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https://github.com/infinitefusion/infinitefusion-e18.git
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93 lines
3.3 KiB
Ruby
93 lines
3.3 KiB
Ruby
class PokedexUtils
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# POSSIBLE_ALTS = ["", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q",
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# "r", "s", "t", "u", "v", "w", "x", "y", "z", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah",
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# "ai", "aj", "ak", "al", "am", "an", "ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax",
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# "ay", "az"]
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def getAltLettersList()
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return ('a'..'z').to_a + ('aa'..'az').to_a
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end
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def getBaseSpritesAlts(dex_number)
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return $game_temp.base_sprites_list[dex_number]
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end
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def getFusionSpriteAlts(head_id, body_id)
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sprite_id = get_fusion_symbol(head_id,body_id)
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return $game_temp.custom_sprites_list[sprite_id]
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# available_alts = []
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# species_id = get_fusion_id(head_id,body_id).to_s
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# for pokemon_id in $game_temp.custom_sprites_list
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# available_alts << pokemon_id if pokemon_id.to_s.start_with?(species_id)
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# end
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# echoln available_alts
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# return available_alts
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end
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def pbGetAvailableAlts(species, includeAutogens=false)
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dex_number = getDexNumberForSpecies(species)
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if isFusion(dex_number)
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body_id = getBodyID(dex_number)
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head_id = getHeadID(dex_number,body_id)
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available_alts = getFusionSpriteAlts(head_id,body_id)
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else
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available_alts= getBaseSpritesAlts(dex_number)
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end
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available_alts = [] if !available_alts
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available_alts << "autogen" if includeAutogens
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return available_alts
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# ret = []
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# return ret if !species
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# dexNum = getDexNumberForSpecies(species)
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# isFusion = dexNum > NB_POKEMON
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# if !isFusion
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# altLetters = getAltLettersList()
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# altLetters << ""
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# altLetters.each { |alt_letter|
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# altFilePath = Settings::CUSTOM_BASE_SPRITES_FOLDER + dexNum.to_s + alt_letter + ".png"
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# if pbResolveBitmap(altFilePath)
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# ret << altFilePath
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# end
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# }
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# return ret
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# end
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# body_id = getBodyID(species)
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# head_id = getHeadID(species, body_id)
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#
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# baseFilename = head_id.to_s + "." + body_id.to_s
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# baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" + baseFilename + ".png"
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# if pbResolveBitmap(baseFilePath)
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# ret << baseFilePath
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# end
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# getAltLettersList().each { |alt_letter|
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# if alt_letter != "" #empty is included in alt letters because unfused sprites can be alts and not have a letter
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# altFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + head_id.to_s + "/" + baseFilename + alt_letter + ".png"
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# if pbResolveBitmap(altFilePath)
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# ret << altFilePath
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# end
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# end
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# }
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# ret << Settings::BATTLERS_FOLDER + head_id.to_s + "/" + baseFilename + ".png"
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# return ret
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end
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#todo: return array for split evolution lines that have multiple final evos
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def getFinalEvolution(species)
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#ex: [[B3H4,Level 32],[B2H5, Level 35]]
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evolution_line = species.get_evolutions
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return species if evolution_line.empty?
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finalEvoId = evolution_line[0][0]
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return evolution_line[]
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for evolution in evolution_line
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evoSpecies = evolution[0]
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p GameData::Species.get(evoSpecies).get_evolutions
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isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
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return evoSpecies if isFinalEvo
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end
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return nil
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end
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end
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