mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
176 lines
5.1 KiB
Ruby
176 lines
5.1 KiB
Ruby
class PokemonPokedexInfo_Scene
|
|
#todo add indicator to show which one is the main sprite
|
|
# also maybe add an indicator in main list for when a sprite has available alts
|
|
|
|
X_POSITION_SMALL = 175
|
|
X_POSITION_BIG = 125
|
|
Y_POSITION_PREVIOUS=0
|
|
Y_POSITION_SELECTED=50
|
|
Y_POSITION_NEXT=200
|
|
|
|
|
|
def drawPageForms
|
|
@selected_index=0
|
|
|
|
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms"))
|
|
overlay = @sprites["overlay"].bitmap
|
|
base = Color.new(88, 88, 80)
|
|
shadow = Color.new(168, 184, 184)
|
|
|
|
#alts_list= pbGetAvailableAlts
|
|
initializeSpritesPage(@available)
|
|
end
|
|
|
|
def initializeSpritesPage(altsList)
|
|
@sprites["selectedSprite"] = IconSprite.new(0,0,@viewport)
|
|
@sprites["selectedSprite"].x = X_POSITION_BIG
|
|
@sprites["selectedSprite"].y = Y_POSITION_SELECTED
|
|
@sprites["selectedSprite"].z = 999999
|
|
@sprites["selectedSprite"].visible=true
|
|
@sprites["selectedSprite"].zoom_x = 1
|
|
@sprites["selectedSprite"].zoom_y = 1
|
|
|
|
@sprites["previousSprite"] = IconSprite.new(0,0,@viewport)
|
|
@sprites["previousSprite"].x = X_POSITION_SMALL
|
|
@sprites["previousSprite"].y = Y_POSITION_PREVIOUS
|
|
@sprites["previousSprite"].visible=false
|
|
@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
|
|
@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
|
|
|
|
@sprites["nextSprite"] = IconSprite.new(0,0,@viewport)
|
|
@sprites["nextSprite"].x = X_POSITION_SMALL
|
|
@sprites["nextSprite"].y = Y_POSITION_NEXT
|
|
@sprites["nextSprite"].visible=false
|
|
@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
|
|
@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
|
|
|
|
@sprites["selectedSprite"].z=9999999
|
|
@sprites["previousSprite"].z=9999999
|
|
@sprites["nextSprite"].z=9999999
|
|
|
|
|
|
@sprites["selectedSprite"].setBitmap(altsList[@selected_index])
|
|
if altsList.size >=2
|
|
@sprites["nextSprite"].setBitmap(altsList[@selected_index+1])
|
|
@sprites["nextSprite"].visible=true
|
|
end
|
|
|
|
if altsList.size >=3
|
|
@sprites["previousSprite"].setBitmap(altsList[-1])
|
|
@sprites["previousSprite"].visible=true
|
|
end
|
|
|
|
end
|
|
POSSIBLE_ALTS=["a","b","c","d","e","f","g","h","i","j","k", 'l',"m",
|
|
"n","o","p", "q", "r","s","t","u","v","w","x","y","z"]
|
|
|
|
def pbGetAvailableForms
|
|
return pbGetAvailableAlts
|
|
end
|
|
|
|
def update_displayed
|
|
@sprites["selectedSprite"].setBitmap(@available[@selected_index])
|
|
nextIndex=@selected_index+1
|
|
previousIndex= @selected_index-1
|
|
if nextIndex > @available.size-1
|
|
nextIndex = 0
|
|
end
|
|
if previousIndex <0
|
|
previousIndex = @available.size-1
|
|
end
|
|
|
|
@sprites["previousSprite"].setBitmap(@available[previousIndex])
|
|
@sprites["selectedSprite"].setBitmap(@available[@selected_index])
|
|
@sprites["nextSprite"].setBitmap(@available[nextIndex])
|
|
|
|
end
|
|
|
|
def pbGetAvailableAlts
|
|
ret = []
|
|
return ret if !@species
|
|
body_id = getBodyID(@species)
|
|
head_id=getHeadID(@species,body_id)
|
|
|
|
baseFilename = head_id.to_s + "." + body_id.to_s
|
|
baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + ".png"
|
|
if pbResolveBitmap(baseFilePath)
|
|
ret << baseFilePath
|
|
end
|
|
POSSIBLE_ALTS.each { |alt_letter|
|
|
altFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + alt_letter +".png"
|
|
if pbResolveBitmap(altFilePath)
|
|
ret << altFilePath
|
|
else
|
|
break #don't want to loop through each letter for nothing
|
|
end
|
|
}
|
|
ret << Settings::BATTLERS_FOLDER + head_id.to_s + "/" + baseFilename + ".png"
|
|
return ret
|
|
end
|
|
|
|
def pbChooseForm
|
|
loop do
|
|
@sprites["uparrow"].visible = true
|
|
@sprites["downarrow"].visible = true
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
if Input.trigger?(Input::UP)
|
|
pbPlayCursorSE
|
|
@selected_index -=1#(index+@available.length-1)%@available.length
|
|
if @selected_index < 0
|
|
@selected_index = @available.size-1
|
|
end
|
|
update_displayed
|
|
elsif Input.trigger?(Input::DOWN)
|
|
pbPlayCursorSE
|
|
@selected_index +=1#= (index+1)%@available.length
|
|
if @selected_index > @available.size-1
|
|
@selected_index = 0
|
|
end
|
|
update_displayed
|
|
elsif Input.trigger?(Input::BACK)
|
|
pbPlayCancelSE
|
|
break
|
|
elsif Input.trigger?(Input::USE)
|
|
pbPlayDecisionSE
|
|
if select_sprite
|
|
break
|
|
end
|
|
end
|
|
end
|
|
@sprites["uparrow"].visible = false
|
|
@sprites["downarrow"].visible = false
|
|
end
|
|
|
|
def is_main_sprite
|
|
return @selected_index == 0
|
|
end
|
|
|
|
|
|
|
|
def select_sprite
|
|
if is_main_sprite
|
|
pbMessage("This sprite is already the displayed sprite")
|
|
else
|
|
if pbConfirmMessage(_INTL('Would you like to use this sprite instead of the current sprite?'))
|
|
swap_main_sprite()
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
def swap_main_sprite
|
|
#todo
|
|
# ajouter une mecanique pour si le user select un generated sprite a la place du custom
|
|
# sinon on rename directement les 2 fichiers
|
|
#
|
|
old_main_sprite = @available[0]
|
|
new_main_sprite = @available[@selected_index]
|
|
# code here
|
|
end
|
|
|
|
|
|
|
|
end |