Files
infinitefusion-e18/Data/Scripts/011_Battle/005_Battle scene/007_Scene_Initialize.rb
2024-06-30 15:32:33 -04:00

230 lines
8.5 KiB
Ruby

class PokeBattle_Scene
#=============================================================================
# Create the battle scene and its elements
#=============================================================================
def initialize
@battle = nil
@abortable = false
@aborted = false
@battleEnd = false
@animations = []
@frameCounter = 0
end
# Called whenever the battle begins.
def pbStartBattle(battle)
@battle = battle
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@lastCmd = Array.new(@battle.battlers.length, 0)
@lastMove = Array.new(@battle.battlers.length, 0)
pbInitSprites
pbBattleIntroAnimation
end
def pbInitSprites
@sprites = {}
# The background image and each side's base graphic
pbCreateBackdropSprites
# Create message box graphic
messageBox = pbAddSprite("messageBox", 0, Graphics.height - 96,
"Graphics/Pictures/Battle/overlay_message", @viewport)
messageBox.z = 195
# Create message window (displays the message)
msgWindow = Window_AdvancedTextPokemon.newWithSize("",
16, Graphics.height - 96 + 2, Graphics.width - 32, 96, @viewport)
msgWindow.z = 200
msgWindow.opacity = 0
msgWindow.baseColor = PokeBattle_SceneConstants::MESSAGE_BASE_COLOR
msgWindow.shadowColor = PokeBattle_SceneConstants::MESSAGE_SHADOW_COLOR
msgWindow.letterbyletter = true
@sprites["messageWindow"] = msgWindow
# Create command window
@sprites["commandWindow"] = CommandMenuDisplay.new(@viewport, 200)
# Create fight window
@sprites["fightWindow"] = FightMenuDisplay.new(@viewport, 200)
# Create targeting window
@sprites["targetWindow"] = TargetMenuDisplay.new(@viewport, 200, @battle.sideSizes)
pbShowWindow(MESSAGE_BOX)
# The party lineup graphics (bar and balls) for both sides
for side in 0...2
partyBar = pbAddSprite("partyBar_#{side}", 0, 0,
"Graphics/Pictures/Battle/overlay_lineup", @viewport)
partyBar.z = 120
partyBar.mirror = true if side == 0 # Player's lineup bar only
partyBar.visible = false
for i in 0...PokeBattle_SceneConstants::NUM_BALLS
ball = pbAddSprite("partyBall_#{side}_#{i}", 0, 0, nil, @viewport)
ball.z = 121
ball.visible = false
end
# Ability splash bars
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@sprites["abilityBar_#{side}"] = AbilitySplashBar.new(side, @viewport)
if $game_switches[SWITCH_DOUBLE_ABILITIES]
@sprites["ability2Bar_#{side}"] = AbilitySplashBar.new(side, @viewport, true)
@sprites["ability2Bar_#{side}"].y = @sprites["ability2Bar_#{side}"].y + 30
end
end
end
# Player's and partner trainer's back sprite
@battle.player.each_with_index do |p, i|
pbCreateTrainerBackSprite(i, p.trainer_type, @battle.player.length)
end
# Opposing trainer(s) sprites
if @battle.trainerBattle?
@battle.opponent.each_with_index do |p, i|
pbCreateTrainerFrontSprite(i, p.trainer_type, @battle.opponent.length, p.sprite_override)
end
end
# Data boxes and Pokémon sprites
@battle.battlers.each_with_index do |b, i|
next if !b
@sprites["dataBox_#{i}"] = PokemonDataBox.new(b, @battle.pbSideSize(i), @viewport)
pbCreatePokemonSprite(i)
end
# Wild battle, so set up the Pokémon sprite(s) accordingly
if @battle.wildBattle?
@battle.pbParty(1).each_with_index do |pkmn, i|
index = i * 2 + 1
pbChangePokemon(index, pkmn)
pkmnSprite = @sprites["pokemon_#{index}"]
pkmnSprite.tone = Tone.new(-80, -80, -80)
pkmnSprite.visible = true
end
end
end
def getBackdropTimeSuffix()
@battle.time = 2 if darknessEffectOnCurrentMap()
case @battle.time
when 1 then
time = "eve"
when 2 then
time = "night"
end
return time
end
def getBackdropBasePath(type)
case type
when :BACKGROUND then
base_path = "Graphics/Battlebacks/battlebg/"
when :ENEMYBASE then
base_path = "Graphics/Battlebacks/enemybase/"
when :PLAYERBASE then
base_path = "Graphics/Battlebacks/playerbase/"
when :MESSAGE then
base_path = "Graphics/Battlebacks/"
end
return base_path
end
def getBackdropSpriteFullPath(filename, backdrop_type)
time = getBackdropTimeSuffix()
base_path = getBackdropBasePath(backdrop_type)
default_name = base_path + filename
time_adjusted_name = _INTL("{1}{2}_{3}",base_path,filename,time)
if pbResolveBitmap(time_adjusted_name)
return time_adjusted_name
end
return default_name
end
def apply_backdrop_graphics(battleBG,playerBase,enemyBase,messageBG)
bg = pbAddSprite("battle_bg", 0, 0, battleBG, @viewport)
bg.z = 0
bg = pbAddSprite("battle_bg2", -Graphics.width, 0, battleBG, @viewport)
bg.z = 0
bg.mirror = true
for side in 0...2
baseX, baseY = PokeBattle_SceneConstants.pbBattlerPosition(side)
base = pbAddSprite("base_#{side}", baseX, baseY,
(side == 0) ? playerBase : enemyBase, @viewport)
base.z = 1
if base.bitmap
base.ox = base.bitmap.width / 2
base.oy = (side == 0) ? base.bitmap.height : base.bitmap.height / 2
end
end
cmdBarBG = pbAddSprite("cmdBar_bg", 0, Graphics.height - 96, messageBG, @viewport)
cmdBarBG.z = 180
end
DEFAULT_BACKGROUND_NAME = "indoora"
DEFAULT_MESSAGE_NAME = "default_message"
def pbCreateBackdropSprites
background_name = @battle.backdrop ? @battle.backdrop.downcase : DEFAULT_BACKGROUND_NAME
battlebase_name = @battle.backdropBase ? @battle.backdropBase.downcase : background_name
message_name = background_name + "_message"
battleBG =getBackdropSpriteFullPath(background_name, :BACKGROUND)
playerBase =getBackdropSpriteFullPath(battlebase_name, :PLAYERBASE)
enemyBase =getBackdropSpriteFullPath(battlebase_name, :ENEMYBASE)
messageBG =getBackdropSpriteFullPath(message_name, :MESSAGE)
if !pbResolveBitmap(messageBG)
messageBG = "Graphics/Battlebacks/default_message"
end
apply_backdrop_graphics(battleBG,playerBase,enemyBase,messageBG)
end
def pbCreateTrainerBackSprite(idxTrainer, trainerType, numTrainers = 1)
x = 100
y = 410
sprite = IconSprite.new(x,y,@viewport)
sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap())
sprite.zoom_x=2
sprite.zoom_y=2
sprite.z=100 + idxTrainer
sprite.mirror =true
@sprites["player_#{idxTrainer + 1}"] = sprite
return sprite
#trainer = pbAddSprite("player_#{idxTrainer + 1}", spriteX, spriteY, trainerFile, @viewport)
#
# if idxTrainer == 0 # Player's sprite
# #trainerFile = GameData::TrainerType.player_back_sprite_filename(trainerType)
# trainerFile = generate_front_trainer_sprite_bitmap()
# else
# # Partner trainer's sprite
# trainerFile = GameData::TrainerType.back_sprite_filename(trainerType)
# end
# spriteX, spriteY = PokeBattle_SceneConstants.pbTrainerPosition(0, idxTrainer, numTrainers)
# trainer = pbAddSprite("player_#{idxTrainer + 1}", spriteX, spriteY, trainerFile, @viewport)
# return if !trainer.bitmap
# # Alter position of sprite
# trainer.z = 30 + idxTrainer
# if trainer.bitmap.width > trainer.bitmap.height * 2
# trainer.src_rect.x = 0
# trainer.src_rect.width = trainer.bitmap.width / 5
# end
# trainer.ox = trainer.src_rect.width / 2
# trainer.oy = trainer.bitmap.height
end
def pbCreateTrainerFrontSprite(idxTrainer, trainerType, numTrainers = 1, sprite_override = nil)
trainerFile = GameData::TrainerType.front_sprite_filename(trainerType)
trainerFile = sprite_override if sprite_override
spriteX, spriteY = PokeBattle_SceneConstants.pbTrainerPosition(1, idxTrainer, numTrainers)
trainer = pbAddSprite("trainer_#{idxTrainer + 1}", spriteX, spriteY, trainerFile, @viewport)
return if !trainer.bitmap
# Alter position of sprite
trainer.z = 7 + idxTrainer
trainer.ox = trainer.src_rect.width / 2
trainer.oy = trainer.bitmap.height
end
def pbCreatePokemonSprite(idxBattler)
sideSize = @battle.pbSideSize(idxBattler)
batSprite = PokemonBattlerSprite.new(@viewport, sideSize, idxBattler, @animations)
@sprites["pokemon_#{idxBattler}"] = batSprite
shaSprite = PokemonBattlerShadowSprite.new(@viewport, sideSize, idxBattler)
shaSprite.visible = false
@sprites["shadow_#{idxBattler}"] = shaSprite
end
end