Files
infinitefusion-e18/Data/Scripts/016_UI/023_PScreen_MoveRelearner.rb
2020-09-04 22:00:59 +01:00

225 lines
7.1 KiB
Ruby

def pbEachNaturalMove(pokemon)
movelist=pokemon.getMoveList
for i in movelist
yield i[1],i[0]
end
end
def pbHasRelearnableMove?(pokemon)
return pbGetRelearnableMoves(pokemon).length>0
end
def pbGetRelearnableMoves(pokemon)
return [] if !pokemon || pokemon.egg? || pokemon.shadowPokemon?
moves=[]
pbEachNaturalMove(pokemon) { |move,level|
if level<=pokemon.level && !pokemon.hasMove?(move)
moves.push(move) if !moves.include?(move)
end
}
tmoves=[]
if pokemon.firstmoves
for i in pokemon.firstmoves
tmoves.push(i) if !pokemon.hasMove?(i) && !moves.include?(i)
end
end
moves=tmoves+moves
return moves|[] # remove duplicates
end
################################################################################
# Scene class for handling appearance of the screen
################################################################################
class MoveRelearner_Scene
VISIBLEMOVES = 4
def pbDisplay(msg,brief=false)
UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { pbUpdate }
end
def pbConfirm(msg)
UIHelper.pbConfirm(@sprites["msgwindow"],msg) { pbUpdate }
end
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(pokemon,moves)
@pokemon=pokemon
@moves=moves
moveCommands=[]
moves.each { |m| moveCommands.push(PBMoves.getName(m)) }
# Create sprite hash
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
addBackgroundPlane(@sprites,"bg","reminderbg",@viewport)
@sprites["pokeicon"]=PokemonIconSprite.new(@pokemon,@viewport)
@sprites["pokeicon"].setOffset(PictureOrigin::Center)
@sprites["pokeicon"].x=320
@sprites["pokeicon"].y=84
@sprites["background"]=IconSprite.new(0,0,@viewport)
@sprites["background"].setBitmap("Graphics/Pictures/reminderSel")
@sprites["background"].y=78
@sprites["background"].src_rect=Rect.new(0,72,258,72)
@sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["commands"]=Window_CommandPokemon.new(moveCommands,32)
@sprites["commands"].height=32*(VISIBLEMOVES+1)
@sprites["commands"].visible=false
@sprites["msgwindow"]=Window_AdvancedTextPokemon.new("")
@sprites["msgwindow"].visible=false
@sprites["msgwindow"].viewport=@viewport
@typebitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
pbDrawMoveList
pbDeactivateWindows(@sprites)
# Fade in all sprites
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbDrawMoveList
movesData = pbLoadMovesData
overlay=@sprites["overlay"].bitmap
overlay.clear
textpos=[]
imagepos=[]
type1rect=Rect.new(0,@pokemon.type1*28,64,28)
type2rect=Rect.new(0,@pokemon.type2*28,64,28)
if @pokemon.type1==@pokemon.type2
overlay.blt(400,70,@typebitmap.bitmap,type1rect)
else
overlay.blt(366,70,@typebitmap.bitmap,type1rect)
overlay.blt(436,70,@typebitmap.bitmap,type2rect)
end
textpos=[
[_INTL("Teach which move?"),16,8,0,Color.new(88,88,80),Color.new(168,184,184)]
]
yPos=82
for i in 0...VISIBLEMOVES
moveobject=@moves[@sprites["commands"].top_item+i]
if moveobject
moveData=movesData[moveobject]
if moveData
imagepos.push(["Graphics/Pictures/types",12,yPos+2,0,
moveData[MOVE_TYPE]*28,64,28])
textpos.push([PBMoves.getName(moveobject),80,yPos,0,
Color.new(248,248,248),Color.new(0,0,0)])
if moveData[MOVE_TOTAL_PP]>0
textpos.push([_INTL("PP"),112,yPos+32,0,
Color.new(64,64,64),Color.new(176,176,176)])
textpos.push([_INTL("{1}/{2}",
moveData[MOVE_TOTAL_PP],moveData[MOVE_TOTAL_PP]),230,yPos+32,1,
Color.new(64,64,64),Color.new(176,176,176)])
end
else
textpos.push(["-",80,yPos,0,Color.new(64,64,64),Color.new(176,176,176)])
textpos.push(["--",228,yPos+32,1,Color.new(64,64,64),Color.new(176,176,176)])
end
end
yPos+=64
end
imagepos.push(["Graphics/Pictures/reminderSel",
0,78+(@sprites["commands"].index-@sprites["commands"].top_item)*64,
0,0,258,72])
selMoveData=movesData[@moves[@sprites["commands"].index]]
basedamage=selMoveData[MOVE_BASE_DAMAGE]
category=selMoveData[MOVE_CATEGORY]
accuracy=selMoveData[MOVE_ACCURACY]
textpos.push([_INTL("CATEGORY"),272,114,0,Color.new(248,248,248),Color.new(0,0,0)])
textpos.push([_INTL("POWER"),272,146,0,Color.new(248,248,248),Color.new(0,0,0)])
textpos.push([basedamage<=1 ? basedamage==1 ? "???" : "---" : sprintf("%d",basedamage),
468,146,2,Color.new(64,64,64),Color.new(176,176,176)])
textpos.push([_INTL("ACCURACY"),272,178,0,Color.new(248,248,248),Color.new(0,0,0)])
textpos.push([accuracy==0 ? "---" : sprintf("%d%",accuracy),
468,178,2,Color.new(64,64,64),Color.new(176,176,176)])
pbDrawTextPositions(overlay,textpos)
imagepos.push(["Graphics/Pictures/category",436,116,0,category*28,64,28])
if @sprites["commands"].index<@moves.length-1
imagepos.push(["Graphics/Pictures/reminderButtons",48,350,0,0,76,32])
end
if @sprites["commands"].index>0
imagepos.push(["Graphics/Pictures/reminderButtons",134,350,76,0,76,32])
end
pbDrawImagePositions(overlay,imagepos)
drawTextEx(overlay,272,210,230,5,
pbGetMessage(MessageTypes::MoveDescriptions,@moves[@sprites["commands"].index]),
Color.new(64,64,64),Color.new(176,176,176))
end
# Processes the scene
def pbChooseMove
oldcmd=-1
pbActivateWindow(@sprites,"commands") {
loop do
oldcmd=@sprites["commands"].index
Graphics.update
Input.update
pbUpdate
if @sprites["commands"].index!=oldcmd
@sprites["background"].x=0
@sprites["background"].y=78+(@sprites["commands"].index-@sprites["commands"].top_item)*64
pbDrawMoveList
end
if Input.trigger?(Input::B)
return 0
elsif Input.trigger?(Input::C)
return @moves[@sprites["commands"].index]
end
end
}
end
# End the scene here
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@typebitmap.dispose
@viewport.dispose
end
end
# Screen class for handling game logic
class MoveRelearnerScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen(pokemon)
moves=pbGetRelearnableMoves(pokemon)
@scene.pbStartScene(pokemon,moves)
loop do
move=@scene.pbChooseMove
if move<=0
if @scene.pbConfirm(
_INTL("Give up trying to teach a new move to {1}?",pokemon.name))
@scene.pbEndScene
return false
end
else
if @scene.pbConfirm(_INTL("Teach {1}?",PBMoves.getName(move)))
if pbLearnMove(pokemon,move)
@scene.pbEndScene
return true
end
end
end
end
end
end
def pbRelearnMoveScreen(pokemon)
retval = true
pbFadeOutIn {
scene = MoveRelearner_Scene.new
screen = MoveRelearnerScreen.new(scene)
retval = screen.pbStartScreen(pokemon)
}
return retval
end