Files
infinitefusion-e18/Data/Scripts/012_Battle/001_Battler/001_PokeBattle_Battler.rb
2020-09-05 22:34:32 +01:00

666 lines
20 KiB
Ruby

class PokeBattle_Battler
# Fundamental to this object
attr_reader :battle
attr_accessor :index
# The Pokémon and its properties
attr_reader :pokemon
attr_accessor :pokemonIndex
attr_accessor :species
attr_accessor :type1
attr_accessor :type2
attr_accessor :ability
attr_accessor :moves
attr_accessor :gender
attr_accessor :iv
attr_accessor :attack
attr_accessor :spatk
attr_accessor :speed
attr_accessor :stages
attr_reader :totalhp
attr_reader :fainted # Boolean to mark whether self has fainted properly
attr_accessor :captured # Boolean to mark whether self was captured
attr_reader :dummy
attr_accessor :effects
# Things the battler has done in battle
attr_accessor :turnCount
attr_accessor :participants
attr_accessor :lastAttacker
attr_accessor :lastFoeAttacker
attr_accessor :lastHPLost
attr_accessor :lastHPLostFromFoe
attr_accessor :lastMoveUsed
attr_accessor :lastMoveUsedType
attr_accessor :lastRegularMoveUsed
attr_accessor :lastRegularMoveTarget # For Instruct
attr_accessor :lastRoundMoved
attr_accessor :lastMoveFailed # For Stomping Tantrum
attr_accessor :lastRoundMoveFailed # For Stomping Tantrum
attr_accessor :movesUsed
attr_accessor :currentMove # ID of multi-turn move currently being used
attr_accessor :tookDamage # Boolean for whether self took damage this round
attr_accessor :tookPhysicalHit
attr_accessor :damageState
attr_accessor :initialHP # Set at the start of each move's usage
#=============================================================================
# Complex accessors
#=============================================================================
attr_reader :level
def level=(value)
@level = value
@pokemon.level = value if @pokemon
end
attr_reader :form
def form=(value)
@form = value
@pokemon.form = value if @pokemon
end
attr_reader :item
def item=(value)
@item = value
@pokemon.setItem(value) if @pokemon
end
def defense
return @spdef if @battle.field.effects[PBEffects::WonderRoom]>0
return @defense
end
attr_writer :defense
def spdef
return @defense if @battle.field.effects[PBEffects::WonderRoom]>0
return @spdef
end
attr_writer :spdef
attr_reader :hp
def hp=(value)
@hp = value.to_i
@pokemon.hp = value.to_i if @pokemon
end
def fainted?; return @hp<=0; end
alias isFainted? fainted?
attr_reader :status
def status=(value)
@effects[PBEffects::Truant] = false if @status==PBStatuses::SLEEP && value!=PBStatuses::SLEEP
@effects[PBEffects::Toxic] = 0 if value!=PBStatuses::POISON
@status = value
@pokemon.status = value if @pokemon
self.statusCount = 0 if value!=PBStatuses::POISON && value!=PBStatuses::SLEEP
@battle.scene.pbRefreshOne(@index)
end
attr_reader :statusCount
def statusCount=(value)
@statusCount = value
@pokemon.statusCount = value if @pokemon
end
#=============================================================================
# Properties from Pokémon
#=============================================================================
def happiness; return @pokemon ? @pokemon.happiness : 0; end
def nature; return @pokemon ? @pokemon.nature : 0; end
def pokerusStage; return @pokemon ? @pokemon.pokerusStage : 0; end
#=============================================================================
# Mega Evolution, Primal Reversion, Shadow Pokémon
#=============================================================================
def hasMega?
return false if @effects[PBEffects::Transform]
return @pokemon && @pokemon.hasMegaForm?
end
def mega?; return @pokemon && @pokemon.mega?; end
alias isMega? mega?
def hasPrimal?
return false if @effects[PBEffects::Transform]
return @pokemon && @pokemon.hasPrimalForm?
end
def primal?; return @pokemon && @pokemon.primal?; end
alias isPrimal? primal?
def shadowPokemon?; return false; end
alias isShadow? shadowPokemon?
def inHyperMode?; return false; end
#=============================================================================
# Display-only properties
#=============================================================================
def name
return @effects[PBEffects::Illusion].name if @effects[PBEffects::Illusion]
return @name
end
attr_writer :name
def displayPokemon
return @effects[PBEffects::Illusion] if @effects[PBEffects::Illusion]
return self.pokemon
end
def displaySpecies
return @effects[PBEffects::Illusion].species if @effects[PBEffects::Illusion]
return self.species
end
def displayGender
return @effects[PBEffects::Illusion].gender if @effects[PBEffects::Illusion]
return self.gender
end
def displayForm
return @effects[PBEffects::Illusion].form if @effects[PBEffects::Illusion]
return self.form
end
def shiny?
return @effects[PBEffects::Illusion].shiny? if @effects[PBEffects::Illusion]
return @pokemon && @pokemon.shiny?
end
alias isShiny? shiny?
def owned?
return false if !@battle.wildBattle?
return $Trainer.owned[displaySpecies]
end
alias owned owned?
def abilityName; return PBAbilities.getName(@ability); end
def itemName; return PBItems.getName(@item); end
def pbThis(lowerCase=false)
if opposes?
if @battle.trainerBattle?
return lowerCase ? _INTL("the opposing {1}",name) : _INTL("The opposing {1}",name)
else
return lowerCase ? _INTL("the wild {1}",name) : _INTL("The wild {1}",name)
end
elsif !pbOwnedByPlayer?
return lowerCase ? _INTL("the ally {1}",name) : _INTL("The ally {1}",name)
end
return name
end
def pbTeam(lowerCase=false)
if opposes?
return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team")
end
return lowerCase ? _INTL("your team") : _INTL("Your team")
end
def pbOpposingTeam(lowerCase=false)
if opposes?
return lowerCase ? _INTL("your team") : _INTL("Your team")
end
return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team")
end
#=============================================================================
# Calculated properties
#=============================================================================
def pbSpeed
return 1 if fainted?
stageMul = [2,2,2,2,2,2, 2, 3,4,5,6,7,8]
stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2]
stage = @stages[PBStats::SPEED] + 6
speed = @speed*stageMul[stage]/stageDiv[stage]
speedMult = 0x1000
# Ability effects that alter calculated Speed
if abilityActive?
speedMult = BattleHandlers.triggerSpeedCalcAbility(@ability,self,speedMult)
end
# Item effects that alter calculated Speed
if itemActive?
speedMult = BattleHandlers.triggerSpeedCalcItem(@item,self,speedMult)
end
# Other effects
speedMult *= 2 if pbOwnSide.effects[PBEffects::Tailwind]>0
speedMult /= 2 if pbOwnSide.effects[PBEffects::Swamp]>0
# Paralysis
if status==PBStatuses::PARALYSIS && !hasActiveAbility?(:QUICKFEET)
speedMult /= (NEWEST_BATTLE_MECHANICS) ? 2 : 4
end
# Badge multiplier
if @battle.internalBattle && pbOwnedByPlayer? &&
@battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPEED
speedMult *= 1.1
end
# Calculation
return [(speed.to_f*speedMult/0x1000).round,1].max
end
def pbWeight
ret = (@pokemon) ? @pokemon.weight : 500
ret += @effects[PBEffects::WeightChange]
ret = 1 if ret<1
if abilityActive? && !@battle.moldBreaker
ret = BattleHandlers.triggerWeightCalcAbility(@ability,self,ret)
end
if itemActive?
ret = BattleHandlers.triggerWeightCalcItem(@item,self,ret)
end
return [ret,1].max
end
#=============================================================================
# Queries about what the battler has
#=============================================================================
def plainStats
ret = []
ret[PBStats::ATTACK] = self.attack
ret[PBStats::DEFENSE] = self.defense
ret[PBStats::SPATK] = self.spatk
ret[PBStats::SPDEF] = self.spdef
ret[PBStats::SPEED] = self.speed
return ret
end
# Returns the active types of this Pokémon. The array should not include the
# same type more than once, and should not include any invalid type numbers
# (e.g. -1).
def pbTypes(withType3=false)
ret = [@type1]
ret.push(@type2) if @type2!=@type1
# Burn Up erases the Fire-type.
if @effects[PBEffects::BurnUp]
ret.reject! { |type| isConst?(type,PBTypes,:FIRE) }
end
# Roost erases the Flying-type. If there are no types left, adds the Normal-
# type.
if @effects[PBEffects::Roost]
ret.reject! { |type| isConst?(type,PBTypes,:FLYING) }
ret.push(getConst(PBTypes,:NORMAL) || 0) if ret.length==0
end
# Add the third type specially.
if withType3 && @effects[PBEffects::Type3]>=0
ret.push(@effects[PBEffects::Type3]) if !ret.include?(@effects[PBEffects::Type3])
end
return ret
end
def pbHasType?(type)
type = getConst(PBTypes,type) if type.is_a?(Symbol) || type.is_a?(String)
return false if !type || type<0
activeTypes = pbTypes(true)
return activeTypes.include?(type)
end
def pbHasOtherType?(type)
type = getConst(PBTypes,type) if type.is_a?(Symbol) || type.is_a?(String)
return false if !type || type<0
activeTypes = pbTypes(true)
activeTypes.reject! { |t| t==type }
return activeTypes.length>0
end
# NOTE: Do not create any held item which affects whether a Pokémon's ability
# is active. The ability Klutz affects whether a Pokémon's item is
# active, and the code for the two combined would cause an infinite loop
# (regardless of whether any Pokémon actualy has either the ability or
# the item - the code existing is enough to cause the loop).
def abilityActive?(ignoreFainted=false)
return false if fainted? && !ignoreFainted
return false if @effects[PBEffects::GastroAcid]
return true
end
def hasActiveAbility?(ability,ignoreFainted=false)
return false if !abilityActive?(ignoreFainted)
if ability.is_a?(Array)
ability.each do |a|
a = getID(PBAbilities,a)
return true if a!=0 && a==@ability
end
return false
end
ability = getID(PBAbilities,ability)
return ability!=0 && ability==@ability
end
alias hasWorkingAbility hasActiveAbility?
def nonNegatableAbility?
abilityBlacklist = [
# Form-changing abilities
:BATTLEBOND,
:DISGUISE,
# :FLOWERGIFT, # This can be negated
# :FORECAST, # This can be negated
:MULTITYPE,
:POWERCONSTRUCT,
:SCHOOLING,
:SHIELDSDOWN,
:STANCECHANGE,
:ZENMODE,
# Abilities intended to be inherent properties of a certain species
:COMATOSE,
:RKSSYSTEM
]
failed = false
abilityBlacklist.each do |abil|
return true if isConst?(@ability,PBAbilities,abil)
end
return false
end
def itemActive?(ignoreFainted=false)
return false if fainted? && !ignoreFainted
return false if @effects[PBEffects::Embargo]>0
return false if @battle.field.effects[PBEffects::MagicRoom]>0
return false if hasActiveAbility?(:KLUTZ,ignoreFainted)
return true
end
def hasActiveItem?(item,ignoreFainted=false)
return false if !itemActive?(ignoreFainted)
if item.is_a?(Array)
item.each do |i|
i = getID(PBItems,i)
return true if i!=0 && i==@item
end
return false
end
item = getID(PBItems,item)
return item!=0 && item==@item
end
alias hasWorkingItem hasActiveItem?
# Returns whether the specified item will be unlosable for this Pokémon.
def unlosableItem?(item)
return false if item<=0
return true if pbIsMail?(item)
return false if @effects[PBEffects::Transform]
# Items that change a Pokémon's form
return true if @pokemon && @pokemon.getMegaForm(true)>0 # Mega Stone
return pbIsUnlosableItem?(item,@species,@ability)
end
def eachMove
@moves.each { |m| yield m if m && m.id!=0 }
end
def eachMoveWithIndex
@moves.each_with_index { |m,i| yield m,i if m && m.id!=0 }
end
def pbHasMove?(id)
id = getID(PBMoves,id)
return false if !id || id<=0
eachMove { |m| return true if m.id==id }
return false
end
def pbHasMoveType?(type)
type = getConst(PBTypes,type)
return false if !type || type<0
eachMove { |m| return true if m.type==type }
return false
end
def pbHasMoveFunction?(*arg)
return false if !code
eachMove do |m|
arg.each { |code| return true if m.function==code }
end
return false
end
def hasMoldBreaker?
return hasActiveAbility?([:MOLDBREAKER,:TERAVOLT,:TURBOBLAZE])
end
def canChangeType?
return false if isConst?(@ability,PBAbilities,:MULTITYPE) ||
isConst?(@ability,PBAbilities,:RKSSYSTEM)
return true
end
def airborne?
return false if hasActiveItem?(:IRONBALL)
return false if @effects[PBEffects::Ingrain]
return false if @effects[PBEffects::SmackDown]
return false if @battle.field.effects[PBEffects::Gravity]>0
return true if pbHasType?(:FLYING)
return true if hasActiveAbility?(:LEVITATE) && !@battle.moldBreaker
return true if hasActiveItem?(:AIRBALLOON)
return true if @effects[PBEffects::MagnetRise]>0
return true if @effects[PBEffects::Telekinesis]>0
return false
end
def affectedByTerrain?
return false if airborne?
return false if semiInvulnerable?
return true
end
def takesIndirectDamage?(showMsg=false)
return false if fainted?
if hasActiveAbility?(:MAGICGUARD)
if showMsg
@battle.pbShowAbilitySplash(self)
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis))
else
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,abilityName))
end
@battle.pbHideAbilitySplash(self)
end
return false
end
return true
end
def takesSandstormDamage?
return false if !takesIndirectDamage?
return false if pbHasType?(:GROUND) || pbHasType?(:ROCK) || pbHasType?(:STEEL)
return false if inTwoTurnAttack?("0CA","0CB") # Dig, Dive
return false if hasActiveAbility?([:OVERCOAT,:SANDFORCE,:SANDRUSH,:SANDVEIL])
return false if hasActiveItem?(:SAFETYGOGGLES)
return true
end
def takesHailDamage?
return false if !takesIndirectDamage?
return false if pbHasType?(:ICE)
return false if inTwoTurnAttack?("0CA","0CB") # Dig, Dive
return false if hasActiveAbility?([:OVERCOAT,:ICEBODY,:SNOWCLOAK])
return false if hasActiveItem?(:SAFETYGOGGLES)
return true
end
def takesShadowSkyDamage?
return false if fainted?
return false if shadowPokemon?
return true
end
def affectedByPowder?(showMsg=false)
return false if fainted?
return true if !NEWEST_BATTLE_MECHANICS
if pbHasType?(:GRASS)
@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) if showMsg
return false
end
if hasActiveAbility?(:OVERCOAT) && !@battle.moldBreaker
if showMsg
@battle.pbShowAbilitySplash(self)
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} is unaffected!",pbThis))
else
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,abilityName))
end
@battle.pbHideAbilitySplash(self)
end
return false
end
if hasActiveItem?(:SAFETYGOGGLES)
if showMsg
@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,itemName))
end
return false
end
return true
end
def canHeal?
return false if fainted? || @hp>=@totalhp
return false if @effects[PBEffects::HealBlock]>0
return true
end
def affectedByContactEffect?(showMsg=false)
return false if fainted?
if hasActiveItem?(:PROTECTIVEPADS)
@battle.pbDisplay(_INTL("{1} protected itself with the {2}!",pbThis,itemName)) if showMsg
return false
end
return true
end
def movedThisRound?
return @lastRoundMoved && @lastRoundMoved==@battle.turnCount
end
def usingMultiTurnAttack?
return true if @effects[PBEffects::TwoTurnAttack]>0
return true if @effects[PBEffects::HyperBeam]>0
return true if @effects[PBEffects::Rollout]>0
return true if @effects[PBEffects::Outrage]>0
return true if @effects[PBEffects::Uproar]>0
return true if @effects[PBEffects::Bide]>0
return false
end
def inTwoTurnAttack?(*arg)
return false if @effects[PBEffects::TwoTurnAttack]==0
ttaFunction = pbGetMoveData(@effects[PBEffects::TwoTurnAttack],MOVE_FUNCTION_CODE)
arg.each { |a| return true if a==ttaFunction }
return false
end
def semiInvulnerable?
return inTwoTurnAttack?("0C9","0CA","0CB","0CC","0CD","0CE","14D")
end
def pbEncoredMoveIndex
return -1 if @effects[PBEffects::Encore]==0 || @effects[PBEffects::EncoreMove]==0
ret = -1
eachMoveWithIndex do |m,i|
next if m.id!=@effects[PBEffects::EncoreMove]
ret = i
break
end
return ret
end
def initialItem
return @battle.initialItems[@index&1][@pokemonIndex]
end
def setInitialItem(newItem)
@battle.initialItems[@index&1][@pokemonIndex] = newItem
end
def recycleItem
return @battle.recycleItems[@index&1][@pokemonIndex]
end
def setRecycleItem(newItem)
@battle.recycleItems[@index&1][@pokemonIndex] = newItem
end
def belched?
return @battle.belch[@index&1][@pokemonIndex]
end
def setBelched
@battle.belch[@index&1][@pokemonIndex] = true
end
#=============================================================================
# Methods relating to this battler's position on the battlefield
#=============================================================================
# Returns whether the given position belongs to the opposing Pokémon's side.
def opposes?(i=0)
i = i.index if i.respond_to?("index")
return (@index&1)!=(i&1)
end
# Returns whether the given position/battler is near to self.
def near?(i)
i = i.index if i.respond_to?("index")
return @battle.nearBattlers?(@index,i)
end
# Returns whether self is owned by the player.
def pbOwnedByPlayer?
return @battle.pbOwnedByPlayer?(@index)
end
# Returns 0 if self is on the player's side, or 1 if self is on the opposing
# side.
def idxOwnSide
return @index&1
end
# Returns 1 if self is on the player's side, or 0 if self is on the opposing
# side.
def idxOpposingSide
return (@index&1)^1
end
# Returns the data structure for this battler's side.
def pbOwnSide
return @battle.sides[idxOwnSide]
end
# Returns the data structure for the opposing Pokémon's side.
def pbOpposingSide
return @battle.sides[idxOpposingSide]
end
# Yields each unfainted ally Pokémon.
def eachAlly
@battle.battlers.each do |b|
yield b if b && !b.fainted? && !b.opposes?(@index) && b.index!=@index
end
end
# Yields each unfainted opposing Pokémon.
def eachOpposing
@battle.battlers.each { |b| yield b if b && !b.fainted? && b.opposes?(@index) }
end
# Returns the battler that is most directly opposite to self. unfaintedOnly is
# whether it should prefer to return a non-fainted battler.
def pbDirectOpposing(unfaintedOnly=false)
@battle.pbGetOpposingIndicesInOrder(@index).each do |i|
next if !@battle.battlers[i]
break if unfaintedOnly && @battle.battlers[i].fainted?
return @battle.battlers[i]
end
# Wanted an unfainted battler but couldn't find one; make do with a fainted
# battler
@battle.pbGetOpposingIndicesInOrder(@index).each do |i|
return @battle.battlers[i] if @battle.battlers[i]
end
return @battle.battlers[(@index^1)]
end
end