Files
infinitefusion-e18/Data/Scripts/014_Pokemon/004_Pokemon_Move.rb
2021-04-17 23:56:51 +01:00

79 lines
2.8 KiB
Ruby

#===============================================================================
# Move objects known by Pokémon.
#===============================================================================
class Pokemon
class Move
# This move's ID.
attr_reader :id
# The amount of PP remaining for this move.
attr_reader :pp
# The number of PP Ups used on this move (each one adds 20% to the total PP).
attr_reader :ppup
# Creates a new Move object.
# @param move_id [Symbol, String, Integer] move ID
def initialize(move_id)
@id = GameData::Move.get(move_id).id
@ppup = 0
@pp = total_pp
end
# Sets this move's ID, and caps the PP amount if it is now greater than this
# move's total PP.
# @param value [Symbol, String, Integer] the new move ID
def id=(value)
@id = GameData::Move.get(value).id
@pp = @pp.clamp(0, total_pp)
end
# Sets this move's PP, capping it at this move's total PP.
# @param value [Integer] the new PP amount
def pp=(value)
@pp = value.clamp(0, total_pp)
end
# Sets this move's PP Up count, and caps the PP if necessary.
# @param value [Integer] the new PP Up value
def ppup=(value)
@ppup = value
@pp = @pp.clamp(0, total_pp)
end
# Returns the total PP of this move, taking PP Ups into account.
# @return [Integer] total PP
def total_pp
max_pp = GameData::Move.get(@id).total_pp
return max_pp + max_pp * @ppup / 5
end
alias totalpp total_pp
def function_code; return GameData::Move.get(@id).function_code; end
def base_damage; return GameData::Move.get(@id).base_damage; end
def type; return GameData::Move.get(@id).type; end
def category; return GameData::Move.get(@id).category; end
def accuracy; return GameData::Move.get(@id).accuracy; end
def effect_chance; return GameData::Move.get(@id).effect_chance; end
def target; return GameData::Move.get(@id).target; end
def priority; return GameData::Move.get(@id).priority; end
def flags; return GameData::Move.get(@id).flags; end
def name; return GameData::Move.get(@id).name; end
def description; return GameData::Move.get(@id).description; end
def hidden_move?; return GameData::Move.get(@id).hidden_move?; end
end
end
#===============================================================================
# Legacy move object known by Pokémon.
#===============================================================================
# @deprecated Use {Pokemon#Move} instead. PBMove is slated to be removed in v20.
class PBMove
attr_reader :id, :pp, :ppup
def self.convert(move)
ret = Pokemon::Move.new(move.id)
ret.ppup = move.ppup
ret.pp = move.pp
return ret
end
end