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https://github.com/infinitefusion/infinitefusion-e18.git
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60 lines
1.5 KiB
Ruby
60 lines
1.5 KiB
Ruby
module Game
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class << self
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alias_method :original_start_new, :start_new
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def start_new
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original_start_new
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onLoadSaveFile
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end
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alias_method :original_load, :load
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def load(save_data)
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original_load(save_data)
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onLoadSaveFile
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end
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def onLoadSaveFile
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# Essentials 21 renamed the global variable $Trainer
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# It's still used everywhere in events, global events so this makes things simpler
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$Trainer = $player
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$PokemonBag = $bag
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migrateOldSavesToCharacterCustomization()
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clear_all_images()
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loadDateSpecificChanges()
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end
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end
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end
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def loadDateSpecificChanges()
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current_date = Time.new
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if (current_date.day == 1 && current_date.month == 4)
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$Trainer.hat2=HAT_CLOWN if $Trainer.unlocked_hats.include?(HAT_CLOWN)
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end
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end
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def migrateOldSavesToCharacterCustomization()
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if !$Trainer.unlocked_clothes
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$Trainer.unlocked_clothes = [DEFAULT_OUTFIT_MALE,
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DEFAULT_OUTFIT_FEMALE,
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STARTING_OUTFIT]
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end
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if !$Trainer.unlocked_hats
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$Trainer.unlocked_hats = [DEFAULT_OUTFIT_MALE, DEFAULT_OUTFIT_FEMALE]
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end
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if !$Trainer.unlocked_hairstyles
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$Trainer.unlocked_hairstyles = [DEFAULT_OUTFIT_MALE, DEFAULT_OUTFIT_FEMALE]
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end
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if !$Trainer.clothes || !$Trainer.hair #|| !$Trainer.hat
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setupStartingOutfit()
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end
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end
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def clear_all_images()
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for i in 1..99
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# echoln i.to_s + " : " + $game_screen.pictures[i].name
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$game_screen.pictures[i].erase
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end
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end |