Files
infinitefusion-e18/Data/Scripts/012_Battle/001_Battler/006_Battler_AbilityAndItem.rb
2020-09-05 22:34:32 +01:00

323 lines
12 KiB
Ruby

class PokeBattle_Battler
#=============================================================================
# Called when a Pokémon (self) is sent into battle or its ability changes.
#=============================================================================
def pbEffectsOnSwitchIn(switchIn=false)
# Healing Wish/Lunar Dance/entry hazards
@battle.pbOnActiveOne(self) if switchIn
# Primal Revert upon entering battle
@battle.pbPrimalReversion(@index) if !fainted?
# Ending primordial weather, checking Trace
pbContinualAbilityChecks(true)
# Abilities that trigger upon switching in
if (!fainted? && nonNegatableAbility?) || abilityActive?
BattleHandlers.triggerAbilityOnSwitchIn(@ability,self,@battle)
end
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
# Items that trigger upon switching in (Air Balloon message)
if switchIn && itemActive?
BattleHandlers.triggerItemOnSwitchIn(@item,self,@battle)
end
# Berry check, status-curing ability check
pbHeldItemTriggerCheck if switchIn
pbAbilityStatusCureCheck
end
#=============================================================================
# Ability effects
#=============================================================================
def pbAbilitiesOnSwitchOut
if abilityActive?
BattleHandlers.triggerAbilityOnSwitchOut(@ability,self,false)
end
# Reset form
@battle.peer.pbOnLeavingBattle(@battle,@pokemon,@battle.usedInBattle[idxOwnSide][@index/2])
# Treat self as fainted
@hp = 0
@fainted = true
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
end
def pbAbilitiesOnFainting
# Self fainted; check all other battlers to see if their abilities trigger
@battle.pbPriority(true).each do |b|
next if !b || !b.abilityActive?
BattleHandlers.triggerAbilityChangeOnBattlerFainting(b.ability,b,self,@battle)
end
@battle.pbPriority(true).each do |b|
next if !b || !b.abilityActive?
BattleHandlers.triggerAbilityOnBattlerFainting(b.ability,b,self,@battle)
end
end
# Used for Emergency Exit/Wimp Out.
def pbAbilitiesOnDamageTaken(oldHP,newHP=-1)
return false if !abilityActive?
newHP = @hp if newHP<0
return false if oldHP<@totalhp/2 || newHP>=@totalhp/2 # Didn't drop below half
ret = BattleHandlers.triggerAbilityOnHPDroppedBelowHalf(@ability,self,@battle)
return ret # Whether self has switched out
end
# Called when a Pokémon (self) enters battle, at the end of each move used,
# and at the end of each round.
def pbContinualAbilityChecks(onSwitchIn=false)
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
# Trace
if hasActiveAbility?(:TRACE)
# NOTE: In Gen 5 only, Trace only triggers upon the Trace bearer switching
# in and not at any later times, even if a traceable ability turns
# up later. Essentials ignores this, and allows Trace to trigger
# whenever it can even in the old battle mechanics.
abilityBlacklist = [
# Replaces self with another ability
:POWEROFALCHEMY,
:RECEIVER,
:TRACE,
# Form-changing abilities
:BATTLEBOND,
:DISGUISE,
:FLOWERGIFT,
:FORECAST,
:MULTITYPE,
:POWERCONSTRUCT,
:SCHOOLING,
:SHIELDSDOWN,
:STANCECHANGE,
:ZENMODE,
# Appearance-changing abilities
:ILLUSION,
:IMPOSTER,
# Abilities intended to be inherent properties of a certain species
:COMATOSE,
:RKSSYSTEM
]
choices = []
@battle.eachOtherSideBattler(@index) do |b|
abilityBlacklist.each do |abil|
next if !isConst?(b.ability,PBAbilities,abil)
choices.push(b)
break
end
end
if choices.length>0
choice = choices[@battle.pbRandom(choices.length)]
@battle.pbShowAbilitySplash(self)
@ability = choice.ability
@battle.pbDisplay(_INTL("{1} traced {2}'s {3}!",pbThis,choice.pbThis(true),choice.abilityName))
@battle.pbHideAbilitySplash(self)
if !onSwitchIn && (nonNegatableAbility? || abilityActive?)
BattleHandlers.triggerAbilityOnSwitchIn(@ability,self,@battle)
end
end
end
end
#=============================================================================
# Ability curing
#=============================================================================
# Cures status conditions, confusion and infatuation.
def pbAbilityStatusCureCheck
if abilityActive?
BattleHandlers.triggerStatusCureAbility(@ability,self)
end
end
#=============================================================================
# Ability change
#=============================================================================
def pbOnAbilityChanged(oldAbil)
if @effects[PBEffects::Illusion] && isConst?(oldAbil,PBAbilities,:ILLUSION)
@effects[PBEffects::Illusion] = nil
if !@effects[PBEffects::Transform]
@battle.scene.pbChangePokemon(self,@pokemon)
@battle.pbDisplay(_INTL("{1}'s {2} wore off!",pbThis,PBAbilities.getName(oldAbil)))
@battle.pbSetSeen(self)
end
end
@effects[PBEffects::GastroAcid] = false if nonNegatableAbility?
@effects[PBEffects::SlowStart] = 0 if !isConst?(@ability,PBAbilities,:SLOWSTART)
# Revert form if Flower Gift/Forecast was lost
pbCheckFormOnWeatherChange
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
end
#=============================================================================
# Held item consuming/removing
#=============================================================================
def pbCanConsumeBerry?(item,alwaysCheckGluttony=true)
return false if @battle.pbCheckOpposingAbility(:UNNERVE,@index)
return true if @hp<=@totalhp/4
if alwaysCheckGluttony || NEWEST_BATTLE_MECHANICS
return true if @hp<=@totalhp/2 && hasActiveAbility?(:GLUTTONY)
end
return false
end
# permanent is whether the item is lost even after battle. Is false for Knock
# Off.
def pbRemoveItem(permanent=true)
@effects[PBEffects::ChoiceBand] = -1
@effects[PBEffects::Unburden] = true if @item>0
setInitialItem(0) if self.initialItem==@item && permanent
self.item = 0
end
def pbConsumeItem(recoverable=true,symbiosis=true,belch=true)
PBDebug.log("[Item consumed] #{pbThis} consumed its held #{PBItems.getName(@item)}")
if recoverable
setRecycleItem(@item)
@effects[PBEffects::PickupItem] = @item
@effects[PBEffects::PickupUse] = @battle.nextPickupUse
end
setBelched if belch && pbIsBerry?(@item)
pbRemoveItem
pbSymbiosis if symbiosis
end
def pbSymbiosis
return if fainted?
return if @item!=0
@battle.pbPriority(true).each do |b|
next if b.opposes?
next if !b.hasActiveAbility?(:SYMBIOSIS)
next if b.item==0 || b.unlosableItem?(b.item)
next if unlosableItem?(b.item)
@battle.pbShowAbilitySplash(b)
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} shared its {2} with {3}!",
b.pbThis,b.itemName,pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} let it share its {3} with {4}!",
b.pbThis,b.abilityName,b.itemName,pbThis(true)))
end
self.item = b.item
b.item = 0
b.effects[PBEffects::Unburden] = true
@battle.pbHideAbilitySplash(b)
pbHeldItemTriggerCheck
break
end
end
def pbHeldItemTriggered(thisItem,forcedItem=0,fling=false)
# Cheek Pouch
if hasActiveAbility?(:CHEEKPOUCH) && pbIsBerry?(thisItem) && canHeal?
@battle.pbShowAbilitySplash(self)
pbRecoverHP(@totalhp/3)
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1}'s HP was restored.",pbThis))
else
@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.",pbThis,abilityName))
end
@battle.pbHideAbilitySplash(self)
end
pbConsumeItem if forcedItem<=0
pbSymbiosis if forcedItem>0 && !fling # Bug Bite/Pluck users trigger Symbiosis
end
#=============================================================================
# Held item trigger checks
#=============================================================================
# NOTE: A Pokémon using Bug Bite/Pluck, and a Pokémon having an item thrown at
# it via Fling, will gain the effect of the item even if the Pokémon is
# affected by item-negating effects.
# If forcedItem is -1, the Pokémon's held item is forced to be consumed. If it
# is greater than 0, a different item (of that ID) is forced to be consumed
# (not the Pokémon's held one).
def pbHeldItemTriggerCheck(forcedItem=0,fling=false)
return if fainted?
return if forcedItem==0 && !itemActive?
pbItemHPHealCheck(forcedItem,fling)
pbItemStatusCureCheck(forcedItem,fling)
pbItemEndOfMoveCheck(forcedItem,fling)
# For Enigma Berry, Kee Berry and Maranga Berry, which have their effects
# when forcibly consumed by Pluck/Fling.
if forcedItem!=0
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerTargetItemOnHitPositiveBerry(thisItem,self,@battle,true)
pbHeldItemTriggered(thisItem,forcedItem,fling)
end
end
end
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemHPHealCheck(forcedItem=0,fling=false)
return if !canHeal?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerHPHealItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
elsif forcedItem==0
pbItemTerrainStatBoostCheck
end
end
# Cures status conditions, confusion, infatuation and the other effects cured
# by Mental Herb.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemStatusCureCheck(forcedItem=0,fling=false)
return if fainted?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerStatusCureItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
end
end
# Called at the end of using a move.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemEndOfMoveCheck(forcedItem=0,fling=false)
return if fainted?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerEndOfMoveItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
elsif BattleHandlers.triggerEndOfMoveStatRestoreItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
end
end
# Used for White Herb (restore lowered stats). Only called by Moody and Sticky
# Web, as all other stat reduction happens because of/during move usage and
# this handler is also called at the end of each move's usage.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemStatRestoreCheck(forcedItem=0,fling=false)
return if fainted?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerEndOfMoveStatRestoreItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
end
end
# Called when the battle terrain changes and when a Pokémon loses HP.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemTerrainStatBoostCheck
return if !itemActive?
if BattleHandlers.triggerTerrainStatBoostItem(@item,self,@battle)
pbHeldItemTriggered(@item)
end
end
# Used for Adrenaline Orb. Called when Intimidate is triggered (even if
# Intimidate has no effect on the Pokémon).
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemOnIntimidatedCheck
return if !itemActive?
if BattleHandlers.triggerItemOnIntimidated(@item,self,@battle)
pbHeldItemTriggered(@item)
end
end
end