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362 lines
14 KiB
Ruby
362 lines
14 KiB
Ruby
class Player < Trainer
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# Represents the player's Pokédex.
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class Pokedex
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# @return [Array<Integer>] an array of accessible Dexes
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# @see #refresh_accessible_dexes
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attr_reader :accessible_dexes
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def inspect
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str = super.chop
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str << sprintf(" seen: %d, owned: %d>", self.seen_count, self.owned_count)
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return str
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end
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# Creates an empty Pokédex.
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def initialize
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@unlocked_dexes = []
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0.upto(pbLoadRegionalDexes.length) do |i|
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@unlocked_dexes[i] = (i == 0)
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end
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self.clear
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end
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# Clears the Pokédex.
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def clear
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@seen = {}
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@owned = {}
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@seen_forms = {} # Gender (0 or 1), shiny (0 or 1), form number
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@seen_eggs = {}
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@last_seen_forms = {}
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@owned_shadow = {}
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@caught_counts = {}
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@defeated_counts = {}
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self.refresh_accessible_dexes
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end
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#===========================================================================
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# Sets the given species as seen in the Pokédex.
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# @param species [Symbol, GameData::Species] species to set as seen
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# @param should_refresh_dexes [Boolean] whether Dex accessibility should be recalculated
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def set_seen(species, should_refresh_dexes = true)
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species_id = GameData::Species.try_get(species)&.species
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return if species_id.nil?
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@seen[species_id] = true
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self.refresh_accessible_dexes if should_refresh_dexes
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end
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# @param species [Symbol, GameData::Species] species to check
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# @return [Boolean] whether the species is seen
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def seen?(species)
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species_id = GameData::Species.try_get(species)&.species
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return false if species_id.nil?
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return @seen[species_id] == true
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end
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# @param species [Symbol, GameData::Species] species to check
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# @param gender [Integer] gender to check
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# @param form [Integer] form to check
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# @param shiny [Boolean, nil] shininess to check (checks both if nil)
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# @return [Boolean] whether the species of the given gender/form/shininess is seen
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def seen_form?(species, gender, form, shiny = nil)
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species_id = GameData::Species.try_get(species)&.species
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return false if species_id.nil?
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@seen_forms[species_id] ||= [[[], []], [[], []]]
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if shiny.nil?
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return @seen_forms[species_id][gender][0][form] || @seen_forms[species_id][gender][1][form]
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end
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shin = (shiny) ? 1 : 0
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return @seen_forms[species_id][gender][shin][form] == true
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end
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# Sets the egg for the given species as seen.
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# @param species [Symbol, GameData::Species] species to set as seen
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def set_seen_egg(species)
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species_id = GameData::Species.try_get(species)&.species
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return if species_id.nil?
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@seen_eggs[species_id] = true
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end
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# @param species [Symbol, GameData::Species] species to check
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# @return [Boolean] whether the egg for the given species is seen
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def seen_egg?(species)
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species_id = GameData::Species.try_get(species)&.species
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return false if species_id.nil?
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return @seen_eggs[species_id] == true
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end
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# Returns the amount of seen Pokémon.
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# If a region ID is given, returns the amount of seen Pokémon
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# in that region.
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# @param dex [Integer] region ID
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def seen_count(dex = -1)
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validate dex => Integer
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return self.count_species(@seen, dex)
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end
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# Returns whether there are any seen Pokémon.
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# If a region is given, returns whether there are seen Pokémon
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# in that region.
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# @param dex [Integer] region ID
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# @return [Boolean] whether there are any seen Pokémon
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def seen_any?(dex = -1)
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validate dex => Integer
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if dex == -1
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GameData::Species.each_species { |s| return true if @seen[s.species] }
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else
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pbAllRegionalSpecies(dex).each { |s| return true if s && @seen[s] }
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end
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return false
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end
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# Returns the amount of seen forms for the given species.
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# @param species [Symbol, GameData::Species] Pokémon species
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# @return [Integer] amount of seen forms
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def seen_forms_count(species)
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species_id = GameData::Species.try_get(species)&.species
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return 0 if species_id.nil?
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ret = 0
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@seen_forms[species_id] ||= [[[], []], [[], []]]
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array = @seen_forms[species_id]
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[array[0].length, array[1].length].max.times do |i|
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ret += 1 if array[0][0][i] || array[0][1][i] || # male or genderless shiny/non-shiny
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array[1][0][i] || array[1][1][i] # female shiny/non-shiny
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end
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return ret
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end
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# @param species [Symbol, GameData::Species] Pokémon species
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def last_form_seen(species)
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@last_seen_forms[species] ||= []
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return @last_seen_forms[species][0] || 0, @last_seen_forms[species][1] || 0, @last_seen_forms[species][2] || false
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end
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# @param species [Symbol, GameData::Species] Pokémon species
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# @param gender [Integer] gender (0=male, 1=female, 2=genderless)
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# @param form [Integer] form number
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# @param shiny [Boolean] shininess
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def set_last_form_seen(species, gender = 0, form = 0, shiny = false)
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@last_seen_forms[species] = [gender, form, shiny]
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end
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#---------------------------------------------------------------------------
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# Sets the given species as owned in the Pokédex.
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# @param species [Symbol, GameData::Species] species to set as owned
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# @param should_refresh_dexes [Boolean] whether Dex accessibility should be recalculated
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def set_owned(species, should_refresh_dexes = true)
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species_id = GameData::Species.try_get(species)&.species
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return if species_id.nil?
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@owned[species_id] = true
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self.refresh_accessible_dexes if should_refresh_dexes
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end
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# Sets the given species as owned in the Pokédex.
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# @param species [Symbol, GameData::Species] species to set as owned
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def set_shadow_pokemon_owned(species)
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species_id = GameData::Species.try_get(species)&.species
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return if species_id.nil?
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@owned_shadow[species_id] = true
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self.refresh_accessible_dexes
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end
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# @param species [Symbol, GameData::Species] species to check
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# @return [Boolean] whether the species is owned
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def owned?(species)
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species_id = GameData::Species.try_get(species)&.species
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return false if species_id.nil?
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return @owned[species_id] == true
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end
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# @param species [Symbol, GameData::Species] species to check
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# @return [Boolean] whether a Shadow Pokémon of the species is owned
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def owned_shadow_pokemon?(species)
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species_id = GameData::Species.try_get(species)&.species
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return false if species_id.nil?
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return @owned_shadow[species_id] == true
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end
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# Returns the amount of owned Pokémon.
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# If a region ID is given, returns the amount of owned Pokémon
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# in that region.
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# @param dex [Integer] region ID
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def owned_count(dex = -1)
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validate dex => Integer
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return self.count_species(@owned, dex)
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end
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#---------------------------------------------------------------------------
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# @param species [Pokemon, Symbol, GameData::Species] Pokemon to register as seen
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# @param gender [Integer] gender to register (0=male, 1=female, 2=genderless)
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# @param form [Integer] form to register
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# @param shiny [Boolean] shininess to register
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# @param should_refresh_dexes [Boolean] whether to recalculate accessible Dex lists
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def register(species, gender = 0, form = 0, shiny = false, should_refresh_dexes = true)
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if species.is_a?(Pokemon)
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species_data = species.species_data
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gender = species.gender
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shiny = species.shiny?
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else
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species_data = GameData::Species.get_species_form(species, form)
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end
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species = species_data.species
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gender = 0 if gender >= 2
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form = species_data.form
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shin = (shiny) ? 1 : 0
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if form != species_data.pokedex_form
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species_data = GameData::Species.get_species_form(species, species_data.pokedex_form)
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form = species_data.form
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end
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form = 0 if species_data.form_name.nil? || species_data.form_name.empty?
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# Register as seen
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@seen[species] = true
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@seen_forms[species] ||= [[[], []], [[], []]]
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@seen_forms[species][gender][shin][form] = true
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@last_seen_forms[species] ||= []
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@last_seen_forms[species] = [gender, form, shiny] if @last_seen_forms[species] == []
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self.refresh_accessible_dexes if should_refresh_dexes
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end
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# @param pkmn [Pokemon] Pokemon to register as most recently seen
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def register_last_seen(pkmn)
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validate pkmn => Pokemon
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species_data = pkmn.species_data
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form = species_data.pokedex_form
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form = 0 if species_data.form_name.nil? || species_data.form_name.empty?
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@last_seen_forms[pkmn.species] = [pkmn.gender, form, pkmn.shiny?]
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end
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#---------------------------------------------------------------------------
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# @param species [Symbol, GameData::Species] species to check
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# @return [Integer] the number of Pokémon of the given species that have
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# been caught by the player
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def caught_count(species)
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species_id = GameData::Species.try_get(species)&.species
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return 0 if species_id.nil?
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return @caught_counts[species_id] || 0
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end
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# @param species [Symbol, GameData::Species] species to check
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# @return [Integer] the number of Pokémon of the given species that have
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# been defeated by the player
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def defeated_count(species)
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species_id = GameData::Species.try_get(species)&.species
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return 0 if species_id.nil?
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return @defeated_counts[species_id] || 0
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end
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# @param species [Symbol, GameData::Species] species to check
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# @return [Integer] the number of Pokémon of the given species that have
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# been defeated or caught by the player
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def battled_count(species)
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species_id = GameData::Species.try_get(species)&.species
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return 0 if species_id.nil?
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return (@defeated_counts[species_id] || 0) + (@caught_counts[species_id] || 0)
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end
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# @param species [Symbol, GameData::Species] species to count as caught
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def register_caught(species)
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species_id = GameData::Species.try_get(species)&.species
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return if species_id.nil?
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@caught_counts[species_id] = 0 if @caught_counts[species_id].nil?
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@caught_counts[species_id] += 1
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end
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# @param species [Symbol, GameData::Species] species to count as defeated
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def register_defeated(species)
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species_id = GameData::Species.try_get(species)&.species
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return if species_id.nil?
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@defeated_counts[species_id] = 0 if @defeated_counts[species_id].nil?
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@defeated_counts[species_id] += 1
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end
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#---------------------------------------------------------------------------
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# Unlocks the given Dex, -1 being the National Dex.
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# @param dex [Integer] Dex ID (-1 is the National Dex)
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def unlock(dex)
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validate dex => Integer
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dex = @unlocked_dexes.length - 1 if dex < 0 || dex > @unlocked_dexes.length - 1
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@unlocked_dexes[dex] = true
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self.refresh_accessible_dexes
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end
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# Locks the given Dex, -1 being the National Dex.
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# @param dex [Integer] Dex ID (-1 is the National Dex)
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def lock(dex)
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validate dex => Integer
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dex = @unlocked_dexes.length - 1 if dex < 0 || dex > @unlocked_dexes.length - 1
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@unlocked_dexes[dex] = false
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self.refresh_accessible_dexes
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end
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# @param dex [Integer] Dex ID (-1 is the National Dex)
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# @return [Boolean] whether the given Dex is unlocked
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def unlocked?(dex)
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validate dex => Integer
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dex = @unlocked_dexes.length - 1 if dex == -1
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return @unlocked_dexes[dex] == true
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end
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# @return [Integer] the number of defined Dexes (including the National Dex)
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def dexes_count
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return @unlocked_dexes.length
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end
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# Decides which Dex lists are able to be viewed (i.e. they are unlocked and
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# have at least 1 seen species in them), and saves all accessible Dex region
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# numbers into {#accessible_dexes}. National Dex comes after all regional
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# Dexes.
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# If the Dex list shown depends on the player's location, this just decides
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# if a species in the current region has been seen - doesn't look at other
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# regions.
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def refresh_accessible_dexes
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@accessible_dexes = []
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if Settings::USE_CURRENT_REGION_DEX
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region = pbGetCurrentRegion
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region = -1 if region >= dexes_count - 1
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@accessible_dexes[0] = region if self.seen_any?(region)
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return
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end
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if dexes_count == 1 # Only National Dex is defined
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@accessible_dexes.push(-1) if self.unlocked?(0) && self.seen_any?
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else # Regional Dexes + National Dex
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dexes_count.times do |i|
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dex_list_to_check = (i == dexes_count - 1) ? -1 : i
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if self.unlocked?(i) && self.seen_any?(dex_list_to_check)
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@accessible_dexes.push(dex_list_to_check)
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end
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end
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end
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end
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def species_in_unlocked_dex?(species)
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return true if @unlocked_dexes.last
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(@unlocked_dexes.length - 1).times do |i|
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next if !self.unlocked?(i)
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return true if pbGetRegionalNumber(i, species) > 0
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end
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return false
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end
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#---------------------------------------------------------------------------
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private
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# @param hash [Hash]
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# @param region [Integer]
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# @return [Integer]
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def count_species(hash, region = -1)
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ret = 0
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if region == -1
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GameData::Species.each_species { |s| ret += 1 if hash[s.species] }
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else
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pbAllRegionalSpecies(region).each { |s| ret += 1 if s && hash[s] }
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end
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return ret
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end
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end
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end
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