mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
487 lines
17 KiB
Ruby
487 lines
17 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class PokemonSystem
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attr_accessor :textspeed
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attr_accessor :battlescene
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attr_accessor :battlestyle
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attr_accessor :frame
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attr_accessor :textskin
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attr_accessor :screensize
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attr_accessor :language
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attr_accessor :runstyle
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attr_accessor :bgmvolume
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attr_accessor :sevolume
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attr_accessor :textinput
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attr_accessor :quicksurf
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def initialize
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
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@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
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@runstyle = 0 # Default movement speed (0=walk, 1=run)
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@bgmvolume = 100 # Volume of background music and ME
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@sevolume = 100 # Volume of sound effects
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@textinput = 1 # Text input mode (0=cursor, 1=keyboard)
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@quicksurf = 0
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end
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end
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#===============================================================================
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#
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#===============================================================================
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module PropertyMixin
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def get
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(@getProc) ? @getProc.call : nil
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end
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def set(value)
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@setProc.call(value) if @setProc
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class EnumOption
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include PropertyMixin
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attr_reader :values
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attr_reader :name
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def initialize(name, options, getProc, setProc)
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@name = name
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@values = options
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + 1
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index = @values.length - 1 if index > @values.length - 1
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return index
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end
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def prev(current)
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index = current - 1
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index = 0 if index < 0
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return index
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class EnumOption2
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include PropertyMixin
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attr_reader :values
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attr_reader :name
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def initialize(name, options, getProc, setProc)
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@name = name
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@values = options
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + 1
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index = @values.length - 1 if index > @values.length - 1
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return index
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end
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def prev(current)
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index = current - 1
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index = 0 if index < 0
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return index
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class NumberOption
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include PropertyMixin
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attr_reader :name
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attr_reader :optstart
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attr_reader :optend
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def initialize(name, optstart, optend, getProc, setProc)
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@name = name
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@optstart = optstart
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@optend = optend
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + @optstart
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index += 1
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index = @optstart if index > @optend
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return index - @optstart
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end
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def prev(current)
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index = current + @optstart
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index -= 1
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index = @optend if index < @optstart
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return index - @optstart
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SliderOption
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include PropertyMixin
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attr_reader :name
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attr_reader :optstart
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attr_reader :optend
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def initialize(name, optstart, optend, optinterval, getProc, setProc)
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@name = name
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@optstart = optstart
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@optend = optend
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@optinterval = optinterval
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + @optstart
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index += @optinterval
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index = @optend if index > @optend
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return index - @optstart
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end
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def prev(current)
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index = current + @optstart
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index -= @optinterval
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index = @optstart if index < @optstart
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return index - @optstart
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end
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end
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#===============================================================================
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# Main options list
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#===============================================================================
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class Window_PokemonOption < Window_DrawableCommand
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attr_reader :mustUpdateOptions
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def initialize(options, x, y, width, height)
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@options = options
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@nameBaseColor = Color.new(24 * 8, 15 * 8, 0)
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@nameShadowColor = Color.new(31 * 8, 22 * 8, 10 * 8)
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@selBaseColor = Color.new(31 * 8, 6 * 8, 3 * 8)
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@selShadowColor = Color.new(31 * 8, 17 * 8, 16 * 8)
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@optvalues = []
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@mustUpdateOptions = false
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for i in 0...@options.length
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@optvalues[i] = 0
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end
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super(x, y, width, height)
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end
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def [](i)
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return @optvalues[i]
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end
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def []=(i, value)
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@optvalues[i] = value
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refresh
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end
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def setValueNoRefresh(i, value)
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@optvalues[i] = value
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end
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def itemCount
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return @options.length + 1
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end
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def drawItem(index, _count, rect)
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rect = drawCursor(index, rect)
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optionname = (index == @options.length) ? _INTL("Cancel") : @options[index].name
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optionwidth = rect.width * 9 / 20
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pbDrawShadowText(self.contents, rect.x, rect.y, optionwidth, rect.height, optionname,
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@nameBaseColor, @nameShadowColor)
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return if index == @options.length
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if @options[index].is_a?(EnumOption)
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if @options[index].values.length > 1
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totalwidth = 0
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for value in @options[index].values
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totalwidth += self.contents.text_size(value).width
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end
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spacing = (optionwidth - totalwidth) / (@options[index].values.length - 1)
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spacing = 0 if spacing < 0
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xpos = optionwidth + rect.x
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ivalue = 0
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for value in @options[index].values
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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(ivalue == self[index]) ? @selBaseColor : self.baseColor,
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(ivalue == self[index]) ? @selShadowColor : self.shadowColor
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)
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xpos += self.contents.text_size(value).width
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xpos += spacing
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ivalue += 1
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end
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else
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pbDrawShadowText(self.contents, rect.x + optionwidth, rect.y, optionwidth, rect.height,
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optionname, self.baseColor, self.shadowColor)
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end
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elsif @options[index].is_a?(NumberOption)
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value = _INTL("Type {1}/{2}", @options[index].optstart + self[index],
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@options[index].optend - @options[index].optstart + 1)
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xpos = optionwidth + rect.x
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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@selBaseColor, @selShadowColor)
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elsif @options[index].is_a?(SliderOption)
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value = sprintf(" %d", @options[index].optend)
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sliderlength = optionwidth - self.contents.text_size(value).width
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xpos = optionwidth + rect.x
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self.contents.fill_rect(xpos, rect.y - 2 + rect.height / 2,
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optionwidth - self.contents.text_size(value).width, 4, self.baseColor)
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self.contents.fill_rect(
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xpos + (sliderlength - 8) * (@options[index].optstart + self[index]) / @options[index].optend,
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rect.y - 8 + rect.height / 2,
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8, 16, @selBaseColor)
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value = sprintf("%d", @options[index].optstart + self[index])
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xpos += optionwidth - self.contents.text_size(value).width
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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@selBaseColor, @selShadowColor)
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else
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value = @options[index].values[self[index]]
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xpos = optionwidth + rect.x
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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@selBaseColor, @selShadowColor)
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end
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end
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def update
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oldindex = self.index
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@mustUpdateOptions = false
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super
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dorefresh = (self.index != oldindex)
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if self.active && self.index < @options.length
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if Input.repeat?(Input::LEFT)
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self[self.index] = @options[self.index].prev(self[self.index])
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dorefresh = true
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@mustUpdateOptions = true
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elsif Input.repeat?(Input::RIGHT)
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self[self.index] = @options[self.index].next(self[self.index])
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dorefresh = true
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@mustUpdateOptions = true
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end
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end
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refresh if dorefresh
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end
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end
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#===============================================================================
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# Options main screen
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#===============================================================================
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class PokemonOption_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(inloadscreen = false)
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Options"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"] = pbCreateMessageWindow
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@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
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@sprites["textbox"].letterbyletter = false
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pbSetSystemFont(@sprites["textbox"].contents)
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# These are the different options in the game. To add an option, define a
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# setter and a getter for that option. To delete an option, comment it out
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# or delete it. The game's options may be placed in any order.
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@PokemonOptions = [
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SliderOption.new(_INTL("Music Volume"), 0, 100, 5,
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proc { $PokemonSystem.bgmvolume },
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proc { |value|
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if $PokemonSystem.bgmvolume != value
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$PokemonSystem.bgmvolume = value
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if $game_system.playing_bgm != nil && !inloadscreen
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playingBGM = $game_system.getPlayingBGM
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$game_system.bgm_pause
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$game_system.bgm_resume(playingBGM)
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end
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end
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}
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),
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SliderOption.new(_INTL("SE Volume"), 0, 100, 5,
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proc { $PokemonSystem.sevolume },
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proc { |value|
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if $PokemonSystem.sevolume != value
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$PokemonSystem.sevolume = value
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if $game_system.playing_bgs != nil
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$game_system.playing_bgs.volume = value
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playingBGS = $game_system.getPlayingBGS
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$game_system.bgs_pause
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$game_system.bgs_resume(playingBGS)
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end
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pbPlayCursorSE
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end
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}
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),
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EnumOption.new(_INTL("Text Speed"), [_INTL("Normal"), _INTL("Fast"), _INTL("Instant")],
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proc { $PokemonSystem.textspeed },
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proc { |value|
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$PokemonSystem.textspeed = value
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MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
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}
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),
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EnumOption.new(_INTL("Battle Effects"), [_INTL("On"), _INTL("Off")],
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proc { $PokemonSystem.battlescene },
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proc { |value| $PokemonSystem.battlescene = value }
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),
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EnumOption.new(_INTL("Battle Style"), [_INTL("Switch"), _INTL("Set")],
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proc { $PokemonSystem.battlestyle },
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proc { |value| $PokemonSystem.battlestyle = value }
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),
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EnumOption.new(_INTL("Default Movement"), [_INTL("Walking"), _INTL("Running")],
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proc { $PokemonSystem.runstyle },
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proc { |value| $PokemonSystem.runstyle = value }
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),
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NumberOption.new(_INTL("Speech Frame"), 1, Settings::SPEECH_WINDOWSKINS.length,
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proc { $PokemonSystem.textskin },
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proc { |value|
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$PokemonSystem.textskin = value
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MessageConfig.pbSetSpeechFrame("Graphics/Windowskins/" + Settings::SPEECH_WINDOWSKINS[value])
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}
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),
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# NumberOption.new(_INTL("Menu Frame"),1,Settings::MENU_WINDOWSKINS.length,
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# proc { $PokemonSystem.frame },
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# proc { |value|
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# $PokemonSystem.frame = value
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# MessageConfig.pbSetSystemFrame("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[value])
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# }
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# ),
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EnumOption.new(_INTL("Text Entry"), [_INTL("Cursor"), _INTL("Keyboard")],
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proc { $PokemonSystem.textinput },
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proc { |value| $PokemonSystem.textinput = value }
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),
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EnumOption.new(_INTL("Screen Size"), [_INTL("S"), _INTL("M"), _INTL("L"), _INTL("XL"), _INTL("Full")],
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proc { [$PokemonSystem.screensize, 4].min },
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proc { |value|
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if $PokemonSystem.screensize != value
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$PokemonSystem.screensize = value
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pbSetResizeFactor($PokemonSystem.screensize)
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end
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}
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)
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]
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if $game_switches && ($game_switches[NEW_GAME_PLUS] || $game_switches[BEAT_THE_LEAGUE]) #beat the league
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@PokemonOptions <<
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EnumOption.new(_INTL("Battle type"), [_INTL("1v1"), _INTL("2v2"), _INTL("3v3")],
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proc { $PokemonSystem.textspeed },
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proc { |value|
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if value == 0
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$game_variables[DEFAULT_BATTLE_TYPE] = [1, 1]
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elsif value == 1
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$game_variables[DEFAULT_BATTLE_TYPE] = [2, 2]
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elsif value == 2
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$game_variables[DEFAULT_BATTLE_TYPE] = [3, 3]
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else
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$game_variables[DEFAULT_BATTLE_TYPE] = [1, 1]
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end
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}
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)
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end
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if $game_switches && $game_switches[GOT_BADGE_5] #badge for Surf
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@PokemonOptions <<
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EnumOption.new(_INTL("Quick Surf"), [_INTL("Off"), _INTL("On")],
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proc { $PokemonSystem.quicksurf },
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proc { |value| $PokemonSystem.quicksurf = value }
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)
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end
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["title"].height, Graphics.width,
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Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
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@sprites["option"].viewport = @viewport
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@sprites["option"].visible = true
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# Get the values of each option
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for i in 0...@PokemonOptions.length
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@sprites["option"].setValueNoRefresh(i, (@PokemonOptions[i].get || 0))
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end
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@sprites["option"].refresh
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pbDeactivateWindows(@sprites)
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbAddOnOptions(options)
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return options
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end
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def pbOptions
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oldSystemSkin = $PokemonSystem.frame # Menu
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oldTextSkin = $PokemonSystem.textskin # Speech
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pbActivateWindow(@sprites, "option") {
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if @sprites["option"].mustUpdateOptions
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# Set the values of each option
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for i in 0...@PokemonOptions.length
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@PokemonOptions[i].set(@sprites["option"][i])
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end
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if $PokemonSystem.textskin != oldTextSkin
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@sprites["textbox"].setSkin(MessageConfig.pbGetSpeechFrame())
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@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
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oldTextSkin = $PokemonSystem.textskin
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end
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if $PokemonSystem.frame != oldSystemSkin
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@sprites["title"].setSkin(MessageConfig.pbGetSystemFrame())
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@sprites["option"].setSkin(MessageConfig.pbGetSystemFrame())
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oldSystemSkin = $PokemonSystem.frame
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end
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end
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if Input.trigger?(Input::BACK)
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break
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elsif Input.trigger?(Input::USE)
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break if @sprites["option"].index == @PokemonOptions.length
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end
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end
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}
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end
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def pbEndScene
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pbPlayCloseMenuSE
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pbFadeOutAndHide(@sprites) { pbUpdate }
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# Set the values of each option
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for i in 0...@PokemonOptions.length
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@PokemonOptions[i].set(@sprites["option"][i])
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end
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pbDisposeMessageWindow(@sprites["textbox"])
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pbDisposeSpriteHash(@sprites)
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pbRefreshSceneMap
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonOptionScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen(inloadscreen = false)
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@scene.pbStartScene(inloadscreen)
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@scene.pbOptions
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@scene.pbEndScene
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end
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end
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