Files
infinitefusion-e18/Data/Scripts/003_Game classes/006_Game_Event.rb
2020-09-04 22:00:59 +01:00

247 lines
6.6 KiB
Ruby

class Game_Event < Game_Character
attr_reader :map_id
attr_reader :trigger
attr_reader :list
attr_reader :starting
attr_reader :tempSwitches # Temporary self-switches
attr_accessor :need_refresh
def initialize(map_id, event, map=nil)
super(map)
@map_id = map_id
@event = event
@id = @event.id
@original_x = @event.x
@original_y = @event.y
@erased = false
@starting = false
@need_refresh = false
@route_erased = false
@through = true
@to_update = true
@tempSwitches = {}
moveto(@event.x, @event.y) if map
refresh
end
def id; return @event.id; end
def name; return @event.name; end
def clear_starting
@starting = false
end
def start
@starting = true if @list.size > 1
end
def erase
@erased = true
refresh
end
def erase_route
@route_erased = true
refresh
end
def tsOn?(c)
return @tempSwitches && @tempSwitches[c]==true
end
def tsOff?(c)
return !@tempSwitches || !@tempSwitches[c]
end
def setTempSwitchOn(c)
@tempSwitches[c]=true
refresh
end
def setTempSwitchOff(c)
@tempSwitches[c]=false
refresh
end
def isOff?(c)
return !$game_self_switches[[@map_id,@event.id,c]]
end
def switchIsOn?(id)
switchname = $data_system.switches[id]
return false if !switchname
if switchname[/^s\:/]
return eval($~.post_match)
else
return $game_switches[id]
end
end
def variable
return nil if !$PokemonGlobal.eventvars
return $PokemonGlobal.eventvars[[@map_id,@event.id]]
end
def setVariable(variable)
$PokemonGlobal.eventvars[[@map_id,@event.id]]=variable
end
def varAsInt
return 0 if !$PokemonGlobal.eventvars
return $PokemonGlobal.eventvars[[@map_id,@event.id]].to_i
end
def expired?(secs=86400)
ontime=self.variable
time=pbGetTimeNow
return ontime && (time.to_i>ontime+secs)
end
def expiredDays?(days=1)
ontime=self.variable.to_i
return false if !ontime
now=pbGetTimeNow
elapsed=(now.to_i-ontime)/86400
elapsed+=1 if (now.to_i-ontime)%86400>(now.hour*3600+now.min*60+now.sec)
return elapsed>=days
end
def onEvent?
return @map_id==$game_map.map_id &&
$game_player.x==self.x && $game_player.y==self.y
end
def over_trigger?
return false if @character_name!="" and not @through
return false if @event.name[/hiddenitem/i]
return false if !self.map.passable?(@x, @y, 0, $game_player)
return true
end
def pbCheckEventTriggerAfterTurning
return if $game_system.map_interpreter.running? || @starting
if @event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
if @trigger==2 && pbEventCanReachPlayer?(self,$game_player,distance)
start if !jumping? && !over_trigger?
end
end
end
def check_event_trigger_touch(x, y)
return if $game_system.map_interpreter.running?
return if @trigger!=2
return if x != $game_player.x || y != $game_player.y
return if jumping? || over_trigger?
start
end
def check_event_trigger_auto
if @trigger == 2 # Event touch
if @x == $game_player.x and @y == $game_player.y
start if not jumping? and over_trigger?
end
elsif @trigger == 3 # Autorun
start
end
end
def refresh
new_page = nil
unless @erased
for page in @event.pages.reverse
c = page.condition
next if c.switch1_valid && !switchIsOn?(c.switch1_id)
next if c.switch2_valid && !switchIsOn?(c.switch2_id)
next if c.variable_valid && $game_variables[c.variable_id] < c.variable_value
if c.self_switch_valid
key = [@map_id, @event.id, c.self_switch_ch]
next if $game_self_switches[key] != true
end
new_page = page
break
end
end
return if new_page == @page
@page = new_page
clear_starting
if @page == nil
@tile_id = 0
@character_name = ""
@character_hue = 0
@move_type = 0
@through = true
@trigger = nil
@list = nil
@interpreter = nil
return
end
@tile_id = @page.graphic.tile_id
@character_name = @page.graphic.character_name
@character_hue = @page.graphic.character_hue
if @original_direction != @page.graphic.direction
@direction = @page.graphic.direction
@original_direction = @direction
@prelock_direction = 0
end
if @original_pattern != @page.graphic.pattern
@pattern = @page.graphic.pattern
@original_pattern = @pattern
end
@opacity = @page.graphic.opacity
@blend_type = @page.graphic.blend_type
@move_type = @page.move_type
self.move_speed = @page.move_speed
self.move_frequency = @page.move_frequency
@move_route = (@route_erased) ? RPG::MoveRoute.new : @page.move_route
@move_route_index = 0
@move_route_forcing = false
@walk_anime = @page.walk_anime
@step_anime = @page.step_anime
@direction_fix = @page.direction_fix
@through = @page.through
@always_on_top = @page.always_on_top
@trigger = @page.trigger
@list = @page.list
@interpreter = nil
if @trigger == 4 # Parallel Process
@interpreter = Interpreter.new
end
check_event_trigger_auto
end
def should_update?(recalc=false)
return @to_update if !recalc
return true if $PokemonSystem.tilemap==2
return true if @trigger && (@trigger == 3 || @trigger == 4)
return true if @move_route_forcing
return true if @event.name[/update/i]
range = 2 # Number of tiles
return false if self.screen_x - @sprite_size[0]/2 > Graphics.width + range * Game_Map::TILE_WIDTH
return false if self.screen_x + @sprite_size[0]/2 < -range * Game_Map::TILE_WIDTH
return false if self.screen_y_ground - @sprite_size[1] > Graphics.height + range * Game_Map::TILE_HEIGHT
return false if self.screen_y_ground < -range * Game_Map::TILE_HEIGHT
return true
end
def update
@to_update = should_update?(true)
return if !@to_update
last_moving = moving?
super
if !moving? && last_moving
$game_player.pbCheckEventTriggerFromDistance([2])
end
if @need_refresh
@need_refresh = false
refresh
end
check_event_trigger_auto
if @interpreter != nil
unless @interpreter.running?
@interpreter.setup(@list, @event.id, @map_id)
end
@interpreter.update
end
end
end