Files
infinitefusion-e18/Data/Scripts/007_Objects and windows/007_SpriteWrapper.rb
infinitefusion f473ab3cc2 pokeradar
2022-04-18 15:26:38 -04:00

486 lines
10 KiB
Ruby

#===============================================================================
# SpriteWrapper is a class which wraps (most of) Sprite's properties.
#===============================================================================
class SpriteWrapper
def initialize(viewport = nil)
@sprite = Sprite.new(viewport)
end
def dispose
@sprite.dispose;
end
def disposed?
return @sprite.disposed?;
end
def viewport
return @sprite.viewport;
end
def flash(color, duration)
; return @sprite.flash(color, duration);
end
def update
return @sprite.update;
end
def x
@sprite.x;
end
def x=(value)
; @sprite.x = value;
end
def y
@sprite.y;
end
def y=(value)
; @sprite.y = value;
end
def bitmap
@sprite.bitmap;
end
def bitmap=(value)
; @sprite.bitmap = value;
end
def src_rect
@sprite.src_rect;
end
def src_rect=(value)
; @sprite.src_rect = value;
end
def visible
@sprite.visible;
end
def visible=(value)
; @sprite.visible = value;
end
def z
@sprite.z;
end
def z=(value)
; @sprite.z = value;
end
def ox
@sprite.ox;
end
def ox=(value)
; @sprite.ox = value;
end
def oy
@sprite.oy;
end
def oy=(value)
; @sprite.oy = value;
end
def zoom_x
@sprite.zoom_x;
end
def zoom_x=(value)
; @sprite.zoom_x = value;
end
def zoom_y
@sprite.zoom_y;
end
def zoom_y=(value)
; @sprite.zoom_y = value;
end
def angle
@sprite.angle;
end
def angle=(value)
; @sprite.angle = value;
end
def mirror
@sprite.mirror;
end
def mirror=(value)
; @sprite.mirror = value;
end
def bush_depth
@sprite.bush_depth;
end
def bush_depth=(value)
; @sprite.bush_depth = value;
end
def opacity
@sprite.opacity;
end
def opacity=(value)
; @sprite.opacity = value;
end
def blend_type
@sprite.blend_type;
end
def blend_type=(value)
; @sprite.blend_type = value;
end
def color
@sprite.color;
end
def color=(value)
; @sprite.color = value;
end
def tone
@sprite.tone;
end
def tone=(value)
; @sprite.tone = value;
end
def viewport=(value)
return if self.viewport == value
bitmap = @sprite.bitmap
src_rect = @sprite.src_rect
visible = @sprite.visible
x = @sprite.x
y = @sprite.y
z = @sprite.z
ox = @sprite.ox
oy = @sprite.oy
zoom_x = @sprite.zoom_x
zoom_y = @sprite.zoom_y
angle = @sprite.angle
mirror = @sprite.mirror
bush_depth = @sprite.bush_depth
opacity = @sprite.opacity
blend_type = @sprite.blend_type
color = @sprite.color
tone = @sprite.tone
@sprite.dispose
@sprite = Sprite.new(value)
@sprite.bitmap = bitmap
@sprite.src_rect = src_rect
@sprite.visible = visible
@sprite.x = x
@sprite.y = y
@sprite.z = z
@sprite.ox = ox
@sprite.oy = oy
@sprite.zoom_x = zoom_x
@sprite.zoom_y = zoom_y
@sprite.angle = angle
@sprite.mirror = mirror
@sprite.bush_depth = bush_depth
@sprite.opacity = opacity
@sprite.blend_type = blend_type
@sprite.color = color
@sprite.tone = tone
end
end
#===============================================================================
# Sprite class that maintains a bitmap of its own.
# This bitmap can't be changed to a different one.
#===============================================================================
class BitmapSprite < SpriteWrapper
def initialize(width, height, viewport = nil)
super(viewport)
self.bitmap = Bitmap.new(width, height)
@initialized = true
end
def bitmap=(value)
super(value) if !@initialized
end
def dispose
self.bitmap.dispose if !self.disposed?
super
end
end
#===============================================================================
#
#===============================================================================
class AnimatedSprite < SpriteWrapper
attr_reader :frame
attr_reader :framewidth
attr_reader :frameheight
attr_reader :framecount
attr_reader :animname
def initializeLong(animname, framecount, framewidth, frameheight, frameskip)
@animname = pbBitmapName(animname)
@realframes = 0
@frameskip = [1, frameskip].max
@frameskip *= Graphics.frame_rate / 20
raise _INTL("Frame width is 0") if framewidth == 0
raise _INTL("Frame height is 0") if frameheight == 0
begin
@animbitmap = AnimatedBitmap.new(animname).deanimate
rescue
@animbitmap = Bitmap.new(framewidth, frameheight)
end
if @animbitmap.width % framewidth != 0
raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
@animbitmap.width, framewidth, animname)
end
if @animbitmap.height % frameheight != 0
raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
@animbitmap.height, frameheight, animname)
end
@framecount = framecount
@framewidth = framewidth
@frameheight = frameheight
@framesperrow = @animbitmap.width / @framewidth
@playing = false
self.bitmap = @animbitmap
self.src_rect.width = @framewidth
self.src_rect.height = @frameheight
self.frame = 0
end
# Shorter version of AnimationSprite. All frames are placed on a single row
# of the bitmap, so that the width and height need not be defined beforehand
def initializeShort(animname, framecount, frameskip)
@animname = pbBitmapName(animname)
@realframes = 0
@frameskip = [1, frameskip].max
@frameskip *= Graphics.frame_rate / 20
begin
@animbitmap = AnimatedBitmap.new(animname).deanimate
rescue
@animbitmap = Bitmap.new(framecount * 4, 32)
end
if @animbitmap.width % framecount != 0
raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
@animbitmap.width, framewidth, animname)
end
@framecount = framecount
@framewidth = @animbitmap.width / @framecount
@frameheight = @animbitmap.height
@framesperrow = framecount
@playing = false
self.bitmap = @animbitmap
self.src_rect.width = @framewidth
self.src_rect.height = @frameheight
self.frame = 0
end
def initialize(*args)
if args.length == 1
super(args[0][3])
initializeShort(args[0][0], args[0][1], args[0][2])
else
super(args[5])
initializeLong(args[0], args[1], args[2], args[3], args[4])
end
end
def self.create(animname, framecount, frameskip, viewport = nil)
return self.new([animname, framecount, frameskip, viewport])
end
def dispose
return if disposed?
@animbitmap.dispose
@animbitmap = nil
super
end
def playing?
return @playing
end
def frame=(value)
@frame = value
@realframes = 0
self.src_rect.x = @frame % @framesperrow * @framewidth
self.src_rect.y = @frame / @framesperrow * @frameheight
end
def start
@playing = true
@realframes = 0
end
alias play start
def stop
@playing = false
end
def update
super
if @playing
@realframes += 1
if @realframes == @frameskip
@realframes = 0
self.frame += 1
self.frame %= self.framecount
end
end
end
end
#===============================================================================
# Displays an icon bitmap in a sprite. Supports animated images.
#===============================================================================
class IconSprite < SpriteWrapper
attr_reader :name
def initialize(*args)
if args.length == 0
super(nil)
self.bitmap = nil
elsif args.length == 1
super(args[0])
self.bitmap = nil
elsif args.length == 2
super(nil)
self.x = args[0]
self.y = args[1]
else
super(args[2])
self.x = args[0]
self.y = args[1]
end
@name = ""
@_iconbitmap = nil
end
def dispose
clearBitmaps()
super
end
# Sets the icon's filename. Alias for setBitmap.
def name=(value)
setBitmap(value)
end
def setBitmapDirectly(bitmap)
oldrc = self.src_rect
clearBitmaps()
@name = ""
return if bitmap == nil
@_iconbitmap = bitmap
# for compatibility
self.bitmap = @_iconbitmap ? @_iconbitmap.bitmap : nil
self.src_rect = oldrc
end
def setColor(r = 0, g = 0, b = 0, a = 255)
@_iconbitmap.pbSetColor(r,g,b,a)
end
# Sets the icon's filename.
def setBitmap(file, hue = 0)
oldrc = self.src_rect
clearBitmaps()
@name = file
return if file == nil
if file != ""
@_iconbitmap = AnimatedBitmap.new(file, hue)
# for compatibility
self.bitmap = @_iconbitmap ? @_iconbitmap.bitmap : nil
self.src_rect = oldrc
else
@_iconbitmap = nil
end
end
def clearBitmaps
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = nil
self.bitmap = nil if !self.disposed?
end
def update
super
return if !@_iconbitmap
@_iconbitmap.update
if self.bitmap != @_iconbitmap.bitmap
oldrc = self.src_rect
self.bitmap = @_iconbitmap.bitmap
self.src_rect = oldrc
end
end
end
#===============================================================================
# Old GifSprite class, retained for compatibility
#===============================================================================
class GifSprite < IconSprite
def initialize(path)
super(0, 0)
setBitmap(path)
end
end
#===============================================================================
# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
#===============================================================================
class ChangelingSprite < SpriteWrapper
def initialize(x = 0, y = 0, viewport = nil)
super(viewport)
self.x = x
self.y = y
@bitmaps = {}
@currentBitmap = nil
end
def addBitmap(key, path)
@bitmaps[key].dispose if @bitmaps[key]
@bitmaps[key] = AnimatedBitmap.new(path)
end
def changeBitmap(key)
@currentBitmap = @bitmaps[key]
self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
end
def dispose
return if disposed?
for bm in @bitmaps.values;
bm.dispose;
end
@bitmaps.clear
super
end
def update
return if disposed?
for bm in @bitmaps.values;
bm.update;
end
self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
end
end