Files
infinitefusion-e18/Data/Scripts/050_AddOns/Footprints.rb
2022-07-20 16:11:06 -04:00

245 lines
6.4 KiB
Ruby

# #===============================================================================
# # Klein Footprints / WolfPP for Pokémon Essentials
# # Give credits if you're using this!
# # http://kleinstudio.deviantart.com
# #
# # bo4p5687 update (v.19)
# #===============================================================================
#
# # Fix event comment
# def pbEventCommentInput(*args)
# parameters = []
# list = *args[0].list # Event or event page
# elements = *args[1] # Number of elements
# trigger = *args[2] # Trigger
# return nil if list == nil
# return nil unless list.is_a?(Array)
# for item in list
# next unless item.code == 108 || item.code == 408
# if item.parameters[0] == trigger[0]
# start = list.index(item) + 1
# finish = start + elements[0]
# for id in start...finish
# next if !list[id]
# parameters.push(list[id].parameters[0])
# end
# return parameters
# end
# end
# return nil
# end
#
# module FootprintVariables
# # If you set pokemon here, they doesn't have footprints
# FOLLOWING_DONT_WALK = [
# # Example:
# # 12,15,17
# ]
#
# # Set here the terrain tag for footprints, 3 is sand
# TERRAIN_FOOT = 3
#
# # Initial opacity for footprints
# FOOT_OPACITY = 62
#
# # Delay velocity
# FOOT_DELAY = 1.1
#
# def self.get_new_id
# newId = 1
# while !$game_map.events[newId].nil? do
# break if $game_map.events[newId].erased
# newId += 1
# end
# return newId
# end
#
# def self.show(event, position)
# if event != $game_player
# return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
# return if pbEventCommentInput(event, 0, "NoFoot")
# if $Trainer.party.length > 0
# return if (!($game_map.events[event] && $game_map.events[event].name == "Dependent") &&
# (FOLLOWING_DONT_WALK.include?($Trainer.party[0].species) || $PokemonGlobal.bicycle))
# end
# end
# character_sprites = $scene.spriteset.character_sprites
# viewport = $scene.spriteset.viewport1
# footsprites = $scene.spriteset.footsprites
# nid = self.get_new_id
# rpgEvent = RPG::Event.new(position[0], position[1])
# rpgEvent.id = nid
# fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
# eventsprite = Sprite_Character.new(viewport, fev)
# character_sprites.push(eventsprite)
# footsprites.push(Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid, character_sprites, (event == $game_player)))
# end
#
# end
#
# class Game_Event < Game_Character
# attr_reader :erased
# end
#
# class Sprite_Character
# alias old_initialize_foot initialize
#
# def initialize(viewport, character = nil)
# old_initialize_foot(viewport, character)
# @disposed = false
# end
#
# alias old_update_foot update
#
# def update
# return if @disposed
# old_update_foot
# end
#
# alias old_dispose_foot dispose
#
# def dispose
# old_dispose_foot
# @disposed = true
# end
# end
#
# class Spriteset_Map
# attr_accessor :character_sprites
# attr_accessor :footsprites
#
# alias old_initialize initialize
#
# def initialize(map = nil)
# begin
# old_initialize(map) if map != nil
# @footsprites = []
# rescue
# return
# end
# end
#
# def viewport1
# return @@viewport1
# end
#
# def putFootprint(event, pos)
# return FootprintVariables.show(event, pos)
# end
#
# alias old_dispose dispose
#
# def dispose
# old_dispose
# @footsprites.each { |sprite| sprite.dispose } if !@footsprites.nil?
# @footsprites.clear
# end
#
# alias old_update update
#
# def update
# old_update
# return if @footsprites.nil?
# @footsprites.each { |sprite| sprite.update }
# end
# end
#
# class Scene_Map
# def spriteset?
# return !@spritesets.nil?
# end
# end
#
# class Game_Character
#
# def get_last_pos
# case direction
# when 2 then
# return [@x, @y - 1, direction] # Move down
# when 4 then
# return [@x + 1, @y, direction] # Move left
# when 6 then
# return [@x - 1, @y, direction] # Move right
# when 8 then
# return [@x, @y + 1, direction] # Move up
# end
# return false
# end
#
# def foot_prints?
# return $game_map.terrain_tag(get_last_pos[0], get_last_pos[1]) == FootprintVariables::TERRAIN_FOOT && $scene.is_a?(Scene_Map) && $scene.spriteset?
# end
#
# alias leave_tile_footprints triggerLeaveTile
#
# def triggerLeaveTile
# leave_tile_footprints
# $scene.spriteset.putFootprint(self, get_last_pos) if foot_prints?
# end
#
# end
#
# class Footsprite
# def initialize(sprite, event, viewport, map, direction, nid, chardata, player)
# return if $scene.is_a?(PokemonLoad_Scene) || $scene.is_a?(PokemonLoadScreen)
# @rsprite = sprite
# # Sprite
# @sprite = Sprite.new(viewport)
# file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
# @sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
# # Set position
# @realwidth = @sprite.bitmap.width / 4
# @sprite.src_rect.width = @realwidth
# @opacity = FootprintVariables::FOOT_OPACITY
# setFootset(direction)
# # Values
# @map = map
# @event = event
# @disposed = false
# @eventid = nid
# @viewport = viewport
# @chardata = chardata
# update
# end
#
# def setFootset(direction)
# @sprite.src_rect.x =
# case direction
# when 2 then
# 0 # Move down
# when 4 then
# @realwidth * 3 # Move left
# when 6 then
# @realwidth * 2 # Move right
# when 8 then
# @realwidth # Move up
# end
# @sprite.opacity = @opacity
# end
#
# def dispose
# return if @disposed
# @disposed = true
# @event.erase
# (0...@chardata.length).each { |i| @chardata.delete_at(i) if @chardata[i] == @rsprite }
# @rsprite.dispose
# @sprite.dispose
# @sprite = nil
# end
#
# def update
# return if @disposed
# x = @rsprite.x - @rsprite.ox
# y = @rsprite.y - @rsprite.oy
# width = @rsprite.src_rect.width
# height = @rsprite.src_rect.height
# @sprite.x = x + width / 2
# @sprite.y = y + height
# @sprite.ox = @realwidth / 2
# @sprite.oy = @sprite.bitmap.height
# @sprite.z = @rsprite.z - 2
# @opacity -= FootprintVariables::FOOT_DELAY
# @sprite.opacity = @opacity
# dispose if @sprite.opacity <= 0
# end
# end