Files
infinitefusion-e18/Data/Scripts/050_AddOns/DoubleAbilitiesHandlersOverrides.rb
2023-06-04 11:39:04 -04:00

389 lines
15 KiB
Ruby

module BattleHandlers
#
# Speed calculation
#
def self.triggerSpeedCalcAbility(ability, battler, mult)
ability1 = ability
ability2 = battler.ability2
calculateAbilitySpeedMultiplier(ability1, battler, mult)
if $game_switches[SWITCH_DOUBLE_ABILITIES]
calculateAbilitySpeedMultiplier(ability2, battler, mult)
end
return mult
end
def self.calculateAbilitySpeedMultiplier(ability, battler, mult)
ability1 = ability
ability2 = battler.ability2
ret = SpeedCalcAbility.trigger(ability1, battler, mult) || SpeedCalcAbility.trigger(ability2, battler, mult)
return (ret != nil) ? ret : mult
end
def self.triggerWeightCalcAbility(ability,battler,w)
ability1 = ability
ability2 = battler.ability2
ret = WeightCalcAbility.trigger(ability1,battler,w) || WeightCalcAbility.trigger(ability2,battler,w)
return (ret!=nil) ? ret : w
end
def self.triggerEOREffectAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EOREffectAbility.trigger(ability1,battler,battle)
EOREffectAbility.trigger(ability2,battler,battle)
end
def self.triggerEORGainItemAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORGainItemAbility.trigger(ability1,battler,battle)
EORGainItemAbility.trigger(ability2,battler,battle)
end
def self.triggerCertainSwitchingUserAbility(ability,switcher,battle)
ability1 = ability
ability2 = switcher.ability2
ret = CertainSwitchingUserAbility.trigger(ability1,switcher,battle) || CertainSwitchingUserAbility.trigger(ability2,switcher,battle)
return (ret!=nil) ? ret : false
end
def self.triggerCertainSwitchingUserAbility(ability,switcher,battle)
ability1 = ability
ability2 = switcher.ability2
ret = CertainSwitchingUserAbility.trigger(ability1,switcher,battle) || CertainSwitchingUserAbility.trigger(ability2,switcher,battle)
return (ret!=nil) ? ret : false
end
def self.triggerTrappingTargetAbility(ability,switcher,bearer,battle)
ability1 = ability
ability2 = switcher.ability2
ret = TrappingTargetAbility.trigger(ability1,switcher,bearer,battle) || TrappingTargetAbility.trigger(ability2,switcher,bearer,battle)
return (ret!=nil) ? ret : false
end
def self.triggerAbilityOnSwitchIn(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
AbilityOnSwitchIn.trigger(ability1,battler,battle)
AbilityOnSwitchIn.trigger(ability2,battler,battle)
end
def self.triggerAbilityOnSwitchOut(ability,battler,endOfBattle)
ability1 = ability
ability2 = battler.ability2
AbilityOnSwitchOut.trigger(ability1,battler,endOfBattle)
AbilityOnSwitchOut.trigger(ability2,battler,endOfBattle)
end
def self.triggerAbilityChangeOnBattlerFainting(ability,battler,fainted,battle)
ability1 = ability
ability2 = battler.ability2
AbilityChangeOnBattlerFainting.trigger(ability1,battler,fainted,battle)
AbilityChangeOnBattlerFainting.trigger(ability2,battler,fainted,battle)
end
def self.triggerAbilityOnBattlerFainting(ability,battler,fainted,battle)
ability1 = ability
ability2 = battler.ability2
AbilityOnBattlerFainting.trigger(ability1,battler,fainted,battle)
AbilityOnBattlerFainting.trigger(ability2,battler,fainted,battle)
end
def self.triggerRunFromBattleAbility(ability,battler)
ability1 = ability
ability2 = battler.ability2
ret = RunFromBattleAbility.trigger(ability1,battler) || RunFromBattleAbility.trigger(ability2,battler)
return (ret!=nil) ? ret : false
end
########
# FROM HERE
#
def self.triggerAbilityOnHPDroppedBelowHalf(ability,user,battle)
ability1 = ability
ability2 = user.ability2
ret = AbilityOnHPDroppedBelowHalf.trigger(ability1,user,battle) || AbilityOnHPDroppedBelowHalf.trigger(ability2,user,battle)
return (ret!=nil) ? ret : false
end
def self.triggerStatusCheckAbilityNonIgnorable(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusCheckAbilityNonIgnorable.trigger(ability1,battler,status) || StatusCheckAbilityNonIgnorable.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerStatusImmunityAbility(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusImmunityAbility.trigger(ability1,battler,status) || StatusImmunityAbility.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerStatusImmunityAbilityNonIgnorable(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusImmunityAbilityNonIgnorable.trigger(ability1,battler,status) || StatusImmunityAbilityNonIgnorable.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerStatusImmunityAllyAbility(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusImmunityAllyAbility.trigger(ability1,battler,status) || StatusImmunityAllyAbility.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerAbilityOnStatusInflicted(ability,battler,user,status)
ability1 = ability
ability2 = battler.ability2
AbilityOnStatusInflicted.trigger(ability1,battler,user,status)
AbilityOnStatusInflicted.trigger(ability2,battler,user,status)
end
def self.triggerStatusCureAbility(ability,battler)
ability1 = ability
ability2 = battler.ability2
ret = StatusCureAbility.trigger(ability1,battler) || StatusCureAbility.trigger(ability2,battler)
return (ret!=nil) ? ret : false
end
def self.triggerStatLossImmunityAbility(ability,battler,stat,battle,showMessages)
ability1 = ability
ability2 = battler.ability2
ret = StatLossImmunityAbility.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbility.trigger(ability2,battler,stat,battle,showMessages)
return (ret!=nil) ? ret : false
end
def self.triggerStatLossImmunityAbilityNonIgnorable(ability,battler,stat,battle,showMessages)
ability1 = ability
ability2 = battler.ability2
ret = StatLossImmunityAbilityNonIgnorable.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbilityNonIgnorable.trigger(ability2,battler,stat,battle,showMessages)
return (ret!=nil) ? ret : false
end
def self.triggerStatLossImmunityAllyAbility(ability,bearer,battler,stat,battle,showMessages)
ability1 = ability
ability2 = battler.ability2
ret = StatLossImmunityAllyAbility.trigger(ability1,bearer,battler,stat,battle,showMessages) || StatLossImmunityAllyAbility.trigger(ability2,bearer,battler,stat,battle,showMessages)
return (ret!=nil) ? ret : false
end
def self.triggerAbilityOnStatGain(ability,battler,stat,user)
ability1 = ability
ability2 = battler.ability2
AbilityOnStatGain.trigger(ability1,battler,stat,user)
AbilityOnStatGain.trigger(ability2,battler,stat,user)
end
def self.triggerAbilityOnStatLoss(ability,battler,stat,user)
ability1 = ability
ability2 = battler.ability2
AbilityOnStatLoss.trigger(ability1,battler,stat,user)
AbilityOnStatLoss.trigger(ability2,battler,stat,user)
end
#=============================================================================
def self.triggerPriorityChangeAbility(ability,battler,move,pri)
ability1 = ability
ability2 = battler.ability2
ret = PriorityChangeAbility.trigger(ability1,battler,move,pri) || PriorityChangeAbility.trigger(ability2,battler,move,pri)
return (ret!=nil) ? ret : pri
end
def self.triggerPriorityBracketChangeAbility(ability,battler,subPri,battle)
ability1 = ability
ability2 = battler.ability2
ret = PriorityBracketChangeAbility.trigger(ability1,battler,subPri,battle) || PriorityBracketChangeAbility.trigger(ability2,battler,subPri,battle)
return (ret!=nil) ? ret : subPri
end
def self.triggerPriorityBracketUseAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
PriorityBracketUseAbility.trigger(ability1,battler,battle)
PriorityBracketUseAbility.trigger(ability2,battler,battle)
end
#=============================================================================
def self.triggerAbilityOnFlinch(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
AbilityOnFlinch.trigger(ability1,battler,battle)
AbilityOnFlinch.trigger(ability2,battler,battle)
end
def self.triggerMoveBlockingAbility(ability,bearer,user,targets,move,battle)
ability1 = ability
ability2 = bearer.ability2
ret = MoveBlockingAbility.trigger(ability1,bearer,user,targets,move,battle) || MoveBlockingAbility.trigger(ability2,bearer,user,targets,move,battle)
return (ret!=nil) ? ret : false
end
def self.triggerMoveImmunityTargetAbility(ability,user,target,move,type,battle)
ability1 = ability
ability2 = user.ability2
ret = MoveImmunityTargetAbility.trigger(ability1,user,target,move,type,battle) || MoveImmunityTargetAbility.trigger(ability2,user,target,move,type,battle)
return (ret!=nil) ? ret : false
end
#=============================================================================
def self.triggerMoveBaseTypeModifierAbility(ability,user,move,type)
ability1 = ability
ability2 = user.ability2
ret = MoveBaseTypeModifierAbility.trigger(ability1,user,move,type) || MoveBaseTypeModifierAbility.trigger(ability2,user,move,type)
return (ret!=nil) ? ret : type
end
#=============================================================================
def self.triggerAccuracyCalcUserAbility(ability,mods,user,target,move,type)
ability1 = ability
ability2 = user.ability2
AccuracyCalcUserAbility.trigger(ability1,mods,user,target,move,type)
AccuracyCalcUserAbility.trigger(ability2,mods,user,target,move,type)
end
def self.triggerAccuracyCalcUserAllyAbility(ability,mods,user,target,move,type)
ability1 = ability
ability2 = user.ability2
AccuracyCalcUserAllyAbility.trigger(ability1,mods,user,target,move,type)
AccuracyCalcUserAllyAbility.trigger(ability2,mods,user,target,move,type)
end
def self.triggerAccuracyCalcTargetAbility(ability,mods,user,target,move,type)
ability1 = ability
ability2 = user.ability2
AccuracyCalcTargetAbility.trigger(ability1,mods,user,target,move,type)
AccuracyCalcTargetAbility.trigger(ability2,mods,user,target,move,type)
end
#=============================================================================
def self.triggerDamageCalcUserAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = user.ability2
DamageCalcUserAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcUserAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcUserAllyAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcUserAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcUserAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcTargetAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcTargetAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcTargetAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcTargetAbilityNonIgnorable(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcTargetAbilityNonIgnorable.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcTargetAbilityNonIgnorable.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcTargetAllyAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcTargetAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcTargetAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
#=============================================================================
def self.triggerCriticalCalcUserAbility(ability,user,target,c)
ability1 = ability
ability2 = user.ability2
ret = CriticalCalcUserAbility.trigger(ability1,user,target,c) || CriticalCalcUserAbility.trigger(ability2,user,target,c)
return (ret!=nil) ? ret : c
end
def self.triggerCriticalCalcTargetAbility(ability,user,target,c)
ability1 = ability
ability2 = target.ability2
ret = CriticalCalcTargetAbility.trigger(ability1,user,target,c) || CriticalCalcTargetAbility.trigger(ability2,user,target,c)
return (ret!=nil) ? ret : c
end
#=============================================================================
def self.triggerTargetAbilityOnHit(ability,user,target,move,battle)
ability1 = ability
ability2 = target.ability2
TargetAbilityOnHit.trigger(ability1,user,target,move,battle)
TargetAbilityOnHit.trigger(ability2,user,target,move,battle)
end
def self.triggerUserAbilityOnHit(ability,user,target,move,battle)
ability1 = ability
ability2 = user.ability2
UserAbilityOnHit.trigger(ability1,user,target,move,battle)
UserAbilityOnHit.trigger(ability2,user,target,move,battle)
end
#=============================================================================
def self.triggerUserAbilityEndOfMove(ability,user,targets,move,battle)
ability1 = ability
ability2 = user.ability2
UserAbilityEndOfMove.trigger(ability1,user,targets,move,battle)
UserAbilityEndOfMove.trigger(ability2,user,targets,move,battle)
end
def self.triggerTargetAbilityAfterMoveUse(ability,target,user,move,switched,battle)
ability1 = ability
ability2 = target.ability2
TargetAbilityAfterMoveUse.trigger(ability1,target,user,move,switched,battle)
TargetAbilityAfterMoveUse.trigger(ability2,target,user,move,switched,battle)
end
#=============================================================================
def self.triggerEORWeatherAbility(ability,weather,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORWeatherAbility.trigger(ability1,weather,battler,battle)
EORWeatherAbility.trigger(ability2,weather,battler,battle)
end
def self.triggerEORHealingAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORHealingAbility.trigger(ability1,battler,battle)
EORHealingAbility.trigger(ability2,battler,battle)
end
def self.triggerEOREffectAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EOREffectAbility.trigger(ability1,battler,battle)
EOREffectAbility.trigger(ability2,battler,battle)
end
def self.triggerEORGainItemAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORGainItemAbility.trigger(ability1,battler,battle)
EORGainItemAbility.trigger(ability2,battler,battle)
end
end