Files
infinitefusion-e18/Data/Scripts/013_Items/002_Item_Effects.rb

1507 lines
47 KiB
Ruby

#===============================================================================
# UseText handlers
#===============================================================================
ItemHandlers::UseText.add(:BICYCLE,proc { |item|
next ($PokemonGlobal.bicycle) ? _INTL("Walk") : _INTL("Use")
})
ItemHandlers::UseText.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
#===============================================================================
# UseFromBag handlers
# Return values: 0 = not used
# 1 = used
# 2 = close the Bag to use
# If there is no UseFromBag handler for an item being used from the Bag (not on
# a Pokémon and not a TM/HM), calls the UseInField handler for it instead.
#===============================================================================
ItemHandlers::UseFromBag.add(:HONEY,proc { |item|
next 2
})
ItemHandlers::UseFromBag.add(:ESCAPEROPE,proc { |item|
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
next 0
end
if ($PokemonGlobal.escapePoint rescue false) && $PokemonGlobal.escapePoint.length>0
next 2 # End screen and use item
end
pbMessage(_INTL("Can't use that here."))
next 0
})
ItemHandlers::UseFromBag.add(:BICYCLE,proc { |item|
next (pbBikeCheck) ? 2 : 0
})
ItemHandlers::UseFromBag.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
ItemHandlers::UseFromBag.add(:OLDROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
next 2 if $game_player.pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff)
pbMessage(_INTL("Can't use that here."))
next 0
})
ItemHandlers::UseFromBag.copy(:OLDROD,:GOODROD,:SUPERROD)
ItemHandlers::UseFromBag.add(:ITEMFINDER,proc { |item|
next 2
})
ItemHandlers::UseFromBag.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
ItemHandlers::UseFromBag.add(:TOWNMAP, proc { |item|
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
$game_temp.fly_destination = ret if ret
next 99999 if ret # Ugly hack to make Bag scene not reappear if flying
}
next ($game_temp.fly_destination) ? 2 : 0
})
#===============================================================================
# ConfirmUseInField handlers
# Return values: true/false
# Called when an item is used from the Ready Menu.
# If an item does not have this handler, it is treated as returning true.
#===============================================================================
ItemHandlers::ConfirmUseInField.add(:ESCAPEROPE,proc { |item|
escape = ($PokemonGlobal.escapePoint rescue nil)
if !escape || escape==[]
pbMessage(_INTL("Can't use that here."))
next false
end
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
next false
end
mapname = pbGetMapNameFromId(escape[0])
next pbConfirmMessage(_INTL("Want to escape from here and return to {1}?",mapname))
})
#===============================================================================
# UseInField handlers
# Return values: false = not used
# true = used
# Called if an item is used from the Bag (not on a Pokémon and not a TM/HM) and
# there is no UseFromBag handler above.
# If an item has this handler, it can be registered to the Ready Menu.
#===============================================================================
def pbRepel(item,steps)
if $PokemonGlobal.repel>0
pbMessage(_INTL("But a repellent's effect still lingers from earlier."))
return false
end
$stats.repel_count += 1
pbUseItemMessage(item)
$PokemonGlobal.repel = steps
return true
end
ItemHandlers::UseInField.add(:REPEL,proc { |item|
next pbRepel(item,100)
})
ItemHandlers::UseInField.add(:SUPERREPEL,proc { |item|
next pbRepel(item,200)
})
ItemHandlers::UseInField.add(:MAXREPEL,proc { |item|
next pbRepel(item,250)
})
Events.onStepTaken += proc {
if $PokemonGlobal.repel > 0 && !$game_player.terrain_tag.ice # Shouldn't count down if on ice
$PokemonGlobal.repel -= 1
if $PokemonGlobal.repel <= 0
if $bag.has?(:REPEL) || $bag.has?(:SUPERREPEL) || $bag.has?(:MAXREPEL)
if pbConfirmMessage(_INTL("The repellent's effect wore off! Would you like to use another one?"))
ret = nil
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene, $bag)
ret = screen.pbChooseItemScreen(Proc.new { |item|
[:REPEL, :SUPERREPEL, :MAXREPEL].include?(item)
})
}
pbUseItem($bag, ret) if ret
end
else
pbMessage(_INTL("The repellent's effect wore off!"))
end
end
end
}
ItemHandlers::UseInField.add(:BLACKFLUTE,proc { |item|
pbUseItemMessage(item)
pbMessage(_INTL("Wild Pokémon will be repelled."))
$PokemonMap.blackFluteUsed = true
$PokemonMap.whiteFluteUsed = false
next true
})
ItemHandlers::UseInField.add(:WHITEFLUTE,proc { |item|
pbUseItemMessage(item)
pbMessage(_INTL("Wild Pokémon will be lured."))
$PokemonMap.blackFluteUsed = false
$PokemonMap.whiteFluteUsed = true
next true
})
ItemHandlers::UseInField.add(:HONEY,proc { |item|
pbUseItemMessage(item)
pbSweetScent
next true
})
ItemHandlers::UseInField.add(:ESCAPEROPE,proc { |item|
escape = ($PokemonGlobal.escapePoint rescue nil)
if !escape || escape==[]
pbMessage(_INTL("Can't use that here."))
next false
end
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
next false
end
pbUseItemMessage(item)
pbFadeOutIn {
$game_temp.player_new_map_id = escape[0]
$game_temp.player_new_x = escape[1]
$game_temp.player_new_y = escape[2]
$game_temp.player_new_direction = escape[3]
pbCancelVehicles
$scene.transfer_player
$game_map.autoplay
$game_map.refresh
}
pbEraseEscapePoint
next true
})
ItemHandlers::UseInField.add(:SACREDASH,proc { |item|
if $player.pokemon_count == 0
pbMessage(_INTL("There is no Pokémon."))
next false
end
canrevive = false
for i in $player.pokemon_party
next if !i.fainted?
canrevive = true
break
end
if !canrevive
pbMessage(_INTL("It won't have any effect."))
next false
end
revived = 0
pbFadeOutIn {
scene = PokemonParty_Scene.new
screen = PokemonPartyScreen.new(scene, $player.party)
screen.pbStartScene(_INTL("Using item..."),false)
$player.party.each_with_index do |pkmn, i|
next if !pkmn.fainted?
revived += 1
pkmn.heal
screen.pbRefreshSingle(i)
screen.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name))
end
if revived==0
screen.pbDisplay(_INTL("It won't have any effect."))
end
screen.pbEndScene
}
next (revived > 0)
})
ItemHandlers::UseInField.add(:BICYCLE,proc { |item|
if pbBikeCheck
if $PokemonGlobal.bicycle
pbDismountBike
else
pbMountBike
end
next true
end
next false
})
ItemHandlers::UseInField.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
ItemHandlers::UseInField.add(:OLDROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here."))
next false
end
encounter = $PokemonEncounters.has_encounter_type?(:OldRod)
if pbFishing(encounter,1)
$stats.fishing_battles += 1
pbEncounter(:OldRod)
end
next true
})
ItemHandlers::UseInField.add(:GOODROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here."))
next false
end
encounter = $PokemonEncounters.has_encounter_type?(:GoodRod)
if pbFishing(encounter,2)
$stats.fishing_battles += 1
pbEncounter(:GoodRod)
end
next true
})
ItemHandlers::UseInField.add(:SUPERROD,proc { |item|
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here."))
next false
end
encounter = $PokemonEncounters.has_encounter_type?(:SuperRod)
if pbFishing(encounter,3)
$stats.fishing_battles += 1
pbEncounter(:SuperRod)
end
next true
})
ItemHandlers::UseInField.add(:ITEMFINDER,proc { |item|
$stats.itemfinder_count += 1
event = pbClosestHiddenItem
if !event
pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]...\\wt[10]Nope! There's no response."))
else
offsetX = event.x-$game_player.x
offsetY = event.y-$game_player.y
if offsetX==0 && offsetY==0 # Standing on the item, spin around
4.times do
pbWait(Graphics.frame_rate*2/10)
$game_player.turn_right_90
end
pbWait(Graphics.frame_rate*3/10)
pbMessage(_INTL("The {1}'s indicating something right underfoot!",GameData::Item.get(item).name))
else # Item is nearby, face towards it
direction = $game_player.direction
if offsetX.abs>offsetY.abs
direction = (offsetX<0) ? 4 : 6
else
direction = (offsetY<0) ? 8 : 2
end
case direction
when 2 then $game_player.turn_down
when 4 then $game_player.turn_left
when 6 then $game_player.turn_right
when 8 then $game_player.turn_up
end
pbWait(Graphics.frame_rate*3/10)
pbMessage(_INTL("Huh? The {1}'s responding!\1",GameData::Item.get(item).name))
pbMessage(_INTL("There's an item buried around here!"))
end
end
next true
})
ItemHandlers::UseInField.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
ItemHandlers::UseInField.add(:TOWNMAP, proc { |item|
pbShowMap(-1, false) if $game_temp.fly_destination.nil?
pbFlyToNewLocation
next true
})
ItemHandlers::UseInField.add(:COINCASE,proc { |item|
pbMessage(_INTL("Coins: {1}", $player.coins.to_s_formatted))
next true
})
ItemHandlers::UseInField.add(:EXPALL,proc { |item|
$bag.replace_item(:EXPALL, :EXPALLOFF)
pbMessage(_INTL("The Exp Share was turned off."))
next true
})
ItemHandlers::UseInField.add(:EXPALLOFF,proc { |item|
$bag.replace_item(:EXPALLOFF, :EXPALL)
pbMessage(_INTL("The Exp Share was turned on."))
next true
})
#===============================================================================
# UseOnPokemon handlers
#===============================================================================
# Applies to all items defined as an evolution stone.
# No need to add more code for new ones.
ItemHandlers::UseOnPokemon.addIf(proc { |item| GameData::Item.get(item).is_evolution_stone? },
proc { |item,pkmn,scene|
if pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
newspecies = pkmn.check_evolution_on_use_item(item)
if newspecies
pbFadeOutInWithMusic {
evo = PokemonEvolutionScene.new
evo.pbStartScreen(pkmn,newspecies)
evo.pbEvolution(false)
evo.pbEndScreen
if scene.is_a?(PokemonPartyScreen)
scene.pbRefreshAnnotations(proc { |p| !p.check_evolution_on_use_item(item).nil? })
scene.pbRefresh
end
}
next true
end
scene.pbDisplay(_INTL("It won't have any effect."))
next false
}
)
ItemHandlers::UseOnPokemon.add(:POTION,proc { |item,pkmn,scene|
next pbHPItem(pkmn,20,scene)
})
ItemHandlers::UseOnPokemon.copy(:POTION,:BERRYJUICE,:SWEETHEART)
ItemHandlers::UseOnPokemon.copy(:POTION,:RAGECANDYBAR) if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
ItemHandlers::UseOnPokemon.add(:SUPERPOTION,proc { |item,pkmn,scene|
next pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 60 : 50, scene)
})
ItemHandlers::UseOnPokemon.add(:HYPERPOTION,proc { |item,pkmn,scene|
next pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 120 : 200, scene)
})
ItemHandlers::UseOnPokemon.add(:MAXPOTION,proc { |item,pkmn,scene|
next pbHPItem(pkmn,pkmn.totalhp-pkmn.hp,scene)
})
ItemHandlers::UseOnPokemon.add(:FRESHWATER,proc { |item,pkmn,scene|
next pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 30 : 50, scene)
})
ItemHandlers::UseOnPokemon.add(:SODAPOP,proc { |item,pkmn,scene|
next pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 50 : 60, scene)
})
ItemHandlers::UseOnPokemon.add(:LEMONADE,proc { |item,pkmn,scene|
next pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 70 : 80, scene)
})
ItemHandlers::UseOnPokemon.add(:MOOMOOMILK,proc { |item,pkmn,scene|
next pbHPItem(pkmn,100,scene)
})
ItemHandlers::UseOnPokemon.add(:ORANBERRY,proc { |item,pkmn,scene|
next pbHPItem(pkmn,10,scene)
})
ItemHandlers::UseOnPokemon.add(:SITRUSBERRY,proc { |item,pkmn,scene|
next pbHPItem(pkmn,pkmn.totalhp/4,scene)
})
ItemHandlers::UseOnPokemon.add(:AWAKENING,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status != :SLEEP
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} woke up.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:AWAKENING,:CHESTOBERRY,:BLUEFLUTE,:POKEFLUTE)
ItemHandlers::UseOnPokemon.add(:ANTIDOTE,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status != :POISON
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was cured of its poisoning.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:ANTIDOTE,:PECHABERRY)
ItemHandlers::UseOnPokemon.add(:BURNHEAL,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status != :BURN
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s burn was healed.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:BURNHEAL,:RAWSTBERRY)
ItemHandlers::UseOnPokemon.add(:PARALYZEHEAL,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status != :PARALYSIS
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was cured of paralysis.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:PARALYZEHEAL,:PARLYZHEAL,:CHERIBERRY)
ItemHandlers::UseOnPokemon.add(:ICEHEAL,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status != :FROZEN
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was thawed out.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:ICEHEAL,:ASPEARBERRY)
ItemHandlers::UseOnPokemon.add(:FULLHEAL,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status == :NONE
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} became healthy.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:FULLHEAL,
:LAVACOOKIE,:OLDGATEAU,:CASTELIACONE,:LUMIOSEGALETTE,:SHALOURSABLE,
:BIGMALASADA,:PEWTERCRUNCHIES,:LUMBERRY)
ItemHandlers::UseOnPokemon.copy(:FULLHEAL,:RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
ItemHandlers::UseOnPokemon.add(:FULLRESTORE,proc { |item,pkmn,scene|
if pkmn.fainted? || (pkmn.hp==pkmn.totalhp && pkmn.status == :NONE)
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
hpgain = pbItemRestoreHP(pkmn,pkmn.totalhp-pkmn.hp)
pkmn.heal_status
scene.pbRefresh
if hpgain>0
scene.pbDisplay(_INTL("{1}'s HP was restored by {2} points.",pkmn.name,hpgain))
else
scene.pbDisplay(_INTL("{1} became healthy.",pkmn.name))
end
next true
})
ItemHandlers::UseOnPokemon.add(:REVIVE,proc { |item,pkmn,scene|
if !pkmn.fainted?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.hp = (pkmn.totalhp/2).floor
pkmn.hp = 1 if pkmn.hp<=0
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:MAXREVIVE,proc { |item,pkmn,scene|
if !pkmn.fainted?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_HP
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:MAXREVIVE, :MAXHONEY)
ItemHandlers::UseOnPokemon.add(:ENERGYPOWDER,proc { |item,pkmn,scene|
if pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 60 : 50, scene)
pkmn.changeHappiness("powder")
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:ENERGYROOT,proc { |item,pkmn,scene|
if pbHPItem(pkmn, (Settings::REBALANCED_HEALING_ITEM_AMOUNTS) ? 120 : 200, scene)
pkmn.changeHappiness("energyroot")
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:HEALPOWDER,proc { |item,pkmn,scene|
if pkmn.fainted? || pkmn.status == :NONE
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
pkmn.changeHappiness("powder")
scene.pbRefresh
scene.pbDisplay(_INTL("{1} became healthy.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:REVIVALHERB,proc { |item,pkmn,scene|
if !pkmn.fainted?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_HP
pkmn.heal_status
pkmn.changeHappiness("revivalherb")
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored.",pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:ETHER,proc { |item,pkmn,scene|
move = scene.pbChooseMove(pkmn,_INTL("Restore which move?"))
next false if move<0
if pbRestorePP(pkmn,move,10)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.copy(:ETHER,:LEPPABERRY)
ItemHandlers::UseOnPokemon.add(:MAXETHER,proc { |item,pkmn,scene|
move = scene.pbChooseMove(pkmn,_INTL("Restore which move?"))
next false if move<0
if pbRestorePP(pkmn,move,pkmn.moves[move].total_pp-pkmn.moves[move].pp)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:ELIXIR,proc { |item,pkmn,scene|
pprestored = 0
for i in 0...pkmn.moves.length
pprestored += pbRestorePP(pkmn,i,10)
end
if pprestored==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:MAXELIXIR,proc { |item,pkmn,scene|
pprestored = 0
for i in 0...pkmn.moves.length
pprestored += pbRestorePP(pkmn,i,pkmn.moves[i].total_pp-pkmn.moves[i].pp)
end
if pprestored==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:PPUP,proc { |item,pkmn,scene|
move = scene.pbChooseMove(pkmn,_INTL("Boost PP of which move?"))
if move>=0
if pkmn.moves[move].total_pp<=1 || pkmn.moves[move].ppup>=3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.moves[move].ppup += 1
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.",movename))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:PPMAX,proc { |item,pkmn,scene|
move = scene.pbChooseMove(pkmn,_INTL("Boost PP of which move?"))
if move>=0
if pkmn.moves[move].total_pp<=1 || pkmn.moves[move].ppup>=3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.moves[move].ppup = 3
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.",movename))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:HPUP,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn, :HP, 10, Settings::NO_VITAMIN_EV_CAP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP increased.",pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:PROTEIN,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn, :ATTACK, 10, Settings::NO_VITAMIN_EV_CAP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Attack increased.",pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:IRON,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn, :DEFENSE, 10, Settings::NO_VITAMIN_EV_CAP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Defense increased.",pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:CALCIUM,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn, :SPECIAL_ATTACK, 10, Settings::NO_VITAMIN_EV_CAP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Attack increased.",pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:ZINC,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn, :SPECIAL_DEFENSE, 10, Settings::NO_VITAMIN_EV_CAP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Defense increased.",pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:CARBOS,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn, :SPEED, 10, Settings::NO_VITAMIN_EV_CAP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Speed increased.",pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:HEALTHFEATHER,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn,:HP,1,false)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP increased.",pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.copy(:HEALTHFEATHER,:HEALTHWING)
ItemHandlers::UseOnPokemon.add(:MUSCLEFEATHER,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn,:ATTACK,1,false)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Attack increased.",pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.copy(:MUSCLEFEATHER,:MUSCLEWING)
ItemHandlers::UseOnPokemon.add(:RESISTFEATHER,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn,:DEFENSE,1,false)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Defense increased.",pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.copy(:RESISTFEATHER,:RESISTWING)
ItemHandlers::UseOnPokemon.add(:GENIUSFEATHER,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn,:SPECIAL_ATTACK,1,false)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Attack increased.",pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.copy(:GENIUSFEATHER,:GENIUSWING)
ItemHandlers::UseOnPokemon.add(:CLEVERFEATHER,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn,:SPECIAL_DEFENSE,1,false)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Defense increased.",pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.copy(:CLEVERFEATHER,:CLEVERWING)
ItemHandlers::UseOnPokemon.add(:SWIFTFEATHER,proc { |item,pkmn,scene|
if pbRaiseEffortValues(pkmn,:SPEED,1,false)==0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Speed increased.",pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.copy(:SWIFTFEATHER,:SWIFTWING)
ItemHandlers::UseOnPokemon.add(:LONELYMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:LONELY, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:ADAMANTMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:ADAMANT, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:NAUGHTYMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:NAUGHTY, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:BRAVEMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:BRAVE, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:BOLDMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:BOLD, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:IMPISHMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:IMPISH, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:LAXMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:LAX, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:RELAXEDMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:RELAXED, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:MODESTMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:MODEST, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:MILDMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:MILD, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:RASHMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:RASH, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:QUIETMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:QUIET, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:CALMMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:CALM, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:GENTLEMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:GENTLE, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:CAREFULMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:CAREFUL, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:SASSYMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:SASSY, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:TIMIDMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:TIMID, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:HASTYMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:HASTY, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:JOLLYMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:JOLLY, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:NAIVEMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:NAIVE, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:SERIOUSMINT, proc { |item, pkmn, scene|
pbNatureChangingMint(:SERIOUS, item, pkmn, scene)
})
ItemHandlers::UseOnPokemon.add(:RARECANDY,proc { |item,pkmn,scene|
if pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
if pkmn.level >= GameData::GrowthRate.max_level
new_species = pkmn.check_evolution_on_level_up
if !Settings::RARE_CANDY_USABLE_AT_MAX_LEVEL || !new_species
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
# Check for evolution
pbFadeOutInWithMusic {
evo = PokemonEvolutionScene.new
evo.pbStartScreen(pkmn, new_species)
evo.pbEvolution
evo.pbEndScreen
scene.pbRefresh if scene.is_a?(PokemonPartyScreen)
}
next true
end
# Level up
pbChangeLevel(pkmn,pkmn.level + 1, scene)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:EXPCANDYXS, proc { |item, pkmn, scene|
if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
gain_amount = 100
maximum = ((pkmn.growth_rate.maximum_exp - pkmn.exp) / gain_amount.to_f).ceil
maximum = [maximum, $bag.quantity(item)].min
qty = scene.scene.pbChooseNumber(
_INTL("How many {1} do you want to use?", GameData::Item.get(item).name), maximum)
next false if qty == 0
scene.scene.pbSetHelpText("") if scene.is_a?(PokemonPartyScreen)
if qty > 1
(qty - 1).times { pkmn.changeHappiness("vitamin") }
end
pbChangeExp(pkmn, pkmn.exp + gain_amount * qty, scene)
$bag.remove(item, qty - 1)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:EXPCANDYS, proc { |item, pkmn, scene|
if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
gain_amount = 800
maximum = ((pkmn.growth_rate.maximum_exp - pkmn.exp) / gain_amount.to_f).ceil
maximum = [maximum, $bag.quantity(item)].min
qty = scene.scene.pbChooseNumber(
_INTL("How many {1} do you want to use?", GameData::Item.get(item).name), maximum)
next false if qty == 0
scene.scene.pbSetHelpText("") if scene.is_a?(PokemonPartyScreen)
if qty > 1
(qty - 1).times { pkmn.changeHappiness("vitamin") }
end
pbChangeExp(pkmn, pkmn.exp + gain_amount * qty, scene)
$bag.remove(item, qty - 1)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:EXPCANDYM, proc { |item, pkmn, scene|
if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
gain_amount = 3_000
maximum = ((pkmn.growth_rate.maximum_exp - pkmn.exp) / gain_amount.to_f).ceil
maximum = [maximum, $bag.quantity(item)].min
qty = scene.scene.pbChooseNumber(
_INTL("How many {1} do you want to use?", GameData::Item.get(item).name), maximum)
next false if qty == 0
scene.scene.pbSetHelpText("") if scene.is_a?(PokemonPartyScreen)
if qty > 1
(qty - 1).times { pkmn.changeHappiness("vitamin") }
end
pbChangeExp(pkmn, pkmn.exp + gain_amount * qty, scene)
$bag.remove(item, qty - 1)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:EXPCANDYL, proc { |item, pkmn, scene|
if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
gain_amount = 10_000
maximum = ((pkmn.growth_rate.maximum_exp - pkmn.exp) / gain_amount.to_f).ceil
maximum = [maximum, $bag.quantity(item)].min
qty = scene.scene.pbChooseNumber(
_INTL("How many {1} do you want to use?", GameData::Item.get(item).name), maximum)
next false if qty == 0
scene.scene.pbSetHelpText("") if scene.is_a?(PokemonPartyScreen)
if qty > 1
(qty - 1).times { pkmn.changeHappiness("vitamin") }
end
pbChangeExp(pkmn, pkmn.exp + gain_amount * qty, scene)
$bag.remove(item, qty - 1)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:EXPCANDYXL, proc { |item, pkmn, scene|
if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
gain_amount = 30_000
maximum = ((pkmn.growth_rate.maximum_exp - pkmn.exp) / gain_amount.to_f).ceil
maximum = [maximum, $bag.quantity(item)].min
qty = scene.scene.pbChooseNumber(
_INTL("How many {1} do you want to use?", GameData::Item.get(item).name), maximum)
next false if qty == 0
scene.scene.pbSetHelpText("") if scene.is_a?(PokemonPartyScreen)
if qty > 1
(qty - 1).times { pkmn.changeHappiness("vitamin") }
end
pbChangeExp(pkmn, pkmn.exp + gain_amount * qty, scene)
$bag.remove(item, qty - 1)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:POMEGBERRY,proc { |item,pkmn,scene|
next pbRaiseHappinessAndLowerEV(pkmn,scene,:HP,[
_INTL("{1} adores you! Its base HP fell!",pkmn.name),
_INTL("{1} became more friendly. Its base HP can't go lower.",pkmn.name),
_INTL("{1} became more friendly. However, its base HP fell!",pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:KELPSYBERRY,proc { |item,pkmn,scene|
next pbRaiseHappinessAndLowerEV(pkmn,scene,:ATTACK,[
_INTL("{1} adores you! Its base Attack fell!",pkmn.name),
_INTL("{1} became more friendly. Its base Attack can't go lower.",pkmn.name),
_INTL("{1} became more friendly. However, its base Attack fell!",pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:QUALOTBERRY,proc { |item,pkmn,scene|
next pbRaiseHappinessAndLowerEV(pkmn,scene,:DEFENSE,[
_INTL("{1} adores you! Its base Defense fell!",pkmn.name),
_INTL("{1} became more friendly. Its base Defense can't go lower.",pkmn.name),
_INTL("{1} became more friendly. However, its base Defense fell!",pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:HONDEWBERRY,proc { |item,pkmn,scene|
next pbRaiseHappinessAndLowerEV(pkmn,scene,:SPECIAL_ATTACK,[
_INTL("{1} adores you! Its base Special Attack fell!",pkmn.name),
_INTL("{1} became more friendly. Its base Special Attack can't go lower.",pkmn.name),
_INTL("{1} became more friendly. However, its base Special Attack fell!",pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:GREPABERRY,proc { |item,pkmn,scene|
next pbRaiseHappinessAndLowerEV(pkmn,scene,:SPECIAL_DEFENSE,[
_INTL("{1} adores you! Its base Special Defense fell!",pkmn.name),
_INTL("{1} became more friendly. Its base Special Defense can't go lower.",pkmn.name),
_INTL("{1} became more friendly. However, its base Special Defense fell!",pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:TAMATOBERRY,proc { |item,pkmn,scene|
next pbRaiseHappinessAndLowerEV(pkmn,scene,:SPEED,[
_INTL("{1} adores you! Its base Speed fell!",pkmn.name),
_INTL("{1} became more friendly. Its base Speed can't go lower.",pkmn.name),
_INTL("{1} became more friendly. However, its base Speed fell!",pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:ABILITYCAPSULE,proc { |item,pkmn,scene|
if scene.pbConfirm(_INTL("Do you want to change {1}'s Ability?", pkmn.name))
abils = pkmn.getAbilityList
abil1 = nil
abil2 = nil
for i in abils
abil1 = i[0] if i[1] == 0
abil2 = i[0] if i[1] == 1
end
if abil1.nil? || abil2.nil? || pkmn.hasHiddenAbility? || pkmn.isSpecies?(:ZYGARDE)
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
newabil = (pkmn.ability_index + 1) % 2
newabilname = GameData::Ability.get((newabil == 0) ? abil1 : abil2).name
pkmn.ability_index = newabil
pkmn.ability = nil
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s Ability changed! Its Ability is now {2}!", pkmn.name, newabilname))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:ABILITYPATCH, proc { |item, pkmn, scene|
if scene.pbConfirm(_INTL("Do you want to change {1}'s Ability?", pkmn.name))
abils = pkmn.getAbilityList
new_ability_id = nil
abils.each { |a| new_ability_id = a[0] if a[1] == 2 }
if !new_ability_id || pkmn.hasHiddenAbility? || pkmn.isSpecies?(:ZYGARDE)
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
new_ability_name = GameData::Ability.get(new_ability_id).name
pkmn.ability_index = 2
pkmn.ability = nil
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s Ability changed! Its Ability is now {2}!",
pkmn.name, new_ability_name))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:GRACIDEA,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:SHAYMIN) || pkmn.form != 0 ||
pkmn.status == :FROZEN || PBDayNight.isNight?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
pkmn.setForm(1) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed Forme!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:REDNECTAR,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form==0
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
pkmn.setForm(0) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:YELLOWNECTAR,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form==1
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
pkmn.setForm(1) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:PINKNECTAR,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form==2
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
pkmn.setForm(2) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:PURPLENECTAR,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form==3
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
pkmn.setForm(3) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:REVEALGLASS,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:TORNADUS) &&
!pkmn.isSpecies?(:THUNDURUS) &&
!pkmn.isSpecies?(:LANDORUS)
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
newForm = (pkmn.form==0) ? 1 : 0
pkmn.setForm(newForm) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed Forme!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:PRISONBOTTLE,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:HOOPA)
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
newForm = (pkmn.form==0) ? 1 : 0
pkmn.setForm(newForm) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed Forme!",pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:ROTOMCATALOG, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:ROTOM)
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
choices = [
_INTL("Light bulb"),
_INTL("Microwave oven"),
_INTL("Washing machine"),
_INTL("Refrigerator"),
_INTL("Electric fan"),
_INTL("Lawn mower"),
_INTL("Cancel")
]
new_form = scene.pbShowCommands(_INTL("Which appliance would you like to order?"),
commands, pkmn.form)
if new_form == pkmn.form
scene.pbDisplay(_INTL("It won't have any effect."))
next false
elsif new_form > 0 && new_form < choices.length - 1
pkmn.setForm(new_form) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} transformed!", pkmn.name))
}
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:ZYGARDECUBE, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:ZYGARDE)
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
case scene.pbShowCommands(_INTL("What will you do with {1}?", pkmn.name),
[_INTL("Change form"), _INTL("Change Ability"), _INTL("Cancel")])
when 0 # Change form
newForm = (pkmn.form == 0) ? 1 : 0
pkmn.setForm(newForm) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} transformed!", pkmn.name))
}
next true
when 1 # Change ability
new_abil = (pkmn.ability_index + 1) % 2
pkmn.ability_index = new_abil
pkmn.ability = nil
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s Ability changed! Its Ability is now {2}!", pkmn.name, pkmn.ability.name))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:DNASPLICERS,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:KYUREM) || !pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
# Fusing
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
next false if chosen < 0
other_pkmn = $player.party[chosen]
if pkmn == other_pkmn
scene.pbDisplay(_INTL("It cannot be fused with itself."))
next false
elsif other_pkmn.egg?
scene.pbDisplay(_INTL("It cannot be fused with an Egg."))
next false
elsif other_pkmn.fainted?
scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon."))
next false
elsif !other_pkmn.isSpecies?(:RESHIRAM) && !other_pkmn.isSpecies?(:ZEKROM)
scene.pbDisplay(_INTL("It cannot be fused with that Pokémon."))
next false
end
newForm = 0
newForm = 1 if other_pkmn.isSpecies?(:RESHIRAM)
newForm = 2 if other_pkmn.isSpecies?(:ZEKROM)
pkmn.setForm(newForm) {
pkmn.fused = other_pkmn
$player.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:DNASPLICERS, :DNASPLICERSUSED)
next true
})
ItemHandlers::UseOnPokemon.add(:DNASPLICERSUSED,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:KYUREM) || pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
elsif $player.party_full?
scene.pbDisplay(_INTL("You have no room to separate the Pokémon."))
next false
end
# Unfusing
pkmn.setForm(0) {
$player.party[$player.party.length] = pkmn.fused
pkmn.fused = nil
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:DNASPLICERSUSED, :DNASPLICERS)
next true
})
ItemHandlers::UseOnPokemon.add(:NSOLARIZER,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:NECROZMA) || !pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
# Fusing
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
next false if chosen < 0
other_pkmn = $player.party[chosen]
if pkmn == other_pkmn
scene.pbDisplay(_INTL("It cannot be fused with itself."))
next false
elsif other_pkmn.egg?
scene.pbDisplay(_INTL("It cannot be fused with an Egg."))
next false
elsif other_pkmn.fainted?
scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon."))
next false
elsif !other_pkmn.isSpecies?(:SOLGALEO)
scene.pbDisplay(_INTL("It cannot be fused with that Pokémon."))
next false
end
pkmn.setForm(1) {
pkmn.fused = other_pkmn
$player.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:NSOLARIZER, :NSOLARIZERUSED)
next true
})
ItemHandlers::UseOnPokemon.add(:NSOLARIZERUSED,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:NECROZMA) || pkmn.form != 1 || pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
elsif $player.party_full?
scene.pbDisplay(_INTL("You have no room to separate the Pokémon."))
next false
end
# Unfusing
pkmn.setForm(0) {
$player.party[$player.party.length] = pkmn.fused
pkmn.fused = nil
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:NSOLARIZERUSED, :NSOLARIZER)
next true
})
ItemHandlers::UseOnPokemon.add(:NLUNARIZER,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:NECROZMA) || !pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
# Fusing
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
next false if chosen < 0
other_pkmn = $player.party[chosen]
if pkmn == other_pkmn
scene.pbDisplay(_INTL("It cannot be fused with itself."))
next false
elsif other_pkmn.egg?
scene.pbDisplay(_INTL("It cannot be fused with an Egg."))
next false
elsif other_pkmn.fainted?
scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon."))
next false
elsif !other_pkmn.isSpecies?(:LUNALA)
scene.pbDisplay(_INTL("It cannot be fused with that Pokémon."))
next false
end
pkmn.setForm(2) {
pkmn.fused = other_pkmn
$player.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:NLUNARIZER, :NLUNARIZERUSED)
next true
})
ItemHandlers::UseOnPokemon.add(:NLUNARIZERUSED,proc { |item,pkmn,scene|
if !pkmn.isSpecies?(:NECROZMA) || pkmn.form != 2 || pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
elsif $player.party_full?
scene.pbDisplay(_INTL("You have no room to separate the Pokémon."))
next false
end
# Unfusing
pkmn.setForm(0) {
$player.party[$player.party.length] = pkmn.fused
pkmn.fused = nil
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:NLUNARIZERUSED, :NLUNARIZER)
next true
})
ItemHandlers::UseOnPokemon.add(:REINSOFUNITY, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:CALYREX) || !pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
# Fusing
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
next false if chosen < 0
other_pkmn = $player.party[chosen]
if pkmn == other_pkmn
scene.pbDisplay(_INTL("It cannot be fused with itself."))
next false
elsif other_pkmn.egg?
scene.pbDisplay(_INTL("It cannot be fused with an Egg."))
next false
elsif other_pkmn.fainted?
scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon."))
next false
elsif !other_pkmn.isSpecies?(:GLASTRIER) &&
!other_pkmn.isSpecies?(:SPECTRIER)
scene.pbDisplay(_INTL("It cannot be fused with that Pokémon."))
next false
end
newForm = 0
newForm = 1 if other_pkmn.isSpecies?(:GLASTRIER)
newForm = 2 if other_pkmn.isSpecies?(:SPECTRIER)
pkmn.setForm(newForm) {
pkmn.fused = other_pkmn
$player.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:REINSOFUNITY, :REINSOFUNITYUSED)
next true
})
ItemHandlers::UseOnPokemon.add(:REINSOFUNITYUSED, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:CALYREX) || pkmn.fused.nil?
scene.pbDisplay(_INTL("It had no effect."))
next false
elsif pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
elsif $player.party_full?
scene.pbDisplay(_INTL("You have no room to separate the Pokémon."))
next false
end
# Unfusing
pkmn.setForm(0) {
$player.party[$player.party.length] = pkmn.fused
pkmn.fused = nil
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
$bag.replace_item(:REINSOFUNITYUSED, :REINSOFUNITY)
next true
})