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1455 lines
129 KiB
Plaintext
1455 lines
129 KiB
Plaintext
# To localize this text for a particular language, please
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# translate every second line of this file.
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#-------------------------------
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[MOVE_DESCRIPTIONS]
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Using its tough and impressive horn, the user rams into the target with no letup.
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Using its tough and impressive horn, the user rams into the target with no letup.
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The user calls out its underlings to pummel the target. Critical hits land more easily.
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The user calls out its underlings to pummel the target. Critical hits land more easily.
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The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
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The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
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Although this move has great power, it only works the first turn the user is in battle.
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Although this move has great power, it only works the first turn the user is in battle.
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Fires an exploding pollen puff at enemies, or a HP-restoring one at allies.
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Fires an exploding pollen puff at enemies, or a HP-restoring one at allies.
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The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
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The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
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The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat.
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The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat.
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The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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The user attacks with a sinister beam of light. It may also confuse the target.
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The user attacks with a sinister beam of light. It may also confuse the target.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user crushes its foes by rolling over them. This attack may make the target flinch.
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The user crushes its foes by rolling over them. This attack may make the target flinch.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
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The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
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When the user knocks out a target with this move, the user's Attack stat rises drastically.
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When the user knocks out a target with this move, the user's Attack stat rises drastically.
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While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
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While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
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The target is slashed with scythes or claws. Its power increases if it hits in succession.
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The target is slashed with scythes or claws. Its power increases if it hits in succession.
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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The foe is stabbed twice by a pair of stingers. It may also poison the target.
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The foe is stabbed twice by a pair of stingers. It may also poison the target.
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The target is infested and unable to flee for four to five turns.
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The target is infested and unable to flee for four to five turns.
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The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
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The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
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The user calls out its underlings to heal it. The user regains up to half of its max HP.
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The user calls out its underlings to heal it. The user regains up to half of its max HP.
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The target is covered in a powder that explodes and damages it if it uses a Fire-type move.
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The target is covered in a powder that explodes and damages it if it uses a Fire-type move.
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The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
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The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
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The user scatters irritating powder to draw attention to itself. Opponents aim only at the user.
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The user scatters irritating powder to draw attention to itself. Opponents aim only at the user.
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The user ensnares the target with thin, gooey silk so it can't flee from battle.
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The user ensnares the target with thin, gooey silk so it can't flee from battle.
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Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in.
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Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in.
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The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed.
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The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed.
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The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
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The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
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Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls.
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Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls.
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The user turns the foe's power against it. It does more damage the higher the target's Attack stat.
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The user turns the foe's power against it. It does more damage the higher the target's Attack stat.
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The user transforms its wrath into a fire-like aura to attack. This may also make foes flinch.
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The user transforms its wrath into a fire-like aura to attack. This may also make foes flinch.
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The user swings both arms and hits the target. Ignores the target's stat changes.
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The user swings both arms and hits the target. Ignores the target's stat changes.
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The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
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The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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The user pretends to bow its head, but then it stabs the target with its disheveled hair. Never misses.
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The user pretends to bow its head, but then it stabs the target with its disheveled hair. Never misses.
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This move prevents the user and the target from switching out until either of them faints.
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This move prevents the user and the target from switching out until either of them faints.
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The user attacks the target's throat. The target cannot use sound-based moves for two turns.
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The user attacks the target's throat. The target cannot use sound-based moves for two turns.
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Strikes with a fierce blow through mastery of the Dark style. Always results in a critical hit.
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Strikes with a fierce blow through mastery of the Dark style. Always results in a critical hit.
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The user lashes out to vent its frustration. Power is doubled if its stats dropped this turn.
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The user lashes out to vent its frustration. Power is doubled if its stats dropped this turn.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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This move enables the user to attack first. It fails if the target is not readying an attack, however.
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This move enables the user to attack first. It fails if the target is not readying an attack, however.
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The user slaps down the target's held item, preventing that item from being used in the battle.
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The user slaps down the target's held item, preventing that item from being used in the battle.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
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The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
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If the user moves after the target, this attack's power will be doubled.
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If the user moves after the target, this attack's power will be doubled.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
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The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
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The user flings its held item at the target to attack. Its power and effects depend on the item.
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The user flings its held item at the target to attack. Its power and effects depend on the item.
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The user boasts of its strength. Power increases the more the user's stats are raised.
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The user boasts of its strength. Power increases the more the user's stats are raised.
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This attack's power increases the more the target has powered up with stat changes.
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This attack's power increases the more the target has powered up with stat changes.
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Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
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Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
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Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
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Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
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The user sharpens its claws to boost its Attack stat and accuracy.
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The user sharpens its claws to boost its Attack stat and accuracy.
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The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
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The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
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The user protects itself from all attacks. Direct contact lowers the attacker's Defense.
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The user protects itself from all attacks. Direct contact lowers the attacker's Defense.
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With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out.
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With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out.
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The user suppresses the target and makes its move go last.
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The user suppresses the target and makes its move go last.
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The user steals the effects of any healing or stat-changing move the foe attempts to use.
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The user steals the effects of any healing or stat-changing move the foe attempts to use.
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The user trades held items with the target faster than the eye can follow.
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The user trades held items with the target faster than the eye can follow.
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The target is taunted into a rage that allows it to use only attack moves for three turns.
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The target is taunted into a rage that allows it to use only attack moves for three turns.
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All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
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All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
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The user torments and enrages the foe, making it incapable of using the same move twice in a row.
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The user torments and enrages the foe, making it incapable of using the same move twice in a row.
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This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
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This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
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Converts life-force into power to attack. The lower the user's HP, the lower the move's power.
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Converts life-force into power to attack. The lower the user's HP, the lower the move's power.
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The user blasts the target with power that distorts even time. The user must rest on the next turn.
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The user blasts the target with power that distorts even time. The user must rest on the next turn.
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Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat.
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Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat.
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The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat.
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If the target has already moved this turn, the effect of its Ability is negated.
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If the target has already moved this turn, the effect of its Ability is negated.
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The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
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The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
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The user unleashes a strong beam from its core.
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The user unleashes a strong beam from its core.
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The user tears the target along with the space around it. Critical hits land more easily.
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The user tears the target along with the space around it. Critical hits land more easily.
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The user uses its body like a hammer to attack the target and inflict damage.
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The user uses its body like a hammer to attack the target and inflict damage.
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The target is attacked with a shock wave generated by the user's gaping mouth.
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The target is attacked with a shock wave generated by the user's gaping mouth.
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The user slashes the target with huge, sharp claws.
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The user slashes the target with huge, sharp claws.
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The user swings its tough tail wildly and attacks all foes. This also lowers their Attack stats.
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The user swings its tough tail wildly and attacks all foes. This also lowers their Attack stats.
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
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The user attacks twice using Dreepy. If there are two targets, this move hits each one once.
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The user attacks twice using Dreepy. If there are two targets, this move hits each one once.
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
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The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
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The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
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Attacks by shooting scales two to five times in a row. Boosts the user's Speed but lowers its Defense.
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Attacks by shooting scales two to five times in a row. Boosts the user's Speed but lowers its Defense.
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This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
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This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
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The user raises all its stats by using some of its HP.
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The user raises all its stats by using some of its HP.
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
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The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed.
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The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed.
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The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
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The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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Morpeko attacks and raises its Speed with energy stored in its cheeks. Type changes with the user's form.
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Morpeko attacks and raises its Speed with energy stored in its cheeks. Type changes with the user's form.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame.
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The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame.
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The user attacks with electrically charged fists. Normal-type moves become Electric-type.
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The user attacks with electrically charged fists. Normal-type moves become Electric-type.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its foe. It also damages the user a little.
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The user shrouds itself in electricity and smashes into its foe. It also damages the user a little.
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Stabs the target with an electrified beak. Power is doubled if the user attacks first.
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Stabs the target with an electrified beak. Power is doubled if the user attacks first.
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
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The user attacks all foes by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
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The user attacks all foes by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
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The user traps the target in a cage of sparking electricity for four to five turns.
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The user traps the target in a cage of sparking electricity for four to five turns.
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A strong electric blast crashes down on the target. This may also make the target flinch.
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A strong electric blast crashes down on the target. This may also make the target flinch.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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The user attacks with electric voltage rising from the ground. Power is doubled on Electric Terrain.
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The user attacks with electric voltage rising from the ground. Power is doubled on Electric Terrain.
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The user attacks everything around it. The user's HP is restored by half the damage dealt.
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The user attacks everything around it. The user's HP is restored by half the damage dealt.
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
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The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
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The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
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The user captures and attacks foes by using an electric net, which lowers their Speed stat.
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The user captures and attacks foes by using an electric net, which lowers their Speed stat.
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
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A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
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A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
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The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis.
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The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis.
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The user hurls an electric orb at the foe. It does more damage the faster the user is.
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The user hurls an electric orb at the foe. It does more damage the faster the user is.
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The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
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The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
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The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat.
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The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat.
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The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep.
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The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep.
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If the target uses a move after being electrified, that move becomes Electric-type.
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If the target uses a move after being electrified, that move becomes Electric-type.
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The user disperses electrically charged particles. Normal-type moves become Electric-type.
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The user disperses electrically charged particles. Normal-type moves become Electric-type.
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The user levitates using electrically generated magnetism for five turns.
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The user levitates using electrically generated magnetism for five turns.
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Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
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Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
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A weak electric charge is launched at the target. It causes paralysis if it hits.
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A weak electric charge is launched at the target. It causes paralysis if it hits.
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Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot.
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Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot.
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The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
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The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
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The user attacks everything around and faints upon using this move. Power increases on Misty Terrain.
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The user attacks everything around and faints upon using this move. Power increases on Misty Terrain.
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The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat.
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The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat.
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
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The user attacks the target by emitting steam. This may also confuse the target.
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The user attacks the target by emitting steam. This may also confuse the target.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user attacks the target with immense force. This also lowers the target's Sp. Atk stat.
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The user attacks the target with immense force. This also lowers the target's Sp. Atk stat.
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The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt.
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The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt.
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Letting out a charming cry, the user does emotional damage to foes. This attack never misses.
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Letting out a charming cry, the user does emotional damage to foes. This attack never misses.
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The user stirs up a fairy wind and strikes the target with it.
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The user stirs up a fairy wind and strikes the target with it.
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The user hits the target with the force of nature. It halves the target's HP.
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The user hits the target with the force of nature. It halves the target's HP.
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The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
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The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
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The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first.
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The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first.
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The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered.
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The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered.
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The user protects itself and its allies from status moves with a mysterious power.
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The user protects itself and its allies from status moves with a mysterious power.
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The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
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The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
|
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By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
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By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
|
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The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
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The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
|
|
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
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The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
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The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
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The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
|
|
The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions.
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The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions.
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The user restores its own HP. The amount of HP regained varies with the weather.
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The user restores its own HP. The amount of HP regained varies with the weather.
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|
The user kisses the target with a sweet, angelic cuteness that causes confusion.
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The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The user attacks wildly with its thick leek. The user can't move on the next turn.
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The user attacks wildly with its thick leek. The user can't move on the next turn.
|
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
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The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
|
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
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The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
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The user punches the target with full, concentrated power. It confuses the target if it hits.
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The user punches the target with full, concentrated power. It confuses the target if it hits.
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
|
The user attacks by slicing with its long horns. The target's stat changes don't affect the damage.
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The user attacks by slicing with its long horns. The target's stat changes don't affect the damage.
|
|
Overwhelms the target with lightning-like movement, then kicks. Lowers the target's Defense stat.
|
|
Overwhelms the target with lightning-like movement, then kicks. Lowers the target's Defense stat.
|
|
The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
|
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The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
|
|
The user attacks the target with an uppercut thrown skyward with force.
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The user attacks the target with an uppercut thrown skyward with force.
|
|
The user looses a blast of aura power from deep within its body. This move is certain to hit.
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The user looses a blast of aura power from deep within its body. This move is certain to hit.
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The user attacks by slamming its body into the target. Power increases the higher the user's Defense is.
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The user attacks by slamming its body into the target. Power increases the higher the user's Defense is.
|
|
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
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The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
|
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An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
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An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
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The user attacks last. In return, this throw move is guaranteed not to miss.
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The user attacks last. In return, this throw move is guaranteed not to miss.
|
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
|
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The user attacks the target's legs swiftly, reducing the target's Speed stat.
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The user attacks the target's legs swiftly, reducing the target's Speed stat.
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
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The target is attacked with a shock wave. It may also leave the target with paralysis.
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The target is attacked with a shock wave. It may also leave the target with paralysis.
|
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
|
The user lashes out with a quick, spinning kick. It may also make the target flinch.
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The user lashes out with a quick, spinning kick. It may also make the target flinch.
|
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
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The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
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The target is attacked with a sharp chop. Critical hits land more easily.
|
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The target is attacked with a sharp chop. Critical hits land more easily.
|
|
The user throws a punch at blinding speed. It is certain to strike first.
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The user throws a punch at blinding speed. It is certain to strike first.
|
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Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat.
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Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat.
|
|
The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat.
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The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat.
|
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
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The target is quickly kicked twice in succession using both feet.
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The target is quickly kicked twice in succession using both feet.
|
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
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The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
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A consecutive three-kick attack that becomes more powerful with each successive hit.
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
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A retaliation move that counters any physical attack, inflicting double the damage taken.
|
|
The user risks all to attack the foe. The user faints but does damage equal to its HP.
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The user risks all to attack the foe. The user faints but does damage equal to its HP.
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|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
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A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
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An all-out attack that becomes more powerful the less HP the user has.
|
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
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The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
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The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves.
|
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves.
|
|
This move raises all the user's stats but prevents the user from switching out or fleeing.
|
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This move raises all the user's stats but prevents the user from switching out or fleeing.
|
|
Locks the target in and prevents it from fleeing. Also lowers the target's Defense and Sp. Def each turn.
|
|
Locks the target in and prevents it from fleeing. Also lowers the target's Defense and Sp. Def each turn.
|
|
The user protects itself and its allies from priority moves. If may fail if used in succession.
|
|
The user protects itself and its allies from priority moves. If may fail if used in succession.
|
|
With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
|
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With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
|
|
The target is razed by a fiery explosion. The user must rest on the next turn, however.
|
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The target is razed by a fiery explosion. The user must rest on the next turn, however.
|
|
The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
|
|
The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
|
|
The user attacks everything by causing its own head to explode. This also damages the user.
|
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The user attacks everything by causing its own head to explode. This also damages the user.
|
|
The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker.
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The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker.
|
|
The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe.
|
|
The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe.
|
|
To inflict massive damage, the user burns itself out. The user will no longer be Fire type.
|
|
To inflict massive damage, the user burns itself out. The user will no longer be Fire type.
|
|
The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
|
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The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
|
|
The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target.
|
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The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target.
|
|
Attacks by igniting a small stone and launching it as a fiery ball. May also burn the target.
|
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Attacks by igniting a small stone and launching it as a fiery ball. May also burn the target.
|
|
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
|
|
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
|
|
The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt.
|
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The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt.
|
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
|
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The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
|
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
|
The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
|
The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
|
An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn.
|
|
An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn.
|
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
|
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
|
|
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
|
|
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
|
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
|
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
|
|
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
|
|
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
|
A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire.
|
|
A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire.
|
|
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
|
|
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
|
|
The target is punched with a fiery fist. It may leave the target with a burn.
|
|
The target is punched with a fiery fist. It may leave the target with a burn.
|
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
|
The user attacks with energy from jealousy. This burns all foes that had their stats boosted this turn.
|
|
The user attacks with energy from jealousy. This burns all foes that had their stats boosted this turn.
|
|
The user attacks the foe with a bursting flame. It also damages Pokémon next to the target.
|
|
The user attacks the foe with a bursting flame. It also damages Pokémon next to the target.
|
|
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
|
|
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
|
|
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
|
|
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
|
|
The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable.
|
|
The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable.
|
|
The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat.
|
|
The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat.
|
|
The target is attacked with small flames. It may also leave the target with a burn.
|
|
The target is attacked with small flames. It may also leave the target with a burn.
|
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
|
The user slams the foe with its flaming body. The heavier the user is, the greater the damage.
|
|
The user slams the foe with its flaming body. The heavier the user is, the greater the damage.
|
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
|
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
|
|
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
|
|
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
|
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
|
The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered.
|
|
The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered.
|
|
The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe.
|
|
The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe.
|
|
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
|
|
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
|
|
The user heats up its beak before attacking. Making contact in this time results in a burn.
|
|
The user heats up its beak before attacking. Making contact in this time results in a burn.
|
|
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
|
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
|
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
|
|
A corkscrewing attack with the sharp beak acting as a drill.
|
|
A corkscrewing attack with the sharp beak acting as a drill.
|
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt.
|
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt.
|
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
|
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
|
|
The user attacks using a sound wave based on words it has learned. It may also confuse the target.
|
|
The user attacks using a sound wave based on words it has learned. It may also confuse the target.
|
|
The user confounds the foe with speed, then slashes. The attack lands without fail.
|
|
The user confounds the foe with speed, then slashes. The attack lands without fail.
|
|
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
|
|
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
|
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
|
The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne.
|
|
The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne.
|
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
|
The user nimbly strikes the foe. This attack does more damage if the user is not holding an item.
|
|
The user nimbly strikes the foe. This attack does more damage if the user is not holding an item.
|
|
The user slams the target with its wings. The target is hit twice in a row.
|
|
The user slams the target with its wings. The target is hit twice in a row.
|
|
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
|
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
|
The target is jabbed with a sharply pointed beak or horn.
|
|
The target is jabbed with a sharply pointed beak or horn.
|
|
A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion.
|
|
A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion.
|
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
|
The user counters the target by mimicking the target's last move.
|
|
The user counters the target by mimicking the target's last move.
|
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
|
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
|
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
|
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
|
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
|
The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.
|
|
The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.
|
|
Attacks the target by controlling its item. The move fails if the target doesn't have an item.
|
|
Attacks the target by controlling its item. The move fails if the target doesn't have an item.
|
|
The user emits a sinister ray. This move can be used on the target regardless of its Abilities.
|
|
The user emits a sinister ray. This move can be used on the target regardless of its Abilities.
|
|
The user vanishes somewhere, then strikes on the next turn. Hits through protections.
|
|
The user vanishes somewhere, then strikes on the next turn. Hits through protections.
|
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
|
The user beats the target with a bone containing a spirit. May lower the target's Defense stat.
|
|
The user beats the target with a bone containing a spirit. May lower the target's Defense stat.
|
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
|
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
|
|
The user attacks while also stitching the target's shadow to the ground to prevent it fleeing.
|
|
The user attacks while also stitching the target's shadow to the ground to prevent it fleeing.
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
|
This relentless attack does massive damage to a target affected by status problems.
|
|
This relentless attack does massive damage to a target affected by status problems.
|
|
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
|
|
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
|
|
The user throws a punch from the shadows. The punch lands without fail.
|
|
The user throws a punch from the shadows. The punch lands without fail.
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
|
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
|
|
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
|
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
|
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
|
|
The user makes the foe see a frightening mirage. It inflicts damage matching the user's level.
|
|
The user makes the foe see a frightening mirage. It inflicts damage matching the user's level.
|
|
The target is exposed to a sinister ray that triggers confusion.
|
|
The target is exposed to a sinister ray that triggers confusion.
|
|
A move that works differently for the Ghost type than for all the other types.
|
|
A move that works differently for the Ghost type than for all the other types.
|
|
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
|
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
|
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
|
|
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
|
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
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The user takes the target trick-or-treating. This adds Ghost type to the target's type.
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The user slams the target with an enormous tree. The user can't move on the next turn.
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The user slams the target with an enormous tree. The user can't move on the next turn.
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A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat.
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A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat.
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The user gathers light energy into a blade, attacking the target on the next turn.
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The user gathers light energy into a blade, attacking the target on the next turn.
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The user attacks by scattering petals for two to three turns. The user then becomes confused.
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The user attacks by scattering petals for two to three turns. The user then becomes confused.
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The user violently whirls its vines or tentacles to harshly lash the target.
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The user violently whirls its vines or tentacles to harshly lash the target.
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The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def.
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The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user slams its rugged body into the target to attack. The user also sustains serious damage.
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The user slams its rugged body into the target to attack. The user also sustains serious damage.
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
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The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio.
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The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio.
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The user stirs up a violent petal blizzard and attacks everything around it.
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The user stirs up a violent petal blizzard and attacks everything around it.
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Attacks with an acidic liquid created from tart apples. This also lowers the target's Sp. Def.
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Attacks with an acidic liquid created from tart apples. This also lowers the target's Sp. Def.
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The user plays its drum, controlling roots to attack. This also lowers the target's Speed stat.
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The user plays its drum, controlling roots to attack. This also lowers the target's Speed stat.
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A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp.
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A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp.
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The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense.
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The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted.
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The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted.
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
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The user lands an intense tropical kick on the target. This also lowers the target's Attack stat.
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The user lands an intense tropical kick on the target. This also lowers the target's Attack stat.
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The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
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The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
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The user scatters curious leaves that chase the target. This attack will not miss.
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The user scatters curious leaves that chase the target. This attack will not miss.
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The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
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The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
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Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
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Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
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The target is struck with slender, whiplike vines to inflict damage.
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The target is struck with slender, whiplike vines to inflict damage.
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The user attacks the target by poking it with a sharply pointed branch.
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The user attacks the target by poking it with a sharply pointed branch.
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The user attacks by pelting the target with leaves.
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The user attacks by pelting the target with leaves.
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The user snares the target in a snap trap for four to five turns.
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The user snares the target in a snap trap for four to five turns.
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The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
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The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
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The user snares the target with grass and trips it. The heavier the target, the greater the damage.
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The user snares the target with grass and trips it. The heavier the target, the greater the damage.
|
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The user releases a soothing scent that heals all status problems affecting the user's party.
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The user releases a soothing scent that heals all status problems affecting the user's party.
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The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat.
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The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat.
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The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat.
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The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat.
|
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The user puts a forest curse on the target. The target is now Grass type as well.
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The user puts a forest curse on the target. The target is now Grass type as well.
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The user plays a pleasant melody that lulls the target into a deep sleep.
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The user plays a pleasant melody that lulls the target into a deep sleep.
|
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The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn.
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The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn.
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
|
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The user becomes one with the jungle, and restores HP and cures status conditions of itself and allies.
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The user becomes one with the jungle, and restores HP and cures status conditions of itself and allies.
|
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A seed is planted on the target. It steals some HP from the target every turn.
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A seed is planted on the target. It steals some HP from the target every turn.
|
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The user scatters a big cloud of sleep-inducing dust around the target.
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The user scatters a big cloud of sleep-inducing dust around the target.
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Protects the user from attacks. Also damages attackers that make contact with the user.
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Protects the user from attacks. Also damages attackers that make contact with the user.
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The user scatters bursts of spores that induce sleep.
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The user scatters bursts of spores that induce sleep.
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The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat.
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The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat.
|
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
|
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A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia.
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A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia.
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|
The user attacks its foes by manifesting the power of the land in fearsome blades of stone.
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The user attacks its foes by manifesting the power of the land in fearsome blades of stone.
|
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The user sets off an earthquake that strikes every Pokémon around it.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user fiercely attacks the target using its entire body.
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The user fiercely attacks the target using its entire body.
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
|
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The user gathers the energy of the land and focuses that power on foes to damage them.
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The user gathers the energy of the land and focuses that power on foes to damage them.
|
|
This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
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This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
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The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
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The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
|
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
|
The user attacks driven by frustration. Power increases if the user's previous move failed.
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The user attacks driven by frustration. Power increases if the user's previous move failed.
|
|
The user throws scorching sand at the target to attack. This may also burn the target.
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The user throws scorching sand at the target to attack. This may also burn the target.
|
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The user clubs the target with a bone. It may also make the target flinch.
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The user clubs the target with a bone. It may also make the target flinch.
|
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
|
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The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed.
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The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed.
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The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
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The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
|
|
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
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The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
|
|
The user traps the target inside a harshly raging sandstorm for four to five turns.
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The user traps the target inside a harshly raging sandstorm for four to five turns.
|
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The user strikes the target with a hard bone two to five times in a row.
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The user strikes the target with a hard bone two to five times in a row.
|
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The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
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The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
|
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
|
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
|
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
|
|
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
|
|
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
|
|
The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types.
|
|
The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types.
|
|
Sand is hurled in the target's face, reducing its accuracy.
|
|
Sand is hurled in the target's face, reducing its accuracy.
|
|
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
|
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
|
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
|
|
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
|
|
On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
|
|
On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
|
|
On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
|
|
On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
|
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
|
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
|
The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch.
|
|
The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch.
|
|
The target is punched with an icy fist. It may also leave the target frozen.
|
|
The target is punched with an icy fist. It may also leave the target frozen.
|
|
The user rapidly cools the target. This may freeze the target. Is super-effective on Water types.
|
|
The user rapidly cools the target. This may freeze the target. Is super-effective on Water types.
|
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
|
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
|
|
The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat.
|
|
The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat.
|
|
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
|
|
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
|
|
The user blows a cold breath on the target. This attack always results in a critical hit.
|
|
The user blows a cold breath on the target. This attack always results in a critical hit.
|
|
The user attacks with a gust of chilled air. It also lowers the targets' Speed stat.
|
|
The user attacks with a gust of chilled air. It also lowers the targets' Speed stat.
|
|
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
|
|
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
|
|
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
|
|
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
|
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
|
The user launches sharp icicles at the target. It strikes two to five times in a row.
|
|
The user launches sharp icicles at the target. It strikes two to five times in a row.
|
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
|
The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
|
|
The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
|
|
This move reduces damage from attacks for five turns. This can be used only in a hailstorm.
|
|
This move reduces damage from attacks for five turns. This can be used only in a hailstorm.
|
|
The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
|
|
The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
|
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
|
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
|
|
The user explodes to inflict damage on those around it. The user faints upon using this move.
|
|
The user explodes to inflict damage on those around it. The user faints upon using this move.
|
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
The user charges at the target using every bit of its power. The user must rest on the next turn.
|
|
The user charges at the target using every bit of its power. The user must rest on the next turn.
|
|
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
|
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
|
The user attacks everything around it with the destructive power of a terrible, explosive sound.
|
|
The user attacks everything around it with the destructive power of a terrible, explosive sound.
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
|
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
|
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
|
The user charges its head into the foe, using its powerful guard hair. The user also takes damage.
|
|
The user charges its head into the foe, using its powerful guard hair. The user also takes damage.
|
|
The target is attacked by a kick launched with muscle-packed power.
|
|
The target is attacked by a kick launched with muscle-packed power.
|
|
Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory.
|
|
Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory.
|
|
The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
|
|
The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
|
|
A large egg is hurled at the target with maximum force to inflict damage.
|
|
A large egg is hurled at the target with maximum force to inflict damage.
|
|
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
|
|
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
|
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
|
The user attacks the target by dancing very hard. The user's type determines the type of this move.
|
|
The user attacks the target by dancing very hard. The user's type determines the type of this move.
|
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
|
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
|
|
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
|
|
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
|
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
|
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
|
|
The user drops onto the target with its full body weight. It may leave the target with paralysis.
|
|
The user drops onto the target with its full body weight. It may leave the target with paralysis.
|
|
The user charges the target at blinding speed. This attack always goes before any other move.
|
|
The user charges the target at blinding speed. This attack always goes before any other move.
|
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
|
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
|
|
The target is slugged by a punch thrown with muscle-packed power.
|
|
The target is slugged by a punch thrown with muscle-packed power.
|
|
A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily.
|
|
A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily.
|
|
The target is slammed with a long tail, vines, etc., to inflict damage.
|
|
The target is slammed with a long tail, vines, etc., to inflict damage.
|
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
|
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
|
|
The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
|
|
The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
|
|
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
|
|
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
|
|
An ancient song appeals to the hearts of those listening. It may also induce sleep.
|
|
An ancient song appeals to the hearts of those listening. It may also induce sleep.
|
|
Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage.
|
|
Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage.
|
|
The target is hit with rhythmically launched punches that may also leave it confused.
|
|
The target is hit with rhythmically launched punches that may also leave it confused.
|
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
|
The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
|
|
The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
|
|
Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases.
|
|
Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases.
|
|
The user attacks with a secret power. Its added effects vary depending on the user's environment.
|
|
The user attacks with a secret power. Its added effects vary depending on the user's environment.
|
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
|
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
|
|
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
|
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
|
The target is stomped with a big foot. It may also make the target flinch.
|
|
The target is stomped with a big foot. It may also make the target flinch.
|
|
The user endearingly approaches the target, then steals the target's held item.
|
|
The user endearingly approaches the target, then steals the target's held item.
|
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
|
The user attacks with a song. Others can join in the Round and make the attack do greater damage.
|
|
The user attacks with a song. Others can join in the Round and make the attack do greater damage.
|
|
Star-shaped rays are shot at the opposing team. This attack never misses.
|
|
Star-shaped rays are shot at the opposing team. This attack never misses.
|
|
The target is gripped and squeezed from both sides to inflict damage.
|
|
The target is gripped and squeezed from both sides to inflict damage.
|
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
|
A spin attack that raises the user's Speed and eliminates the effects of Bind, Spikes, etc.
|
|
A spin attack that raises the user's Speed and eliminates the effects of Bind, Spikes, etc.
|
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
|
Utilizes the power of the terrain to attack. This move's type and power vary with the terrain.
|
|
Utilizes the power of the terrain to attack. This move's type and power vary with the terrain.
|
|
An attack move that varies in power and type depending on the weather.
|
|
An attack move that varies in power and type depending on the weather.
|
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The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage.
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The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user holds back when it attacks, and the target is left with at least 1 HP.
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The user holds back when it attacks, and the target is left with at least 1 HP.
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Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
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Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
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The target is physically pounded with a long tail or a foreleg, etc.
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The target is physically pounded with a long tail or a foreleg, etc.
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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Hard, pointed, and sharp claws rake the target to inflict damage.
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Hard, pointed, and sharp claws rake the target to inflict damage.
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A physical attack in which the user charges and slams into the target with its whole body.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
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The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
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The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
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The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
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As long as this move is in use, the user's Attack rises each time the user is hit in battle.
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As long as this move is in use, the user's Attack rises each time the user is hit in battle.
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The target is hit with a flurry of punches that strike two to five times in a row.
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The target is hit with a flurry of punches that strike two to five times in a row.
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The target is raked with sharp claws or scythes for two to five times in quick succession.
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The target is raked with sharp claws or scythes for two to five times in quick succession.
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Round objects are hurled at the target to strike two to five times in a row.
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Round objects are hurled at the target to strike two to five times in a row.
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Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns.
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Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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A long body or vines are used to wrap and squeeze the target for four to five turns.
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A long body or vines are used to wrap and squeeze the target for four to five turns.
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The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
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The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
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The user endures attacks for two turns, then strikes back to cause double the damage taken.
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The user endures attacks for two turns, then strikes back to cause double the damage taken.
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The target is crushed with great force. The attack is more powerful the more HP the target has left.
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The target is crushed with great force. The attack is more powerful the more HP the target has left.
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An attack move that cuts down the target's HP to equal the user's HP.
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An attack move that cuts down the target's HP to equal the user's HP.
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
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A full-power attack that grows more powerful the less the user likes its Trainer.
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A full-power attack that grows more powerful the less the user likes its Trainer.
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A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
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A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
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The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly.
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The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly.
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The user draws power to attack by using its held Berry. The Berry determines its type and power.
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The user draws power to attack by using its held Berry. The Berry determines its type and power.
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The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
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The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
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A full-power attack that grows more powerful the more the user likes its Trainer.
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A full-power attack that grows more powerful the more the user likes its Trainer.
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The target is hit with a destructive shock wave that always inflicts 20 HP damage.
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The target is hit with a destructive shock wave that always inflicts 20 HP damage.
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The power stored using the move Stockpile is released all at once in an attack.
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The power stored using the move Stockpile is released all at once in an attack.
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
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The fewer PP this move has, the greater its attack power.
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The fewer PP this move has, the greater its attack power.
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
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The user applies pressure to stress points, sharply boosting one of its stats.
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The user applies pressure to stress points, sharply boosting one of its stats.
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The user helps the target and makes it use its move right after the user.
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The user helps the target and makes it use its move right after the user.
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The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
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The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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The user switches places with a party Pokémon in waiting, passing along any stat changes.
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The user switches places with a party Pokémon in waiting, passing along any stat changes.
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The user maximizes its Attack stat in exchange for HP equal to half its max HP.
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The user maximizes its Attack stat in exchange for HP equal to half its max HP.
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The user passes its held item to the target when the target isn't holding an item.
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The user passes its held item to the target when the target isn't holding an item.
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The user blocks the target's way with arms spread wide to prevent escape.
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The user blocks the target's way with arms spread wide to prevent escape.
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
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If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
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If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
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The Pokémon congratulates you on your special day!
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The Pokémon congratulates you on your special day!
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The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered.
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The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered.
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The user changes its type to become the same type as one of its moves.
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The user changes its type to become the same type as one of its moves.
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The user changes its type to make itself resistant to the type of the attack the opponent used last.
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The user changes its type to make itself resistant to the type of the attack the opponent used last.
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The user mimics the move used immediately before it. The move fails if no other move has been used yet.
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The user mimics the move used immediately before it. The move fails if no other move has been used yet.
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With its mysterious power, the user swaps the effects on either side of the field.
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With its mysterious power, the user swaps the effects on either side of the field.
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The user curls up to conceal weak spots and raise its Defense stat.
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The user curls up to conceal weak spots and raise its Defense stat.
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For four turns, this move prevents the target from using the move it last used.
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For four turns, this move prevents the target from using the move it last used.
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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The user compels the target to keep using only the move it last used for three turns.
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The user compels the target to keep using only the move it last used for three turns.
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The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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The user dances to compel the target to mimic it, making the target's Ability the same as the user's.
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The user dances to compel the target to mimic it, making the target's Ability the same as the user's.
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The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
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The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
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The user takes a deep breath and focuses so that critical hits land more easily.
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The user takes a deep breath and focuses so that critical hits land more easily.
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The user draws attention to itself, making all targets take aim only at the user.
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The user draws attention to itself, making all targets take aim only at the user.
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Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe.
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Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe.
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The user intimidates the target with the pattern on its belly to cause paralysis.
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The user intimidates the target with the pattern on its belly to cause paralysis.
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The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered.
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The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered.
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The user's body grows all at once, raising the Atk and Sp. Atk stats.
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The user's body grows all at once, raising the Atk and Sp. Atk stats.
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Using Happy Hour doubles the amount of prize money received after battle.
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Using Happy Hour doubles the amount of prize money received after battle.
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The user stiffens all the muscles in its body to raise its Defense stat.
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The user stiffens all the muscles in its body to raise its Defense stat.
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
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The user assists an ally by boosting the power of its attack.
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The user assists an ally by boosting the power of its attack.
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The user and an ally hold hands. This makes them very happy.
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The user and an ally hold hands. This makes them very happy.
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The user howls loudly to raise the spirit of itself and allies, boosting their Attack stats.
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The user howls loudly to raise the spirit of itself and allies, boosting their Attack stats.
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The user focuses intensely. The attack on the next turn always results in a critical hit.
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The user focuses intensely. The attack on the next turn always results in a critical hit.
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The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
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The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
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With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep.
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With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep.
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The user chants an incantation toward the sky, preventing the foe from landing critical hits.
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The user chants an incantation toward the sky, preventing the foe from landing critical hits.
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
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The user pins the target with a dark, arresting look. The target becomes unable to flee.
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The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
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The user waggles a finger and stimulates its brain into randomly using nearly any move.
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The user waggles a finger and stimulates its brain into randomly using nearly any move.
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The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
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The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
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The user copies the move last used by the foe. The move can be used until the user is switched out.
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The user copies the move last used by the foe. The move can be used until the user is switched out.
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The user senses the foe's movements with its mind to ensure its next attack does not miss the foe.
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The user senses the foe's movements with its mind to ensure its next attack does not miss the foe.
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The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
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The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
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An attack that makes use of nature's power. Its effects vary depending on the user's environment.
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Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk.
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Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk.
|
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
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The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
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Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
|
The user and target become friends. The target loses its will to fight, lowering its Attack stat.
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The user and target become friends. The target loses its will to fight, lowering its Attack stat.
|
|
The user hypnotizes itself into copying any stat change made by the target.
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The user hypnotizes itself into copying any stat change made by the target.
|
|
Restoring its own cells, the user restores its own HP by half of its max HP.
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Restoring its own cells, the user restores its own HP by half of its max HP.
|
|
The user recycles a held item that has been used in battle so it can be used again.
|
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The user recycles a held item that has been used in battle so it can be used again.
|
|
The user reflects the target's type, making it the same type as the target.
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The user reflects the target's type, making it the same type as the target.
|
|
The user rests to cure itself of a poisoning, burn, or paralysis.
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|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
The user creates a protective field that prevents status problems for five turns.
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The user creates a protective field that prevents status problems for five turns.
|
|
The user frightens the target with a scary face to harshly reduce its Speed stat.
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The user frightens the target with a scary face to harshly reduce its Speed stat.
|
|
An earsplitting screech harshly reduces the target's Defense stat.
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An earsplitting screech harshly reduces the target's Defense stat.
|
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
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The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
|
The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats.
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The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats.
|
|
The user's mysterious psychic wave changes the target's Ability to Simple.
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The user's mysterious psychic wave changes the target's Ability to Simple.
|
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
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A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
|
It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
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It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
|
|
The user slacks off, restoring its own HP by up to half of its maximum HP.
|
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The user slacks off, restoring its own HP by up to half of its maximum HP.
|
|
While it is asleep, the user randomly uses one of the moves it knows.
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While it is asleep, the user randomly uses one of the moves it knows.
|
|
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
|
|
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
|
|
The user just flops and splashes around to no effect at all...
|
|
The user just flops and splashes around to no effect at all...
|
|
The user shines a spotlight on the target so that only it will be attacked during the turn.
|
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The user shines a spotlight on the target so that only it will be attacked during the turn.
|
|
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
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|
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
|
|
The user eats its held Berry, then sharply raises its Defense stat.
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The user eats its held Berry, then sharply raises its Defense stat.
|
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
|
The user generates odd sound waves from its body. It may confuse the target.
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The user generates odd sound waves from its body. It may confuse the target.
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|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
|
The power stored using the move Stockpile is absorbed by the user to heal its HP.
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The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
|
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
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A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
|
|
Gets teary eyed to make the target lose its will to fight. Lowers the target's Attack and Sp. Atk.
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Gets teary eyed to make the target lose its will to fight. Lowers the target's Attack and Sp. Atk.
|
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
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The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
|
|
The user performs a wobbly dance that confuses the Pokémon around it.
|
|
The user performs a wobbly dance that confuses the Pokémon around it.
|
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
|
The user transforms into a copy of the target right down to having the same move set.
|
|
The user transforms into a copy of the target right down to having the same move set.
|
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
|
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
|
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
|
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
|
|
The user shoots filthy garbage at the target to attack. It may also poison the target.
|
|
The user shoots filthy garbage at the target to attack. It may also poison the target.
|
|
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
|
|
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
|
|
Inflicts physical or special damage, whichever will be more effective. May also poison the target.
|
|
Inflicts physical or special damage, whichever will be more effective. May also poison the target.
|
|
Unsanitary sludge is hurled at the target. It may also poison the target.
|
|
Unsanitary sludge is hurled at the target. It may also poison the target.
|
|
The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
|
|
The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
|
|
A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily.
|
|
A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily.
|
|
The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned.
|
|
The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned.
|
|
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
|
|
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
|
|
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
|
|
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
|
|
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
|
|
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
|
|
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
|
|
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
|
|
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
|
|
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
|
|
The target is attacked with a discharge of filthy gases. It may also poison the target.
|
|
The target is attacked with a discharge of filthy gases. It may also poison the target.
|
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
|
Protects the user from attacks. Also poisons any attacker that makes contact with the user.
|
|
Protects the user from attacks. Also poisons any attacker that makes contact with the user.
|
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
|
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
|
|
The user surrounds everything around it with highly acidic gas and melts away items they hold.
|
|
The user surrounds everything around it with highly acidic gas and melts away items they hold.
|
|
The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability.
|
|
The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability.
|
|
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
|
|
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
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The user scatters a cloud of poisonous dust on the target. It may poison the target.
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The user scatters a cloud of poisonous dust on the target. It may poison the target.
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The user heals the target's status condition. If so, it also restores the user's own HP.
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The user heals the target's status condition. If so, it also restores the user's own HP.
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A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
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The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
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The user shoots poisonous threads to poison the target and lower the target's Speed stat.
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The user shoots poisonous threads to poison the target and lower the target's Speed stat.
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Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon.
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Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon.
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The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
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The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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Using an odd shock wave, the user damages any Pokémon of the same type as the user.
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Using an odd shock wave, the user damages any Pokémon of the same type as the user.
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The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP.
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The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP.
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The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat.
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The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
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The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
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The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect.
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The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect.
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The user attacks with tremendous psychic power. This also removes 3 PP from the target's last move.
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The user attacks with tremendous psychic power. This also removes 3 PP from the target's last move.
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The user attacks the target with psychic power. Powers up and hits all foes on Psychic Terrain.
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The user attacks the target with psychic power. Powers up and hits all foes on Psychic Terrain.
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The user attacks with an odd, unseeable power. It may also make the target flinch.
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The user attacks with an odd, unseeable power. It may also make the target flinch.
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Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
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Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
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The user focuses its willpower to its head and attacks the foe. It may also make the target flinch.
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The user focuses its willpower to its head and attacks the foe. It may also make the target flinch.
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The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
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The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
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A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
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A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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The target is attacked with a peculiar ray. It may also cause confusion.
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The target is attacked with a peculiar ray. It may also cause confusion.
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The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching.
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The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching.
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The target is hit by a weak telekinetic force. It may also leave the target confused.
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The target is hit by a weak telekinetic force. It may also leave the target confused.
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The user attacks with stored power. The more the user's stats are raised, the greater the damage.
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The user attacks with stored power. The more the user's stats are raised, the greater the damage.
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A retaliation move that counters any special attack, inflicting double the damage taken.
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A retaliation move that counters any special attack, inflicting double the damage taken.
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The target is attacked with an odd psychic wave. The attack varies in intensity.
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The target is attacked with an odd psychic wave. The attack varies in intensity.
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
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The user teleports using a strange power and switches its place with one of its allies.
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The user teleports using a strange power and switches its place with one of its allies.
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
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The user throws up a sturdy wall that sharply raises its Defense stat.
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The user throws up a sturdy wall that sharply raises its Defense stat.
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
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The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
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The user employs its psychic power to average its Defense and Sp. Def stats with those of its target.
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The user employs its psychic power to average its Defense and Sp. Def stats with those of its target.
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
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For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP.
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For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP.
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The user emits a healing pulse which restores the target's HP by up to half of its max HP.
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The user emits a healing pulse which restores the target's HP by up to half of its max HP.
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
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The user employs its psychic power to switch stat changes with the target.
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The user employs its psychic power to switch stat changes with the target.
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The user employs hypnotic suggestion to make the target fall into a deep sleep.
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The user employs hypnotic suggestion to make the target fall into a deep sleep.
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If the foe knows any move also known by the user, the foe is prevented from using it.
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If the foe knows any move also known by the user, the foe is prevented from using it.
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The user instructs the target to use the target's last move again.
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The user instructs the target to use the target's last move again.
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The user distracts the target by bending a spoon. It lowers the target's accuracy.
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The user distracts the target by bending a spoon. It lowers the target's accuracy.
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A wondrous wall of light is put up to suppress damage from special attacks for five turns.
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A wondrous wall of light is put up to suppress damage from special attacks for five turns.
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The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
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The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
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A barrier reflects back to the target moves like Leech Seed and moves that damage status.
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A barrier reflects back to the target moves like Leech Seed and moves that damage status.
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The user scatters a cloud of magic powder that changes the target to Psychic type.
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The user scatters a cloud of magic powder that changes the target to Psychic type.
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The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
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The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
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The user meditates to awaken the power deep within its body and raise its Attack stat.
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The user meditates to awaken the power deep within its body and raise its Attack stat.
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Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
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Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
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The user employs its psychic power to switch its Attack with its Defense stat.
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The user employs its psychic power to switch its Attack with its Defense stat.
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Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns.
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Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns.
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Using its psychic power of suggestion, the user transfers its status problems to the target.
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Using its psychic power of suggestion, the user transfers its status problems to the target.
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
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The user mimics the target completely, copying the target's natural Ability.
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The user mimics the target completely, copying the target's natural Ability.
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The user employs its psychic power to exchange Abilities with the target.
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The user employs its psychic power to exchange Abilities with the target.
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The user exchanges Speed stats with the target.
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The user exchanges Speed stats with the target.
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The user makes the target float with its psychic power. The target is easier to hit for three turns.
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The user makes the target float with its psychic power. The target is easier to hit for three turns.
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The user switches place with a party Pokémon. Also warps to the last Pokémon Center visited.
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The user switches place with a party Pokémon. Also warps to the last Pokémon Center visited.
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The user catches the target off guard and swaps its held item with its own.
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The user catches the target off guard and swaps its held item with its own.
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The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns.
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns.
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The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage.
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The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage.
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The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
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The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
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Gathers space power and boosts its Sp. Atk stat on the first turn, attacks on the next turn.
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Gathers space power and boosts its Sp. Atk stat on the first turn, attacks on the next turn.
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The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat.
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The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
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Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
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The user attacks with a prehistoric power. It may also raise all the user's stats at once.
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The user attacks with a prehistoric power. It may also raise all the user's stats at once.
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
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The user picks up and throws a small rock at the target to attack.
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The user picks up and throws a small rock at the target to attack.
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The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit.
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The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit.
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The user smashes into the target at high speed. This move always goes first.
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The user smashes into the target at high speed. This move always goes first.
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The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
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The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
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The user polishes its body to reduce drag. It can sharply raise the Speed stat.
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The user polishes its body to reduce drag. It can sharply raise the Speed stat.
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Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
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Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
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Pours sticky tar over the target, lowering its Speed and making it weaker to Fire-type moves.
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Pours sticky tar over the target, lowering its Speed and making it weaker to Fire-type moves.
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The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
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The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
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Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
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Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user attacks while destroying the terrain. This move fails when the ground isn't a terrain.
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The user attacks while destroying the terrain. This move fails when the ground isn't a terrain.
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The user becomes a gigantic shield and slams into the target.
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The user becomes a gigantic shield and slams into the target.
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The user becomes a gigantic sword and cuts the target.
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The user becomes a gigantic sword and cuts the target.
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The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
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The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
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The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability.
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The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability.
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The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
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The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
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The user entangles the target with its anchor chain. The target becomes unable to flee.
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The user entangles the target with its anchor chain. The target becomes unable to flee.
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user stabs the target with a sharp horn. This attack never misses.
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The user stabs the target with a sharp horn. This attack never misses.
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The target is hit with wings of steel. It may also raise the user's Defense stat.
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The target is hit with wings of steel. It may also raise the user's Defense stat.
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The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching.
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The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching.
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The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
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The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
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The user launches steel bombs that stick to the target. This attack will not miss.
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The user launches steel bombs that stick to the target. This attack will not miss.
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The user attacks by throwing two steel gears at its target.
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The user attacks by throwing two steel gears at its target.
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The target is raked with steel claws. It may also raise the user's Attack stat.
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The target is raked with steel claws. It may also raise the user's Attack stat.
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The user strikes the target with tough punches as fast as bullets. This move always goes first.
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The user strikes the target with tough punches as fast as bullets. This move always goes first.
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The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
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The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
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The user slams into the foe with its heavy body. The heavier the user, the greater the damage.
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The user slams into the foe with its heavy body. The heavier the user, the greater the damage.
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|
The user retaliates with much greater power against the target that last inflicted damage on it.
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The user retaliates with much greater power against the target that last inflicted damage on it.
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
|
The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability.
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The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability.
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The user hardens its body's surface like iron, sharply raising its Defense stat.
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The user hardens its body's surface like iron, sharply raising its Defense stat.
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Protects itself from damage. It also harshly lowers the Attack of attackers that make contact.
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Protects itself from damage. It also harshly lowers the Attack of attackers that make contact.
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A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
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A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
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|
The user rotates its gears, raising its Attack and sharply raising its Speed.
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The user rotates its gears, raising its Attack and sharply raising its Speed.
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The target is hit with a watery blast. The user must rest on the next turn, however.
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The target is hit with a watery blast. The user must rest on the next turn, however.
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|
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
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The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
|
|
The target is blasted by a huge volume of water launched under great pressure.
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The target is blasted by a huge volume of water launched under great pressure.
|
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
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The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
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The user immerses the target in superheated steam. This may also leave the target with a burn.
|
|
The target is hammered with a large pincer. Critical hits land more easily.
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The target is hammered with a large pincer. Critical hits land more easily.
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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|
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
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The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
|
|
The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles.
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The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles.
|
|
It swamps the area around the user with a giant wave. It can also be used for crossing water.
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
|
|
The user rends the target with its hard gills. Power doubles if the user moves first.
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The user rends the target with its hard gills. Power doubles if the user moves first.
|
|
The user slams into the target using a full-force blast of water. May lower the target's Defense.
|
|
The user slams into the target using a full-force blast of water. May lower the target's Defense.
|
|
Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean.
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Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean.
|
|
The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
|
The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
|
The user ignores any effects that redirect moves, allowing this move to hit the chosen target.
|
|
The user ignores any effects that redirect moves, allowing this move to hit the chosen target.
|
|
A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow.
|
|
A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow.
|
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
|
The user cuts the foe with sharp shells. It may also lower the target's Defense stat.
|
|
The user cuts the foe with sharp shells. It may also lower the target's Defense stat.
|
|
If the target's HP is down to about half, this attack will hit with double the power.
|
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If the target's HP is down to about half, this attack will hit with double the power.
|
|
A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
|
|
A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
|
|
The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
|
|
The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
|
|
The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
|
The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
|
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
|
|
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
|
|
The target is blasted with a forceful shot of water.
|
|
The target is blasted with a forceful shot of water.
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
|
Traps foes in a violent swirling whirlpool for four to five turns.
|
|
Traps foes in a violent swirling whirlpool for four to five turns.
|
|
Hits three times in a row with mastery of the Water style. This attack always deals critical hits.
|
|
Hits three times in a row with mastery of the Water style. This attack always deals critical hits.
|
|
The user hits the target with throwing stars 2-5 times in a row. This move always goes first.
|
|
The user hits the target with throwing stars 2-5 times in a row. This move always goes first.
|
|
The user envelops itself in a veil made of water. It regains some HP on every turn.
|
|
The user envelops itself in a veil made of water. It regains some HP on every turn.
|
|
The user scatters mysterious water around and restores the HP of itself and its allies.
|
|
The user scatters mysterious water around and restores the HP of itself and its allies.
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The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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The user shoots a torrent of water at the target and changes the target's type to Water.
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The user shoots a torrent of water at the target and changes the target's type to Water.
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
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The user withdraws its body into its hard shell, raising its Defense stat.
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The user withdraws its body into its hard shell, raising its Defense stat.
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