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https://github.com/infinitefusion/infinitefusion-e18.git
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733 lines
21 KiB
Ruby
733 lines
21 KiB
Ruby
class PokeBattle_Battler
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# Fundamental to this object
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attr_reader :battle
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attr_accessor :index
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# The Pokémon and its properties
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attr_reader :pokemon
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attr_accessor :pokemonIndex
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attr_accessor :species
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attr_accessor :type1
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attr_accessor :type2
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attr_accessor :ability_id
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attr_accessor :item_id
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attr_accessor :moves
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attr_accessor :gender
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attr_accessor :iv
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attr_accessor :attack
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attr_accessor :spatk
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attr_accessor :speed
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attr_accessor :stages
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attr_reader :totalhp
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attr_reader :fainted # Boolean to mark whether self has fainted properly
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attr_accessor :captured # Boolean to mark whether self was captured
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attr_reader :dummy
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attr_accessor :effects
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# Things the battler has done in battle
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attr_accessor :turnCount
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attr_accessor :participants
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attr_accessor :lastAttacker
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attr_accessor :lastFoeAttacker
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attr_accessor :lastHPLost
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attr_accessor :lastHPLostFromFoe
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attr_accessor :lastMoveUsed
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attr_accessor :lastMoveUsedType
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attr_accessor :lastRegularMoveUsed
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attr_accessor :lastRegularMoveTarget # For Instruct
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attr_accessor :lastRoundMoved
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attr_accessor :lastMoveFailed # For Stomping Tantrum
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attr_accessor :lastRoundMoveFailed # For Stomping Tantrum
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attr_accessor :movesUsed
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attr_accessor :currentMove # ID of multi-turn move currently being used
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attr_accessor :tookDamage # Boolean for whether self took damage this round
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attr_accessor :tookPhysicalHit
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attr_accessor :damageState
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attr_accessor :initialHP # Set at the start of each move's usage
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#=============================================================================
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# Complex accessors
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#=============================================================================
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attr_reader :level
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def level=(value)
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@level = value
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@pokemon.level = value if @pokemon
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end
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attr_reader :form
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def form=(value)
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@form = value
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@pokemon.form = value if @pokemon
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end
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def ability
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return GameData::Ability.try_get(@ability_id)
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end
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def hasHiddenAbility?
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return @pokemon.ability_index >= 2
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end
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def ability=(value)
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new_ability = GameData::Ability.try_get(value)
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@ability_id = (new_ability) ? new_ability.id : nil
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end
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def item
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return GameData::Item.try_get(@item_id)
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end
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def item=(value)
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new_item = GameData::Item.try_get(value)
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@item_id = (new_item) ? new_item.id : nil
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@pokemon.item = @item_id if @pokemon
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end
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def defense
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return @spdef if @battle.field.effects[PBEffects::WonderRoom]>0
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return @defense
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end
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attr_writer :defense
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def spdef
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return @defense if @battle.field.effects[PBEffects::WonderRoom]>0
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return @spdef
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end
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attr_writer :spdef
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attr_reader :hp
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def hp=(value)
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@hp = value.to_i
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@pokemon.hp = value.to_i if @pokemon
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end
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def fainted?; return @hp<=0; end
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alias isFainted? fainted?
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attr_reader :status
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def status=(value)
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@effects[PBEffects::Truant] = false if @status == :SLEEP && value != :SLEEP
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@effects[PBEffects::Toxic] = 0 if value != :POISON
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@status = value
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@pokemon.status = value if @pokemon
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self.statusCount = 0 if value != :POISON && value != :SLEEP
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@battle.scene.pbRefreshOne(@index)
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end
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attr_reader :statusCount
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def statusCount=(value)
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@statusCount = value
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@pokemon.statusCount = value if @pokemon
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@battle.scene.pbRefreshOne(@index)
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end
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#=============================================================================
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# Properties from Pokémon
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#=============================================================================
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def happiness; return @pokemon ? @pokemon.happiness : 0; end
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def nature; return @pokemon ? @pokemon.nature : 0; end
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def pokerusStage; return @pokemon ? @pokemon.pokerusStage : 0; end
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#=============================================================================
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# Mega Evolution, Primal Reversion, Shadow Pokémon
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#=============================================================================
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def hasMega?
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return false if @effects[PBEffects::Transform]
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return @pokemon && @pokemon.hasMegaForm?
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end
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def mega?; return @pokemon && @pokemon.mega?; end
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alias isMega? mega?
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def hasPrimal?
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return false if @effects[PBEffects::Transform]
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return @pokemon && @pokemon.hasPrimalForm?
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end
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def primal?; return @pokemon && @pokemon.primal?; end
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alias isPrimal? primal?
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def shadowPokemon?; return false; end
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alias isShadow? shadowPokemon?
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def inHyperMode?; return false; end
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#=============================================================================
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# Display-only properties
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#=============================================================================
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def name
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return @effects[PBEffects::Illusion].name if @effects[PBEffects::Illusion]
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return @name
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end
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attr_writer :name
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def displayPokemon
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return @effects[PBEffects::Illusion] if @effects[PBEffects::Illusion]
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return self.pokemon
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end
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def displaySpecies
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return @effects[PBEffects::Illusion].species if @effects[PBEffects::Illusion]
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return self.species
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end
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def displayGender
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return @effects[PBEffects::Illusion].gender if @effects[PBEffects::Illusion]
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return self.gender
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end
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def displayForm
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return @effects[PBEffects::Illusion].form if @effects[PBEffects::Illusion]
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return self.form
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end
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def shiny?
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return @effects[PBEffects::Illusion].shiny? if @effects[PBEffects::Illusion]
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return @pokemon && @pokemon.shiny?
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end
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alias isShiny? shiny?
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def glitter?
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return @pokemon.glitter
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end
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def owned?
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return false if !@battle.wildBattle?
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return $Trainer.owned?(displaySpecies)
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end
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alias owned owned?
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def abilityName
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abil = self.ability
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return (abil) ? abil.name : ""
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end
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def itemName
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itm = self.item
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return (itm) ? itm.name : ""
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end
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def pbThis(lowerCase=false)
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if opposes?
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if @battle.trainerBattle?
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return lowerCase ? _INTL("the opposing {1}",name) : _INTL("The opposing {1}",name)
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else
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return lowerCase ? _INTL("the wild {1}",name) : _INTL("The wild {1}",name)
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end
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elsif !pbOwnedByPlayer?
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return lowerCase ? _INTL("the ally {1}",name) : _INTL("The ally {1}",name)
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end
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return name
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end
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def pbTeam(lowerCase=false)
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if opposes?
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return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team")
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end
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return lowerCase ? _INTL("your team") : _INTL("Your team")
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end
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def pbOpposingTeam(lowerCase=false)
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if opposes?
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return lowerCase ? _INTL("your team") : _INTL("Your team")
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end
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return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team")
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end
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#=============================================================================
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# Calculated properties
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#=============================================================================
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def pbSpeed
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return 1 if fainted?
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stageMul = [2,2,2,2,2,2, 2, 3,4,5,6,7,8]
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stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2]
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stage = @stages[:SPEED] + 6
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speed = @speed*stageMul[stage]/stageDiv[stage]
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speedMult = 1.0
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# Ability effects that alter calculated Speed
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if abilityActive?
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speedMult = BattleHandlers.triggerSpeedCalcAbility(self.ability,self,speedMult)
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end
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# Item effects that alter calculated Speed
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if itemActive?
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speedMult = BattleHandlers.triggerSpeedCalcItem(self.item,self,speedMult)
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end
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# Other effects
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speedMult *= 2 if pbOwnSide.effects[PBEffects::Tailwind]>0
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speedMult /= 2 if pbOwnSide.effects[PBEffects::Swamp]>0
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# Paralysis
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if status == :PARALYSIS && !hasActiveAbility?(:QUICKFEET)
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speedMult /= (Settings::MECHANICS_GENERATION >= 7) ? 2 : 4
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end
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# Badge multiplier
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if @battle.internalBattle && pbOwnedByPlayer? &&
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@battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_SPEED
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speedMult *= 1.1
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end
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# Calculation
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return [(speed*speedMult).round,1].max
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end
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def pbWeight
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ret = (@pokemon) ? @pokemon.weight : 500
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ret += @effects[PBEffects::WeightChange]
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ret = 1 if ret<1
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if abilityActive? && !@battle.moldBreaker
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ret = BattleHandlers.triggerWeightCalcAbility(self.ability,self,ret)
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end
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if itemActive?
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ret = BattleHandlers.triggerWeightCalcItem(self.item,self,ret)
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end
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return [ret,1].max
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end
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#=============================================================================
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# Queries about what the battler has
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#=============================================================================
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def plainStats
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ret = {}
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ret[:ATTACK] = self.attack
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ret[:DEFENSE] = self.defense
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ret[:SPECIAL_ATTACK] = self.spatk
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ret[:SPECIAL_DEFENSE] = self.spdef
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ret[:SPEED] = self.speed
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return ret
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end
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def isSpecies?(species)
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return @pokemon && @pokemon.isSpecies?(species)
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end
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def hasBodyOf?(check_species)
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return @pokemon.hasBodyOf?(check_species)
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end
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def hasHeadOf?(check_species)
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return @pokemon.hasHeadOf?(check_species)
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end
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def isFusionOf(check_species)
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return @pokemon.isFusionOf(check_species)
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end
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def isFusion?()
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return @pokemon.isFusion?()
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end
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# Returns the active types of this Pokémon. The array should not include the
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# same type more than once, and should not include any invalid type numbers
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# (e.g. -1).
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def pbTypes(withType3=false)
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ret = [@type1]
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ret.push(@type2) if @type2!=@type1
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# Burn Up erases the Fire-type.
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ret.delete(:FIRE) if @effects[PBEffects::BurnUp]
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# Roost erases the Flying-type. If there are no types left, adds the Normal-
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# type.
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if @effects[PBEffects::Roost]
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ret.delete(:FLYING)
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ret.push(:NORMAL) if ret.length == 0
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end
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# Add the third type specially.
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if withType3 && @effects[PBEffects::Type3]
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ret.push(@effects[PBEffects::Type3]) if !ret.include?(@effects[PBEffects::Type3])
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end
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return ret
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end
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def pbHasType?(type)
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return false if !type
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activeTypes = pbTypes(true)
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return activeTypes.include?(GameData::Type.get(type).id)
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end
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def pbHasOtherType?(type)
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return false if !type
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activeTypes = pbTypes(true)
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activeTypes.delete(GameData::Type.get(type).id)
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return activeTypes.length > 0
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end
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# NOTE: Do not create any held item which affects whether a Pokémon's ability
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# is active. The ability Klutz affects whether a Pokémon's item is
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# active, and the code for the two combined would cause an infinite loop
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# (regardless of whether any Pokémon actualy has either the ability or
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# the item - the code existing is enough to cause the loop).
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def abilityActive?(ignore_fainted = false)
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return false if fainted? && !ignore_fainted
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return false if @effects[PBEffects::GastroAcid]
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return true
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end
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def hasActiveAbility?(check_ability, ignore_fainted = false)
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return false if !abilityActive?(ignore_fainted)
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return check_ability.include?(@ability_id) if check_ability.is_a?(Array)
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return self.ability == check_ability
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end
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alias hasWorkingAbility hasActiveAbility?
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# Applies to both losing self's ability (i.e. being replaced by another) and
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# having self's ability be negated.
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def unstoppableAbility?(abil = nil)
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abil = @ability_id if !abil
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abil = GameData::Ability.try_get(abil)
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return false if !abil
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ability_blacklist = [
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# Form-changing abilities
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:BATTLEBOND,
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:DISGUISE,
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# :FLOWERGIFT, # This can be stopped
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# :FORECAST, # This can be stopped
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:MULTITYPE,
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:POWERCONSTRUCT,
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:SCHOOLING,
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:SHIELDSDOWN,
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:STANCECHANGE,
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:ZENMODE,
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# Abilities intended to be inherent properties of a certain species
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:COMATOSE,
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:RKSSYSTEM
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]
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return ability_blacklist.include?(abil.id)
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end
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# Applies to gaining the ability.
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def ungainableAbility?(abil = nil)
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abil = @ability_id if !abil
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abil = GameData::Ability.try_get(abil)
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return false if !abil
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ability_blacklist = [
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# Form-changing abilities
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:BATTLEBOND,
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:DISGUISE,
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:FLOWERGIFT,
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:FORECAST,
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:MULTITYPE,
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:POWERCONSTRUCT,
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:SCHOOLING,
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:SHIELDSDOWN,
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:STANCECHANGE,
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:ZENMODE,
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# Appearance-changing abilities
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:ILLUSION,
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:IMPOSTER,
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# Abilities intended to be inherent properties of a certain species
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:COMATOSE,
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:RKSSYSTEM
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]
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return ability_blacklist.include?(abil.id)
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end
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def itemActive?(ignoreFainted=false)
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return false if fainted? && !ignoreFainted
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return false if @effects[PBEffects::Embargo]>0
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return false if @battle.field.effects[PBEffects::MagicRoom]>0
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return false if hasActiveAbility?(:KLUTZ,ignoreFainted)
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return true
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end
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def hasActiveItem?(check_item, ignore_fainted = false)
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return false if !itemActive?(ignore_fainted)
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return check_item.include?(@item_id) if check_item.is_a?(Array)
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return self.item == check_item
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end
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alias hasWorkingItem hasActiveItem?
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# Returns whether the specified item will be unlosable for this Pokémon.
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def unlosableItem?(check_item)
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return false if !check_item
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return true if GameData::Item.get(check_item).is_mail?
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return false if @effects[PBEffects::Transform]
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# Items that change a Pokémon's form
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if mega? # Check if item was needed for this Mega Evolution
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return true if @pokemon.species_data.mega_stone == check_item
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else # Check if item could cause a Mega Evolution
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GameData::Species.each do |data|
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next if data.species != @species || data.unmega_form != @form
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return true if data.mega_stone == check_item
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end
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end
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# Other unlosable items
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return GameData::Item.get(check_item).unlosable?(@species, self.ability)
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end
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def eachMove
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@moves.each { |m| yield m }
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end
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def eachMoveWithIndex
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@moves.each_with_index { |m, i| yield m, i }
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end
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def pbHasMove?(move_id)
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return false if !move_id
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eachMove { |m| return true if m.id == move_id }
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return false
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end
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def pbHasMoveType?(check_type)
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return false if !check_type
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check_type = GameData::Type.get(check_type).id
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eachMove { |m| return true if m.type == check_type }
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return false
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end
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def pbHasMoveFunction?(*arg)
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return false if !arg
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eachMove do |m|
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arg.each { |code| return true if m.function == code }
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end
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return false
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end
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def hasMoldBreaker?
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return hasActiveAbility?([:MOLDBREAKER, :TERAVOLT, :TURBOBLAZE])
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end
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def canChangeType?
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return ![:MULTITYPE, :RKSSYSTEM].include?(@ability_id)
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end
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def airborne?
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return false if hasActiveItem?(:IRONBALL)
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return false if @effects[PBEffects::Ingrain]
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return false if @effects[PBEffects::SmackDown]
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return false if @battle.field.effects[PBEffects::Gravity] > 0
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return true if pbHasType?(:FLYING)
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return true if hasActiveAbility?(:LEVITATE) && !@battle.moldBreaker
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return true if hasActiveItem?(:AIRBALLOON)
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return true if @effects[PBEffects::MagnetRise] > 0
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return true if @effects[PBEffects::Telekinesis] > 0
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return false
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end
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def affectedByTerrain?
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return false if airborne?
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return false if semiInvulnerable?
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return true
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end
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def takesIndirectDamage?(showMsg=false)
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return false if fainted?
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if hasActiveAbility?(:MAGICGUARD)
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if showMsg
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@battle.pbShowAbilitySplash(self)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis))
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else
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@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,abilityName))
|
|
end
|
|
@battle.pbHideAbilitySplash(self)
|
|
end
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
def takesSandstormDamage?
|
|
return false if !takesIndirectDamage?
|
|
return false if pbHasType?(:GROUND) || pbHasType?(:ROCK) || pbHasType?(:STEEL)
|
|
return false if inTwoTurnAttack?("0CA","0CB") # Dig, Dive
|
|
return false if hasActiveAbility?([:OVERCOAT,:SANDFORCE,:SANDRUSH,:SANDVEIL])
|
|
return false if hasActiveItem?(:SAFETYGOGGLES)
|
|
return true
|
|
end
|
|
|
|
def takesHailDamage?
|
|
return false if !takesIndirectDamage?
|
|
return false if pbHasType?(:ICE)
|
|
return false if inTwoTurnAttack?("0CA","0CB") # Dig, Dive
|
|
return false if hasActiveAbility?([:OVERCOAT,:ICEBODY,:SNOWCLOAK])
|
|
return false if hasActiveItem?(:SAFETYGOGGLES)
|
|
return true
|
|
end
|
|
|
|
def takesShadowSkyDamage?
|
|
return false if fainted?
|
|
return false if shadowPokemon?
|
|
return true
|
|
end
|
|
|
|
def affectedByPowder?(showMsg=false)
|
|
return false if fainted?
|
|
if pbHasType?(:GRASS) && Settings::MORE_TYPE_EFFECTS
|
|
@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) if showMsg
|
|
return false
|
|
end
|
|
if Settings::MECHANICS_GENERATION >= 6
|
|
if hasActiveAbility?(:OVERCOAT) && !@battle.moldBreaker
|
|
if showMsg
|
|
@battle.pbShowAbilitySplash(self)
|
|
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
|
|
@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis))
|
|
else
|
|
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,abilityName))
|
|
end
|
|
@battle.pbHideAbilitySplash(self)
|
|
end
|
|
return false
|
|
end
|
|
if hasActiveItem?(:SAFETYGOGGLES)
|
|
if showMsg
|
|
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,itemName))
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
def canHeal?
|
|
return false if fainted? || @hp>=@totalhp
|
|
return false if @effects[PBEffects::HealBlock]>0
|
|
return true
|
|
end
|
|
|
|
def affectedByContactEffect?(showMsg=false)
|
|
return false if fainted?
|
|
if hasActiveItem?(:PROTECTIVEPADS)
|
|
@battle.pbDisplay(_INTL("{1} protected itself with the {2}!",pbThis,itemName)) if showMsg
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
def movedThisRound?
|
|
return @lastRoundMoved && @lastRoundMoved==@battle.turnCount
|
|
end
|
|
|
|
def usingMultiTurnAttack?
|
|
return true if @effects[PBEffects::TwoTurnAttack]
|
|
return true if @effects[PBEffects::HyperBeam]>0
|
|
return true if @effects[PBEffects::Rollout]>0
|
|
return true if @effects[PBEffects::Outrage]>0
|
|
return true if @effects[PBEffects::Uproar]>0
|
|
return true if @effects[PBEffects::Bide]>0
|
|
return false
|
|
end
|
|
|
|
def inTwoTurnAttack?(*arg)
|
|
return false if !@effects[PBEffects::TwoTurnAttack]
|
|
ttaFunction = GameData::Move.get(@effects[PBEffects::TwoTurnAttack]).function_code
|
|
arg.each { |a| return true if a==ttaFunction }
|
|
return false
|
|
end
|
|
|
|
def semiInvulnerable?
|
|
return inTwoTurnAttack?("0C9","0CA","0CB","0CC","0CD","0CE","14D")
|
|
end
|
|
|
|
def pbEncoredMoveIndex
|
|
return -1 if @effects[PBEffects::Encore]==0 || !@effects[PBEffects::EncoreMove]
|
|
ret = -1
|
|
eachMoveWithIndex do |m,i|
|
|
next if m.id!=@effects[PBEffects::EncoreMove]
|
|
ret = i
|
|
break
|
|
end
|
|
return ret
|
|
end
|
|
|
|
def initialItem
|
|
return @battle.initialItems[@index&1][@pokemonIndex]
|
|
end
|
|
|
|
def setInitialItem(newItem)
|
|
@battle.initialItems[@index&1][@pokemonIndex] = newItem
|
|
end
|
|
|
|
def recycleItem
|
|
return @battle.recycleItems[@index&1][@pokemonIndex]
|
|
end
|
|
|
|
def setRecycleItem(newItem)
|
|
@battle.recycleItems[@index&1][@pokemonIndex] = newItem
|
|
end
|
|
|
|
def belched?
|
|
return @battle.belch[@index&1][@pokemonIndex]
|
|
end
|
|
|
|
def setBelched
|
|
@battle.belch[@index&1][@pokemonIndex] = true
|
|
end
|
|
|
|
#=============================================================================
|
|
# Methods relating to this battler's position on the battlefield
|
|
#=============================================================================
|
|
# Returns whether the given position belongs to the opposing Pokémon's side.
|
|
def opposes?(i=0)
|
|
i = i.index if i.respond_to?("index")
|
|
return (@index&1)!=(i&1)
|
|
end
|
|
|
|
# Returns whether the given position/battler is near to self.
|
|
def near?(i)
|
|
i = i.index if i.respond_to?("index")
|
|
return @battle.nearBattlers?(@index,i)
|
|
end
|
|
|
|
# Returns whether self is owned by the player.
|
|
def pbOwnedByPlayer?
|
|
return @battle.pbOwnedByPlayer?(@index)
|
|
end
|
|
|
|
# Returns 0 if self is on the player's side, or 1 if self is on the opposing
|
|
# side.
|
|
def idxOwnSide
|
|
return @index&1
|
|
end
|
|
|
|
# Returns 1 if self is on the player's side, or 0 if self is on the opposing
|
|
# side.
|
|
def idxOpposingSide
|
|
return (@index&1)^1
|
|
end
|
|
|
|
# Returns the data structure for this battler's side.
|
|
def pbOwnSide
|
|
return @battle.sides[idxOwnSide]
|
|
end
|
|
|
|
# Returns the data structure for the opposing Pokémon's side.
|
|
def pbOpposingSide
|
|
return @battle.sides[idxOpposingSide]
|
|
end
|
|
|
|
# Yields each unfainted ally Pokémon.
|
|
def eachAlly
|
|
@battle.battlers.each do |b|
|
|
yield b if b && !b.fainted? && !b.opposes?(@index) && b.index!=@index
|
|
end
|
|
end
|
|
|
|
# Yields each unfainted opposing Pokémon.
|
|
def eachOpposing
|
|
@battle.battlers.each { |b| yield b if b && !b.fainted? && b.opposes?(@index) }
|
|
end
|
|
|
|
# Returns the battler that is most directly opposite to self. unfaintedOnly is
|
|
# whether it should prefer to return a non-fainted battler.
|
|
def pbDirectOpposing(unfaintedOnly=false)
|
|
@battle.pbGetOpposingIndicesInOrder(@index).each do |i|
|
|
next if !@battle.battlers[i]
|
|
break if unfaintedOnly && @battle.battlers[i].fainted?
|
|
return @battle.battlers[i]
|
|
end
|
|
# Wanted an unfainted battler but couldn't find one; make do with a fainted
|
|
# battler
|
|
@battle.pbGetOpposingIndicesInOrder(@index).each do |i|
|
|
return @battle.battlers[i] if @battle.battlers[i]
|
|
end
|
|
return @battle.battlers[(@index^1)]
|
|
end
|
|
end
|