mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
238 lines
5.9 KiB
Ruby
238 lines
5.9 KiB
Ruby
#
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#
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#
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class RematchTrainer
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attr_reader :id
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attr_reader :nbTimesRematched
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def initialize(id)
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@id = id
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@nbTimesRematched = 0
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end
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def incrementNbTimes()
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@nbTimesRematched += 1
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end
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def removeNbTimes()
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@nbTimesRematched -= 1
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end
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end
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#Methods called from elsewhere in the code
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#
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# called from pbEndOfBattle
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#
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def incrNbRematches(trainerId)
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$PokemonGlobal.rematchedTrainers.each do |key, trainer|
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if(trainer.id == trainerId)
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trainer.incrementNbTimes()
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end
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end
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end
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# called from Trainer.to_trainer
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def getNumberRematch(trainerId)
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if $PokemonGlobal.rematchedTrainers == nil
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$PokemonGlobal.rematchedTrainers = Hash.new
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addNewTrainerRematch(trainerId)
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end
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trainer = $PokemonGlobal.rematchedTrainers[trainerId.to_sym]
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if trainer == nil
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addNewTrainerRematch(trainerId)
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return 0
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end
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return (trainer.nbTimesRematched)
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end
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#
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#
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#
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# #garder un list de cette classe en mem. globale
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#
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# #quand lance un combat: check si le switch pour rematch est actif.
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# #si oui, check dans l'array globale si on trouve le trainer id.
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# #si oui on maj, si non on l'ajoute
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#
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# #overload la classe qui lance les combats et ajuste les niveaux
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# #selon le nb. de fois rematched
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#
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#
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# # levelCap = originalLevel + (nbBadges*2) +2
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#
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# # on incremente le level a chaque x (jusqu'au levelcap)
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# # nb = (level/10).ceil
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#
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#
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def addNewTrainerRematch(trainerId)
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#$PokemonGlobal.rematchedTrainers[:trainerId]
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newTrainer = RematchTrainer.new(trainerId)
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$PokemonGlobal.rematchedTrainers[trainerId.to_sym] = newTrainer
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end
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def getNumberRematchOld(trainerId)
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if $PokemonGlobal.rematchedTrainers == nil
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$PokemonGlobal.rematchedTrainers = Hash.new
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addNewTrainerRematch(trainerId)
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end
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$PokemonGlobal.rematchedTrainers.each do |key, trainer|
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if(trainer.id == trainerId)
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return (trainer.nbTimesRematched)
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end
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end
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addNewTrainerRematch(trainerId)
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return 0
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end
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def getRematchLevel(originalLevel,nbRematch)
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levelCap = getLevelCap(originalLevel,$Trainer.numbadges)
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expRate = getLevelRate(originalLevel)
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levelIncr =0
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for i in 0..nbRematch
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if i % expRate == 0
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levelIncr += 1
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end
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end
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newLevel = originalLevel + levelIncr
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#printDebugRematchInfo(nbRematch,expRate,newLevel,levelCap,originalLevel)
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return (newLevel < levelCap) ? newLevel : levelCap
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end
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def getLevelRate(originalLevel)
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return 2 + (originalLevel/20).ceil
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end
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def getLevelCap(originalLevel,nbBadges)
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return 100 if $game_switches[599] #no cap in battle arena
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cap = originalLevel + nbBadges +2
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return cap < 100 ? cap : 100
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end
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def decreaseRematchNumber(trainerId)
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$PokemonGlobal.rematchedTrainers.each do |key, trainer|
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if(trainer.id == trainerId)
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trainer.removeNbTimes()
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return
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end
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end
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end
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def evolveRematchPokemon(nbRematch,species)
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if(nbRematch >= 10 && $Trainer.numbadges >= 3)
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evospecies=getEvolution(species)
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return species if evospecies == -1
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if(nbRematch >= 20 && $Trainer.numbadges >= 8)
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secondEvoSpecies=getEvolution(evospecies)
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return secondEvoSpecies == -1 ? evospecies : secondEvoSpecies
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end
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return evospecies
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end
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return species
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end
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def getEvolution(species)
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if species >= Settings::NB_POKEMON
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pokemon = PokeBattle_Pokemon.new(species,1)
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body = getBasePokemonID(species)
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head = getBasePokemonID(species,false)
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ret_evoB = pbGetEvolvedFormData(body)
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ret_evoH = pbGetEvolvedFormData(head)
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evoBody = ret_evoB.any? ? ret_evoB[0][2] : -1
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evoHead = ret_evoH.any? ? ret_evoH[0][2] : -1
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return -1 if isNegativeOrNull(evoBody) && isNegativeOrNull(evoHead)
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return body*Settings::NB_POKEMON+evoHead if isNegativeOrNull(evoBody) #only head evolves
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return evoBody*Settings::NB_POKEMON + head if isNegativeOrNull(evoHead) #only body evolves
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return evoBody*Settings::NB_POKEMON+evoHead #both evolve
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else
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evo = pbGetEvolvedFormData(species)
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return evo.any? ? evo[0][2] : -1
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end
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end
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def getFusionSpecies(body,head)
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id = body * Settings::NB_POKEMON + head
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return GameData::Species.get(id).species
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end
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#
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def evolveHead(species)
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if species <= Settings::NB_POKEMON
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evo = getEvolution(species)
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return evo == -1 ? species : evo
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end
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head = getBasePokemonID(species,false)
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body = getBasePokemonID(species)
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headEvo = getEvolution(head)
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return headEvo == -1 ? species : getFusionSpecies(body,headEvo)
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end
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def evolveBody(species)
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if species <= Settings::NB_POKEMON
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evo = getEvolution(species)
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return evo == -1 ? species : evo
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end
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head = getBasePokemonID(species,false)
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body = getBasePokemonID(species)
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bodyEvo = getEvolution(body)
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return bodyEvo == -1 ? species : getFusionSpecies(bodyEvo,head)
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end
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def getCorrectEvolvedSpecies(pokemon)
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if pokemon.species >= Settings::NB_POKEMON
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body = getBasePokemonID(pokemon.species)
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head = getBasePokemonID(pokemon.species,false)
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ret1=-1;ret2=-1
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for form in pbGetEvolvedFormData(body)
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retB=yield pokemon,form[0],form[1],form[2]
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break if retB>0
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end
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for form in pbGetEvolvedFormData(head)
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retH=yield pokemon,form[0],form[1],form[2]
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break if retH>0
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end
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return ret if ret == retB && ret == retH
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return fixEvolutionOverflow(retB,retH,pokemon.species)
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else
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for form in pbGetEvolvedFormData(pokemon.species)
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newspecies=form[2]
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end
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return newspecies;
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end
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end
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def printDebugRematchInfo(nbRematch,expRate,newLevel,levelCap,originalLevel)
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info = ""
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info << "total rematched trainers: "+ $PokemonGlobal.rematchedTrainers.length.to_s + "\n"
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info << "nb times: "+ nbRematch.to_s + "\n"
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info << "lvl up every " + expRate.to_s + " times" + "\n"
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info << "original level: " << originalLevel.to_s + "\n"
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info << "new level: " + newLevel.to_s + "\n"
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info << "level cap: "+ levelCap.to_s
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print info
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end
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#
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#
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#
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# class PokeBattle_Trainer
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# attr_accessor(:name)
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# def name()
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# return @name
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# end
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# end |