Files
infinitefusion-e18/Data/Scripts/020_Debug/003_Debug menus/007_Debug_BattleCommands.rb

390 lines
14 KiB
Ruby

=begin
# TODO:
Positions (Battle::ActivePosition)
PBEffects::HealingWish
PBEffects::LunarDance
backdrop, backdropBase
turnCount
items (of foe trainers)
initialItems - Array of two arrays, each with one value per party index
recycleItems - Array of two arrays, each with one value per party index
belch - Array of two arrays, each with one value per party index
corrosiveGas - Array of two arrays, each with one value per party index
first_poke_ball - both for Ball Fetch
poke_ball_failed - both for Ball Fetch
View party screen for each trainer's team, be able to edit properties of Pokémon
that aren't in battle.
Choose each battler's next action.
=end
#===============================================================================
#
#===============================================================================
module BattleDebugMenuCommands
@@commands = HandlerHashBasic.new
def self.register(option, hash)
@@commands.add(option, hash)
end
def self.registerIf(condition, hash)
@@commands.addIf(condition, hash)
end
def self.copy(option, *new_options)
@@commands.copy(option, *new_options)
end
def self.each
@@commands.each { |key, hash| yield key, hash }
end
def self.hasFunction?(option, function)
option_hash = @@commands[option]
return option_hash && option_hash.keys.include?(function)
end
def self.getFunction(option, function)
option_hash = @@commands[option]
return (option_hash && option_hash[function]) ? option_hash[function] : nil
end
def self.call(function, option, *args)
option_hash = @@commands[option]
return nil if !option_hash || !option_hash[function]
return (option_hash[function].call(*args) == true)
end
end
#===============================================================================
# Battler Options
#===============================================================================
BattleDebugMenuCommands.register("battlers", {
"parent" => "main",
"name" => _INTL("Battlers..."),
"description" => _INTL("Look at Pokémon in battle and change their properties."),
"always_show" => true
})
BattleDebugMenuCommands.register("list_player_battlers", {
"parent" => "battlers",
"name" => _INTL("Player-Side Battlers"),
"description" => _INTL("Edit Pokémon on the player's side of battle."),
"always_show" => true,
"effect" => proc { |battle|
battlers = []
cmds = []
battle.allSameSideBattlers.each do |b|
battlers.push(b)
text = "[#{b.index}] #{b.name} "
if b.pbOwnedByPlayer?
text += " (yours)"
else
text += " (ally's)"
end
cmds.push(text)
end
cmd = 0
loop do
cmd = pbMessage("\\ts[]" + _INTL("Choose a Pokémon."), cmds, -1, nil, cmd)
break if cmd < 0
battle.pbBattleBattlerDebug(battlers[cmd])
end
}
})
BattleDebugMenuCommands.register("list_foe_battlers", {
"parent" => "battlers",
"name" => _INTL("Foe-Side Battlers"),
"description" => _INTL("Edit Pokémon on the opposing side of battle."),
"always_show" => true,
"effect" => proc { |battle|
battlers = []
cmds = []
battle.allOtherSideBattlers.each do |b|
battlers.push(b)
cmds.push("[#{b.index}] #{b.name} ")
end
cmd = 0
loop do
cmd = pbMessage("\\ts[]" + _INTL("Choose a Pokémon."), cmds, -1, nil, cmd)
break if cmd < 0
battle.pbBattleBattlerDebug(battlers[cmd])
end
}
})
#===============================================================================
# Field Options
#===============================================================================
BattleDebugMenuCommands.register("field", {
"parent" => "main",
"name" => _INTL("Field Effects..."),
"description" => _INTL("Effects that apply to the whole battlefield."),
"always_show" => true
})
BattleDebugMenuCommands.register("weather", {
"parent" => "field",
"name" => _INTL("Weather"),
"description" => _INTL("Set weather and duration."),
"always_show" => true,
"effect" => proc { |battle|
weather_types = []
weather_cmds = []
GameData::BattleWeather.each do |weather|
next if weather.id == :None
weather_types.push(weather.id)
weather_cmds.push(weather.name)
end
cmd = 0
loop do
weather_data = GameData::BattleWeather.try_get(battle.field.weather)
msg = _INTL("Current weather: {1}", weather_data.name || _INTL("Unknown"))
if weather_data.id != :None
if battle.field.weatherDuration > 0
msg += "\r\n"
msg += _INTL("Duration : {1} more round(s)", battle.field.weatherDuration)
elsif battle.field.weatherDuration < 0
msg += "\r\n"
msg += _INTL("Duration : Infinite")
end
end
cmd = pbMessage("\\ts[]" + msg, [_INTL("Change type"),
_INTL("Change duration"),
_INTL("Clear weather")], -1, nil, cmd)
break if cmd < 0
case cmd
when 0 # Change type
weather_cmd = weather_types.index(battle.field.weather) || 0
new_weather = pbMessage(
"\\ts[]" + _INTL("Choose the new weather type."), weather_cmds, -1, nil, weather_cmd)
if new_weather >= 0
battle.field.weather = weather_types[new_weather]
battle.field.weatherDuration = 5 if battle.field.weatherDuration == 0
end
when 1 # Change duration
if battle.field.weather == :None
pbMessage("\\ts[]" + _INTL("There is no weather."))
next
end
params = ChooseNumberParams.new
params.setRange(0, 99)
params.setInitialValue([battle.field.weatherDuration, 0].max)
params.setCancelValue([battle.field.weatherDuration, 0].max)
new_duration = pbMessageChooseNumber(
"\\ts[]" + _INTL("Choose the new weather duration (0=infinite)."), params)
if new_duration != [battle.field.weatherDuration, 0].max
battle.field.weatherDuration = (new_duration == 0) ? -1 : new_duration
end
when 2 # Clear weather
battle.field.weather = :None
battle.field.weatherDuration = 0
end
end
}
})
BattleDebugMenuCommands.register("terrain", {
"parent" => "field",
"name" => _INTL("Terrain"),
"description" => _INTL("Set terrain and duration."),
"always_show" => true,
"effect" => proc { |battle|
terrain_types = []
terrain_cmds = []
GameData::BattleTerrain.each do |terrain|
next if terrain.id == :None
terrain_types.push(terrain.id)
terrain_cmds.push(terrain.name)
end
cmd = 0
loop do
terrain_data = GameData::BattleTerrain.try_get(battle.field.terrain)
msg = _INTL("Current terrain: {1}", terrain_data.name || _INTL("Unknown"))
if terrain_data.id != :None
if battle.field.terrainDuration > 0
msg += "\r\n"
msg += _INTL("Duration : {1} more round(s)", battle.field.terrainDuration)
elsif battle.field.terrainDuration < 0
msg += "\r\n"
msg += _INTL("Duration : Infinite")
end
end
cmd = pbMessage("\\ts[]" + msg, [_INTL("Change type"),
_INTL("Change duration"),
_INTL("Clear terrain")], -1, nil, cmd)
break if cmd < 0
case cmd
when 0 # Change type
terrain_cmd = terrain_types.index(battle.field.terrain) || 0
new_terrain = pbMessage(
"\\ts[]" + _INTL("Choose the new terrain type."), terrain_cmds, -1, nil, terrain_cmd)
if new_terrain >= 0
battle.field.terrain = terrain_types[new_terrain]
battle.field.terrainDuration = 5 if battle.field.terrainDuration == 0
end
when 1 # Change duration
if battle.field.terrain == :None
pbMessage("\\ts[]" + _INTL("There is no terrain."))
next
end
params = ChooseNumberParams.new
params.setRange(0, 99)
params.setInitialValue([battle.field.terrainDuration, 0].max)
params.setCancelValue([battle.field.terrainDuration, 0].max)
new_duration = pbMessageChooseNumber(
"\\ts[]" + _INTL("Choose the new terrain duration (0=infinite)."), params)
if new_duration != [battle.field.terrainDuration, 0].max
battle.field.terrainDuration = (new_duration == 0) ? -1 : new_duration
end
when 2 # Clear terrain
battle.field.terrain = :None
battle.field.terrainDuration = 0
end
end
}
})
BattleDebugMenuCommands.register("environment", {
"parent" => "field",
"name" => _INTL("Environment/Time"),
"description" => _INTL("Set the battle's environment and time of day."),
"always_show" => true,
"effect" => proc { |battle|
environment_types = []
environment_cmds = []
GameData::Environment.each do |environment|
environment_types.push(environment.id)
environment_cmds.push(environment.name)
end
cmd = 0
loop do
environment_data = GameData::Environment.try_get(battle.environment)
msg = _INTL("Environment: {1}", environment_data.name || _INTL("Unknown"))
msg += "\r\n"
msg += _INTL("Time of day: {1}", [_INTL("Day"), _INTL("Evening"), _INTL("Night")][battle.time])
cmd = pbMessage("\\ts[]" + msg, [_INTL("Change environment"),
_INTL("Change time of day")], -1, nil, cmd)
break if cmd < 0
case cmd
when 0 # Change environment
environment_cmd = environment_types.index(battle.environment) || 0
new_environment = pbMessage(
"\\ts[]" + _INTL("Choose the new environment."), environment_cmds, -1, nil, environment_cmd)
if new_environment >= 0
battle.environment = environment_types[new_environment]
end
when 1 # Change time of day
new_time = pbMessage("\\ts[]" + _INTL("Choose the new time."),
[_INTL("Day"), _INTL("Evening"), _INTL("Night")], -1, nil, battle.time)
battle.time = new_time if new_time >= 0 && new_time != battle.time
end
end
}
})
BattleDebugMenuCommands.register("set_field_effects", {
"parent" => "field",
"name" => _INTL("Other Field Effects..."),
"description" => _INTL("View/set other effects that apply to the whole battlefield."),
"always_show" => true,
"effect" => proc { |battle|
editor = Battle::DebugSetEffects.new(battle, :field)
editor.update
editor.dispose
}
})
BattleDebugMenuCommands.register("player_side", {
"parent" => "field",
"name" => _INTL("Player's Side Effects..."),
"description" => _INTL("Effects that apply to the side the player is on."),
"always_show" => true,
"effect" => proc { |battle|
editor = Battle::DebugSetEffects.new(battle, :side, 0)
editor.update
editor.dispose
}
})
BattleDebugMenuCommands.register("opposing_side", {
"parent" => "field",
"name" => _INTL("Foe's Side Effects..."),
"description" => _INTL("Effects that apply to the opposing side."),
"always_show" => true,
"effect" => proc { |battle|
editor = Battle::DebugSetEffects.new(battle, :side, 1)
editor.update
editor.dispose
}
})
#===============================================================================
# Trainer Options
#===============================================================================
BattleDebugMenuCommands.register("trainers", {
"parent" => "main",
"name" => _INTL("Trainer Options..."),
"description" => _INTL("Variables that apply to trainers."),
"always_show" => true
})
BattleDebugMenuCommands.register("mega_evolution", {
"parent" => "trainers",
"name" => _INTL("Mega Evolution"),
"description" => _INTL("Whether each trainer is allowed to Mega Evolve."),
"always_show" => true,
"effect" => proc { |battle|
cmd = 0
loop do
commands = []
cmds = []
battle.megaEvolution.each_with_index do |side_values, side|
trainers = (side == 0) ? battle.player : battle.opponent
next if !trainers
side_values.each_with_index do |value, i|
next if !trainers[i]
text = (side == 0) ? "Your side:" : "Foe side:"
text += sprintf(" %d: %s", i, trainers[i].name)
text += sprintf(" [ABLE]") if value == -1
text += sprintf(" [UNABLE]") if value == -2
commands.push(text)
cmds.push([side, i])
end
end
cmd = pbMessage("\\ts[]" + _INTL("Choose trainer to toggle whether they can Mega Evolve."),
commands, -1, nil, cmd)
break if cmd < 0
real_cmd = cmds[cmd]
if battle.megaEvolution[real_cmd[0]][real_cmd[1]] == -1
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -2 # Make unable
else
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -1 # Make able
end
end
}
})
BattleDebugMenuCommands.register("speed_order", {
"parent" => "main",
"name" => _INTL("Battler Speed Order"),
"description" => _INTL("Show all battlers in order from fastest to slowest."),
"always_show" => true,
"effect" => proc { |battle|
battlers = battle.allBattlers.map { |b| [b, b.pbSpeed] }
battlers.sort! { |a, b| b[1] <=> a[1] }
commands = []
battlers.each do |value|
b = value[0]
commands.push(sprintf("[%d] %s (speed: %d)", b.index, b.pbThis, value[1]))
end
pbMessage("\\ts[]" + _INTL("Battlers are listed from fastest to slowest. Speeds include modifiers."),
commands, -1)
}
})