mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
397 lines
16 KiB
Ruby
397 lines
16 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class AnimationEditor
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MESSAGE_BOX_WIDTH = WINDOW_WIDTH * 3 / 4
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MESSAGE_BOX_HEIGHT = 160
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MESSAGE_BOX_BUTTON_WIDTH = 150
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MESSAGE_BOX_BUTTON_HEIGHT = 32
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MESSAGE_BOX_SPACING = 16
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GRAPHIC_CHOOSER_BUTTON_WIDTH = 150
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GRAPHIC_CHOOSER_BUTTON_HEIGHT = MESSAGE_BOX_BUTTON_HEIGHT
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GRAPHIC_CHOOSER_FILE_LIST_WIDTH = GRAPHIC_CHOOSER_BUTTON_WIDTH * 2
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GRAPHIC_CHOOSER_FILE_LIST_HEIGHT = 15 * UIControls::List::ROW_HEIGHT
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GRAPHIC_CHOOSER_PREVIEW_SIZE = 320
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GRAPHIC_CHOOSER_WINDOW_WIDTH = GRAPHIC_CHOOSER_FILE_LIST_WIDTH + GRAPHIC_CHOOSER_PREVIEW_SIZE + (MESSAGE_BOX_SPACING * 2) + 8
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GRAPHIC_CHOOSER_WINDOW_HEIGHT = GRAPHIC_CHOOSER_FILE_LIST_HEIGHT + GRAPHIC_CHOOSER_BUTTON_HEIGHT + 24 + (MESSAGE_BOX_SPACING * 2) + 2
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def create_pop_up_window(width, height)
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ret = BitmapSprite.new(width, height, @pop_up_viewport)
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ret.x = (WINDOW_WIDTH - width) / 2
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ret.y = (WINDOW_HEIGHT - height) / 2
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ret.z = -1
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ret.bitmap.font.color = Color.black
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ret.bitmap.font.size = 18
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# Draw message box border
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BORDER_THICKNESS.times do |i|
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col = (i.even?) ? Color.black : Color.white
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ret.bitmap.outline_rect(i, i, ret.width - (i * 2), ret.height - (i * 2), col)
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end
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# Fill message box with white
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ret.bitmap.fill_rect(BORDER_THICKNESS, BORDER_THICKNESS,
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ret.width - (BORDER_THICKNESS * 2),
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ret.height - (BORDER_THICKNESS * 2),
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Color.white)
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return ret
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end
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#-----------------------------------------------------------------------------
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def message(text, *options)
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@pop_up_bg_bitmap.visible = true
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msg_bitmap = create_pop_up_window(MESSAGE_BOX_WIDTH, MESSAGE_BOX_HEIGHT)
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# Draw text
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text_size = msg_bitmap.bitmap.text_size(text)
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msg_bitmap.bitmap.draw_text(0, (msg_bitmap.height / 2) - MESSAGE_BOX_BUTTON_HEIGHT,
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msg_bitmap.width, text_size.height, text, 1)
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# Create buttons
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buttons = []
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options.each_with_index do |option, i|
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btn = UIControls::Button.new(MESSAGE_BOX_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
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btn.x = msg_bitmap.x + (msg_bitmap.width - (MESSAGE_BOX_BUTTON_WIDTH * options.length)) / 2
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btn.x += MESSAGE_BOX_BUTTON_WIDTH * i
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btn.y = msg_bitmap.y + msg_bitmap.height - MESSAGE_BOX_BUTTON_HEIGHT - MESSAGE_BOX_SPACING
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btn.set_fixed_size
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btn.set_interactive_rects
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buttons.push([option[0], btn])
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end
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# Interaction loop
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ret = nil
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captured = nil
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loop do
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Graphics.update
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Input.update
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if captured
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captured.update
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captured = nil if !captured.busy?
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else
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buttons.each do |btn|
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btn[1].update
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captured = btn[1] if btn[1].busy?
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end
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end
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buttons.each do |btn|
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next if !btn[1].changed?
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ret = btn[0]
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break
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end
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ret = :cancel if Input.trigger?(Input::BACK)
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break if ret
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buttons.each { |btn| btn[1].repaint }
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end
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# Dispose and return
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buttons.each { |btn| btn[1].dispose }
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buttons.clear
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msg_bitmap.dispose
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@pop_up_bg_bitmap.visible = false
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return ret
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end
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def confirm_message(text)
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return message(text, [:yes, _INTL("Yes")], [:no, _INTL("No")]) == :yes
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end
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#-----------------------------------------------------------------------------
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def choose_graphic_file(selected)
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selected ||= ""
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sprite_folder = "Graphics/Battle animations/"
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# Get a list of files
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files = []
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Dir.chdir(sprite_folder) do
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Dir.glob("*.png") { |f| files.push([File.basename(f, ".*"), f]) }
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Dir.glob("*.jpg") { |f| files.push([File.basename(f, ".*"), f]) }
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Dir.glob("*.jpeg") { |f| files.push([File.basename(f, ".*"), f]) }
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end
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files.delete_if { |f| ["USER", "USER_OPP", "USER_FRONT", "USER_BACK",
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"TARGET", "TARGET_OPP", "TARGET_FRONT",
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"TARGET_BACK"].include?(f[0].upcase) }
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files.sort! { |a, b| a[0].downcase <=> b[0].downcase }
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files.prepend(["USER", _INTL("[[User's sprite]]")],
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["USER_OPP", _INTL("[[User's other side sprite]]")],
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["USER_FRONT", _INTL("[[User's front sprite]]")],
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["USER_BACK", _INTL("[[User's back sprite]]")],
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["TARGET", _INTL("[[Target's sprite]]")],
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["TARGET_OPP", _INTL("[[Target's other side sprite]]")],
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["TARGET_FRONT", _INTL("[[Target's front sprite]]")],
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["TARGET_BACK", _INTL("[[Target's back sprite]]")])
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idx = 0
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files.each_with_index do |f, i|
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next if f[0] != selected
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idx = i
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break
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end
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# Show pop-up window
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@pop_up_bg_bitmap.visible = true
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bg_bitmap = create_pop_up_window(GRAPHIC_CHOOSER_WINDOW_WIDTH, GRAPHIC_CHOOSER_WINDOW_HEIGHT)
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text = _INTL("Choose a file...")
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text_size = bg_bitmap.bitmap.text_size(text)
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bg_bitmap.bitmap.draw_text(MESSAGE_BOX_SPACING, 11, bg_bitmap.width, text_size.height, text, 0)
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# Create list of files
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list = UIControls::List.new(GRAPHIC_CHOOSER_FILE_LIST_WIDTH, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT, @pop_up_viewport, files)
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list.x = bg_bitmap.x + MESSAGE_BOX_SPACING
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list.y = bg_bitmap.y + MESSAGE_BOX_SPACING + 24
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list.selected = idx
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list.set_interactive_rects
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list.repaint
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bg_bitmap.bitmap.outline_rect(MESSAGE_BOX_SPACING - 2, MESSAGE_BOX_SPACING + 24 - 2,
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GRAPHIC_CHOOSER_FILE_LIST_WIDTH + 4, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT + 4, Color.black)
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# Create buttons
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buttons = []
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[[:ok, _INTL("OK")], [:cancel, _INTL("Cancel")]].each_with_index do |option, i|
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btn = UIControls::Button.new(GRAPHIC_CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
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btn.x = list.x + (GRAPHIC_CHOOSER_BUTTON_WIDTH * i)
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btn.y = list.y + list.height + 2
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btn.set_fixed_size
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btn.set_interactive_rects
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buttons.push([option[0], btn])
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end
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# Create sprite preview
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bg_bitmap.bitmap.outline_rect(MESSAGE_BOX_SPACING + list.width + 6, MESSAGE_BOX_SPACING + 24 - 2,
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GRAPHIC_CHOOSER_PREVIEW_SIZE + 4, GRAPHIC_CHOOSER_PREVIEW_SIZE + 4,
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Color.black)
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preview_sprite = Sprite.new(@pop_up_viewport)
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preview_sprite.x = list.x + list.width + 8 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
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preview_sprite.y = list.y + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
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preview_bitmap = nil
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set_preview_graphic = lambda do |sprite, filename|
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preview_bitmap&.dispose
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# TODO: When the canvas works, use the proper user's/target's sprite here.
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case filename
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when "USER", "USER_BACK", "TARGET_BACK", "TARGET_OPP"
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preview_bitmap = AnimatedBitmap.new("Graphics/Pokemon/Back/" + "000")
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when "TARGET", "TARGET_FRONT", "USER_FRONT", "USER_OPP"
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preview_bitmap = AnimatedBitmap.new("Graphics/Pokemon/Front/" + "000")
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else
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preview_bitmap = AnimatedBitmap.new(sprite_folder + filename)
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end
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bg_bitmap.bitmap.fill_rect(MESSAGE_BOX_SPACING + list.width + 8, MESSAGE_BOX_SPACING + 24,
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GRAPHIC_CHOOSER_PREVIEW_SIZE, GRAPHIC_CHOOSER_PREVIEW_SIZE,
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Color.white)
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next if !preview_bitmap
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sprite.bitmap = preview_bitmap.bitmap
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zoom = [[GRAPHIC_CHOOSER_PREVIEW_SIZE.to_f / preview_bitmap.width,
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GRAPHIC_CHOOSER_PREVIEW_SIZE.to_f / preview_bitmap.height].min, 1.0].min
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sprite.zoom_x = sprite.zoom_y = zoom
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sprite.ox = sprite.width / 2
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sprite.oy = sprite.height / 2
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bg_bitmap.bitmap.fill_rect(MESSAGE_BOX_SPACING + list.width + 8 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2) - (sprite.width * sprite.zoom_x / 2),
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MESSAGE_BOX_SPACING + 24 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2) - (sprite.height * sprite.zoom_y / 2),
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sprite.width * sprite.zoom_x, sprite.height * sprite.zoom_y,
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Color.magenta)
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end
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set_preview_graphic.call(preview_sprite, list.value)
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# Interaction loop
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ret = nil
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captured = nil
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loop do
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Graphics.update
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Input.update
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if captured
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captured.update
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captured = nil if !captured.busy?
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else
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list.update
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captured = list if list.busy?
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buttons.each do |btn|
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btn[1].update
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captured = btn[1] if btn[1].busy?
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end
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end
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if list.changed?
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set_preview_graphic.call(preview_sprite, list.value)
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list.clear_changed
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end
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buttons.each do |btn|
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next if !btn[1].changed?
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ret = list.value if btn[0] == :ok
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ret = selected if btn[0] == :cancel
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break
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end
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ret = selected if Input.trigger?(Input::BACK)
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break if ret
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list.repaint
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buttons.each { |btn| btn[1].repaint }
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end
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# Dispose and return
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list.dispose
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buttons.each { |btn| btn[1].dispose }
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buttons.clear
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bg_bitmap.dispose
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preview_sprite.dispose
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preview_bitmap&.dispose
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@pop_up_bg_bitmap.visible = false
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return ret
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end
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#-----------------------------------------------------------------------------
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def choose_audio_file(selected, volume = 100, pitch = 100)
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selected ||= ""
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sprite_folder = "Audio/SE/Anim/"
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# Get a list of files
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files = []
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Dir.chdir(sprite_folder) do
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Dir.glob("*.wav") { |f| files.push([File.basename(f, ".*"), f]) }
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Dir.glob("*.ogg") { |f| files.push([File.basename(f, ".*"), f]) }
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Dir.glob("*.mp3") { |f| files.push([File.basename(f, ".*"), f]) }
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Dir.glob("*.wma") { |f| files.push([File.basename(f, ".*"), f]) }
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end
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files.delete_if { |f| ["USER", "TARGET"].include?(f[0].upcase) }
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files.sort! { |a, b| a[0].downcase <=> b[0].downcase }
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files.prepend(["USER", _INTL("[[User's cry]]")],
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["TARGET", _INTL("[[Target's cry]]")])
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idx = 0
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files.each_with_index do |f, i|
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next if f[0] != selected
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idx = i
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break
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end
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# Show pop-up window
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@pop_up_bg_bitmap.visible = true
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bg_bitmap = create_pop_up_window(GRAPHIC_CHOOSER_WINDOW_WIDTH - 24, GRAPHIC_CHOOSER_WINDOW_HEIGHT)
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text = _INTL("Choose a file...")
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text_size = bg_bitmap.bitmap.text_size(text)
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bg_bitmap.bitmap.draw_text(MESSAGE_BOX_SPACING, 11, bg_bitmap.width, text_size.height, text, 0)
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# Create list of files
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list = UIControls::List.new(GRAPHIC_CHOOSER_FILE_LIST_WIDTH, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT, @pop_up_viewport, files)
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list.x = bg_bitmap.x + MESSAGE_BOX_SPACING
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list.y = bg_bitmap.y + MESSAGE_BOX_SPACING + 24
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list.selected = idx
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list.set_interactive_rects
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list.repaint
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bg_bitmap.bitmap.outline_rect(MESSAGE_BOX_SPACING - 2, MESSAGE_BOX_SPACING + 24 - 2,
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GRAPHIC_CHOOSER_FILE_LIST_WIDTH + 4, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT + 4, Color.black)
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# Create buttons
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buttons = []
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[[:ok, _INTL("OK")], [:cancel, _INTL("Cancel")]].each_with_index do |option, i|
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btn = UIControls::Button.new(GRAPHIC_CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
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btn.x = list.x + (GRAPHIC_CHOOSER_BUTTON_WIDTH * i)
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btn.y = list.y + list.height + 2
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btn.set_fixed_size
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btn.set_interactive_rects
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buttons.push([option[0], btn])
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end
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# Create audio player controls
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[[:volume, _INTL("Volume"), 0, 100], [:pitch, _INTL("Pitch"), 0, 200]].each_with_index do |option, i|
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label = UIControls::Label.new(90, 28, @pop_up_viewport, option[1])
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label.x = list.x + list.width + 8
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label.y = list.y + (28 * i)
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label.set_interactive_rects
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buttons.push([(option[0].to_s + "_label").to_sym, label])
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slider = UIControls::NumberSlider.new(250, 28, @pop_up_viewport, option[2], option[3], (i == 0 ? volume : pitch))
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slider.x = list.x + list.width + 8 + label.width
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slider.y = list.y + (28 * i)
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slider.set_interactive_rects
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buttons.push([option[0], slider])
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end
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[[:play, _INTL("Play")], [:stop, _INTL("Stop")]].each_with_index do |option, i|
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btn = UIControls::Button.new(GRAPHIC_CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
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btn.x = list.x + list.width + 8 + (GRAPHIC_CHOOSER_BUTTON_WIDTH * i)
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btn.y = list.y + (28 * 2)
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btn.set_fixed_size
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btn.set_interactive_rects
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buttons.push([option[0], btn])
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end
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# Interaction loop
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ret = nil
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captured = nil
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loop do
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Graphics.update
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Input.update
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if captured
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captured.update
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captured = nil if !captured.busy?
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else
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list.update
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captured = list if list.busy?
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buttons.each do |btn|
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btn[1].update
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captured = btn[1] if btn[1].busy?
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end
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end
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buttons.each do |btn|
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next if !btn[1].changed?
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case btn[0]
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when :ok
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ret = list.value
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when :cancel
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ret = selected
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when :play
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vol = buttons.select { |b| b[0] == :volume }[0][1].value
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ptch = buttons.select { |b| b[0] == :pitch }[0][1].value
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# TODO: Play appropriate things if a cry is selected.
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pbSEPlay(RPG::AudioFile.new("Anim/" + list.value, vol, ptch))
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when :stop
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pbSEStop
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end
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btn[1].clear_changed
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break
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end
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ret = selected if Input.trigger?(Input::BACK)
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break if ret
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list.repaint
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buttons.each { |btn| btn[1].repaint }
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end
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vol = buttons.select { |b| b[0] == :volume }[0][1].value
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ptch = buttons.select { |b| b[0] == :pitch }[0][1].value
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# Dispose and return
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list.dispose
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buttons.each { |btn| btn[1].dispose }
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buttons.clear
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bg_bitmap.dispose
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@pop_up_bg_bitmap.visible = false
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return [ret, vol, ptch]
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end
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#-----------------------------------------------------------------------------
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def edit_animation_properties
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# Show pop-up window
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@pop_up_bg_bitmap.visible = true
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bg_bitmap = create_pop_up_window(ANIM_PROPERTIES_WIDTH, ANIM_PROPERTIES_HEIGHT)
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# TODO: Draw box around list control(s), i.e. flags.
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@components[:animation_properties].visible = true
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# Set control values
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anim_properties = @components[:animation_properties]
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case @anim[:type]
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when :move, :opp_move
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anim_properties.get_control(:type).value = :move
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when :common, :opp_common
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anim_properties.get_control(:type).value = :common
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end
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anim_properties.get_control(:opp_variant).value = ([:opp_move, :opp_common].include?(@anim[:type]))
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anim_properties.get_control(:version).value = @anim[:version] || 0
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anim_properties.get_control(:name).value = @anim[:name] || ""
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anim_properties.get_control(:pbs_path).value = (@anim[:pbs_path] || "unsorted") + ".txt"
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anim_properties.get_control(:has_target).value = !@anim[:no_target]
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anim_properties.get_control(:usable).value = !(@anim[:ignore] || false)
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# TODO: Populate flags.
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refresh_component(:animation_properties) # This sets the :move control's value
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# Interaction loop
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ret = nil
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captured = nil
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loop do
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Graphics.update
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Input.update
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anim_properties.update
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if anim_properties.changed?
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break if anim_properties.values.keys.include?(:close)
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anim_properties.values.each_pair do |property, value|
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apply_changed_value(:animation_properties, property, value)
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end
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anim_properties.clear_changed
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end
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break if !anim_properties.busy? && Input.trigger?(Input::BACK)
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anim_properties.repaint
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end
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# Dispose and return
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bg_bitmap.dispose
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@pop_up_bg_bitmap.visible = false
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anim_properties.clear_changed
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anim_properties.visible = false
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end
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end
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