mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
329 lines
12 KiB
Ruby
329 lines
12 KiB
Ruby
class Battle::Battler
|
|
#=============================================================================
|
|
# Change HP
|
|
#=============================================================================
|
|
def pbReduceHP(amt, anim = true, registerDamage = true, anyAnim = true)
|
|
amt = amt.round
|
|
amt = @hp if amt > @hp
|
|
amt = 1 if amt < 1 && !fainted?
|
|
oldHP = @hp
|
|
self.hp -= amt
|
|
PBDebug.log("[HP change] #{pbThis} lost #{amt} HP (#{oldHP} -> #{@hp})") if amt > 0
|
|
raise _INTL("HP less than 0") if @hp < 0
|
|
raise _INTL("HP greater than total HP") if @hp > @totalhp
|
|
@battle.scene.pbHPChanged(self, oldHP, anim) if anyAnim && amt > 0
|
|
if amt > 0 && registerDamage
|
|
@droppedBelowHalfHP = true if @hp < @totalhp / 2 && @hp + amt >= @totalhp / 2
|
|
@tookDamageThisRound = true
|
|
@tookMoveDamageThisRound = true
|
|
end
|
|
return amt
|
|
end
|
|
|
|
def pbRecoverHP(amt, anim = true, anyAnim = true)
|
|
amt = amt.round
|
|
amt = @totalhp - @hp if amt > @totalhp - @hp
|
|
amt = 1 if amt < 1 && @hp < @totalhp
|
|
oldHP = @hp
|
|
self.hp += amt
|
|
PBDebug.log("[HP change] #{pbThis} gained #{amt} HP (#{oldHP} -> #{@hp})") if amt > 0
|
|
raise _INTL("HP less than 0") if @hp < 0
|
|
raise _INTL("HP greater than total HP") if @hp > @totalhp
|
|
@battle.scene.pbHPChanged(self, oldHP, anim) if anyAnim && amt > 0
|
|
@droppedBelowHalfHP = false if @hp >= @totalhp / 2
|
|
return amt
|
|
end
|
|
|
|
def pbRecoverHPFromDrain(amt, target, msg = nil)
|
|
if target.hasActiveAbility?(:LIQUIDOOZE, true)
|
|
@battle.pbShowAbilitySplash(target)
|
|
pbReduceHP(amt)
|
|
@battle.pbDisplay(_INTL("{1} sucked up the liquid ooze!", pbThis))
|
|
@battle.pbHideAbilitySplash(target)
|
|
pbItemHPHealCheck
|
|
else
|
|
msg = _INTL("{1} had its energy drained!", target.pbThis) if nil_or_empty?(msg)
|
|
@battle.pbDisplay(msg)
|
|
if canHeal?
|
|
amt = (amt * 1.3).floor if hasActiveItem?(:BIGROOT)
|
|
pbRecoverHP(amt)
|
|
end
|
|
end
|
|
end
|
|
|
|
def pbTakeEffectDamage(amt, show_anim = true)
|
|
@droppedBelowHalfHP = false
|
|
hp_lost = pbReduceHP(amt, show_anim)
|
|
yield hp_lost if block_given? # Show message
|
|
pbItemHPHealCheck
|
|
pbAbilitiesOnDamageTaken
|
|
pbFaint if fainted?
|
|
@droppedBelowHalfHP = false
|
|
end
|
|
|
|
def pbFaint(showMessage = true)
|
|
if !fainted?
|
|
PBDebug.log("!!!***Can't faint with HP greater than 0")
|
|
return
|
|
end
|
|
return if @fainted # Has already fainted properly
|
|
@battle.pbDisplayBrief(_INTL("{1} fainted!", pbThis)) if showMessage
|
|
PBDebug.log("[Pokémon fainted] #{pbThis} (#{@index})") if !showMessage
|
|
@battle.scene.pbFaintBattler(self)
|
|
@battle.pbSetDefeated(self) if opposes?
|
|
pbInitEffects(false)
|
|
# Reset status
|
|
self.status = :NONE
|
|
self.statusCount = 0
|
|
# Lose happiness
|
|
if @pokemon && @battle.internalBattle
|
|
badLoss = @battle.allOtherSideBattlers(@index).any? { |b| b.level >= self.level + 30 }
|
|
@pokemon.changeHappiness((badLoss) ? "faintbad" : "faint")
|
|
end
|
|
# Reset form
|
|
@battle.peer.pbOnLeavingBattle(@battle, @pokemon, @battle.usedInBattle[idxOwnSide][@index / 2])
|
|
@pokemon.makeUnmega if mega?
|
|
@pokemon.makeUnprimal if primal?
|
|
# Do other things
|
|
@battle.pbClearChoice(@index) # Reset choice
|
|
pbOwnSide.effects[PBEffects::LastRoundFainted] = @battle.turnCount
|
|
if $game_temp.party_direct_damage_taken &&
|
|
$game_temp.party_direct_damage_taken[@pokemonIndex] &&
|
|
pbOwnedByPlayer?
|
|
$game_temp.party_direct_damage_taken[@pokemonIndex] = 0
|
|
end
|
|
# Check other battlers' abilities that trigger upon a battler fainting
|
|
pbAbilitiesOnFainting
|
|
# Check for end of primordial weather
|
|
@battle.pbEndPrimordialWeather
|
|
end
|
|
|
|
#=============================================================================
|
|
# Move PP
|
|
#=============================================================================
|
|
def pbSetPP(move, pp)
|
|
move.pp = pp
|
|
# No need to care about @effects[PBEffects::Mimic], since Mimic can't copy
|
|
# Mimic
|
|
if move.realMove && move.id == move.realMove.id && !@effects[PBEffects::Transform]
|
|
move.realMove.pp = pp
|
|
end
|
|
end
|
|
|
|
def pbReducePP(move)
|
|
return true if usingMultiTurnAttack?
|
|
return true if move.pp < 0 # Don't reduce PP for special calls of moves
|
|
return true if move.total_pp <= 0 # Infinite PP, can always be used
|
|
return false if move.pp == 0 # Ran out of PP, couldn't reduce
|
|
pbSetPP(move, move.pp - 1) if move.pp > 0
|
|
return true
|
|
end
|
|
|
|
def pbReducePPOther(move)
|
|
pbSetPP(move, move.pp - 1) if move.pp > 0
|
|
end
|
|
|
|
#=============================================================================
|
|
# Change type
|
|
#=============================================================================
|
|
def pbChangeTypes(newType)
|
|
if newType.is_a?(Battle::Battler)
|
|
newTypes = newType.pbTypes
|
|
newTypes.push(:NORMAL) if newTypes.length == 0
|
|
newExtraType = newType.effects[PBEffects::ExtraType]
|
|
newExtraType = nil if newTypes.include?(newExtraType)
|
|
@types = newTypes.clone
|
|
@effects[PBEffects::ExtraType] = newExtraType
|
|
else
|
|
newType = GameData::Type.get(newType).id
|
|
@types = [newType]
|
|
@effects[PBEffects::ExtraType] = nil
|
|
end
|
|
@effects[PBEffects::BurnUp] = false
|
|
@effects[PBEffects::Roost] = false
|
|
end
|
|
|
|
def pbResetTypes
|
|
@types = @pokemon.types
|
|
@effects[PBEffects::ExtraType] = nil
|
|
@effects[PBEffects::BurnUp] = false
|
|
@effects[PBEffects::Roost] = false
|
|
end
|
|
|
|
#=============================================================================
|
|
# Forms
|
|
#=============================================================================
|
|
def pbChangeForm(newForm, msg)
|
|
return if fainted? || @effects[PBEffects::Transform] || @form == newForm
|
|
oldForm = @form
|
|
oldDmg = @totalhp - @hp
|
|
self.form = newForm
|
|
pbUpdate(true)
|
|
@hp = @totalhp - oldDmg
|
|
@effects[PBEffects::WeightChange] = 0 if Settings::MECHANICS_GENERATION >= 6
|
|
@battle.scene.pbChangePokemon(self, @pokemon)
|
|
@battle.scene.pbRefreshOne(@index)
|
|
@battle.pbDisplay(msg) if msg && msg != ""
|
|
PBDebug.log("[Form changed] #{pbThis} changed from form #{oldForm} to form #{newForm}")
|
|
@battle.pbSetSeen(self)
|
|
end
|
|
|
|
def pbCheckFormOnStatusChange
|
|
return if fainted? || @effects[PBEffects::Transform]
|
|
# Shaymin - reverts if frozen
|
|
if isSpecies?(:SHAYMIN) && frozen?
|
|
pbChangeForm(0, _INTL("{1} transformed!", pbThis))
|
|
end
|
|
end
|
|
|
|
def pbCheckFormOnMovesetChange
|
|
return if fainted? || @effects[PBEffects::Transform]
|
|
# Keldeo - knowing Secret Sword
|
|
if isSpecies?(:KELDEO)
|
|
newForm = 0
|
|
newForm = 1 if pbHasMove?(:SECRETSWORD)
|
|
pbChangeForm(newForm, _INTL("{1} transformed!", pbThis))
|
|
end
|
|
end
|
|
|
|
def pbCheckFormOnWeatherChange(ability_changed = false)
|
|
return if fainted? || @effects[PBEffects::Transform]
|
|
# Castform - Forecast
|
|
if isSpecies?(:CASTFORM)
|
|
if hasActiveAbility?(:FORECAST)
|
|
newForm = 0
|
|
case effectiveWeather
|
|
when :Sun, :HarshSun then newForm = 1
|
|
when :Rain, :HeavyRain then newForm = 2
|
|
when :Hail then newForm = 3
|
|
end
|
|
if @form != newForm
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(newForm, _INTL("{1} transformed!", pbThis))
|
|
end
|
|
else
|
|
pbChangeForm(0, _INTL("{1} transformed!", pbThis))
|
|
end
|
|
end
|
|
# Cherrim - Flower Gift
|
|
if isSpecies?(:CHERRIM)
|
|
if hasActiveAbility?(:FLOWERGIFT)
|
|
newForm = 0
|
|
newForm = 1 if [:Sun, :HarshSun].include?(effectiveWeather)
|
|
if @form != newForm
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(newForm, _INTL("{1} transformed!", pbThis))
|
|
end
|
|
else
|
|
pbChangeForm(0, _INTL("{1} transformed!", pbThis))
|
|
end
|
|
end
|
|
# Eiscue - Ice Face
|
|
if !ability_changed && isSpecies?(:EISCUE) && self.ability == :ICEFACE &&
|
|
@form == 1 && effectiveWeather == :Hail
|
|
@canRestoreIceFace = true # Changed form at end of round
|
|
end
|
|
end
|
|
|
|
# Checks the Pokémon's form and updates it if necessary. Used for when a
|
|
# Pokémon enters battle (endOfRound=false) and at the end of each round
|
|
# (endOfRound=true).
|
|
def pbCheckForm(endOfRound = false)
|
|
return if fainted? || @effects[PBEffects::Transform]
|
|
# Form changes upon entering battle and when the weather changes
|
|
pbCheckFormOnWeatherChange if !endOfRound
|
|
# Darmanitan - Zen Mode
|
|
if isSpecies?(:DARMANITAN) && self.ability == :ZENMODE
|
|
if @hp <= @totalhp / 2
|
|
if @form.even?
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(@form + 1, _INTL("{1} triggered!", abilityName))
|
|
end
|
|
elsif @form.odd?
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(@form - 1, _INTL("{1} triggered!", abilityName))
|
|
end
|
|
end
|
|
# Minior - Shields Down
|
|
if isSpecies?(:MINIOR) && self.ability == :SHIELDSDOWN
|
|
if @hp > @totalhp / 2 # Turn into Meteor form
|
|
newForm = (@form >= 7) ? @form - 7 : @form
|
|
if @form != newForm
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(newForm, _INTL("{1} deactivated!", abilityName))
|
|
end
|
|
elsif @form < 7 # Turn into Core form
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(@form + 7, _INTL("{1} activated!", abilityName))
|
|
end
|
|
end
|
|
# Wishiwashi - Schooling
|
|
if isSpecies?(:WISHIWASHI) && self.ability == :SCHOOLING
|
|
if @level >= 20 && @hp > @totalhp / 4
|
|
if @form != 1
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(1, _INTL("{1} formed a school!", pbThis))
|
|
end
|
|
elsif @form != 0
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(0, _INTL("{1} stopped schooling!", pbThis))
|
|
end
|
|
end
|
|
# Zygarde - Power Construct
|
|
if isSpecies?(:ZYGARDE) && self.ability == :POWERCONSTRUCT && endOfRound &&
|
|
@hp <= @totalhp / 2 && @form < 2 # Turn into Complete Forme
|
|
newForm = @form + 2
|
|
@battle.pbDisplay(_INTL("You sense the presence of many!"))
|
|
@battle.pbShowAbilitySplash(self, true)
|
|
@battle.pbHideAbilitySplash(self)
|
|
pbChangeForm(newForm, _INTL("{1} transformed into its Complete Forme!", pbThis))
|
|
end
|
|
# Morpeko - Hunger Switch
|
|
if isSpecies?(:MORPEKO) && hasActiveAbility?(:HUNGERSWITCH) && endOfRound
|
|
# Intentionally doesn't show the ability splash or a message
|
|
newForm = (@form + 1) % 2
|
|
pbChangeForm(newForm, nil)
|
|
end
|
|
end
|
|
|
|
def pbTransform(target)
|
|
oldAbil = @ability_id
|
|
@effects[PBEffects::Transform] = true
|
|
@effects[PBEffects::TransformSpecies] = target.species
|
|
pbChangeTypes(target)
|
|
self.ability = target.ability
|
|
@attack = target.attack
|
|
@defense = target.defense
|
|
@spatk = target.spatk
|
|
@spdef = target.spdef
|
|
@speed = target.speed
|
|
GameData::Stat.each_battle { |s| @stages[s.id] = target.stages[s.id] }
|
|
if Settings::NEW_CRITICAL_HIT_RATE_MECHANICS
|
|
@effects[PBEffects::FocusEnergy] = target.effects[PBEffects::FocusEnergy]
|
|
@effects[PBEffects::LaserFocus] = target.effects[PBEffects::LaserFocus]
|
|
end
|
|
@moves.clear
|
|
target.moves.each_with_index do |m, i|
|
|
@moves[i] = Battle::Move.from_pokemon_move(@battle, Pokemon::Move.new(m.id))
|
|
@moves[i].pp = 5
|
|
@moves[i].total_pp = 5
|
|
end
|
|
@effects[PBEffects::Disable] = 0
|
|
@effects[PBEffects::DisableMove] = nil
|
|
@effects[PBEffects::WeightChange] = target.effects[PBEffects::WeightChange]
|
|
@battle.scene.pbRefreshOne(@index)
|
|
@battle.pbDisplay(_INTL("{1} transformed into {2}!", pbThis, target.pbThis(true)))
|
|
pbOnLosingAbility(oldAbil)
|
|
end
|
|
|
|
def pbHyperMode; end
|
|
end
|