mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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226 lines
6.5 KiB
Ruby
226 lines
6.5 KiB
Ruby
#===============================================================================
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# Global metadata not specific to a map. This class holds field state data that
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# span multiple maps.
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#===============================================================================
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class PokemonGlobalMetadata
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# Movement
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attr_accessor :bicycle
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attr_accessor :surfing
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attr_accessor :diving
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attr_accessor :sliding
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attr_accessor :fishing
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attr_accessor :runningShoes
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attr_accessor :runtoggle
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# Player data
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attr_accessor :startTime
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attr_accessor :stepcount
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attr_accessor :playerID
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attr_accessor :coins
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attr_accessor :sootsack
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attr_accessor :seenStorageCreator
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attr_accessor :pcItemStorage
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attr_accessor :mailbox
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attr_accessor :phoneNumbers
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attr_accessor :phoneTime
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attr_accessor :partner
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attr_accessor :snagMachine
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attr_accessor :creditsPlayed
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# Pokédex
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attr_accessor :pokedexUnlocked # Array storing which Dexes are unlocked
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attr_accessor :pokedexViable # All Dexes of non-zero length and unlocked
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attr_accessor :pokedexDex # Dex currently looking at (-1 is National Dex)
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attr_accessor :pokedexIndex # Last species viewed per Dex
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attr_accessor :pokedexMode # Search mode
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# Day Care
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attr_accessor :daycare
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attr_accessor :daycareEgg
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attr_accessor :daycareEggSteps
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# Special battle modes
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attr_accessor :safariState
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attr_accessor :bugContestState
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attr_accessor :challenge
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attr_accessor :lastbattle # Saved recording of a battle
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# Events
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attr_accessor :eventvars
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# Affecting the map
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attr_writer :bridge
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attr_accessor :repel
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attr_accessor :flashUsed
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# Map transfers
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attr_accessor :healingSpot
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attr_accessor :escapePoint
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attr_accessor :pokecenterMapId
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attr_accessor :pokecenterX
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attr_accessor :pokecenterY
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attr_accessor :pokecenterDirection
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# Movement history
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attr_accessor :visitedMaps
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attr_accessor :mapTrail
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# Counters
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attr_accessor :happinessSteps
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attr_accessor :pokerusTime
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# Save file
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attr_accessor :safesave
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def initialize
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# Movement
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@bicycle = false
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@surfing = false
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@diving = false
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@sliding = false
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@fishing = false
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@runningShoes = false
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@runtoggle = false
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# Player data
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@startTime = Time.now
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@stepcount = 0
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@playerID = -1
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@coins = 0
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@sootsack = 0
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@seenStorageCreator = false
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@pcItemStorage = nil
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@mailbox = nil
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@phoneNumbers = []
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@phoneTime = 0
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@partner = nil
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@snagMachine = false
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@creditsPlayed = false
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# Pokédex
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numRegions = pbLoadRegionalDexes.length
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@pokedexUnlocked = []
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@pokedexViable = []
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@pokedexDex = (numRegions==0) ? -1 : 0
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@pokedexIndex = []
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@pokedexMode = 0
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for i in 0...numRegions+1 # National Dex isn't a region, but is included
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@pokedexIndex[i] = 0
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@pokedexUnlocked[i] = (i==0)
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end
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# Day Care
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@daycare = [[nil,0],[nil,0]]
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@daycareEgg = false
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@daycareEggSteps = 0
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# Special battle modes
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@safariState = nil
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@bugContestState = nil
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@challenge = nil
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@lastbattle = nil
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# Events
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@eventvars = {}
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# Affecting the map
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@bridge = 0
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@repel = 0
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@flashused = false
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# Map transfers
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@healingSpot = nil
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@escapePoint = []
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@pokecenterMapId = -1
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@pokecenterX = -1
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@pokecenterY = -1
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@pokecenterDirection = -1
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# Movement history
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@visitedMaps = []
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@mapTrail = []
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# Counters
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@happinessSteps = 0
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@pokerusTime = nil
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# Save file
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@safesave = false
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end
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def bridge
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return @bridge || 0
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end
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end
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#===============================================================================
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# This class keeps track of erased and moved events so their position
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# can remain after a game is saved and loaded. This class also includes
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# variables that should remain valid only for the current map.
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#===============================================================================
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class PokemonMapMetadata
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attr_reader :erasedEvents
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attr_reader :movedEvents
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attr_accessor :strengthUsed
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attr_accessor :blackFluteUsed
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attr_accessor :whiteFluteUsed
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def initialize
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clear
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end
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def clear
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@erasedEvents = {}
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@movedEvents = {}
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@strengthUsed = false
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@blackFluteUsed = false
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@whiteFluteUsed = false
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end
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def addErasedEvent(eventID)
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key = [$game_map.map_id,eventID]
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@erasedEvents[key] = true
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end
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def addMovedEvent(eventID)
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key = [$game_map.map_id,eventID]
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event = $game_map.events[eventID] if eventID.is_a?(Integer)
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@movedEvents[key] = [event.x,event.y,event.direction,event.through] if event
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end
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def updateMap
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for i in @erasedEvents
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if i[0][0]==$game_map.map_id && i[1]
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event = $game_map.events[i[0][1]]
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event.erase if event
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end
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end
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for i in @movedEvents
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if i[0][0]==$game_map.map_id && i[1]
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next if !$game_map.events[i[0][1]]
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$game_map.events[i[0][1]].moveto(i[1][0],i[1][1])
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case i[1][2]
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when 2; $game_map.events[i[0][1]].turn_down
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when 4; $game_map.events[i[0][1]].turn_left
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when 6; $game_map.events[i[0][1]].turn_right
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when 8; $game_map.events[i[0][1]].turn_up
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end
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end
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if i[1][3]!=nil
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$game_map.events[i[0][1]].through = i[1][3]
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end
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end
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end
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end
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#===============================================================================
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# Temporary data which is not saved and which is erased when a game restarts.
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#===============================================================================
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class PokemonTemp
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attr_accessor :menuLastChoice
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attr_accessor :keyItemCalling
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attr_accessor :hiddenMoveEventCalling
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attr_accessor :begunNewGame
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attr_accessor :miniupdate
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attr_accessor :waitingTrainer
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attr_accessor :darknessSprite
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attr_accessor :lastbattle
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attr_accessor :flydata
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attr_accessor :surfJump
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attr_accessor :endSurf
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attr_accessor :forceSingleBattle
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def initialize
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@menuLastChoice = 0
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@keyItemCalling = false
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@hiddenMoveEventCalling = false
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@begunNewGame = false
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@miniupdate = false
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@forceSingleBattle = false
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end
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end
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