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404 lines
14 KiB
Ruby
404 lines
14 KiB
Ruby
# module GameData
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# class FusedSpecies < GameData::Species
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# attr_reader :growth_rate
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# attr_reader :body_pokemon
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# attr_reader :head_pokemon
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#
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# def initialize(id)
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# if id.is_a?(Integer)
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# body_id = getBodyID(id)
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# head_id = getHeadID(id, body_id)
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# pokemon_id = getFusedPokemonIdFromDexNum(body_id, head_id)
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# return GameData::FusedSpecies.new(pokemon_id)
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# end
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# head_id = get_head_number_from_symbol(id)
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# body_id = get_body_number_from_symbol(id)
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#
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# @body_pokemon = GameData::Species.get(body_id)
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# @head_pokemon = GameData::Species.get(head_id)
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#
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# @id = id
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# @id_number = calculate_dex_number()
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# @species = @id
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# @form = 0
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# @real_name = calculate_name()
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# @real_form_name = nil
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#
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# @type1 = calculate_type1()
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# @type2 = calculate_type2()
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#
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# #Stats
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# @base_stats = calculate_base_stats()
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# @evs = calculate_evs()
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# adjust_stats_with_evs()
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#
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# @base_exp = calculate_base_exp()
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# @growth_rate = calculate_growth_rate()
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# @gender_ratio = calculate_gender() #todo
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# @catch_rate = calculate_catch_rate()
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# @happiness = calculate_base_happiness()
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#
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# #Moves
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# @moves = calculate_moveset()
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# @tutor_moves = calculate_tutor_moves() # hash[:tutor_moves] || []
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# @egg_moves = calculate_egg_moves() # hash[:egg_moves] || []
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#
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# #Abilities
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# @abilities = calculate_abilities() # hash[:abilities] || []
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# @hidden_abilities = calculate_hidden_abilities() # hash[:hidden_abilities] || []
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#
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# #wild held items
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# @wild_item_common = get_wild_item(@head_pokemon.wild_item_common, @body_pokemon.wild_item_common) # hash[:wild_item_common]
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# @wild_item_uncommon = get_wild_item(@head_pokemon.wild_item_uncommon, @body_pokemon.wild_item_uncommon) # hash[:wild_item_uncommon]
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# @wild_item_rare = get_wild_item(@head_pokemon.wild_item_rare, @body_pokemon.wild_item_rare) # hash[:wild_item_rare]
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#
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# @evolutions = calculate_evolutions() # hash[:evolutions] || []
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#
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# #breeding
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# @egg_groups = [:Undiscovered] #calculate_egg_groups() # hash[:egg_groups] || [:Undiscovered]
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# @hatch_steps = calculate_hatch_steps() # hash[:hatch_steps] || 1
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# @incense = nil #hash[:incense]
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#
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# #pokedex
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# @pokedex_form = @form #ignored
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# @real_category = calculate_category()
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# @real_pokedex_entry = calculate_dex_entry()
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# @height = average_values(@head_pokemon.height, @body_pokemon.height)
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# @weight = average_values(@head_pokemon.weight, @body_pokemon.weight)
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# @color = @head_pokemon.color
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# @shape = @body_pokemon.shape
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#
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# #sprite positioning
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# @back_sprite_x = @body_pokemon.back_sprite_x
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# @back_sprite_y = @body_pokemon.back_sprite_y
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# @front_sprite_x = @body_pokemon.front_sprite_x
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# @front_sprite_y = @body_pokemon.front_sprite_y
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# @front_sprite_altitude = @body_pokemon.front_sprite_altitude
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# @shadow_x = @body_pokemon.shadow_x
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# @shadow_size = @body_pokemon.shadow_size
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#
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# # #unused attributes from Species class
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# #
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# # @shape = :Head
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# # @habitat = :None
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# # @generation = 0
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# # @mega_stone = nil
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# # @mega_move = nil
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# # @unmega_form = 0
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# # @mega_message = 0
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# end
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#
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# def get_body_number_from_symbol(id)
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# return id.to_s.match(/\d+/)[0].to_i
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# end
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#
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# def get_head_number_from_symbol(id)
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# return id.to_s.match(/(?<=H)\d+/)[0].to_i
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# end
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#
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# def get_body_species
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# return @body_pokemon.id_number
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# end
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#
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# def get_head_species
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# return @head_pokemon.id_number
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# end
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#
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# def get_body_species_symbol
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# return @body_pokemon.id
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# end
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#
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# def get_head_species_symbol
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# return @head_pokemon.id
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# end
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#
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# def adjust_stats_with_evs
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# GameData::Stat.each_main do |s|
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# @base_stats[s.id] = 1 if !@base_stats[s.id] || @base_stats[s.id] <= 0
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# @evs[s.id] = 0 if !@evs[s.id] || @evs[s.id] < 0
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# end
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# end
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#
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# #FUSION CALCULATIONS
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# def calculate_dex_number()
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# return (@body_pokemon.id_number * NB_POKEMON) + @head_pokemon.id_number
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# end
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#
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# def calculate_type1()
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# return @head_pokemon.type2 if @head_pokemon.type1 == :NORMAL && @head_pokemon.type2 == :FLYING
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# return @head_pokemon.type1
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# end
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#
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# def calculate_type2()
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# return @body_pokemon.type1 if @body_pokemon.type2 == @type1
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# return @body_pokemon.type2
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# end
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#
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# def calculate_base_stats()
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# head_stats = @head_pokemon.base_stats
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# body_stats = @body_pokemon.base_stats
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#
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# fused_stats = {}
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#
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# #Head dominant stats
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# fused_stats[:HP] = calculate_fused_stats(head_stats[:HP], body_stats[:HP])
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# fused_stats[:SPECIAL_DEFENSE] = calculate_fused_stats(head_stats[:SPECIAL_DEFENSE], body_stats[:SPECIAL_DEFENSE])
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# fused_stats[:SPECIAL_ATTACK] = calculate_fused_stats(head_stats[:SPECIAL_ATTACK], body_stats[:SPECIAL_ATTACK])
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#
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# #Body dominant stats
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# fused_stats[:ATTACK] = calculate_fused_stats(body_stats[:ATTACK], head_stats[:ATTACK])
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# fused_stats[:DEFENSE] = calculate_fused_stats(body_stats[:DEFENSE], head_stats[:DEFENSE])
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# fused_stats[:SPEED] = calculate_fused_stats(body_stats[:SPEED], head_stats[:SPEED])
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#
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# return fused_stats
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# end
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#
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# def calculate_base_exp()
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# head_exp = @head_pokemon.base_exp
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# body_exp = @body_pokemon.base_exp
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# return average_values(head_exp, body_exp)
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# end
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#
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# def calculate_catch_rate
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# return get_lowest_value(@body_pokemon.catch_rate, @head_pokemon.catch_rate)
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# end
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#
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# def calculate_base_happiness
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# return @head_pokemon.happiness
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# end
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#
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# def calculate_moveset
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# return combine_arrays(@body_pokemon.moves, @head_pokemon.moves)
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# end
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#
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# def calculate_egg_moves
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# return combine_arrays(@body_pokemon.egg_moves, @head_pokemon.egg_moves)
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# end
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#
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# def calculate_tutor_moves
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# return combine_arrays(@body_pokemon.tutor_moves, @head_pokemon.tutor_moves)
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# end
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#
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# def get_wild_item(body_item, head_item)
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# rand_num = rand(2)
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# if rand_num == 0
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# return body_item
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# else
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# return head_item
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# end
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# end
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#
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# def calculate_abilities()
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# abilities_hash = []
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#
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# ability1 = @body_pokemon.abilities[0]
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# ability2 = @head_pokemon.abilities[0]
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# abilities_hash << ability1
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# abilities_hash << ability2
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# return abilities_hash
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# end
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#
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# # def calculate_abilities(pokemon1, pokemon2)
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# # abilities_hash = []
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# #
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# # ability1 = pokemon1.abilities[0]
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# # ability2 = pokemon2.abilities[1]
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# # if !ability2
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# # ability2 = pokemon2.abilities[0]
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# # end
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# # abilities_hash << ability1
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# # abilities_hash << ability2
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# # return abilities_hash
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# # end
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#
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# def calculate_hidden_abilities()
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# abilities_hash = []
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#
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# #First two spots are the other abilities of the two pokemon
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# ability1 = @body_pokemon.abilities[1]
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# ability2 = @head_pokemon.abilities[1]
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# ability1 = @body_pokemon.abilities[0] if !ability1
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# ability2 = @head_pokemon.abilities[0] if !ability2
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#
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# abilities_hash << ability1
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# abilities_hash << ability2
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#
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# #add the hidden ability for the two base pokemon
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# hiddenAbility1 = @body_pokemon.hidden_abilities[0]
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# hiddenAbility1 = ability1 if !hiddenAbility1
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#
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# hiddenAbility2 = @head_pokemon.hidden_abilities[0]
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# hiddenAbility2 = ability2 if !hiddenAbility2
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#
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# abilities_hash << hiddenAbility1
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# abilities_hash << hiddenAbility2
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# return abilities_hash
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# end
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#
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# def calculate_name()
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# body_nat_dex = GameData::NAT_DEX_MAPPING[@body_pokemon.id_number] ? GameData::NAT_DEX_MAPPING[@body_pokemon.id_number] : @body_pokemon.id_number
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# head_nat_dex = GameData::NAT_DEX_MAPPING[@head_pokemon.id_number] ? GameData::NAT_DEX_MAPPING[@head_pokemon.id_number] : @head_pokemon.id_number
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# begin
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# prefix = GameData::SPLIT_NAMES[head_nat_dex][0]
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# suffix = GameData::SPLIT_NAMES[body_nat_dex][1]
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# if prefix[-1] == suffix[0]
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# prefix = prefix[0..-2]
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# end
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# suffix = suffix.capitalize if prefix.end_with?(" ")
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# return prefix + suffix
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#
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# rescue
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# print("species with error: " + @species.to_s)
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# end
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#
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# end
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#
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# def calculate_evolutions()
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# body_evolutions = @body_pokemon.evolutions
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# head_evolutions = @head_pokemon.evolutions
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#
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# fused_evolutions = []
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#
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# #body
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# for evolution in body_evolutions
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# evolutionSpecies = evolution[0]
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# evolutionSpecies_dex = GameData::Species.get(evolutionSpecies).id_number
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# fused_species = _INTL("B{1}H{2}", evolutionSpecies_dex, @head_pokemon.id_number)
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# fused_evolutions << build_evolution_array(evolution, fused_species)
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# end
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#
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# #head
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# for evolution in head_evolutions
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# evolutionSpecies = evolution[0]
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# evolutionSpecies_dex = GameData::Species.get(evolutionSpecies).id_number
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# fused_species = _INTL("B{1}H{2}", @body_pokemon.id_number, evolutionSpecies_dex)
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# fused_evolutions << build_evolution_array(evolution, fused_species)
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# end
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#
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# return fused_evolutions
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# end
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#
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# #Change the evolution species depending if head & body and keep the rest of the data the same
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# def build_evolution_array(evolution_data, new_species)
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# fused_evolution_array = []
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# fused_evolution_array << new_species.to_sym
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#
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# #add the rest
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# for data in evolution_data
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# next if evolution_data.index(data) == 0
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# fused_evolution_array << data
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# end
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# return fused_evolution_array
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# end
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#
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# def calculate_dex_entry
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# body_entry = @body_pokemon.real_pokedex_entry.gsub(@body_pokemon.real_name, @real_name)
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# head_entry = @head_pokemon.real_pokedex_entry.gsub(@head_pokemon.real_name, @real_name)
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#
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# return split_and_combine_text(body_entry, head_entry, ".")
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# end
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#
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# def get_random_dex_entry()
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# begin
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# file_path = Settings::POKEDEX_ENTRIES_PATH
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# json_data = File.read(file_path)
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# all_body_entries = HTTPLite::JSON.parse(json_data)
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#
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#
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# body_entry = all_body_entries[@body_pokemon.id_number.to_s].sample
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# body_entry = body_entry.gsub(/#{@body_pokemon.real_name}/i, @real_name)
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# body_entry = clean_json_string(body_entry).gsub(@body_pokemon.real_name, @real_name)
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#
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# head_entry = all_body_entries[@head_pokemon.id_number.to_s].sample
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# head_entry = head_entry.gsub(/#{@head_pokemon.real_name}/i, @real_name)
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# head_entry = clean_json_string(head_entry).gsub(@head_pokemon.real_name, @real_name)
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# rescue
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# body_entry = @body_pokemon.real_pokedex_entry.gsub(@body_pokemon.real_name, @real_name)
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# head_entry = @head_pokemon.real_pokedex_entry.gsub(@head_pokemon.real_name, @real_name)
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# end
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# echoln body_entry
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# echoln head_entry
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# combined_entry = split_and_combine_text(body_entry, head_entry, ".")
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# combined_entry += "." unless combined_entry.end_with?(".")
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# return combined_entry
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# end
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#
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# def calculate_egg_groups
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# body_egg_groups = @body_pokemon.egg_groups
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# head_egg_groups = @head_pokemon.egg_groups
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# return :Undiscovered if body_egg_groups.include?(:Undiscovered) || head_egg_groups.include?(:Undiscovered)
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# return combine_arrays(body_egg_groups, head_egg_groups)
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# end
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#
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# def calculate_hatch_steps
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# return average_values(@head_pokemon.hatch_steps, @body_pokemon.hatch_steps)
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# end
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#
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# def calculate_evs()
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# return average_map_values(@body_pokemon.evs, @head_pokemon.evs)
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# end
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#
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# def calculate_category
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# return split_and_combine_text(@body_pokemon.category, @head_pokemon.category, " ")
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# end
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#
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# def calculate_growth_rate
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# growth_rate_priority = [:Fast, :Medium, :Parabolic, :Fluctuating, :Erratic, :Slow] #todo rearrange order for balance?
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# body_growth_rate = @body_pokemon.growth_rate
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# head_growth_rate = @head_pokemon.growth_rate
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# base_growth_rates = [body_growth_rate, head_growth_rate]
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# for rate in growth_rate_priority
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# return rate if base_growth_rates.include?(rate)
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# end
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# return :Medium
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# end
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#
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# #TODO
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# # ################## UNFINISHED ####################
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# def calculate_gender
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# return :Genderless
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# end
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#
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# ############################# UTIL METHODS ###############################
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#
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# #Takes 2 strings, splits and combines them using the beginning of the first one and the end of the second one
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# # (for example for pokedex entries)
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# def split_and_combine_text(beginingText_full, endText_full, separator)
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# beginingText_split = beginingText_full.split(separator, 2)
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# endText_split = endText_full.split(separator, 2)
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#
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# beginningText = beginingText_split[0]
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# endText = endText_split[1] && endText_split[1] != "" ? endText_split[1] : endText_split[0]
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# return beginningText + separator + " " + endText
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# end
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#
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# def calculate_fused_stats(dominantStat, otherStat)
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# return ((2 * dominantStat) / 3) + (otherStat / 3).floor
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# end
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#
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# def average_values(value1, value2)
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# return ((value1 + value2) / 2).floor
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# end
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#
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# def average_map_values(map1, map2)
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# averaged_map = map1.merge(map2) do |key, value1, value2|
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# ((value1 + value2) / 2.0).floor
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# end
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# return averaged_map
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# end
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#
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# def get_highest_value(value1, value2)
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# return value1 > value2 ? value1 : value2
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# end
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#
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# def get_lowest_value(value1, value2)
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# return value1 < value2 ? value1 : value2
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# end
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#
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# def combine_arrays(array1, array2)
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# return array1 + array2
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# end
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#
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# end
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# end
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