mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
238 lines
7.6 KiB
Ruby
238 lines
7.6 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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def pbPCItemStorage
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command = 0
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loop do
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command = pbShowCommandsWithHelp(nil,
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[_INTL("Withdraw Item"),
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_INTL("Deposit Item"),
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_INTL("Toss Item"),
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_INTL("Exit")],
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[_INTL("Take out items from the PC."),
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_INTL("Store items in the PC."),
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_INTL("Throw away items stored in the PC."),
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_INTL("Go back to the previous menu.")], -1, command)
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case command
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when 0 # Withdraw Item
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if !$PokemonGlobal.pcItemStorage
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$PokemonGlobal.pcItemStorage = PCItemStorage.new
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end
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if $PokemonGlobal.pcItemStorage.empty?
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pbMessage(_INTL("There are no items."))
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else
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pbFadeOutIn do
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scene = WithdrawItemScene.new
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screen = PokemonBagScreen.new(scene, $bag)
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screen.pbWithdrawItemScreen
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end
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end
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when 1 # Deposit Item
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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screen.pbDepositItemScreen
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end
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when 2 # Toss Item
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if !$PokemonGlobal.pcItemStorage
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$PokemonGlobal.pcItemStorage = PCItemStorage.new
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end
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if $PokemonGlobal.pcItemStorage.empty?
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pbMessage(_INTL("There are no items."))
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else
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pbFadeOutIn do
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scene = TossItemScene.new
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screen = PokemonBagScreen.new(scene, $bag)
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screen.pbTossItemScreen
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end
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end
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else
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break
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbPCMailbox
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if !$PokemonGlobal.mailbox || $PokemonGlobal.mailbox.length == 0
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pbMessage(_INTL("There's no Mail here."))
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else
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loop do
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command = 0
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commands = []
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$PokemonGlobal.mailbox.each do |mail|
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commands.push(mail.sender)
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end
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commands.push(_INTL("Cancel"))
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command = pbShowCommands(nil, commands, -1, command)
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if command >= 0 && command < $PokemonGlobal.mailbox.length
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mailIndex = command
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commandMail = pbMessage(
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_INTL("What do you want to do with {1}'s Mail?", $PokemonGlobal.mailbox[mailIndex].sender),
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[_INTL("Read"),
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_INTL("Move to Bag"),
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_INTL("Give"),
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_INTL("Cancel")], -1
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)
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case commandMail
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when 0 # Read
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pbFadeOutIn do
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pbDisplayMail($PokemonGlobal.mailbox[mailIndex])
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end
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when 1 # Move to Bag
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if pbConfirmMessage(_INTL("The message will be lost. Is that OK?"))
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if $bag.add($PokemonGlobal.mailbox[mailIndex].item)
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pbMessage(_INTL("The Mail was returned to the Bag with its message erased."))
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$PokemonGlobal.mailbox.delete_at(mailIndex)
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else
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pbMessage(_INTL("The Bag is full."))
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end
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end
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when 2 # Give
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pbFadeOutIn do
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sscene = PokemonParty_Scene.new
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sscreen = PokemonPartyScreen.new(sscene, $player.party)
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sscreen.pbPokemonGiveMailScreen(mailIndex)
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end
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end
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else
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break
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end
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbTrainerPC
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pbMessage("\\se[PC open]" + _INTL("{1} booted up the PC.", $player.name))
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pbTrainerPCMenu
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pbSEPlay("PC close")
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end
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def pbTrainerPCMenu
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command = 0
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loop do
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command = pbMessage(_INTL("What do you want to do?"),
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[_INTL("Item Storage"),
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_INTL("Mailbox"),
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_INTL("Turn Off")], -1, nil, command)
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case command
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when 0 then pbPCItemStorage
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when 1 then pbPCMailbox
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else break
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbPokeCenterPC
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pbMessage("\\se[PC open]" + _INTL("{1} booted up the PC.", $player.name))
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# Get all commands
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command_list = []
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commands = []
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MenuHandlers.each_available(:pc_menu) do |option, hash, name|
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command_list.push(name)
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commands.push(hash)
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end
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# Main loop
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command = 0
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loop do
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choice = pbMessage(_INTL("Which PC should be accessed?"), command_list, -1, nil, command)
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if choice < 0
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pbPlayCloseMenuSE
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break
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end
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break if commands[choice]["effect"].call
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end
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pbSEPlay("PC close")
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end
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def pbGetStorageCreator
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return GameData::Metadata.get.storage_creator
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end
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#===============================================================================
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#
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#===============================================================================
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MenuHandlers.add(:pc_menu, :pokemon_storage, {
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"name" => proc {
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next ($player.seen_storage_creator) ? _INTL("{1}'s PC", pbGetStorageCreator) : _INTL("Someone's PC")
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},
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"order" => 10,
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"effect" => proc { |menu|
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pbMessage("\\se[PC access]" + _INTL("The Pokémon Storage System was opened."))
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command = 0
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loop do
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command = pbShowCommandsWithHelp(nil,
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[_INTL("Organize Boxes"),
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_INTL("Withdraw Pokémon"),
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_INTL("Deposit Pokémon"),
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_INTL("See ya!")],
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[_INTL("Organize the Pokémon in Boxes and in your party."),
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_INTL("Move Pokémon stored in Boxes to your party."),
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_INTL("Store Pokémon in your party in Boxes."),
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_INTL("Return to the previous menu.")], -1, command)
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break if command < 0
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case command
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when 0 # Organize
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pbFadeOutIn do
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(0)
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end
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when 1 # Withdraw
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if $PokemonStorage.party_full?
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pbMessage(_INTL("Your party is full!"))
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next
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end
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pbFadeOutIn do
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(1)
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end
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when 2 # Deposit
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count = 0
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$PokemonStorage.party.each do |p|
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count += 1 if p && !p.egg? && p.hp > 0
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end
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if count <= 1
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pbMessage(_INTL("Can't deposit the last Pokémon!"))
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next
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end
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pbFadeOutIn do
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scene = PokemonStorageScene.new
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screen = PokemonStorageScreen.new(scene, $PokemonStorage)
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screen.pbStartScreen(2)
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end
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else
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break
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end
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end
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next false
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}
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})
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MenuHandlers.add(:pc_menu, :player_pc, {
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"name" => proc { next _INTL("{1}'s PC", $player.name) },
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"order" => 20,
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"effect" => proc { |menu|
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pbMessage("\\se[PC access]" + _INTL("Accessed {1}'s PC.", $player.name))
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pbTrainerPCMenu
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next false
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}
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})
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MenuHandlers.add(:pc_menu, :close, {
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"name" => _INTL("Log off"),
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"order" => 100,
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"effect" => proc { |menu|
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next true
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}
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})
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