Files
infinitefusion-e18/Data/Scripts/904_Anim Editor/002_AnimationEditor_popups.rb
2023-12-02 01:39:43 +00:00

397 lines
16 KiB
Ruby

#===============================================================================
#
#===============================================================================
class AnimationEditor
MESSAGE_BOX_WIDTH = WINDOW_WIDTH * 3 / 4
MESSAGE_BOX_HEIGHT = 160
MESSAGE_BOX_BUTTON_WIDTH = 150
MESSAGE_BOX_BUTTON_HEIGHT = 32
MESSAGE_BOX_SPACING = 16
GRAPHIC_CHOOSER_BUTTON_WIDTH = 150
GRAPHIC_CHOOSER_BUTTON_HEIGHT = MESSAGE_BOX_BUTTON_HEIGHT
GRAPHIC_CHOOSER_FILE_LIST_WIDTH = GRAPHIC_CHOOSER_BUTTON_WIDTH * 2
GRAPHIC_CHOOSER_FILE_LIST_HEIGHT = 15 * UIControls::List::ROW_HEIGHT
GRAPHIC_CHOOSER_PREVIEW_SIZE = 320
GRAPHIC_CHOOSER_WINDOW_WIDTH = GRAPHIC_CHOOSER_FILE_LIST_WIDTH + GRAPHIC_CHOOSER_PREVIEW_SIZE + (MESSAGE_BOX_SPACING * 2) + 8
GRAPHIC_CHOOSER_WINDOW_HEIGHT = GRAPHIC_CHOOSER_FILE_LIST_HEIGHT + GRAPHIC_CHOOSER_BUTTON_HEIGHT + 24 + (MESSAGE_BOX_SPACING * 2) + 2
def create_pop_up_window(width, height)
ret = BitmapSprite.new(width, height, @pop_up_viewport)
ret.x = (WINDOW_WIDTH - width) / 2
ret.y = (WINDOW_HEIGHT - height) / 2
ret.z = -1
ret.bitmap.font.color = Color.black
ret.bitmap.font.size = 18
# Draw message box border
BORDER_THICKNESS.times do |i|
col = (i.even?) ? Color.black : Color.white
ret.bitmap.outline_rect(i, i, ret.width - (i * 2), ret.height - (i * 2), col)
end
# Fill message box with white
ret.bitmap.fill_rect(BORDER_THICKNESS, BORDER_THICKNESS,
ret.width - (BORDER_THICKNESS * 2),
ret.height - (BORDER_THICKNESS * 2),
Color.white)
return ret
end
#-----------------------------------------------------------------------------
def message(text, *options)
@pop_up_bg_bitmap.visible = true
msg_bitmap = create_pop_up_window(MESSAGE_BOX_WIDTH, MESSAGE_BOX_HEIGHT)
# Draw text
text_size = msg_bitmap.bitmap.text_size(text)
msg_bitmap.bitmap.draw_text(0, (msg_bitmap.height / 2) - MESSAGE_BOX_BUTTON_HEIGHT,
msg_bitmap.width, text_size.height, text, 1)
# Create buttons
buttons = []
options.each_with_index do |option, i|
btn = UIControls::Button.new(MESSAGE_BOX_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
btn.x = msg_bitmap.x + (msg_bitmap.width - (MESSAGE_BOX_BUTTON_WIDTH * options.length)) / 2
btn.x += MESSAGE_BOX_BUTTON_WIDTH * i
btn.y = msg_bitmap.y + msg_bitmap.height - MESSAGE_BOX_BUTTON_HEIGHT - MESSAGE_BOX_SPACING
btn.set_fixed_size
btn.set_interactive_rects
buttons.push([option[0], btn])
end
# Interaction loop
ret = nil
captured = nil
loop do
Graphics.update
Input.update
if captured
captured.update
captured = nil if !captured.busy?
else
buttons.each do |btn|
btn[1].update
captured = btn[1] if btn[1].busy?
end
end
buttons.each do |btn|
next if !btn[1].changed?
ret = btn[0]
break
end
ret = :cancel if Input.trigger?(Input::BACK)
break if ret
buttons.each { |btn| btn[1].repaint }
end
# Dispose and return
buttons.each { |btn| btn[1].dispose }
buttons.clear
msg_bitmap.dispose
@pop_up_bg_bitmap.visible = false
return ret
end
def confirm_message(text)
return message(text, [:yes, _INTL("Yes")], [:no, _INTL("No")]) == :yes
end
#-----------------------------------------------------------------------------
def choose_graphic_file(selected)
selected ||= ""
sprite_folder = "Graphics/Battle animations/"
# Get a list of files
files = []
Dir.chdir(sprite_folder) do
Dir.glob("*.png") { |f| files.push([File.basename(f, ".*"), f]) }
Dir.glob("*.jpg") { |f| files.push([File.basename(f, ".*"), f]) }
Dir.glob("*.jpeg") { |f| files.push([File.basename(f, ".*"), f]) }
end
files.delete_if { |f| ["USER", "USER_OPP", "USER_FRONT", "USER_BACK",
"TARGET", "TARGET_OPP", "TARGET_FRONT",
"TARGET_BACK"].include?(f[0].upcase) }
files.sort! { |a, b| a[0].downcase <=> b[0].downcase }
files.prepend(["USER", _INTL("[[User's sprite]]")],
["USER_OPP", _INTL("[[User's other side sprite]]")],
["USER_FRONT", _INTL("[[User's front sprite]]")],
["USER_BACK", _INTL("[[User's back sprite]]")],
["TARGET", _INTL("[[Target's sprite]]")],
["TARGET_OPP", _INTL("[[Target's other side sprite]]")],
["TARGET_FRONT", _INTL("[[Target's front sprite]]")],
["TARGET_BACK", _INTL("[[Target's back sprite]]")])
idx = 0
files.each_with_index do |f, i|
next if f[0] != selected
idx = i
break
end
# Show pop-up window
@pop_up_bg_bitmap.visible = true
bg_bitmap = create_pop_up_window(GRAPHIC_CHOOSER_WINDOW_WIDTH, GRAPHIC_CHOOSER_WINDOW_HEIGHT)
text = _INTL("Choose a file...")
text_size = bg_bitmap.bitmap.text_size(text)
bg_bitmap.bitmap.draw_text(MESSAGE_BOX_SPACING, 11, bg_bitmap.width, text_size.height, text, 0)
# Create list of files
list = UIControls::List.new(GRAPHIC_CHOOSER_FILE_LIST_WIDTH, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT, @pop_up_viewport, files)
list.x = bg_bitmap.x + MESSAGE_BOX_SPACING
list.y = bg_bitmap.y + MESSAGE_BOX_SPACING + 24
list.selected = idx
list.set_interactive_rects
list.repaint
bg_bitmap.bitmap.outline_rect(MESSAGE_BOX_SPACING - 2, MESSAGE_BOX_SPACING + 24 - 2,
GRAPHIC_CHOOSER_FILE_LIST_WIDTH + 4, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT + 4, Color.black)
# Create buttons
buttons = []
[[:ok, _INTL("OK")], [:cancel, _INTL("Cancel")]].each_with_index do |option, i|
btn = UIControls::Button.new(GRAPHIC_CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
btn.x = list.x + (GRAPHIC_CHOOSER_BUTTON_WIDTH * i)
btn.y = list.y + list.height + 2
btn.set_fixed_size
btn.set_interactive_rects
buttons.push([option[0], btn])
end
# Create sprite preview
bg_bitmap.bitmap.outline_rect(MESSAGE_BOX_SPACING + list.width + 6, MESSAGE_BOX_SPACING + 24 - 2,
GRAPHIC_CHOOSER_PREVIEW_SIZE + 4, GRAPHIC_CHOOSER_PREVIEW_SIZE + 4,
Color.black)
preview_sprite = Sprite.new(@pop_up_viewport)
preview_sprite.x = list.x + list.width + 8 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
preview_sprite.y = list.y + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
preview_bitmap = nil
set_preview_graphic = lambda do |sprite, filename|
preview_bitmap&.dispose
# TODO: When the canvas works, use the proper user's/target's sprite here.
case filename
when "USER", "USER_BACK", "TARGET_BACK", "TARGET_OPP"
preview_bitmap = AnimatedBitmap.new("Graphics/Pokemon/Back/" + "000")
when "TARGET", "TARGET_FRONT", "USER_FRONT", "USER_OPP"
preview_bitmap = AnimatedBitmap.new("Graphics/Pokemon/Front/" + "000")
else
preview_bitmap = AnimatedBitmap.new(sprite_folder + filename)
end
bg_bitmap.bitmap.fill_rect(MESSAGE_BOX_SPACING + list.width + 8, MESSAGE_BOX_SPACING + 24,
GRAPHIC_CHOOSER_PREVIEW_SIZE, GRAPHIC_CHOOSER_PREVIEW_SIZE,
Color.white)
next if !preview_bitmap
sprite.bitmap = preview_bitmap.bitmap
zoom = [[GRAPHIC_CHOOSER_PREVIEW_SIZE.to_f / preview_bitmap.width,
GRAPHIC_CHOOSER_PREVIEW_SIZE.to_f / preview_bitmap.height].min, 1.0].min
sprite.zoom_x = sprite.zoom_y = zoom
sprite.ox = sprite.width / 2
sprite.oy = sprite.height / 2
bg_bitmap.bitmap.fill_rect(MESSAGE_BOX_SPACING + list.width + 8 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2) - (sprite.width * sprite.zoom_x / 2),
MESSAGE_BOX_SPACING + 24 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2) - (sprite.height * sprite.zoom_y / 2),
sprite.width * sprite.zoom_x, sprite.height * sprite.zoom_y,
Color.magenta)
end
set_preview_graphic.call(preview_sprite, list.value)
# Interaction loop
ret = nil
captured = nil
loop do
Graphics.update
Input.update
if captured
captured.update
captured = nil if !captured.busy?
else
list.update
captured = list if list.busy?
buttons.each do |btn|
btn[1].update
captured = btn[1] if btn[1].busy?
end
end
if list.changed?
set_preview_graphic.call(preview_sprite, list.value)
list.clear_changed
end
buttons.each do |btn|
next if !btn[1].changed?
ret = list.value if btn[0] == :ok
ret = selected if btn[0] == :cancel
break
end
ret = selected if Input.trigger?(Input::BACK)
break if ret
list.repaint
buttons.each { |btn| btn[1].repaint }
end
# Dispose and return
list.dispose
buttons.each { |btn| btn[1].dispose }
buttons.clear
bg_bitmap.dispose
preview_sprite.dispose
preview_bitmap&.dispose
@pop_up_bg_bitmap.visible = false
return ret
end
#-----------------------------------------------------------------------------
def choose_audio_file(selected, volume = 100, pitch = 100)
selected ||= ""
sprite_folder = "Audio/SE/Anim/"
# Get a list of files
files = []
Dir.chdir(sprite_folder) do
Dir.glob("*.wav") { |f| files.push([File.basename(f, ".*"), f]) }
Dir.glob("*.ogg") { |f| files.push([File.basename(f, ".*"), f]) }
Dir.glob("*.mp3") { |f| files.push([File.basename(f, ".*"), f]) }
Dir.glob("*.wma") { |f| files.push([File.basename(f, ".*"), f]) }
end
files.delete_if { |f| ["USER", "TARGET"].include?(f[0].upcase) }
files.sort! { |a, b| a[0].downcase <=> b[0].downcase }
files.prepend(["USER", _INTL("[[User's cry]]")],
["TARGET", _INTL("[[Target's cry]]")])
idx = 0
files.each_with_index do |f, i|
next if f[0] != selected
idx = i
break
end
# Show pop-up window
@pop_up_bg_bitmap.visible = true
bg_bitmap = create_pop_up_window(GRAPHIC_CHOOSER_WINDOW_WIDTH - 24, GRAPHIC_CHOOSER_WINDOW_HEIGHT)
text = _INTL("Choose a file...")
text_size = bg_bitmap.bitmap.text_size(text)
bg_bitmap.bitmap.draw_text(MESSAGE_BOX_SPACING, 11, bg_bitmap.width, text_size.height, text, 0)
# Create list of files
list = UIControls::List.new(GRAPHIC_CHOOSER_FILE_LIST_WIDTH, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT, @pop_up_viewport, files)
list.x = bg_bitmap.x + MESSAGE_BOX_SPACING
list.y = bg_bitmap.y + MESSAGE_BOX_SPACING + 24
list.selected = idx
list.set_interactive_rects
list.repaint
bg_bitmap.bitmap.outline_rect(MESSAGE_BOX_SPACING - 2, MESSAGE_BOX_SPACING + 24 - 2,
GRAPHIC_CHOOSER_FILE_LIST_WIDTH + 4, GRAPHIC_CHOOSER_FILE_LIST_HEIGHT + 4, Color.black)
# Create buttons
buttons = []
[[:ok, _INTL("OK")], [:cancel, _INTL("Cancel")]].each_with_index do |option, i|
btn = UIControls::Button.new(GRAPHIC_CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
btn.x = list.x + (GRAPHIC_CHOOSER_BUTTON_WIDTH * i)
btn.y = list.y + list.height + 2
btn.set_fixed_size
btn.set_interactive_rects
buttons.push([option[0], btn])
end
# Create audio player controls
[[:volume, _INTL("Volume"), 0, 100], [:pitch, _INTL("Pitch"), 0, 200]].each_with_index do |option, i|
label = UIControls::Label.new(90, 28, @pop_up_viewport, option[1])
label.x = list.x + list.width + 8
label.y = list.y + (28 * i)
label.set_interactive_rects
buttons.push([(option[0].to_s + "_label").to_sym, label])
slider = UIControls::NumberSlider.new(250, 28, @pop_up_viewport, option[2], option[3], (i == 0 ? volume : pitch))
slider.x = list.x + list.width + 8 + label.width
slider.y = list.y + (28 * i)
slider.set_interactive_rects
buttons.push([option[0], slider])
end
[[:play, _INTL("Play")], [:stop, _INTL("Stop")]].each_with_index do |option, i|
btn = UIControls::Button.new(GRAPHIC_CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, @pop_up_viewport, option[1])
btn.x = list.x + list.width + 8 + (GRAPHIC_CHOOSER_BUTTON_WIDTH * i)
btn.y = list.y + (28 * 2)
btn.set_fixed_size
btn.set_interactive_rects
buttons.push([option[0], btn])
end
# Interaction loop
ret = nil
captured = nil
loop do
Graphics.update
Input.update
if captured
captured.update
captured = nil if !captured.busy?
else
list.update
captured = list if list.busy?
buttons.each do |btn|
btn[1].update
captured = btn[1] if btn[1].busy?
end
end
buttons.each do |btn|
next if !btn[1].changed?
case btn[0]
when :ok
ret = list.value
when :cancel
ret = selected
when :play
vol = buttons.select { |b| b[0] == :volume }[0][1].value
ptch = buttons.select { |b| b[0] == :pitch }[0][1].value
# TODO: Play appropriate things if a cry is selected.
pbSEPlay(RPG::AudioFile.new("Anim/" + list.value, vol, ptch))
when :stop
pbSEStop
end
btn[1].clear_changed
break
end
ret = selected if Input.trigger?(Input::BACK)
break if ret
list.repaint
buttons.each { |btn| btn[1].repaint }
end
vol = buttons.select { |b| b[0] == :volume }[0][1].value
ptch = buttons.select { |b| b[0] == :pitch }[0][1].value
# Dispose and return
list.dispose
buttons.each { |btn| btn[1].dispose }
buttons.clear
bg_bitmap.dispose
@pop_up_bg_bitmap.visible = false
return [ret, vol, ptch]
end
#-----------------------------------------------------------------------------
def edit_animation_properties
# Show pop-up window
@pop_up_bg_bitmap.visible = true
bg_bitmap = create_pop_up_window(ANIM_PROPERTIES_WIDTH, ANIM_PROPERTIES_HEIGHT)
# TODO: Draw box around list control(s), i.e. flags.
@components[:animation_properties].visible = true
# Set control values
anim_properties = @components[:animation_properties]
case @anim[:type]
when :move, :opp_move
anim_properties.get_control(:type).value = :move
when :common, :opp_common
anim_properties.get_control(:type).value = :common
end
anim_properties.get_control(:opp_variant).value = ([:opp_move, :opp_common].include?(@anim[:type]))
anim_properties.get_control(:version).value = @anim[:version] || 0
anim_properties.get_control(:name).value = @anim[:name] || ""
anim_properties.get_control(:pbs_path).value = (@anim[:pbs_path] || "unsorted") + ".txt"
anim_properties.get_control(:has_target).value = !@anim[:no_target]
anim_properties.get_control(:usable).value = !(@anim[:ignore] || false)
# TODO: Populate flags.
refresh_component(:animation_properties) # This sets the :move control's value
# Interaction loop
ret = nil
captured = nil
loop do
Graphics.update
Input.update
anim_properties.update
if anim_properties.changed?
break if anim_properties.values.keys.include?(:close)
anim_properties.values.each_pair do |property, value|
apply_changed_value(:animation_properties, property, value)
end
anim_properties.clear_changed
end
break if !anim_properties.busy? && Input.trigger?(Input::BACK)
anim_properties.repaint
end
# Dispose and return
bg_bitmap.dispose
@pop_up_bg_bitmap.visible = false
anim_properties.clear_changed
anim_properties.visible = false
end
end