Files
infinitefusion-e18/Data/Scripts/050_AddOns/PokemonFusion.rb
2021-06-24 12:10:44 -04:00

836 lines
20 KiB
Ruby

class PBFusion
Unknown = 0 # Do not use
Happiness = 1
HappinessDay = 2
HappinessNight = 3
Level = 4
Trade = 5
TradeItem = 6
Item = 7
AttackGreater = 8
AtkDefEqual = 9
DefenseGreater = 10
Silcoon = 11
Cascoon = 12
Ninjask = 13
Shedinja = 14
Beauty = 15
ItemMale = 16
ItemFemale = 17
DayHoldItem = 18
NightHoldItem = 19
HasMove = 20
HasInParty = 21
LevelMale = 22
LevelFemale = 23
Location = 24
TradeSpecies = 25
Custom1 = 26
Custom2 = 27
Custom3 = 28
Custom4 = 29
Custom5 = 30
Custom6 = 31
Custom7 = 32
EVONAMES=["Unknown",
"Happiness","HappinessDay","HappinessNight","Level","Trade",
"TradeItem","Item","AttackGreater","AtkDefEqual","DefenseGreater",
"Silcoon","Cascoon","Ninjask","Shedinja","Beauty",
"ItemMale","ItemFemale","DayHoldItem","NightHoldItem","HasMove",
"HasInParty","LevelMale","LevelFemale","Location","TradeSpecies",
"Custom1","Custom2","Custom3","Custom4","Custom5","Custom6","Custom7"
]
# 0 = no parameter
# 1 = Positive integer
# 2 = Item internal name
# 3 = Move internal name
# 4 = Species internal name
# 5 = Type internal name
EVOPARAM=[0, # Unknown (do not use)
0,0,0,1,0, # Happiness, HappinessDay, HappinessNight, Level, Trade
2,2,1,1,1, # TradeItem, Item, AttackGreater, AtkDefEqual, DefenseGreater
1,1,1,1,1, # Silcoon, Cascoon, Ninjask, Shedinja, Beauty
2,2,2,2,3, # ItemMale, ItemFemale, DayHoldItem, NightHoldItem, HasMove
4,1,1,1,4, # HasInParty, LevelMale, LevelFemale, Location, TradeSpecies
1,1,1,1,1,1,1 # Custom 1-7
]
end
class SpriteMetafile
VIEWPORT = 0
TONE = 1
SRC_RECT = 2
VISIBLE = 3
X = 4
Y = 5
Z = 6
OX = 7
OY = 8
ZOOM_X = 9
ZOOM_Y = 10
ANGLE = 11
MIRROR = 12
BUSH_DEPTH = 13
OPACITY = 14
BLEND_TYPE = 15
COLOR = 16
FLASHCOLOR = 17
FLASHDURATION = 18
BITMAP = 19
def length
return @metafile.length
end
def [](i)
return @metafile[i]
end
def initialize(viewport=nil)
@metafile=[]
@values=[
viewport,
Tone.new(0,0,0,0),Rect.new(0,0,0,0),
true,
0,0,0,0,0,100,100,
0,false,0,255,0,
Color.new(0,0,0,0),Color.new(0,0,0,0),
0
]
end
def disposed?
return false
end
def dispose
end
def flash(color,duration)
if duration>0
@values[FLASHCOLOR]=color.clone
@values[FLASHDURATION]=duration
@metafile.push([FLASHCOLOR,color])
@metafile.push([FLASHDURATION,duration])
end
end
def x
return @values[X]
end
def x=(value)
@values[X]=value
@metafile.push([X,value])
end
def y
return @values[Y]
end
def y=(value)
@values[Y]=value
@metafile.push([Y,value])
end
def bitmap
return nil
end
def bitmap=(value)
if value && !value.disposed?
@values[SRC_RECT].set(0,0,value.width,value.height)
@metafile.push([SRC_RECT,@values[SRC_RECT].clone])
end
end
def src_rect
return @values[SRC_RECT]
end
def src_rect=(value)
@values[SRC_RECT]=value
@metafile.push([SRC_RECT,value])
end
def visible
return @values[VISIBLE]
end
def visible=(value)
@values[VISIBLE]=value
@metafile.push([VISIBLE,value])
end
def z
return @values[Z]
end
def z=(value)
@values[Z]=value
@metafile.push([Z,value])
end
def ox
return @values[OX]
end
def ox=(value)
@values[OX]=value
@metafile.push([OX,value])
end
def oy
return @values[OY]
end
def oy=(value)
@values[OY]=value
@metafile.push([OY,value])
end
def zoom_x
return @values[ZOOM_X]
end
def zoom_x=(value)
@values[ZOOM_X]=value
@metafile.push([ZOOM_X,value])
end
def zoom_y
return @values[ZOOM_Y]
end
def zoom_y=(value)
@values[ZOOM_Y]=value
@metafile.push([ZOOM_Y,value])
end
def angle
return @values[ANGLE]
end
def angle=(value)
@values[ANGLE]=value
@metafile.push([ANGLE,value])
end
def mirror
return @values[MIRROR]
end
def mirror=(value)
@values[MIRROR]=value
@metafile.push([MIRROR,value])
end
def bush_depth
return @values[BUSH_DEPTH]
end
def bush_depth=(value)
@values[BUSH_DEPTH]=value
@metafile.push([BUSH_DEPTH,value])
end
def opacity
return @values[OPACITY]
end
def opacity=(value)
@values[OPACITY]=value
@metafile.push([OPACITY,value])
end
def blend_type
return @values[BLEND_TYPE]
end
def blend_type=(value)
@values[BLEND_TYPE]=value
@metafile.push([BLEND_TYPE,value])
end
def color
return @values[COLOR]
end
def color=(value)
@values[COLOR]=value.clone
@metafile.push([COLOR,@values[COLOR]])
end
def tone
return @values[TONE]
end
def tone=(value)
@values[TONE]=value.clone
@metafile.push([TONE,@values[TONE]])
end
def update
@metafile.push([-1,nil])
end
end
class SpriteMetafilePlayer
def initialize(metafile,sprite=nil)
@metafile=metafile
@sprites=[]
@playing=false
@index=0
@sprites.push(sprite) if sprite
end
def add(sprite)
@sprites.push(sprite)
end
def playing?
return @playing
end
def play
@playing=true
@index=0
end
def update
if @playing
for j in @index...@metafile.length
@index=j+1
break if @metafile[j][0]<0
code=@metafile[j][0]
value=@metafile[j][1]
for sprite in @sprites
case code
when SpriteMetafile::X
sprite.x=value
when SpriteMetafile::Y
sprite.y=value
when SpriteMetafile::OX
sprite.ox=value
when SpriteMetafile::OY
sprite.oy=value
when SpriteMetafile::ZOOM_X
sprite.zoom_x=value
when SpriteMetafile::ZOOM_Y
sprite.zoom_y=value
when SpriteMetafile::SRC_RECT
sprite.src_rect=value
when SpriteMetafile::VISIBLE
sprite.visible=value
when SpriteMetafile::Z
sprite.z=value
# prevent crashes
when SpriteMetafile::ANGLE
sprite.angle=(value==180) ? 179.9 : value
when SpriteMetafile::MIRROR
sprite.mirror=value
when SpriteMetafile::BUSH_DEPTH
sprite.bush_depth=value
when SpriteMetafile::OPACITY
sprite.opacity=value
when SpriteMetafile::BLEND_TYPE
sprite.blend_type=value
when SpriteMetafile::COLOR
sprite.color=value
when SpriteMetafile::TONE
sprite.tone=value
end
end
end
@playing=false if @index==@metafile.length
end
end
end
def pbSaveSpriteState(sprite)
state=[]
return state if !sprite || sprite.disposed?
state[SpriteMetafile::BITMAP] = sprite.x
state[SpriteMetafile::X] = sprite.x
state[SpriteMetafile::Y] = sprite.y
state[SpriteMetafile::SRC_RECT] = sprite.src_rect.clone
state[SpriteMetafile::VISIBLE] = sprite.visible
state[SpriteMetafile::Z] = sprite.z
state[SpriteMetafile::OX] = sprite.ox
state[SpriteMetafile::OY] = sprite.oy
state[SpriteMetafile::ZOOM_X] = sprite.zoom_x
state[SpriteMetafile::ZOOM_Y] = sprite.zoom_y
state[SpriteMetafile::ANGLE] = sprite.angle
state[SpriteMetafile::MIRROR] = sprite.mirror
state[SpriteMetafile::BUSH_DEPTH] = sprite.bush_depth
state[SpriteMetafile::OPACITY] = sprite.opacity
state[SpriteMetafile::BLEND_TYPE] = sprite.blend_type
state[SpriteMetafile::COLOR] = sprite.color.clone
state[SpriteMetafile::TONE] = sprite.tone.clone
return state
end
def pbRestoreSpriteState(sprite,state)
return if !state || !sprite || sprite.disposed?
sprite.x = state[SpriteMetafile::X]
sprite.y = state[SpriteMetafile::Y]
sprite.src_rect = state[SpriteMetafile::SRC_RECT]
sprite.visible = state[SpriteMetafile::VISIBLE]
sprite.z = state[SpriteMetafile::Z]
sprite.ox = state[SpriteMetafile::OX]
sprite.oy = state[SpriteMetafile::OY]
sprite.zoom_x = state[SpriteMetafile::ZOOM_X]
sprite.zoom_y = state[SpriteMetafile::ZOOM_Y]
sprite.angle = state[SpriteMetafile::ANGLE]
sprite.mirror = state[SpriteMetafile::MIRROR]
sprite.bush_depth = state[SpriteMetafile::BUSH_DEPTH]
sprite.opacity = state[SpriteMetafile::OPACITY]
sprite.blend_type = state[SpriteMetafile::BLEND_TYPE]
sprite.color = state[SpriteMetafile::COLOR]
sprite.tone = state[SpriteMetafile::TONE]
end
def pbSaveSpriteStateAndBitmap(sprite)
return [] if !sprite || sprite.disposed?
state=pbSaveSpriteState(sprite)
state[SpriteMetafile::BITMAP]=sprite.bitmap
return state
end
def pbRestoreSpriteStateAndBitmap(sprite,state)
return if !state || !sprite || sprite.disposed?
sprite.bitmap=state[SpriteMetafile::BITMAP]
pbRestoreSpriteState(sprite,state)
return state
end
#####################
class PokemonFusionScene
private
def pbGenerateMetafiles(s1x,s1y,s2x,s2y,s3x,s3y,sxx,s3xx)
sprite=SpriteMetafile.new
sprite3=SpriteMetafile.new
sprite2=SpriteMetafile.new
sprite.opacity=255
sprite3.opacity=255
sprite2.opacity=0
sprite.ox=s1x
sprite.oy=s1y
sprite2.ox=s2x
sprite2.oy=s2y
sprite3.ox=s3x
sprite3.oy=s3y
sprite.x = sxx
sprite3.x=s3xx
red=10
green=5
blue=90
for j in 0...26
sprite.color.red= red
sprite.color.green=green
sprite.color.blue=blue
sprite.color.alpha=j*10
sprite.color=sprite.color
sprite3.color.red= red
sprite3.color.green=green
sprite3.color.blue=blue
sprite3.color.alpha=j*10
sprite3.color=sprite3.color
sprite2.color=sprite.color
sprite.update
sprite3.update
sprite2.update
end
anglechange=0
sevenseconds=Graphics.frame_rate*3 #actually 3 seconds
for j in 0...sevenseconds
sprite.angle+=anglechange
sprite.angle%=360
sprite3.angle+=anglechange
sprite3.angle%=360
anglechange+=5 if j%2==0
if j>=sevenseconds-50
sprite2.angle=sprite.angle
sprite2.opacity+=6
end
if sprite.x < sprite3.x && j >=20
sprite.x +=2
sprite3.x -= 2
else
#sprite.ox+=1
#sprite3.ox+=1
end
sprite.update
sprite3.update
sprite2.update
end
sprite.angle=360-sprite.angle
sprite3.angle=360-sprite.angle
sprite2.angle=360-sprite2.angle
for j in 0...sevenseconds
sprite2.angle+=anglechange
sprite2.angle%=360
anglechange-=5 if j%2==0
if j<50
sprite.angle=sprite2.angle
sprite.opacity-=6
sprite3.angle=sprite2.angle
sprite3.opacity-=6
end
sprite3.update
sprite.update
sprite2.update
end
for j in 0...26
sprite2.color.red=30
sprite2.color.green=230
sprite2.color.blue=55
sprite2.color.alpha=(26-j)*10
sprite2.color=sprite2.color
sprite.color=sprite2.color
sprite.update
sprite2.update
end
@metafile1=sprite
@metafile2=sprite2
@metafile3=sprite3
end
# Starts the evolution screen with the given Pokemon and new Pokemon species.
def pbStartScreen(pokemon1,pokemon2,newspecies)
@sprites={}
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@pokemon1=pokemon1
@pokemon2=pokemon2
@newspecies=newspecies
addBackgroundOrColoredPlane(@sprites,"background","evolutionbg",
Color.new(248,248,248),@viewport)
rsprite1=PokemonSprite.new(@viewport)
rsprite2=PokemonSprite.new(@viewport)
rsprite3 =PokemonSprite.new(@viewport)
rsprite1.setPokemonBitmap(@pokemon1,false)
rsprite3.setPokemonBitmap(@pokemon2,false)
rsprite2.setPokemonBitmapSpecies(@pokemon1,@newspecies,false)
rsprite1.ox=rsprite1.bitmap.width/2
rsprite1.oy=rsprite1.bitmap.height/2
rsprite3.ox=rsprite3.bitmap.width/2
rsprite3.oy=rsprite3.bitmap.height/2
rsprite2.ox=rsprite2.bitmap.width/2
rsprite2.oy=rsprite2.bitmap.height/2
rsprite2.x=Graphics.width/2
rsprite1.y=(Graphics.height-96)/2
rsprite3.y=(Graphics.height-96)/2
rsprite1.x=(Graphics.width/2)-100
rsprite3.x=(Graphics.width/2)+100
rsprite2.y=(Graphics.height-96)/2
rsprite2.opacity=0
@sprites["rsprite1"]=rsprite1
@sprites["rsprite2"]=rsprite2
@sprites["rsprite3"]=rsprite3
pbGenerateMetafiles(rsprite1.ox,rsprite1.oy,rsprite2.ox,rsprite2.oy,rsprite3.ox,rsprite3.oy,rsprite1.x,rsprite3.x)
@sprites["msgwindow"]=Kernel.pbCreateMessageWindow(@viewport)
pbFadeInAndShow(@sprites)
####FUSION MULTIPLIER
#####LEVELS
level1 = pokemon1.level
level2 = pokemon2.level
####LEVEL DIFFERENCE
if (level1 >= level2) then
avgLevel = (2*level1 + level2)/3
else
avgLevel = (2*level2 + level1)/3
end
####CAPTURE RATES
####Check success Poke 1
# if (fusionCheckSuccess (30, leveldiff, level1,fusionmultiplier)) then
# return 1
# else
# return 0
#end
####Check success Poke 2
# if (fusionCheckSuccess (30, leveldiff, level1,fusionmultiplier)) then
# return 1
# else
# return 0
# end
return 1
end
def averageFusionIvs()
for i in 0..@pokemon1.iv.length-1
poke1Iv = @pokemon1.iv[i]
poke2Iv = @pokemon2.iv[i]
@pokemon1.iv[i] = ((poke1Iv+poke2Iv)/2).floor
end
end
#unused. was meant for super splicers, but too broken
def setHighestFusionIvs()
for i in 0..@pokemon1.iv.length-1
iv1 = @pokemon1.iv[i]
iv2 = @pokemon2.iv[i]
@pokemon1.iv[i] = iv1 >= iv2 ? iv1 : iv2
end
end
# Closes the evolution screen.
def pbEndScreen
Kernel.pbDisposeMessageWindow(@sprites["msgwindow"])
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
# Opens the fusion screen
def pbFusionScreen(cancancel=false,superSplicer=false)
metaplayer1=SpriteMetafilePlayer.new(@metafile1,@sprites["rsprite1"])
metaplayer2=SpriteMetafilePlayer.new(@metafile2,@sprites["rsprite2"])
metaplayer3=SpriteMetafilePlayer.new(@metafile3,@sprites["rsprite3"])
metaplayer1.play
metaplayer2.play
metaplayer3.play
pbBGMStop()
pbPlayCry(@pokemon)
Kernel.pbMessageDisplay(@sprites["msgwindow"],
_INTL("The Pokémon are being fused!",@pokemon1.name))
Kernel.pbMessageWaitForInput(@sprites["msgwindow"],100,true)
pbPlayDecisionSE()
oldstate=pbSaveSpriteState(@sprites["rsprite1"])
oldstate2=pbSaveSpriteState(@sprites["rsprite2"])
oldstate3=pbSaveSpriteState(@sprites["rsprite3"])
pbBGMPlay("fusion")
canceled = false
noMoves=false
begin
metaplayer1.update
metaplayer2.update
metaplayer3.update
Graphics.update
Input.update
if Input.trigger?(Input::B) && Input.trigger?(Input::C)# && Input.trigger?(Input::A)# && cancancel
noMoves=true
pbSEPlay("buzzer")
Graphics.update
end
end while metaplayer1.playing? && metaplayer2.playing?
if canceled
pbBGMStop()
pbPlayCancelSE()
# Kernel.pbMessageDisplay(@sprites["msgwindow"],
@pbEndScreen
_INTL("Huh? The fusion was cancelled!")
else
frames=pbCryFrameLength(@newspecies)
pbBGMStop()
pbPlayCry(@newspecies)
frames.times do
Graphics.update
end
pbMEPlay("Voltorb Flip Win")
newspeciesname=PBSpecies.getName(@newspecies)
oldspeciesname=PBSpecies.getName(@pokemon1.species)
Kernel.pbMessageDisplay(@sprites["msgwindow"],
_INTL("\\se[]Congratulations! Your Pokémon were fused into {2}!\\wt[80]",@pokemon1.name,newspeciesname))
averageFusionIvs()
#add to pokedex
if ! $Trainer.owned[@newspecies]
$Trainer.seen[@newspecies]=true
$Trainer.owned[@newspecies]=true
pbSeenForm(@pokemon)
Kernel.pbMessageDisplay(@sprites["msgwindow"],
_INTL("{1}'s data was added to the Pokédex",newspeciesname))
@scene.pbShowPokedex(@newspecies)
end
#first check if hidden ability
hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[0][-1]
hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[0][-1]
#change species
@pokemon1.species=@newspecies
#Check moves for new species
movelist=@pokemon1.getMoveList
for i in movelist
if i[0]==@pokemon1.level
pbLearnMove(@pokemon1,i[1]) if !noMoves #(pokemon,move,ignoreifknown=true, byTM=false , quick =true)
end
end
#@pokemon1.ability = pbChooseAbility(@pokemon1,@pokemon2)
removeItem=false
if @pokemon2.isShiny? || @pokemon1.isShiny?
@pokemon1.makeShiny
end
#make it untraded, pour qu'on puisse le unfused après, même si un des 2 était traded
@pokemon1.obtainMode = 0
@pokemon1.setAbility(pbChooseAbility(@pokemon1,hiddenAbility1,hiddenAbility2))
if superSplicer
@pokemon1.setNature(pbChooseNature(@pokemon1.nature,@pokemon2.nature))
end
movelist=@pokemon2.moves
for k in movelist
if k.id != 0
pbLearnMove(@pokemon1,k.id,true,false,true) if !noMoves
end
end
pbSEPlay("Voltorb Flip Point")
@pokemon1.firstmoves=[]
@pokemon1.name=newspeciesname if @pokemon1.name==oldspeciesname
@pokemon1.level = setPokemonLevel(@pokemon1.level, @pokemon2.level,superSplicer)
@pokemon1.calcStats
@pokemon1.obtainMode = 0
end
end
end
def setPokemonLevel(pokemon1,pokemon2,superSplicers)
lv1 = @pokemon1.level
lv2 = @pokemon2.level
if superSplicers
if lv1 > lv2
return lv1
else
return lv2
end
else
if (lv1 >= lv2) then
return (2*lv1 + lv2)/3
else
return (2*lv2 + lv1)/3
end
end
return lv1
end
def pbShowPokedex(species)
pbFadeOutIn {
scene = PokemonPokedexInfo_Scene.new
screen = PokemonPokedexInfoScreen.new(scene)
screen.pbDexEntry(species)
}
end
def pbChooseAbility(poke,hidden1=false,hidden2=false)
abilityList = poke.getAbilityList
#pas sur de l'ordre pour les hidden (3 et 4) peut-être a inverser
#Mais les fusions ont tjrs 4 hidden abilities
#2. l'autre ability du poke 1
#3. l'autre ability du poke 2
#4. hidden du poke 1
#5. hidden du poke2
abID1 = hidden1 ? abilityList[0][4] : abilityList[0][0]
abID2 = hidden2 ? abilityList[0][5] : abilityList[0][1]
if (Kernel.pbMessage("Choose an ability.",[_INTL("{1}",PBAbilities.getName(abID1)),_INTL("{1}",PBAbilities.getName(abID2))],2))==0
return hidden1 ? 4 : 0
end
return hidden2 ? 5 : 1
end
#pas au point. renvoie tjrs la mm nature
def pbChooseNature(species1,species2)
nature1 = PBNatures.getName(species1)
nature2 = PBNatures.getName(species2)
if (Kernel.pbMessage("Choose a nature.",[_INTL("{1}",nature1),_INTL("{1}",nature2)],2))==0
return PBNatures.getNum(nature1)
else
return PBNatures.getNum(nature2)
end
end
#EDITED FOR GEN2
def fixEvolutionOverflow(retB,retH,oldSpecies)
#raise Exception.new("retB: " + retB.to_s + " retH: " + retH.to_s)
oldBody = getBasePokemonID(oldSpecies)
oldHead = getBasePokemonID(oldSpecies,false)
return -1 if isNegativeOrNull(retB) && isNegativeOrNull(retH)
return oldBody*NB_POKEMON+retH if isNegativeOrNull(retB) #only head evolves
return retB*NB_POKEMON + oldHead if isNegativeOrNull(retH) #only body evolves
return retB*NB_POKEMON+retH #both evolve
end