mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
493 lines
16 KiB
Ruby
493 lines
16 KiB
Ruby
def map_sprites_by_artist
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creditsMap = Hash.new
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File.foreach(Settings::CREDITS_FILE_PATH) do |line|
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row = line.split(',')
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spritename = row[0]
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if row[1]
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artist = row[1].chomp
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sprites = creditsMap.key?(artist) ? creditsMap[artist] : []
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sprites << spritename
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creditsMap[artist] = sprites
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end
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end
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return creditsMap
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end
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def get_top_artists(nb_names = 100)
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filename = Settings::CREDITS_FILE_PATH
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name_counts = Hash.new(0)
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File.readlines(filename).each do |line|
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name = line.strip.split(',')[1]
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name_counts[name] += 1
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end
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name_counts.sort_by { |name, count| -count }.to_h
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.first(nb_names)
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.to_h
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end
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def analyzeSpritesList(spritesList, mostPopularCallbackVariable = 1)
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pokemon_map = Hash.new
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for spritename in spritesList
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splitName = spritename.split(".")
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headNum = splitName[0].to_i
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bodyNum = splitName[1].to_i
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if pokemon_map.key?(headNum)
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pokemon_map[headNum] += 1
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else
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pokemon_map[headNum] = 1
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end
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if pokemon_map.key?(bodyNum)
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pokemon_map[bodyNum] += 1
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else
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pokemon_map[bodyNum] = 1
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end
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end
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most_popular = pokemon_map.max_by { |key, value| value }
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most_popular_poke = most_popular[0]
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most_popular_nb = most_popular[1]
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pbSet(mostPopularCallbackVariable, most_popular_nb)
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species = getSpecies(most_popular_poke)
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return species
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end
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def getPokemonSpeciesFromPifSprite(pif_sprite)
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if pif_sprite.type == :BASE
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return getSpecies(pif_sprite.head_id)
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else
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return getFusionSpecies(pif_sprite.body_id, pif_sprite.head_id)
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end
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end
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# def getPokemonSpeciesFromSprite(spritename)
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# return nil if !spritename
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# spritename.gsub('.png', '')
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# splitName = spritename.split(".")
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# headNum = splitName[0].to_i
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# bodyNum = splitName[1].to_i
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#
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# #call this to make sure that the sprite is downloaded
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# get_fusion_sprite_path(headNum, bodyNum)
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#
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# species = getFusionSpecies(bodyNum, headNum)
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# return species
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# end
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def doesCurrentExhibitionFeaturePokemon(displayedSprites, pokemon)
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for sprite in displayedSprites
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headNum = sprite.head_id
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bodyNum = sprite.body_id
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return true if headNum == pokemon.id_number || bodyNum == pokemon.id_number
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end
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return false
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end
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def select_spriter(minNbSprites = 10, save_in_var = 1)
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spriters_list = list_all_spriters_with_min_nb_of_sprites(minNbSprites)
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commands = []
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spriters_list.each do |name, i|
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if name
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commands.push([i, name, name])
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end
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end
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chosen = pbChooseList(commands, 0, nil, 1)
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return nil if !chosen
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return chosen
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end
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def list_all_spriters_with_min_nb_of_sprites(minNbSprites)
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return list_all_spriters() if !minNbSprites
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filename = Settings::CREDITS_FILE_PATH
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spriters_hash = Hash.new(0)
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File.readlines(filename).each do |line|
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name = line.strip.split(',')[1]
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if name
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spriters_hash[name] += 1
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end
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end
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spriters_list = []
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for spriter_name in spriters_hash.keys
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if spriters_hash[spriter_name] >= minNbSprites
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spriters_list << spriter_name
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end
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end
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return spriters_list
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end
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def list_all_spriters()
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filename = Settings::CREDITS_FILE_PATH
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names_list = []
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File.readlines(filename).each do |line|
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name = line.strip.split(',')[1]
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if !names_list.include?(name)
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names_list << name
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end
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end
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return names_list
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end
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def generateCurrentGalleryBattle(level = nil, number_of_pokemon = 3)
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spriter_name = pbGet(259)
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#set highest level in party if nil
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if !level
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level = $Trainer.highest_level_pokemon_in_party
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end
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possible_battlers = []
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for i in 0..5
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pif_sprite = pbGet(VAR_GALLERY_FEATURED_SPRITES)[i]
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species = getPokemonSpeciesFromPifSprite(pif_sprite)
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possible_battlers << species if species
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end
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selected_battlers_idx = possible_battlers.sample(number_of_pokemon)
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party = []
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selected_battlers_idx.each { |species| 00
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party << Pokemon.new(species, level)
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}
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customTrainerBattle(spriter_name,
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:PAINTER,
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party,
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level,
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pick_spriter_losing_dialog(spriter_name),
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pick_trainer_sprite(spriter_name)
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)
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end
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def generateArtGallery(nbSpritesDisplayed = 6, saveArtistNameInVariable = 1, saveSpritesInVariable = 2, saveAllArtistSpritesInVariable = 3, artistName = nil)
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artistName = nil if artistName == 0
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creditsMap = map_sprites_by_artist
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select_daily_team_flags()
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featuredArtist = artistName ? artistName : getRandomSpriteArtist(creditsMap, nbSpritesDisplayed)
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if featuredArtist
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if !creditsMap[featuredArtist] #try again if issue
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artistName = getRandomSpriteArtist(creditsMap, nbSpritesDisplayed)
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return generateArtGallery(nbSpritesDisplayed, saveSpritesInVariable, saveSpritesInVariable, saveSpritesInVariable, artistName)
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end
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featuredSprites_files = creditsMap[featuredArtist].shuffle.take(nbSpritesDisplayed)
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echoln featuredSprites_files
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featuredSprites = []
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for sprite_name in featuredSprites_files
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featuredSprites << pif_sprite_from_spritename(sprite_name)
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end
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echoln featuredSprites
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pbSet(saveArtistNameInVariable, File.basename(featuredArtist, '#*'))
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pbSet(saveSpritesInVariable, featuredSprites)
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pbSet(saveAllArtistSpritesInVariable, creditsMap[featuredArtist])
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return featuredSprites
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end
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return nil
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end
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FLAGS_PATH = "Graphics/Pictures/Trainer Card/backgrounds/flags/"
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def select_daily_team_flags()
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eligible_flags = []
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all_flags = Dir.entries(FLAGS_PATH)
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.select { |file| file.end_with?('_FLAG.png') }
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.map { |file| file.sub('_FLAG.png', '') }
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for flag in all_flags
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if GameData::Species.get(flag.to_sym)
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eligible_flags << flag
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end
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end
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selectedFlags = eligible_flags.sample(4)
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echoln selectedFlags
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pbSet(VAR_GALLERY_TEAM_FLAGS, selectedFlags)
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end
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def displayTeamFlag(frame)
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selected_flags = pbGet(VAR_GALLERY_TEAM_FLAGS)
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flag_image_id = 10
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frame_image_id = 9
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flag = selected_flags[frame]
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species = GameData::Species.get(flag.to_sym)
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flag_path = "Trainer Card/backgrounds/flags/#{flag}_FLAG"
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x_position = 150
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y_position = 50
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$game_screen.pictures[flag_image_id].show(flag_path, 0, x_position, y_position, 50, 50)
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$game_screen.pictures[frame_image_id].show("teamFlagFrame", 0, x_position, y_position, 50, 50)
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name = species.real_name
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pbMessage("\"Team #{name} Flag\"")
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display_team_flag_statistics(species)
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# species_sprites = list_all_sprite_credits_for_pokemon(species)
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# unique_sprites = species_sprites.reject { |sprite_name, _| sprite_name.match(/[a-zA-Z]$/) }
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# percent = (unique_sprites.keys.length.to_f / (NB_POKEMON * 2)) * 100
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# pbMessage("Team #{name} completion: \\C[1]#{sprintf('%.2f', percent)}%")
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#
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# top_contributors = get_top_contributors_for_pokemon(species_sprites, 5)
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# echoln top_contributors
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#
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#
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# contributors_string = ""
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# top_contributors.keys.each_with_index do |spriter, index|
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# contributors_string += "\\C[1]#{spriter}\\C[0]"
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# contributors_string += " (#{top_contributors[spriter]} sprites)"
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# contributors_string += "<br>" unless index == top_contributors.length - 1
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# end
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# pbMessage("Top contributors:<br>#{contributors_string}")
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flag_id = "flags/#{species.id.to_s}_FLAG"
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flag_name = "Team #{species.real_name}"
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prompt_flag_purchase(flag_id, flag_name, 5000)
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$game_screen.pictures[flag_image_id].erase
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$game_screen.pictures[frame_image_id].erase
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end
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def display_specific_pokemon_statistics()
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species_id = select_any_pokemon()
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species = GameData::Species.get(species_id)
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species_sprites = list_all_sprite_credits_for_pokemon(species)
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unique_sprites = filter_unique_sprites_nb_for_pokemon(species_sprites)
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percent = (unique_sprites.length.to_f / (NB_POKEMON * 2)) * 100
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pbMessage "#{species.real_name} completion: \\C[1]#{sprintf('%.2f', percent)}%\\C[0]"
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contributors_string = ""
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top_contributors = get_top_contributors_for_pokemon(species_sprites, 5)
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top_contributors.keys.each_with_index do |spriter, index|
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contributors_string += "\\C[1]#{spriter}\\C[0]"
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contributors_string += " (#{top_contributors[spriter]} sprites)"
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contributors_string += "<br>" unless index == top_contributors.length - 1
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end
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pbMessage("#{species.real_name} top contributors:<br>#{contributors_string}")
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end
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def display_team_flag_statistics(species)
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evolution_line = species.get_related_species
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flag_pokemon_name = species.name
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echoln evolution_line
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if evolution_line.length > 1
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pbMessage("This flag stands as a tribute to the artists who have devoted their talents to portraying \\C[1]#{flag_pokemon_name}\\C[0] and its evolution line in all its forms.")
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else
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pbMessage("This flag stands as a tribute to the artists who have devoted their talents to portraying \\C[1]#{flag_pokemon_name}\\C[0] in all its forms.")
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end
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all_sprites = []
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family_unique_sprites_nb = []
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for pokemon_id in evolution_line
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species = GameData::Species.get(pokemon_id)
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species_sprites = list_all_sprite_credits_for_pokemon(species)
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unique_sprites = filter_unique_sprites_nb_for_pokemon(species_sprites)
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all_sprites << species_sprites
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unique_sprites_nb = unique_sprites.length.to_f
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family_unique_sprites_nb << unique_sprites_nb
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percent = (unique_sprites.length.to_f / (NB_POKEMON * 2)) * 100
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pbMessage "#{species.real_name} completion: \\C[1]#{sprintf('%.2f', percent)}%\\C[0]" if evolution_line.length > 1
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end
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overall_total = 0
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family_unique_sprites_nb.each { |nb|
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overall_total += nb
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}
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overall_percent = (overall_total / ((NB_POKEMON * 2)*family_unique_sprites_nb.length))*100
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pbMessage "Team #{flag_pokemon_name} overall completion: \\C[3]#{sprintf('%.2f', overall_percent)}%\\C[0]"
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family_line_sprites = {}
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for pokemon_sprites in all_sprites
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family_line_sprites = family_line_sprites.merge(pokemon_sprites)
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end
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contributors_string = ""
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top_contributors = get_top_contributors_for_pokemon(family_line_sprites, 5)
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top_contributors.keys.each_with_index do |spriter, index|
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contributors_string += "\\C[1]#{spriter}\\C[0]"
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contributors_string += " (#{top_contributors[spriter]} sprites)"
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contributors_string += "<br>" unless index == top_contributors.length - 1
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end
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pbMessage("Team #{flag_pokemon_name} top contributors:<br>#{contributors_string}")
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end
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def filter_unique_sprites_nb_for_pokemon(species_sprites)
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unique_sprites = species_sprites.reject { |sprite_name, _| sprite_name.match(/[a-zA-Z]$/) }
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return unique_sprites
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end
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def display_special_banner()
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flag_id = "500000"
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flag_name = "Team 500,000"
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price = 10000
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banner_title = "Half-million Milestone Banner"
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flag_path = "Trainer Card/backgrounds/#{flag_id}"
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flag_image_id = 10
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frame_image_id = 9
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x_position = 150
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y_position = 50
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$game_screen.pictures[flag_image_id].show(flag_path, 0, x_position, y_position, 50, 50)
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$game_screen.pictures[frame_image_id].show("teamFlagFrame", 0, x_position, y_position, 50, 50)
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pbMessage("\"#{banner_title}\"")
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pbMessage("A banner honoring the 500,000 members of the community who have come together to inspire countless others.")
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pbWait(10)
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percent = get_total_completion_percent()
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pbMessage("All Pokémon completion: \\C[1]#{sprintf('%.2f', percent)}%")
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prompt_flag_purchase(flag_id, flag_name, price)
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$game_screen.pictures[flag_image_id].erase
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$game_screen.pictures[frame_image_id].erase
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end
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def prompt_flag_purchase(flag_id, flag_name, price)
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$Trainer.unlocked_card_backgrounds = [] if ! $Trainer.unlocked_card_backgrounds
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if !$Trainer.unlocked_card_backgrounds.include?(flag_id) && $Trainer.money >= price
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pbWait(20)
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if pbConfirmMessage("\\GWould you to purchase the \\C[1]#{flag_name}\\C[0] flag as a background for your \\C[1]Trainer Card\\C[0] for $#{price}?")
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pbSEPlay("Mart buy item")
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$Trainer.money -= price
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unlock_card_background(flag_id)
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pbMessage("\\GYou purchased the \\C[1]#{flag_name}\\C[0] Trainer Card background!")
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if pbConfirmMessage("Swap your current Trainer Card for the newly purchased one?")
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pbSEPlay("GUI trainer card open")
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$Trainer.card_background = flag_id
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else
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pbMessage("You can swap the background at anytime when viewing your Trainer Card.")
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end
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end
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end
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end
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def get_total_completion_percent()
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customSpritesList = $game_temp.custom_sprites_list.keys
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total_nb_pokemon = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
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sprited_pokemon = customSpritesList.length
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return (sprited_pokemon.to_f / total_nb_pokemon) * 100
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end
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def get_top_contributors_for_pokemon(species_sprites, top_x)
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frequency = Hash.new(0)
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species_sprites.values.each { |str| frequency[str] += 1 }
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frequency.sort_by { |_, count| -count }.first(top_x).to_h
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end
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def list_all_sprite_credits_for_pokemon(species)
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dex_num = species.id_number
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sprites = {}
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filename = Settings::CREDITS_FILE_PATH
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File.readlines(filename).each do |line|
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split_line = line.strip.split(',')
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sprite = split_line[0]
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match = sprite.match(/(\d+)\.(\d+)/)
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next unless match # Skip if no match is found
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head_id = match[1].to_i
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tail_id = match[2].to_i
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artist = split_line[1]
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sprites[sprite] = artist if head_id == dex_num || tail_id == dex_num
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end
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return sprites
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end
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def displayGalleryFrame(frame)
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frame_image_id = 10
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bg_image_id = 9
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pif_sprite = pbGet(VAR_GALLERY_FEATURED_SPRITES)[frame]
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if !pif_sprite.is_a?(PIFSprite)
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pbMessage("The frame is empty...")
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return
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end
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species = getPokemonSpeciesFromPifSprite(pif_sprite)
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$game_screen.pictures[frame_image_id].show("pictureFrame_bg", 0, 0, 0)
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$game_screen.pictures[bg_image_id].show("pictureFrame", 0, 0, 0)
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name = species.real_name
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author = pbGet(259)
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message = "\"#{name}\"\nBy #{author}"
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displaySpriteWindowWithMessage(pif_sprite, message, 90, -10, 201)
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$game_screen.pictures[frame_image_id].erase
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$game_screen.pictures[bg_image_id].erase
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end
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def format_artist_name(full_name)
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return File.basename(full_name, '#*')
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end
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def getRandomSpriteArtist(creditsMap = nil, minimumNumberOfSprites = 10, giveUpAfterX = 50)
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creditsMap = map_sprites_by_artist if !creditsMap
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i = 0
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while i < giveUpAfterX
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artist = creditsMap.keys.sample
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return artist if creditsMap[artist].length >= minimumNumberOfSprites
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end
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return nil
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end
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def getSpriteCredits(spriteName)
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File.foreach(Settings::CREDITS_FILE_PATH) do |line|
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row = line.split(',')
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if row[0] == (spriteName)
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return row[1]
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end
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end
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return nil
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end
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def formatList(list, separator)
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formatted = ""
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i = 0
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for element in list
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formatted << element
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formatted << separator if i < list.length
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i += 1
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end
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end
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def format_names_for_game_credits()
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spriters_map = get_top_artists(100)
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formatted = ""
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i = 1
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for spriter in spriters_map.keys
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formatted << spriter
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if i % 2 == 0
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formatted << "\n"
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else
|
|
formatted << "<s>"
|
|
end
|
|
i += 1
|
|
end
|
|
return formatted
|
|
end
|
|
|
|
|
|
def get_spritename_from_path(file_path, includeExtension = false)
|
|
filename_with_extension = File.basename(file_path)
|
|
filename_without_extension = File.basename(filename_with_extension, ".*")
|
|
return filename_with_extension if includeExtension
|
|
return filename_without_extension
|
|
end
|
|
|
|
def getSpriterCreditForDexNumber(species_sym)
|
|
#download sprite to make sure it's in the substitutions map
|
|
body_id = getBodyID(species_sym)
|
|
head_id = getHeadID(species_sym, body_id)
|
|
spritename = "#{head_id}.#{body_id}"
|
|
return getSpriteCredits(spritename)
|
|
end
|
|
|
|
#
|
|
# def getSpriterCreditForPokemon(species_sym)
|
|
# p species_sym
|
|
# #download sprite to make sure it's in the substitutions map
|
|
# head_id = get_head_id_from_symbol(species_sym)
|
|
# body_id = get_body_id_from_symbol(species_sym)
|
|
#
|
|
# echoln head_id
|
|
# echoln body_id
|
|
# spritename = get_fusion_sprite_path(head_id,body_id)
|
|
# p spritename
|
|
# p getSpriteCredits(spritename)
|
|
# return getSpriteCredits(spritename)
|
|
# end |