Files
infinitefusion-e18/Data/Scripts/011_Battle/Gen 8 abilities.rb

355 lines
12 KiB
Ruby

BattleHandlers::AbilityOnSwitchIn.add(:INTREPIDSWORD,
proc { |ability, battler, battle|
battler.pbRaiseStatStageByAbility(:ATTACK, 1, battler)
}
)
BattleHandlers::AbilityOnSwitchIn.add(:DAUNTLESSSHIELD,
proc { |ability, battler, battle|
battler.pbRaiseStatStageByAbility(:ATTACK, 1, battler)
}
)
BattleHandlers::AbilityOnSwitchIn.add(:CURIOUSMEDICINE,
proc { |ability, battler, battle|
has_effect = false
battler.eachAlly do |b|
next if !b.hasAlteredStatStages?
has_effect = true
break
end
next if !has_effect
battle.pbShowAbilitySplash(battler)
battler.eachAlly do |b|
next if !b.hasAlteredStatStages?
b.pbResetStatStages
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s stat changes were removed!", b.pbThis))
else
battle.pbDisplay(_INTL("{1}'s stat changes were removed by {2}'s {3}!",
b.pbThis, battler.pbThis(true), battler.abilityName))
end
end
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::AbilityOnSwitchIn.add(:SCREENCLEANER,
proc { |ability, battler, battle|
next if target.pbOwnSide.effects[PBEffects::AuroraVeil] == 0 &&
target.pbOwnSide.effects[PBEffects::LightScreen] == 0 &&
target.pbOwnSide.effects[PBEffects::Reflect] == 0 &&
target.pbOpposingSide.effects[PBEffects::AuroraVeil] == 0 &&
target.pbOpposingSide.effects[PBEffects::LightScreen] == 0 &&
target.pbOpposingSide.effects[PBEffects::Reflect] == 0
battle.pbShowAbilitySplash(battler)
if battler.pbOpposingSide.effects[PBEffects::AuroraVeil] > 0
battler.pbOpposingSide.effects[PBEffects::AuroraVeil] = 0
battle.pbDisplay(_INTL("{1}'s Aurora Veil wore off!", battler.pbOpposingTeam))
end
if battler.pbOpposingSide.effects[PBEffects::LightScreen] > 0
battler.pbOpposingSide.effects[PBEffects::LightScreen] = 0
battle.pbDisplay(_INTL("{1}'s Light Screen wore off!", battler.pbOpposingTeam))
end
if battler.pbOpposingSide.effects[PBEffects::Reflect] > 0
battler.pbOpposingSide.effects[PBEffects::Reflect] = 0
battle.pbDisplay(_INTL("{1}'s Reflect wore off!", battler.pbOpposingTeam))
end
if battler.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
battler.pbOwnSide.effects[PBEffects::AuroraVeil] = 0
battle.pbDisplay(_INTL("{1}'s Aurora Veil wore off!", battler.pbTeam))
end
if battler.pbOwnSide.effects[PBEffects::LightScreen] > 0
battler.pbOwnSide.effects[PBEffects::LightScreen] = 0
battle.pbDisplay(_INTL("{1}'s Light Screen wore off!", battler.pbTeam))
end
if battler.pbOwnSide.effects[PBEffects::Reflect] > 0
battler.pbOwnSide.effects[PBEffects::Reflect] = 0
battle.pbDisplay(_INTL("{1}'s Reflect wore off!", battler.pbTeam))
end
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::TargetAbilityOnHit.add(:SANDSPIT,
proc { |ability, user, target, move, battle|
pbBattleWeatherAbility(:Sandstorm, battler, battle)
}
)
BattleHandlers::TargetAbilityOnHit.add(:COTTONDOWN,
proc { |ability, user, target, move, battle|
has_effect = false
battle.eachBattler do |b|
next if !b.pbCanLowerStatStage?(:DEFENSE, target)
has_effect = true
break
end
next if !has_effect
battle.pbShowAbilitySplash(battler)
battle.eachBattler do |b|
b.pbLowerStatStageByAbility(:SPEED, 1, target, false)
end
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::TargetAbilityOnHit.add(:PERISHBODY,
proc { |ability, user, target, move, battle|
next if !move.pbContactMove?(user)
next if user.fainted?
next if user.effects[PBEffects::PerishSong] > 0 || target.effects[PBEffects::PerishSong] > 0
battle.pbShowAbilitySplash(target)
if user.affectedByContactEffect?(PokeBattle_SceneConstants::USE_ABILITY_SPLASH)
user.effects[PBEffects::PerishSong] = 4
user.effects[PBEffects::PerishSongUser] = target.index
target.effects[PBEffects::PerishSong] = 4
target.effects[PBEffects::PerishSongUser] = target.index
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("Both Pokémon will faint in three turns!"))
else
battle.pbDisplay(_INTL("Both Pokémon will faint in three turns because of {1}'s {2}!",
target.pbThis(true), target.abilityName))
end
end
battle.pbHideAbilitySplash(target)
}
)
BattleHandlers::TargetAbilityOnHit.add(:WANDERINGSPIRIT,
proc { |ability, user, target, move, battle|
next if !move.pbContactMove?(user)
next if user.ungainableAbility? || [:RECEIVER, :WONDERGUARD].include?(user.ability_id)
oldUserAbil = nil
oldTargetAbil = nil
battle.pbShowAbilitySplash(target) if user.opposes?(target)
if user.affectedByContactEffect?(PokeBattle_SceneConstants::USE_ABILITY_SPLASH)
battle.pbShowAbilitySplash(user, true, false) if user.opposes?(target)
oldUserAbil = user.ability
oldTargetAbil = target.ability
user.ability = oldTargetAbil
target.ability = oldUserAbil
if user.opposes?(target)
battle.pbReplaceAbilitySplash(user)
battle.pbReplaceAbilitySplash(target)
end
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1} swapped Abilities with {2}!", target.pbThis, user.pbThis(true)))
else
battle.pbDisplay(_INTL("{1} swapped its {2} Ability with {3}'s {4} Ability!",
target.pbThis, user.abilityName, user.pbThis(true), target.abilityName))
end
if user.opposes?(target)
battle.pbHideAbilitySplash(user)
battle.pbHideAbilitySplash(target)
end
end
battle.pbHideAbilitySplash(target) if user.opposes?(target)
user.pbOnAbilityChanged(oldUserAbil) if oldUserAbil != nil
target.pbOnAbilityChanged(oldTargetAbil) if oldTargetAbil != nil
target.pbEffectsOnSwitchIn
}
)
BattleHandlers::UserAbilityEndOfMove.add(:CHILLINGNEIGH,
proc { |ability, user, targets, move, battle|
next if battle.pbAllFainted?(user.idxOpposingSide)
numFainted = 0
targets.each { |b| numFainted += 1 if b.damageState.fainted }
next if numFainted == 0 || !user.pbCanRaiseStatStage?(:ATTACK, user)
user.ability_id = :CHILLINGNEIGH # So the As One abilities can just copy this
user.pbRaiseStatStageByAbility(:ATTACK, 1, user)
user.ability_id = ability
}
)
BattleHandlers::UserAbilityEndOfMove.add(:GRIMNEIGH,
proc { |ability, user, targets, move, battle|
next if battle.pbAllFainted?(user.idxOpposingSide)
numFainted = 0
targets.each { |b| numFainted += 1 if b.damageState.fainted }
next if numFainted == 0 || !user.pbCanRaiseStatStage?(:SPECIAL_ATTACK, user)
user.ability_id = :GRIMNEIGH # So the As One abilities can just copy this
user.pbRaiseStatStageByAbility(:SPECIAL_ATTACK, 1, user)
user.ability_id = ability
}
)
BattleHandlers::DamageCalcUserAbility.add(:TRANSISTOR ,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:attack_multiplier] *= 1.5 if type == :ELECTRIC
}
)
BattleHandlers::DamageCalcUserAbility.add(:DRAGONSMAW ,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:attack_multiplier] *= 1.5 if type == :DRAGON
}
)
BattleHandlers::DamageCalcUserAbility.add(:PUNKROCK ,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:attack_multiplier] *= 1.3 if move.soundMove?
}
)
BattleHandlers::DamageCalcTargetAbility.add(:PUNKROCK,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:final_damage_multiplier] /= 2 if move.soundMove?
}
)
BattleHandlers::DamageCalcUserAbility.add(:STEELYSPIRIT ,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:final_damage_multiplier] *= 1.5 if type == :STEEL
}
)
BattleHandlers::DamageCalcUserAllyAbility.add(:STEELYSPIRIT,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:final_damage_multiplier] *= 1.5 if type == :STEEL
}
)
BattleHandlers::DamageCalcUserAllyAbility.add(:POWERSPOT,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:final_damage_multiplier] *= 1.3
}
)
BattleHandlers::DamageCalcTargetAbility.add(:ICESCALES,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:final_damage_multiplier] /= 2 if move.specialMove?
}
)
BattleHandlers::StatusImmunityAbility.copy(:IMMUNITY, :PASTELVEIL)
BattleHandlers::StatusImmunityAbility.add(:PASTELVEIL,
proc { |ability, battler, status|
next true if status == :POISON
}
)
BattleHandlers::AbilityOnSwitchIn.add(:PASTELVEIL,
proc { |ability, battler, battle|
has_effect = false
battler.eachAlly do |b|
next if b.status != :POISON
has_effect = true
break
end
next if !has_effect
battle.pbShowAbilitySplash(battler)
battler.eachAlly do |b|
next if b.status != :POISON
b.pbCureStatus(PokeBattle_SceneConstants::USE_ABILITY_SPLASH)
if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s {2} cured {3}'s poisoning!",
battler.pbThis, battler.abilityName, b.pbThis(true)))
end
end
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::PriorityBracketChangeAbility.add(:QUICKDRAW,
proc { |ability, battler, subPri, battle|
next 1 if subPri == 0 && battle.pbRandom(100) < 30
}
)
BattleHandlers::PriorityBracketUseAbility.add(:QUICKDRAW,
proc { |ability, battler, battle|
battle.pbShowAbilitySplash(battler)
battle.pbDisplay(_INTL("{1} made {2} move faster!", battler.abilityName, battler.pbThis(true)))
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::EORGainItemAbility.add(:BALLFETCH,
proc { |ability, battler, battle|
next if battler.item
next if battle.first_poke_ball.nil?
battle.pbShowAbilitySplash(battler)
battler.item = battle.first_poke_ball
battler.setInitialItem(battler.item) if !battler.initialItem
battle.first_poke_ball = nil
battle.pbDisplay(_INTL("{1} retrieved the thrown {2}!", battler.pbThis, battler.itemName))
battle.pbHideAbilitySplash(battler)
battler.pbHeldItemTriggerCheck
}
)
BattleHandlers::AbilityOnSwitchIn.add(:ASONECHILLINGNEIGH,
proc { |ability, battler, battle|
battle.pbShowAbilitySplash(battler)
battle.pbDisplay(_INTL("{1} has two Abilities!", battler.pbThis))
battle.pbHideAbilitySplash(battler)
battler.ability_id = :UNNERVE
battle.pbShowAbilitySplash(battler)
battle.pbDisplay(_INTL("{1} is too nervous to eat Berries!", battler.pbOpposingTeam))
battle.pbHideAbilitySplash(battler)
battler.ability_id = ability
}
)
BattleHandlers::AbilityOnSwitchIn.copy(:ASONECHILLINGNEIGH, :ASONEGRIMNEIGH)
BattleHandlers::UserAbilityEndOfMove.copy(:CHILLINGNEIGH, :ASONECHILLINGNEIGH)
BattleHandlers::UserAbilityEndOfMove.copy(:GRIMNEIGH, :ASONEGRIMNEIGH)
BattleHandlers::AbilityOnSwitchIn.add(:ICEFACE,
proc { |ability, battler, battle|
next if !battler.isSpecies?(:EISCUE) || battler.form != 1
next if battler.effectiveWeather != :Hail
battle.pbShowAbilitySplash(battler)
if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s {2} activated!", battler.pbThis, battler.abilityName))
end
battler.pbChangeForm(0, _INTL("{1} transformed!", battler.pbThis))
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::EORWeatherAbility.add(:ICEFACE,
proc { |ability, weather, battler, battle|
next if weather != :Hail
next if !battler.canRestoreIceFace || battler.form != 1
battle.pbShowAbilitySplash(battler)
if !PokeBattle_SceneConstants::USE_ABILITY_SPLASH
battle.pbDisplay(_INTL("{1}'s {2} activated!", battler.pbThis, battler.abilityName))
end
battler.pbChangeForm(0, _INTL("{1} transformed!", battler.pbThis))
battle.pbHideAbilitySplash(battler)
}
)
BattleHandlers::DamageCalcUserAbility.add(:GORILLATACTICS,
proc { |ability, user, target, move, mults, baseDmg, type|
mults[:attack_multiplier] *= 1.5
}
)
BattleHandlers::AbilityOnSwitchIn.add(:MIMICRY,
proc { |ability, battler, battle|
next if battle.field.terrain == :None
BattleHandlers.triggerAbilityOnTerrainChange(ability, battler, battle, false)
}
)
=begin
#===============================================================================
Mirror Armor
If a move/ability tries to lower the bearer's stat(s), the effect is reflected
back at the causer.
Neutralizing Gas
Suppresses all other abilities. Once this ability stops applying, triggers all
abilities that activate when gained (if this happens because bearer switches
out, abilities trigger before the replacement switches in).
=end