn the attacker.
Enables a sure getaway from wild Pokémon.
Enables a sure getaway from wild Pokémon.
Prevents other Pokémon from lowering accuracy.
Prevents other Pokémon from lowering accuracy.
Prevents other Pokémon from lowering Attack stat.
Prevents other Pokémon from lowering Attack stat.
The Pokémon may pick up items.
The Pokémon may pick up items.
Pokémon can't attack on consecutive turns.
Pokémon can't attack on consecutive turns.
Boosts the Attack stat, but lowers accuracy.
Boosts the Attack stat, but lowers accuracy.
Contact with the Pokémon may cause infatuation.
Contact with the Pokémon may cause infatuation.
Ups Sp. Atk if another Pokémon has Plus or Minus.
Ups Sp. Atk if another Pokémon has Plus or Minus.
Castform transforms with the weather.
Castform transforms with the weather.
Protects the Pokémon from item theft.
Protects the Pokémon from item theft.
The Pokémon may heal its own status problems.
The Pokémon may heal its own status problems.
Boosts Attack if there is a status problem.
Boosts Attack if there is a status problem.
Ups Defense if there is a status problem.
Ups Defense if there is a status problem.
Damages attackers using any draining move.
Damages attackers using any draining move.
Powers up Grass-type moves in a pinch.
Powers up Grass-type moves in a pinch.
Powers up Fire-type moves in a pinch.
Powers up Fire-type moves in a pinch.
Powers up Water-type moves in a pinch.
Powers up Water-type moves in a pinch.
Powers up Bug-type moves in a pinch.
Powers up Bug-type moves in a pinch.
Protects the Pokémon from recoil damage.
Protects the Pokémon from recoil damage.
Turns the sunlight harsh if it is in battle.
Turns the sunlight harsh if it is in battle.
Prevents the foe from fleeing.
Prevents the foe from fleeing.
Raises evasion if the Pokémon is confused.
Raises evasion if the Pokémon is confused.
Raises Speed if hit by an Electric-type move.
Raises Speed if hit by an Electric-type move.
Deals more damage to a foe of the same gender.
Deals more damage to a foe of the same gender.
Raises Speed each time the Pokémon flinches.
Raises Speed each time the Pokémon flinches.
Raises evasion in a hailstorm.
Raises evasion in a hailstorm.
Encourages the early use of a held Berry.
Encourages the early use of a held Berry.
Maxes Attack after taking a critical hit.
Maxes Attack after taking a critical hit.
Raises Speed if a held item is used.
Raises Speed if a held item is used.
Weakens the power of Fire-type moves.
Weakens the power of Fire-type moves.
The Pokémon is prone to wild stat changes.
The Pokémon is prone to wild stat changes.
Reduces HP if it is hot. Water restores HP.
Reduces HP if it is hot. Water restores HP.
Adjusts power according to a foe's defenses.
Adjusts power according to a foe's defenses.
Boosts the power of punching moves.
Boosts the power of punching moves.
Restores HP if the Pokémon is poisoned.
Restores HP if the Pokémon is poisoned.
Powers up moves of the same type.
Powers up moves of the same type.
Increases the frequency of multi-strike moves.
Increases the frequency of multi-strike moves.
Heals status problems if it is raining.
Heals status problems if it is raining.
In sunshine, Sp. Atk is boosted but HP decreases.
In sunshine, Sp. Atk is boosted but HP decreases.
Boosts Speed if there is a status problem.
Boosts Speed if there is a status problem.
All the Pokémon's moves become the Normal type.
All the Pokémon's moves become the Normal type.
Powers up moves if they become critical hits.
Powers up moves if they become critical hits.
The Pokémon only takes damage from attacks.
The Pokémon only takes damage from attacks.
Ensures attacks by or against the Pokémon land.
Ensures attacks by or against the Pokémon land.
The Pokémon moves after all other Pokémon do.
The Pokémon moves after all other Pokémon do.
Powers up the Pokémon's weaker moves.
Powers up the Pokémon's weaker moves.
Prevents problems with status in sunny weather.
Prevents problems with status in sunny weather.
The Pokémon can't use any held items.
The Pokémon can't use any held items.
Moves can be used regardless of Abilities.
Moves can be used regardless of Abilities.
Heightens the critical-hit ratios of moves.
Heightens the critical-hit ratios of moves.
Damages the attacker landing the finishing hit.
Damages the attacker landing the finishing hit.
Senses a foe's dangerous moves.
Senses a foe's dangerous moves.
Determines what moves a foe has.
Determines what moves a foe has.
Ignores any stat changes in the Pokémon.
Ignores any stat changes in the Pokémon.
Powers up "not very effective" moves.
Powers up "not very effective" moves.
Reduces damage from super-effective attacks.
Reduces damage from super-effective attacks.
Temporarily halves Attack and Speed.
Temporarily halves Attack and Speed.
Enables moves to hit Ghost-type Pokémon.
Enables moves to hit Ghost-type Pokémon.
Draws in all Water-type moves to up Sp. Attack.
Draws in all Water-type moves to up Sp. Attack.
The Pokémon gradually regains HP in a hailstorm.
The Pokémon gradually regains HP in a hailstorm.
The Pokémon summons a hailstorm in battle.
The Pokémon summons a hailstorm in battle.
The Pokémon may gather Honey from somewhere.
The Pokémon may gather Honey from somewhere.
The Pokémon can check a foe's held item.
The Pokémon can check a foe's held item.
Powers up moves that have recoil damage.
Powers up moves that have recoil damage.
Changes type to match the held Plate.
Changes type to match the held Plate.
Powers up party Pokémon when it is sunny.
Powers up party Pokémon when it is sunny.
Reduces a sleeping foe's HP.
Reduces a sleeping foe's HP.
Steals an item when hit by another Pokémon.
Steals an item when hit by another Pokémon.
Removes added effects to increase move damage.
Removes added effects to increase move damage.
Makes stat changes have an opposite effect.
Makes stat changes have an opposite effect.
Makes the foe nervous and unable to eat Berries.
Makes the foe nervous and unable to eat Berries.
When its stats are lowered its Attack increases.
When its stats are lowered its Attack increases.
Lowers stats when HP becomes half or less.
Lowers stats when HP becomes half or less.
May disable a move used on the Pokémon.
May disable a move used on the Pokémon.
May heal an ally's status conditions.
May heal an ally's status conditions.
Reduces damage done to allies.
Reduces damage done to allies.
Physical attacks lower Defense and raise Speed.
Physical attacks lower Defense and raise Speed.
Doubles the Pokémon's weight.
Doubles the Pokémon's weight.
Halves the Pokémon's weight.
Halves the Pokémon's weight.
Reduces damage when HP is full.
Reduces damage when HP is full.
Powers up physical attacks when poisoned.
Powers up physical attacks when poisoned.
Powers up special attacks when burned.
Powers up special attacks when burned.
May create another Berry after one is used.
May create another Berry after one is used.
Anticipates an ally's attack and dodges it.
Anticipates an ally's attack and dodges it.
Raises one stat and lowers another.
Raises one stat and lowers another.
Protects the Pokémon from damage from weather.
Protects the Pokémon from damage from weather.
May poison targets when a Pokémon makes contact.
May poison targets when a Pokémon makes contact.
Restores a little HP when withdrawn from battle.
Restores a little HP when withdrawn from battle.
Protects from Defense-lowering attacks.
Protects from Defense-lowering attacks.
Boosts the Pokémon's Speed in a sandstorm.
Boosts the Pokémon's Speed in a sandstorm.
Makes status-changing moves more likely to miss.
Makes status-changing moves more likely to miss.
Boosts move power when the Pokémon moves last.
Boosts move power when the Pokémon moves last.
Comes out disguised as the Pokémon in back.
Comes out disguised as the Pokémon in back.
It transforms itself into the Pokémon it is facing.
It transforms itself into the Pokémon it is facing.
Passes through the foe's barrier and strikes.
Passes through the foe's barrier and strikes.
Contact with this Pokémon spreads this Ability.
Contact with this Pokémon spreads this Ability.
Boosts Attack after knocking out any Pokémon.
Boosts Attack after knocking out any Pokémon.
Raises Attack when hit by a Dark-type move.
Raises Attack when hit by a Dark-type move.
Some move types scare it and boost its Speed.
Some move types scare it and boost its Speed.
Reflects status-changing moves.
Reflects status-changing moves.
Boosts Attack when hit by a Grass-type move.
Boosts Attack when hit by a Grass-type move.
Gives priority to a status move.
Gives priority to a status move.
Boosts certain moves' power in a sandstorm.
Boosts certain moves' power in a sandstorm.
Inflicts damage to the Pokémon on contact.
Inflicts damage to the Pokémon on contact.
Changes the Pokémon's shape when HP is halved.
Changes the Pokémon's shape when HP is halved.
Boosts the accuracy of its allies and itself.
Boosts the accuracy of its allies and itself.
Protects against attacks that limit move choices.
Protects against attacks that limit move choices.
Protects Grass-type allies from stat/status effects.
Protects Grass-type allies from stat/status effects.
Restores HP as well when the Pokémon eats a Berry.
Restores HP as well when the Pokémon eats a Berry.
It changes type to that of the move it's about to use.
It changes type to that of the move it's about to use.
Halves the damage from physical moves.
Halves the damage from physical moves.
Steals the held item of a Pokémon it hits.
Steals the held item of a Pokémon it hits.
Protects the Pokémon from some ball and bomb moves.
Protects the Pokémon from some ball and bomb moves.
Sharply boosts Sp. Atk when a stat is lowered.
Sharply boosts Sp. Atk when a stat is lowered.
Boosts the power of biting moves.
Boosts the power of biting moves.
Normal-type moves become Ice-type and powered up.
Normal-type moves become Ice-type and powered up.
Prevents itself and allies from falling asleep.
Prevents itself and allies from falling asleep.
Changes between Blade and Shield Forme with attacks.
Changes between Blade and Shield Forme with attacks.
Flying-type moves gain priority when its HP is full.
Flying-type moves gain priority when its HP is full.
Powers up aura and pulse moves.
Powers up aura and pulse moves.
Boosts the Defense stat on Grassy Terrain.
Boosts the Defense stat on Grassy Terrain.
Passes its held item to an ally that has used theirs.
Passes its held item to an ally that has used theirs.
Powers up moves that make direct contact.
Powers up moves that make direct contact.
Normal-type moves become Fairy-type and powered up.
Normal-type moves become Fairy-type and powered up.
Contact with it lowers the attacker's Speed stat.
Contact with it lowers the attacker's Speed stat.
Normal-type moves become Flying-type and power up.
Normal-type moves become Flying-type and power up.
Parent and child each attacks.
Parent and child each attacks.
Powers up each Pokémon's Dark-type moves.
Powers up each Pokémon's Dark-type moves.
Powers up each Pokémon's Fairy-type moves.
Powers up each Pokémon's Fairy-type moves.
Reverses "Aura" Abilities to weaken affected moves.
Reverses "Aura" Abilities to weaken affected moves.
Changes the weather to nullify Fire-type moves.
Changes the weather to nullify Fire-type moves.
Changes the weather to nullify Water-type moves.
Changes the weather to nullify Water-type moves.
Alters weather to remove Flying-type's weaknesses.
Alters weather to remove Flying-type's weaknesses.
Boosts Defense when hit by an attack.
Boosts Defense when hit by an attack.
Cowardly switches out if its HP becomes half or less.
Cowardly switches out if its HP becomes half or less.
Switches out if its HP becomes half or less.
Switches out if its HP becomes half or less.
Sharply ups Defense when hit by a Water-type move.
Sharply ups Defense when hit by a Water-type move.
Its attacks are critical hits when it is poisoned.
Its attacks are critical hits when it is poisoned.
Its shell breaks if its HP becomes half or less.
Its shell breaks if its HP becomes half or less.
Deals doubles damage to a target's replacement.
Deals doubles damage to a target's replacement.
Weakens incoming Fire-type moves and prevents burns.
Weakens incoming Fire-type moves and prevents burns.
Powers up Steel-type moves.
Powers up Steel-type moves.
Ups Sp. Atk if a hit makes its HP half or less.
Ups Sp. Atk if a hit makes its HP half or less.
Boosts the Pokémon's Speed stat in a hailstorm.
Boosts the Pokémon's Speed stat in a hailstorm.
Uses moves without making contact with the target.
Uses moves without making contact with the target.
Its sound-based moves become Water-type.
Its sound-based moves become Water-type.
Gives priority to a healing move.
Gives priority to a healing move.
Normal-type moves become Electric-type and powered.
Normal-type moves become Electric-type and powered.
Doubles Speed on Electric Terrain.
Doubles Speed on Electric Terrain.
Forms a powerful school while it has a lot of HP.
Forms a powerful school while it has a lot of HP.
Its shroud protects it from an attack just once.
Its shroud protects it from an attack just once.
Defeating a foe lets it become Ash-Greninja.
Defeating a foe lets it become Ash-Greninja.
Changes with other Cells if HP becomes half or less.
Changes with other Cells if HP becomes half or less.
It can poison Steel- and Poison-type targets.
It can poison Steel- and Poison-type targets.
It's always drowsing, and attacks without waking.
It's always drowsing, and attacks without waking.
Makes foes unable to use priority attacks.
Makes foes unable to use priority attacks.
Damages an attacker that lands the finishing hit.
Damages an attacker that lands the finishing hit.
Repeats another Pokémon's dance move immediately.
Repeats another Pokémon's dance move immediately.
Powers up ally Pokémon's special moves.
Powers up ally Pokémon's special moves.
Resists contact damage but weaker to Fire-type.
Resists contact damage but weaker to Fire-type.
Boosts Sp. Atk each time a Pokémon faints.
Boosts Sp. Atk each time a Pokémon faints.
Contact with it lowers the attacker's Speed.
Contact with it lowers the attacker's Speed.
Copies the Ability of a defeated ally.
Copies the Ability of a defeated ally.
Boosts its best stat each time it deals a KO.
Boosts its best stat each time it deals a KO.
Its type matches the memory disc it holds.
Its type matches the memory disc it holds.
Turns the ground into Electric Terrain.
Turns the ground into Electric Terrain.
Turns the ground into Psychic Terrain.
Turns the ground into Psychic Terrain.
Turns the ground into Misty Terrain.
Turns the ground into Misty Terrain.
Turns the ground into Grassy Terrain.
Turns the ground into Grassy Terrain.
Resists damage while its HP is full.
Resists damage while its HP is full.
Powers up moves that are super-effective.
Powers up moves that are super-effective.
Boosts Attack when entering a battle.
Boosts Attack when entering a battle.
Boosts Defense when entering a battle.
Boosts Defense when entering a battle.
Retrieves the first thrown Poké Ball if it failed.
Retrieves the first thrown Poké Ball if it failed.
Scatters Speed-lowering cotton fluff when hit.
Scatters Speed-lowering cotton fluff when hit.
This Pokémon's moves cannot be redirected.
This Pokémon's moves cannot be redirected.
Bounces back stat-lowering effects.
Bounces back stat-lowering effects.
Catches prey via Surf or Dive, spits it out when hit.
Catches prey via Surf or Dive, spits it out when hit.
Boosts Speed drastically if hit by a Fire or Water move.
Boosts Speed drastically if hit by a Fire or Water move.
Powers up own sound moves. Resists other sound moves.
Powers up own sound moves. Resists other sound moves.
Creates a sandstorm when hit by an attack.
Creates a sandstorm when hit by an attack.
Halves the damage taken from special moves.
Halves the damage taken from special moves.
Ripens Berries and doubles their effect.
Ripens Berries and doubles their effect.
Blocks a physical hit, but the ice head breaks.
Blocks a physical hit, but the ice head breaks.
Just being next to the Pokémon powers up moves.
Just being next to the Pokémon powers up moves.
Changes type depending on the terrain.
Changes type depending on the terrain.
On entering battle, clears effects of Reflect, etc.
On entering battle, clears effects of Reflect, etc.
Powers up ally Pokémon's Steel-type moves.
Powers up ally Pokémon's Steel-type moves.
Both Pokémon faint 3 turns after taking a contact hit.
Both Pokémon faint 3 turns after taking a contact hit.
Swaps Abilities with contact-making Pokémon.
Swaps Abilities with contact-making Pokémon.
Boosts Attack, but allows only one move to be used.
Boosts Attack, but allows only one move to be used.
Nullifies the effects of all other Abilities.
Nullifies the effects of all other Abilities.
Protects the Pokémon and its allies from poisoning.
Protects the Pokémon and its allies from poisoning.
Changes between Full Belly and Hangry Mode each turn.
Changes between Full Belly and Hangry Mode each turn.
Enables the Pokémon to move first occasionally.
Enables the Pokémon to move first occasionally.
The Pokémon's contact moves ignore protections.
The Pokémon's contact moves ignore protections.
Removes all allies' stat changes on joining battle.
Removes all allies' stat changes on joining battle.
Powers up Electric-type moves.
Powers up Electric-type moves.
Powers up Dragon-type moves.
Powers up Dragon-type moves.
When knocking out a target, raises Attack.
When knocking out a target, raises Attack.
When knocking out a target, raises Sp. Atk.
When knocking out a target, raises Sp. Atk.
Combines Unnerve and Chilling Neigh Abilities.
Combines Unnerve and Chilling Neigh Abilities.
Combines Unnerve and Grim Neigh Abilities.
Combines Unnerve and Grim Neigh Abilities.