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77 lines
4.3 KiB
Ruby
77 lines
4.3 KiB
Ruby
# Whether a move's physical/special category depends on the move itself as in
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# newer Gens (true), or on its type as in older Gens (false).
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MOVE_CATEGORY_PER_MOVE = (MECHANICS_GENERATION >= 4)
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# Whether turn order is recalculated after a Pokémon Mega Evolves.
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RECALCULATE_TURN_ORDER_AFTER_MEGA_EVOLUTION = (MECHANICS_GENERATION >= 7)
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# Whether turn order is recalculated after a Pokémon's Speed stat changes.
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RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES = (MECHANICS_GENERATION >= 8)
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# Whether critical hits do 1.5x damage and have 4 stages (true), or they do 2x
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# damage and have 5 stages as in Gen 5 (false). Also determines whether critical
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# hit rate can be copied by Transform/Psych Up.
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NEW_CRITICAL_HIT_RATE_MECHANICS = (MECHANICS_GENERATION >= 6)
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# Whether several effects apply relating to a Pokémon's type:
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# * Electric-type immunity to paralysis
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# * Ghost-type immunity to being trapped
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# * Grass-type immunity to powder moves and Effect Spore
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# * Poison-type Pokémon can't miss when using Toxic
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MORE_TYPE_EFFECTS = (MECHANICS_GENERATION >= 6)
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# Whether weather caused by an ability lasts 5 rounds (true) or forever (false).
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FIXED_DURATION_WEATHER_FROM_ABILITY = (MECHANICS_GENERATION >= 6)
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#===============================================================================
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# Whether X items (X Attack, etc.) raise their stat by 2 stages (true) or 1
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# (false).
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X_STAT_ITEMS_RAISE_BY_TWO_STAGES = (MECHANICS_GENERATION >= 7)
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# Whether some Poké Balls have catch rate multipliers from Gen 7 (true) or from
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# earlier generations (false).
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NEW_POKE_BALL_CATCH_RATES = (MECHANICS_GENERATION >= 7)
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# Whether Soul Dew powers up Psychic and Dragon-type moves by 20% (true) or
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# raises the holder's Special Attack and Special Defense by 50% (false).
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SOUL_DEW_POWERS_UP_TYPES = (MECHANICS_GENERATION >= 7)
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#===============================================================================
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# The minimum number of badges required to boost each stat of a player's
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# Pokémon by 1.1x, in battle only.
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NUM_BADGES_BOOST_ATTACK = (MECHANICS_GENERATION >= 4) ? 999 : 1
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NUM_BADGES_BOOST_DEFENSE = (MECHANICS_GENERATION >= 4) ? 999 : 5
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NUM_BADGES_BOOST_SPATK = (MECHANICS_GENERATION >= 4) ? 999 : 7
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NUM_BADGES_BOOST_SPDEF = (MECHANICS_GENERATION >= 4) ? 999 : 7
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NUM_BADGES_BOOST_SPEED = (MECHANICS_GENERATION >= 4) ? 999 : 3
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#===============================================================================
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# An array of items which act as Mega Rings for the player (NPCs don't need a
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# Mega Ring item, just a Mega Stone held by their Pokémon).
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MEGA_RINGS = [:MEGARING, :MEGABRACELET, :MEGACUFF, :MEGACHARM]
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# The Game Switch which, while ON, prevents all Pokémon in battle from Mega
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# Evolving even if they otherwise could.
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NO_MEGA_EVOLUTION = 34
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#===============================================================================
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# Whether the Exp gained from beating a Pokémon should be scaled depending on
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# the gainer's level.
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SCALED_EXP_FORMULA = (MECHANICS_GENERATION >= 5 && MECHANICS_GENERATION != 6)
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# Whether the Exp gained from beating a Pokémon should be divided equally
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# between each participant (true), or whether each participant should gain that
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# much Exp (false). This also applies to Exp gained via the Exp Share (held item
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# version) being distributed to all Exp Share holders.
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SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
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# Whether the critical capture mechanic applies. Note that it is based on a
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# total of 600+ species (i.e. that many species need to be caught to provide the
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# greatest critical capture chance of 2.5x), and there may be fewer species in
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# your game.
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ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
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# Whether Pokémon gain Exp for capturing a Pokémon.
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GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
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# The Game Switch which determines whether the player will lose money if they
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# lose a battle (they can still gain money from trainers for winning).
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NO_MONEY_LOSS = 33
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# Whether party Pokémon check whether they can evolve after all battles
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# regardless of the outcome (true) or only after battles the player won (false).
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CHECK_EVOLUTION_AFTER_ALL_BATTLES = (MECHANICS_GENERATION >= 6)
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# Whether fainted Pokémon can try to evolve after a battle.
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CHECK_EVOLUTION_FOR_FAINTED_POKEMON = (MECHANICS_GENERATION >= 6)
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