Files
infinitefusion-e18/Data/Scripts/015_Trainers and player/004_Player.rb

124 lines
4.1 KiB
Ruby

#===============================================================================
# Trainer class for the player
#===============================================================================
class Player < Trainer
# @return [Integer] the character ID of the player
attr_reader :character_ID
# @return [Integer] the player's outfit
attr_reader :outfit
# @return [Array<Boolean>] the player's Gym Badges (true if owned)
attr_accessor :badges
# @return [Integer] the player's money
attr_reader :money
# @return [Integer] the player's Game Corner coins
attr_reader :coins
# @return [Integer] the player's battle points
attr_reader :battle_points
# @return [Integer] the player's soot
attr_reader :soot
# @return [Pokedex] the player's Pokédex
attr_reader :pokedex
# @return [Boolean] whether the Pokédex has been obtained
attr_accessor :has_pokedex
# @return [Boolean] whether the Pokégear has been obtained
attr_accessor :has_pokegear
# @return [Boolean] whether the player has running shoes (i.e. can run)
attr_accessor :has_running_shoes
# @return [Boolean] whether the player has an innate ability to access Pokémon storage
attr_accessor :has_box_link
# @return [Boolean] whether the creator of the Pokémon Storage System has been seen
attr_accessor :seen_storage_creator
# @return [Boolean] whether the effect of Exp All applies innately
attr_accessor :has_exp_all
# @return [Boolean] whether Mystery Gift can be used from the load screen
attr_accessor :mystery_gift_unlocked
# @return [Array<Array>] downloaded Mystery Gift data
attr_accessor :mystery_gifts
def character_ID=(value)
return if @character_ID == value
@character_ID = value
$game_player.refresh_charset if $game_player
end
def outfit=(value)
return if @outfit == value
@outfit = value
$game_player.refresh_charset if $game_player
end
def trainer_type
return GameData::PlayerMetadata.get(@character_ID || 1).trainer_type
end
# Sets the player's money. It can not exceed {Settings::MAX_MONEY}.
# @param value [Integer] new money value
def money=(value)
validate value => Integer
@money = value.clamp(0, Settings::MAX_MONEY)
end
# Sets the player's coins amount. It can not exceed {Settings::MAX_COINS}.
# @param value [Integer] new coins value
def coins=(value)
validate value => Integer
@coins = value.clamp(0, Settings::MAX_COINS)
end
# Sets the player's Battle Points amount. It can not exceed
# {Settings::MAX_BATTLE_POINTS}.
# @param value [Integer] new Battle Points value
def battle_points=(value)
validate value => Integer
@battle_points = value.clamp(0, Settings::MAX_BATTLE_POINTS)
end
# Sets the player's soot amount. It can not exceed {Settings::MAX_SOOT}.
# @param value [Integer] new soot value
def soot=(value)
validate value => Integer
@soot = value.clamp(0, Settings::MAX_SOOT)
end
# @return [Integer] the number of Gym Badges owned by the player
def badge_count
return @badges.count { |badge| badge == true }
end
#=============================================================================
# (see Pokedex#seen?)
# Shorthand for +self.pokedex.seen?+.
def seen?(species)
return @pokedex.seen?(species)
end
# (see Pokedex#owned?)
# Shorthand for +self.pokedex.owned?+.
def owned?(species)
return @pokedex.owned?(species)
end
#=============================================================================
def initialize(name, trainer_type)
super
@character_ID = 0
@outfit = 0
@badges = [false] * 8
@money = GameData::Metadata.get.start_money
@coins = 0
@battle_points = 0
@soot = 0
@pokedex = Pokedex.new
@has_pokedex = false
@has_pokegear = false
@has_running_shoes = false
@has_box_link = false
@seen_storage_creator = false
@has_exp_all = false
@mystery_gift_unlocked = false
@mystery_gifts = []
end
end