mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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60 lines
2.0 KiB
Ruby
60 lines
2.0 KiB
Ruby
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#TODO
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# attr_accessor :quicksurf
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# attr_accessor :level_caps
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# attr_accessor :battle_type
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# attr_accessor :download_sprites
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# attr_accessor :speedup
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# attr_accessor :speedup_speed
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# attr_accessor :max_nb_sprites_download
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# attr_accessor :on_mobile
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# attr_accessor :type_icons
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# attr_accessor :use_generated_dex_entries
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# attr_accessor :use_custom_eggs
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#
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#
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#
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# #===============================================================================#
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# # Options menu handlers
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# #===============================================================================#
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# MenuHandlers.add(:options_menu, :only_speedup_battles, {
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# "name" => _INTL("Speed Up Settings"),
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# "order" => 25,
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# "type" => EnumOption,
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# "parameters" => [_INTL("Always"), _INTL("Only Battles")],
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# "description" => _INTL("Choose which aspect is sped up."),
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# "get_proc" => proc { next $PokemonSystem.only_speedup_battles },
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# "set_proc" => proc { |value, scene|
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# $GameSpeed = 0 if value != $PokemonSystem.only_speedup_battles
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# $PokemonSystem.only_speedup_battles = value
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# $CanToggle = value == 0
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# }
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# })
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#
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# MenuHandlers.add(:options_menu, :speedup_type, {
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# "name" => _INTL("Speed-up type"),
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# "order" => 25,
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# "type" => EnumOption,
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# "parameters" => [_INTL("Hold"), _INTL("Toggle")],
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# "description" => _INTL("Pick how you want speed-up to be enabled."),
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# "get_proc" => proc { next $PokemonSystem.speedup_type },
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# "set_proc" => proc { |value, scene|
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# $PokemonSystem.speedup_type = value
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# }
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# })
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#
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# MenuHandlers.add(:options_menu, :speedup_speed, {
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# "name" => _INTL("Speed-up speed"),
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# "order" => 27,
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# "type" => SliderOption,
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# "parameters" => [0, 10, 0.5], # [minimum_value, maximum_value, interval]
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# "description" => _INTL("Sets by how much to speed up the game."),
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# "get_proc" => proc { next $PokemonSystem.speedup_speed },
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# "set_proc" => proc { |value, scene|
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# next if $PokemonSystem.speedup_speed == value
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# $PokemonSystem.speedup_speed = value
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# }
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# })# frozen_string_literal: true
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#
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