mirror of
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538 lines
21 KiB
Ruby
538 lines
21 KiB
Ruby
class PokeBattle_Battle
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class BattleAbortedException < Exception; end
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def pbAbort
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raise BattleAbortedException.new("Battle aborted")
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end
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#=============================================================================
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# Makes sure all Pokémon exist that need to. Alter the type of battle if
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# necessary. Will never try to create battler positions, only delete them
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# (except for wild Pokémon whose number of positions are fixed). Reduces the
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# size of each side by 1 and tries again. If the side sizes are uneven, only
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# the larger side's size will be reduced by 1 each time, until both sides are
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# an equal size (then both sides will be reduced equally).
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#=============================================================================
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def pbEnsureParticipants
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# Prevent battles larger than 2v2 if both sides have multiple trainers
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# NOTE: This is necessary to ensure that battlers can never become unable to
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# hit each other due to being too far away. In such situations,
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# battlers will move to the centre position at the end of a round, but
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# because they cannot move into a position owned by a different
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# trainer, it's possible that battlers will be unable to move close
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# enough to hit each other if there are multiple trainers on each
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# side.
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if trainerBattle? && (@sideSizes[0]>2 || @sideSizes[1]>2) &&
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@player.length>1 && @opponent.length>1
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raise _INTL("Can't have battles larger than 2v2 where both sides have multiple trainers")
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end
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# Find out how many Pokémon each trainer has
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side1counts = pbAbleTeamCounts(0)
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side2counts = pbAbleTeamCounts(1)
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# Change the size of the battle depending on how many wild Pokémon there are
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if wildBattle? && side2counts[0]!=@sideSizes[1]
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if @sideSizes[0]==@sideSizes[1]
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# Even number of battlers per side, change both equally
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@sideSizes = [side2counts[0],side2counts[0]]
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else
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# Uneven number of battlers per side, just change wild side's size
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@sideSizes[1] = side2counts[0]
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end
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end
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# Check if battle is possible, including changing the number of battlers per
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# side if necessary
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loop do
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needsChanging = false
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for side in 0...2 # Each side in turn
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next if side==1 && wildBattle? # Wild side's size already checked above
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sideCounts = (side==0) ? side1counts : side2counts
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requireds = []
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# Find out how many Pokémon each trainer on side needs to have
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for i in 0...@sideSizes[side]
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idxTrainer = pbGetOwnerIndexFromBattlerIndex(i*2+side)
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requireds[idxTrainer] = 0 if requireds[idxTrainer].nil?
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requireds[idxTrainer] += 1
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end
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# Compare the have values with the need values
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if requireds.length>sideCounts.length
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raise _INTL("Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})",
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requireds.length-1,@sideSizes[0],@sideSizes[1],side1counts.length,side2counts.length)
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end
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sideCounts.each_with_index do |count,i|
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if !requireds[i] || requireds[i]==0
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raise _INTL("Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
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i+1,@sideSizes[0],@sideSizes[1]) if side==0
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raise _INTL("Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
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i+1,@sideSizes[0],@sideSizes[1]) if side==1
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end
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next if requireds[i]<=sideCounts[i] # Trainer has enough Pokémon to fill their positions
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if requireds[i]==1
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raise _INTL("Player-side trainer {1} has no able Pokémon",i+1) if side==0
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raise _INTL("Opposing trainer {1} has no able Pokémon",i+1) if side==1
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end
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# Not enough Pokémon, try lowering the number of battler positions
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needsChanging = true
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break
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end
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break if needsChanging
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end
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break if !needsChanging
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# Reduce one or both side's sizes by 1 and try again
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if wildBattle?
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PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible " +
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"(#{side1counts} player-side teams versus #{side2counts[0]} wild Pokémon)")
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newSize = @sideSizes[0]-1
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else
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PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible " +
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"(#{side1counts} player-side teams versus #{side2counts} opposing teams)")
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newSize = @sideSizes.max-1
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end
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if newSize==0
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raise _INTL("Couldn't lower either side's size any further, battle isn't possible")
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end
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for side in 0...2
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next if side==1 && wildBattle? # Wild Pokémon's side size is fixed
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next if @sideSizes[side]==1 || newSize>@sideSizes[side]
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@sideSizes[side] = newSize
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end
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PBDebug.log("Trying #{@sideSizes[0]}v#{@sideSizes[1]} battle instead")
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end
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end
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#=============================================================================
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# Set up all battlers
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#=============================================================================
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def pbCreateBattler(idxBattler,pkmn,idxParty)
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if !@battlers[idxBattler].nil?
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raise _INTL("Battler index {1} already exists",idxBattler)
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end
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@battlers[idxBattler] = PokeBattle_Battler.new(self,idxBattler)
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@positions[idxBattler] = PokeBattle_ActivePosition.new
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pbClearChoice(idxBattler)
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@successStates[idxBattler] = PokeBattle_SuccessState.new
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@battlers[idxBattler].pbInitialize(pkmn,idxParty)
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end
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def pbSetUpSides
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ret = [[],[]]
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for side in 0...2
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# Set up wild Pokémon
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if side==1 && wildBattle?
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pbParty(1).each_with_index do |pkmn,idxPkmn|
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pbCreateBattler(2*idxPkmn+side,pkmn,idxPkmn)
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# Changes the Pokémon's form upon entering battle (if it should)
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@peer.pbOnEnteringBattle(self,pkmn,true)
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pbSetSeen(@battlers[2*idxPkmn+side])
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@usedInBattle[side][idxPkmn] = true
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end
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next
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end
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# Set up player's Pokémon and trainers' Pokémon
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trainer = (side==0) ? @player : @opponent
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requireds = []
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# Find out how many Pokémon each trainer on side needs to have
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for i in 0...@sideSizes[side]
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idxTrainer = pbGetOwnerIndexFromBattlerIndex(i*2+side)
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requireds[idxTrainer] = 0 if requireds[idxTrainer].nil?
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requireds[idxTrainer] += 1
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end
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# For each trainer in turn, find the needed number of Pokémon for them to
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# send out, and initialize them
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battlerNumber = 0
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trainer.each_with_index do |t,idxTrainer|
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ret[side][idxTrainer] = []
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eachInTeam(side,idxTrainer) do |pkmn,idxPkmn|
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next if !pkmn.able?
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idxBattler = 2*battlerNumber+side
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pbCreateBattler(idxBattler,pkmn,idxPkmn)
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ret[side][idxTrainer].push(idxBattler)
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battlerNumber += 1
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break if ret[side][idxTrainer].length>=requireds[idxTrainer]
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end
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end
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end
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return ret
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end
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#=============================================================================
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# Send out all battlers at the start of battle
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#=============================================================================
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def pbStartBattleSendOut(sendOuts)
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# "Want to battle" messages
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if wildBattle?
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foeParty = pbParty(1)
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case foeParty.length
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when 1
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pbDisplayPaused(_INTL("Oh! A wild {1} appeared!",foeParty[0].name))
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when 2
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pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!",foeParty[0].name,
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foeParty[1].name))
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when 3
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pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!",foeParty[0].name,
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foeParty[1].name,foeParty[2].name))
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end
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else # Trainer battle
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case @opponent.length
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when 1
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pbDisplayPaused(_INTL("You are challenged by {1}!",@opponent[0].fullname))
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when 2
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pbDisplayPaused(_INTL("You are challenged by {1} and {2}!",@opponent[0].fullname,
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@opponent[1].fullname))
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when 3
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pbDisplayPaused(_INTL("You are challenged by {1}, {2} and {3}!",
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@opponent[0].fullname,@opponent[1].fullname,@opponent[2].fullname))
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end
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end
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# Send out Pokémon (opposing trainers first)
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for side in [1,0]
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next if side==1 && wildBattle?
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msg = ""
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toSendOut = []
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trainers = (side==0) ? @player : @opponent
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# Opposing trainers and partner trainers's messages about sending out Pokémon
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trainers.each_with_index do |t,i|
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next if side==0 && i==0 # The player's message is shown last
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msg += "\r\n" if msg.length>0
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sent = sendOuts[side][i]
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case sent.length
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when 1
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msg += _INTL("{1} sent out {2}!",t.fullname,@battlers[sent[0]].name)
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when 2
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msg += _INTL("{1} sent out {2} and {3}!",t.fullname,
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@battlers[sent[0]].name,@battlers[sent[1]].name)
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when 3
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msg += _INTL("{1} sent out {2}, {3} and {4}!",t.fullname,
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@battlers[sent[0]].name,@battlers[sent[1]].name,@battlers[sent[2]].name)
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end
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toSendOut.concat(sent)
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end
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# The player's message about sending out Pokémon
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if side==0
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msg += "\r\n" if msg.length>0
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sent = sendOuts[side][0]
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case sent.length
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when 1
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msg += _INTL("Go! {1}!",@battlers[sent[0]].name)
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when 2
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msg += _INTL("Go! {1} and {2}!",@battlers[sent[0]].name,@battlers[sent[1]].name)
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when 3
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msg += _INTL("Go! {1}, {2} and {3}!",@battlers[sent[0]].name,
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@battlers[sent[1]].name,@battlers[sent[2]].name)
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end
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toSendOut.concat(sent)
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end
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pbDisplayBrief(msg) if msg.length>0
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# The actual sending out of Pokémon
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animSendOuts = []
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toSendOut.each do |idxBattler|
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animSendOuts.push([idxBattler,@battlers[idxBattler].pokemon])
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end
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pbSendOut(animSendOuts,true)
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end
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end
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#=============================================================================
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# Start a battle
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#=============================================================================
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def pbStartBattle
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PBDebug.log("")
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PBDebug.log("******************************************")
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logMsg = "[Started battle] "
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if @sideSizes[0]==1 && @sideSizes[1]==1
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logMsg += "Single "
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elsif @sideSizes[0]==2 && @sideSizes[1]==2
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logMsg += "Double "
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elsif @sideSizes[0]==3 && @sideSizes[1]==3
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logMsg += "Triple "
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else
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logMsg += "#{@sideSizes[0]}v#{@sideSizes[1]} "
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end
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logMsg += "wild " if wildBattle?
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logMsg += "trainer " if trainerBattle?
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logMsg += "battle (#{@player.length} trainer(s) vs. "
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logMsg += "#{pbParty(1).length} wild Pokémon)" if wildBattle?
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logMsg += "#{@opponent.length} trainer(s))" if trainerBattle?
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PBDebug.log(logMsg)
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pbEnsureParticipants
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begin
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pbStartBattleCore
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rescue BattleAbortedException
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@decision = 0
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@scene.pbEndBattle(@decision)
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end
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return @decision
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end
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def pbStartBattleCore
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# Set up the battlers on each side
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sendOuts = pbSetUpSides
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# Create all the sprites and play the battle intro animation
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@scene.pbStartBattle(self)
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# Show trainers on both sides sending out Pokémon
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pbStartBattleSendOut(sendOuts)
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# Weather announcement
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pbCommonAnimation(PBWeather.animationName(@field.weather))
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case @field.weather
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when PBWeather::Sun; pbDisplay(_INTL("The sunlight is strong."))
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when PBWeather::Rain; pbDisplay(_INTL("It is raining."))
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when PBWeather::Sandstorm; pbDisplay(_INTL("A sandstorm is raging."))
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when PBWeather::Hail; pbDisplay(_INTL("Hail is falling."))
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when PBWeather::HarshSun; pbDisplay(_INTL("The sunlight is extremely harsh."))
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when PBWeather::HeavyRain; pbDisplay(_INTL("It is raining heavily."))
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when PBWeather::StrongWinds; pbDisplay(_INTL("The wind is strong."))
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when PBWeather::ShadowSky; pbDisplay(_INTL("The sky is shadowy."))
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end
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# Terrain announcement
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pbCommonAnimation(PBBattleTerrains.animationName(@field.terrain))
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case @field.terrain
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when PBBattleTerrains::Electric
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pbDisplay(_INTL("An electric current runs across the battlefield!"))
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when PBBattleTerrains::Grassy
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pbDisplay(_INTL("Grass is covering the battlefield!"))
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when PBBattleTerrains::Misty
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pbDisplay(_INTL("Mist swirls about the battlefield!"))
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when PBBattleTerrains::Psychic
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pbDisplay(_INTL("The battlefield is weird!"))
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end
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# Abilities upon entering battle
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pbOnActiveAll
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# Main battle loop
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pbBattleLoop
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end
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#=============================================================================
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# Main battle loop
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#=============================================================================
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def pbBattleLoop
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@turnCount = 0
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loop do # Now begin the battle loop
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PBDebug.log("")
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PBDebug.log("***Round #{@turnCount+1}***")
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if @debug && @turnCount>=100
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@decision = pbDecisionOnTime
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PBDebug.log("")
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PBDebug.log("***Undecided after 100 rounds, aborting***")
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pbAbort
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break
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end
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PBDebug.log("")
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# Command phase
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PBDebug.logonerr { pbCommandPhase }
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break if @decision>0
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# Attack phase
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PBDebug.logonerr { pbAttackPhase }
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break if @decision>0
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# End of round phase
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PBDebug.logonerr { pbEndOfRoundPhase }
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break if @decision>0
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@turnCount += 1
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end
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pbEndOfBattle
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end
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#=============================================================================
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# End of battle
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#=============================================================================
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def pbGainMoney
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return if !@internalBattle || !@moneyGain
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# Money rewarded from opposing trainers
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if trainerBattle?
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tMoney = 0
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@opponent.each_with_index do |t,i|
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tMoney += pbMaxLevelInTeam(1,i)*t.moneyEarned
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end
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tMoney *= 2 if @field.effects[PBEffects::AmuletCoin]
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tMoney *= 2 if @field.effects[PBEffects::HappyHour]
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oldMoney = pbPlayer.money
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pbPlayer.money += tMoney
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moneyGained = pbPlayer.money-oldMoney
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if moneyGained>0
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pbDisplayPaused(_INTL("You got ${1} for winning!",moneyGained.to_s_formatted))
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end
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end
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# Pick up money scattered by Pay Day
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if @field.effects[PBEffects::PayDay]>0
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@field.effects[PBEffects::PayDay] *= 2 if @field.effects[PBEffects::AmuletCoin]
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@field.effects[PBEffects::PayDay] *= 2 if @field.effects[PBEffects::HappyHour]
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oldMoney = pbPlayer.money
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pbPlayer.money += @field.effects[PBEffects::PayDay]
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moneyGained = pbPlayer.money-oldMoney
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if moneyGained>0
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pbDisplayPaused(_INTL("You picked up ${1}!",moneyGained.to_s_formatted))
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end
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end
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end
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def pbLoseMoney
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return if !@internalBattle || !@moneyGain
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return if $game_switches[NO_MONEY_LOSS]
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maxLevel = pbMaxLevelInTeam(0,0) # Player's Pokémon only, not partner's
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multiplier = [8,16,24,36,48,64,80,100,120]
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idxMultiplier = [pbPlayer.numbadges,multiplier.length-1].min
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tMoney = maxLevel*multiplier[idxMultiplier]
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tMoney = pbPlayer.money if tMoney>pbPlayer.money
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oldMoney = pbPlayer.money
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pbPlayer.money -= tMoney
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moneyLost = oldMoney-pbPlayer.money
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if moneyLost>0
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if trainerBattle?
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pbDisplayPaused(_INTL("You gave ${1} to the winner...",moneyLost.to_s_formatted))
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else
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pbDisplayPaused(_INTL("You panicked and dropped ${1}...",moneyLost.to_s_formatted))
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end
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end
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end
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def pbEndOfBattle
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oldDecision = @decision
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@decision = 4 if @decision==1 && wildBattle? && @caughtPokemon.length>0
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case oldDecision
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##### WIN #####
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when 1
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PBDebug.log("")
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PBDebug.log("***Player won***")
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if trainerBattle?
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@scene.pbTrainerBattleSuccess
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case @opponent.length
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when 1
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pbDisplayPaused(_INTL("You defeated {1}!",@opponent[0].fullname))
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when 2
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pbDisplayPaused(_INTL("You defeated {1} and {2}!",@opponent[0].fullname,
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@opponent[1].fullname))
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when 3
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pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!",@opponent[0].fullname,
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@opponent[1].fullname,@opponent[2].fullname))
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end
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@opponent.each_with_index do |t,i|
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@scene.pbShowOpponent(i)
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msg = (@endSpeeches[i] && @endSpeeches[i]!="") ? @endSpeeches[i] : "..."
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pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/,pbPlayer.name))
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end
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end
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# Gain money from winning a trainer battle, and from Pay Day
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pbGainMoney if @decision!=4
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# Hide remaining trainer
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@scene.pbShowOpponent(@opponent.length) if trainerBattle? && @caughtPokemon.length>0
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##### LOSE, DRAW #####
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when 2, 5
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PBDebug.log("")
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PBDebug.log("***Player lost***") if @decision==2
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PBDebug.log("***Player drew with opponent***") if @decision==5
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if @internalBattle
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pbDisplayPaused(_INTL("You have no more Pokémon that can fight!"))
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if trainerBattle?
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case @opponent.length
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when 1
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pbDisplayPaused(_INTL("You lost against {1}!",@opponent[0].fullname))
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when 2
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pbDisplayPaused(_INTL("You lost against {1} and {2}!",
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@opponent[0].fullname,@opponent[1].fullname))
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when 3
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pbDisplayPaused(_INTL("You lost against {1}, {2} and {3}!",
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@opponent[0].fullname,@opponent[1].fullname,@opponent[2].fullname))
|
|
end
|
|
end
|
|
# Lose money from losing a battle
|
|
pbLoseMoney
|
|
pbDisplayPaused(_INTL("You blacked out!")) if !@canLose
|
|
elsif @decision==2
|
|
if @opponent
|
|
@opponent.each_with_index do |t,i|
|
|
@scene.pbShowOpponent(i)
|
|
msg = (@endSpeechesWin[i] && @endSpeechesWin[i]!="") ? @endSpeechesWin[i] : "..."
|
|
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/,pbPlayer.name))
|
|
end
|
|
end
|
|
end
|
|
##### CAUGHT WILD POKÉMON #####
|
|
when 4
|
|
@scene.pbWildBattleSuccess if !GAIN_EXP_FOR_CAPTURE
|
|
end
|
|
# Register captured Pokémon in the Pokédex, and store them
|
|
pbRecordAndStoreCaughtPokemon
|
|
# Collect Pay Day money in a wild battle that ended in a capture
|
|
pbGainMoney if @decision==4
|
|
# Pass on Pokérus within the party
|
|
if @internalBattle
|
|
infected = []
|
|
$Trainer.party.each_with_index do |pkmn,i|
|
|
infected.push(i) if pkmn.pokerusStage==1
|
|
end
|
|
infected.each do |idxParty|
|
|
strain = $Trainer.party[idxParty].pokerusStrain
|
|
if idxParty>0 && $Trainer.party[idxParty-1].pokerusStage==0
|
|
$Trainer.party[idxParty-1].givePokerus(strain) if rand(3)==0 # 33%
|
|
end
|
|
if idxParty<$Trainer.party.length-1 && $Trainer.party[idxParty+1].pokerusStage==0
|
|
$Trainer.party[idxParty+1].givePokerus(strain) if rand(3)==0 # 33%
|
|
end
|
|
end
|
|
end
|
|
# Clean up battle stuff
|
|
@scene.pbEndBattle(@decision)
|
|
@battlers.each do |b|
|
|
next if !b
|
|
pbCancelChoice(b.index) # Restore unused items to Bag
|
|
BattleHandlers.triggerAbilityOnSwitchOut(b.ability,b,true) if b.abilityActive?
|
|
end
|
|
pbParty(0).each_with_index do |pkmn,i|
|
|
next if !pkmn
|
|
@peer.pbOnLeavingBattle(self,pkmn,@usedInBattle[0][i],true) # Reset form
|
|
pkmn.setItem(@initialItems[0][i] || 0)
|
|
end
|
|
return @decision
|
|
end
|
|
|
|
#=============================================================================
|
|
# Judging
|
|
#=============================================================================
|
|
def pbJudgeCheckpoint(user,move=nil); end
|
|
|
|
def pbDecisionOnTime
|
|
counts = [0,0]
|
|
hpTotals = [0,0]
|
|
for side in 0...2
|
|
pbParty(side).each do |pkmn|
|
|
next if !pkmn || !pkmn.able?
|
|
counts[side] += 1
|
|
hpTotals[side] += pkmn.hp
|
|
end
|
|
end
|
|
return 1 if counts[0]>counts[1] # Win (player has more able Pokémon)
|
|
return 2 if counts[0]<counts[1] # Loss (foe has more able Pokémon)
|
|
return 1 if hpTotals[0]>hpTotals[1] # Win (player has more HP in total)
|
|
return 2 if hpTotals[0]<hpTotals[1] # Loss (foe has more HP in total)
|
|
return 5 # Draw
|
|
end
|
|
|
|
# Unused
|
|
def pbDecisionOnTime2
|
|
counts = [0,0]
|
|
hpTotals = [0,0]
|
|
for side in 0...2
|
|
pbParty(side).each do |pkmn|
|
|
next if !pkmn || !pkmn.able?
|
|
counts[side] += 1
|
|
hpTotals[side] += 100*pkmn.hp/pkmn.totalhp
|
|
end
|
|
hpTotals[side] /= counts[side] if counts[side]>1
|
|
end
|
|
return 1 if counts[0]>counts[1] # Win (player has more able Pokémon)
|
|
return 2 if counts[0]<counts[1] # Loss (foe has more able Pokémon)
|
|
return 1 if hpTotals[0]>hpTotals[1] # Win (player has a bigger average HP %)
|
|
return 2 if hpTotals[0]<hpTotals[1] # Loss (foe has a bigger average HP %)
|
|
return 5 # Draw
|
|
end
|
|
|
|
def pbDecisionOnDraw; return 5; end # Draw
|
|
|
|
def pbJudge
|
|
fainted1 = pbAllFainted?(0)
|
|
fainted2 = pbAllFainted?(1)
|
|
if fainted1 && fainted2; @decision = pbDecisionOnDraw # Draw
|
|
elsif fainted1; @decision = 2 # Loss
|
|
elsif fainted2; @decision = 1 # Win
|
|
end
|
|
end
|
|
end
|