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* Added Rattled being triggered by Intimidate in Gen 8 * Added Rapid Spin speed boost effect * Added basic AI for Gen 8 * Tweaked Leppa berry's effect * Added Ability Patch's exemption for Zygarde * Added Curse's Gen 8 targeting change * Added Teleport's Gen 8 effect * Added check for Choice items in Instruct and Dancer * Added Quash's Gen 8 change to the order that multiple Quashed Pokémon move in Co-authored-by: Maruno17 <serialcolour@hotmail.com>
168 lines
8.1 KiB
Plaintext
168 lines
8.1 KiB
Plaintext
=begin
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#===============================================================================
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# To do
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#===============================================================================
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The game records, for each species, how many have been caught or defeated
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(counts both wild and trainer battles), and the shiny chance increases for that
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species because of this. This value is also shown in the Pokédex entry screen.
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(Will be implemented by me in the next PR)
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Some moves have changed properties/effects:
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- Howl's target changed to UserAndAllies, and is now a sound move. It is now
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blocked by Soundproof (I don't know if it should be checking the allies for
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pbImmunityByAbility, but leaning towards yes; will Volt Absorb block an
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Electrified Howl?). Needs a new function code, since it now affects targets
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rather than the user.
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- Healing Wish's effect and Lunar Dance's effect are no longer used up if a
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Pokémon that switches to the targeted position can't make use of it. Each
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position can only have one of each effect applied at once. (Will be implemented by me in the next PR)
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- Parting Shot is able to make the user switch out if its effect is redirected
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by Mirror Armor. Throat Spray is triggered and applies before the switch.
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(The Throat Spray part is done by default)
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Some abilities have changed effects:
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- If another Pokémon faints before a Pokémon with Analytic makes its move,
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Analytic calculates whether it would have moved before or after the fainted
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Pokémon. In Gen 8, speed- and priority-modifying effects aren't considered,
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but in earlier Gens they are.
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Some items have changed properties/effects:
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- Zygarde Cube now changes a Zygarde's ability.
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Other notes:
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- In Gen 7+, Shaymin/Hoopa revert their form when withdrawn from storage rather
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than when deposited. It still also reverts under other conditions. Shaymin
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reverts its form when deposited in the Day Care (all Gens).
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- Look at Sweet Scent's out of battle effect, namely whether it should try to
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cause a horde battle (and what does that mean in Essentials? Maybe 1v3).
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- Maybe have multiple sets of Pickup items for multiple Gens. Probably not.
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Gens 7+ seem to have different item probability calculations - investigate.
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- Add a newer type of berry tree mechanics? Have a separate setting that
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prevents deterioration?
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- If a battle ends because of Rocky Helmet damage, the side that the Rocky
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Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
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- Maybe the N-Solarizer/N-Lunarizer/that other fusion item that changes
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descriptions should actually be two items each (one that combines, one that
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splits) and they alternate upon use. No reasonable game would have multiple
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sets of Pokémon to fuse at once, so allowing just one of each fusion at a time
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is probably fine.
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Can use Fly from within the Town Map if possible. (Good QoL, add if possible.)
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(Will be implemented by me in the next PR)
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Make example event that combines the Gen 8 fossils.
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#===============================================================================
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# Low priority or ignorable
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#===============================================================================
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Marks, which are symbols randomly given to wild Pokémon which append a title to
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its name when sent out in battle. A Pokémon can only have 0 or 1 marks. The
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title can be toggled. Ribbons also provide a title, and can similarly be
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toggled. (Probably don't bother implementing.)
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Bicycle that can work on water.
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Town Map added to the pause menu. (Don't bother adding.)
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Remote access to storage boxes. See the Pokémon Box Link item.
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New evolution methods:
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- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
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We're not adding a way to easily spin on the spot just for this, cf.
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not having to turn your computer upside-down to evolve Inkay.)
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- Galarian Yamask: going to a particular spot after a battle in which it lost
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49+ HP from a single attack and hasn't fainted since then;
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healing doesn't affect this. (Utter nonsense, find a better
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way.)
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I think there are some alternate forms which don't have a hidden ability while
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their base forms do. I don't think the compiler supports this, and instead
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treats Abilities and HiddenAbilities separately. Can work around this by setting
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HiddenAbilities to be the same as Abilities. I'm not too happy with this.
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#===============================================================================
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# Implemented
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#===============================================================================
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Pokémon sent to storage aren't healed - see Settings::HEAL_STORED_POKEMON.
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Super shininess. Only difference is an alternate shiny common animation with
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square sparkles; a mon is super shiny if the calculated number that is compared
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to Settings::SHINY_POKEMON_CHANCE is exactly 0 - see Settings::SUPER_SHINY.
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Can now give a Rare Candy to a max level Pokémon, which will trigger its
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evolution (presumably the item isn't consumed if it can't at least try to evolve
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it) - see Settings::RARE_CANDY_USABLE_AT_MAX_LEVEL.
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In Gen 8+, a taught TR should be added to the Pokémon's first_moves array. This
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is done regardless of Generation, and doesn't need to be limited to Gen 8+.
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New evolution methods:
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- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
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so don't worry about the multiple forms it can evolve into)
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- Galarian Farfetch'd (performing 3 critical hits in a single battle)
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Escape Rope's code now supports both consumable and non-consumable versions,
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depending on whether it is a key item. All it needs is a proper definition in
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items.txt.
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Add AI for new moves/items/abilities.
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Ability Effect Changes
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- Intimidate now triggers Rattled. Rattled needs a new ability handler just for
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triggering this way.
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Move Effect Changes
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- Teleport switches the user out. If the user is a wild Pokémon, ends the battle
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instead.
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- Look at the moves Nature Power turns into. (Unchanged since Gen 7)
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- Curse's Ghost effect now targets a random foe (don't know if it can be non-
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adjacent); the target cannot be chosen by the player (it appears to target the
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user).
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- Multiple Quashed Pokémon now move in order from fastest to slowest, rather
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than the order in which they were Quashed.
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- Ensure that Choice items cause different moves to fail (without subtracting
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PP) if they were forced to be used by Instruct/Dancer.
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- Rapid Spin now raises the user's Speed by 1 stage (100% additional effect
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chance).
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Item Effect Changes
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- If Leppa Berry is forced to be consumed, it will first try to work on a move
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with 0 PP left (preferring the earliest such move in the list of moves), and
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failing that, the earliest move in the list of moves which has any PP missing
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(no matter how much).
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- Ability Capsule/Ability Patch should fail if used on Zygarde.
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- Iron Ball shouldn't modify the effectiveness of Ground moves against a Flying
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holder if the holder is grounded by another effect that isn't Iron Ball.
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Opted to ignore this effect, and to modify the holder's effectiveness no matter
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what.
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- Multi-Attack's power changed to 120.
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- Rapid Spin's power changed to 50.
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- Vice Grip renamed to Vise Grip.
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- King's Rock/Razor Fang should probably stop using a flag to determine if a
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move is boosted by it, and instead check def flinchingMove?.
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- Moveset changes.
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- Some (12) existing species changed egg groups:
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Ralts, Kirlia, Gardevoir, and Gallade: Amorphous to Humanlike/Amorphous
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Trapinch, Vibrava, and Flygon: Bug to Bug/Dragon
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Hawlucha: Human-Like to Flying/Humanlike
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Bergmite and Avalugg: Monster to Monster/Mineral
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Noibat and Noivern: Flying to Flying/Dragon
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- Aegislash's stats changed.
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- Koffing/Weezing gained new abilities.
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- Vice Grip becomes Vise Grip.
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- Some items change names (Stick -> Leek, Bicycle -> Bike in Gen 6+, etc.). Only
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Stick changed.
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- Changes to evolutions due to removal of moss rock/ice rock/magnetic field.
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- Form differences.
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What happens to the PP of Iron Head when turned into/from Behemoth Blade/Bash
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for Zacian/Zamazenta? It gets decreased to the total PP if it is higher than the
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total PP of the new move, but cannot increase. This is already what happens.
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=end
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