Files
infinitefusion-e18/Data/Scripts/025-Randomizer/RandomizerSettings.rb
2022-05-02 18:46:58 -04:00

301 lines
10 KiB
Ruby

module OptionTypes
WILD_POKE = 0
TRAINER_POKE = 1
end
class RandomizerOptionsScene < PokemonOption_Scene
def initialize
super
@openTrainerOptions = false
@openWildOptions = false
@openGymOptions = false
end
def pbStartScene(inloadscreen = false)
super
@changedColor = true
@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
_INTL("Randomizer settings"),0,0,Graphics.width,64,@viewport)
@sprites["textbox"].text=_INTL("Set the randomizer settings")
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbGetOptions(inloadscreen = false)
options = [
EnumOption.new(_INTL("Starters"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_STARTERS] = value == 0
}
),
EnumOption.new(_INTL("Trainers"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_TRAINERS] ? 0 : 1 },
proc { |value|
if !$game_switches[SWITCH_RANDOM_TRAINERS] && value == 0
@openTrainerOptions = true
openTrainerOptionsMenu()
end
$game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
}
),
EnumOption.new(_INTL("Gym trainers"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] ? 0 : 1 },
proc { |value|
if !$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] && value == 0
@openGymOptions = true
openGymOptionsMenu()
end
$game_switches[SWITCH_RANDOMIZE_GYMS_SEPARATELY] = value == 0
}
),
EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
proc {
$game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
},
proc { |value|
if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
@openWildOptions = true
openWildPokemonOptionsMenu()
end
$game_switches[SWITCH_RANDOM_WILD] = value == 0
}
),
EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_ITEMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_ITEMS] = value == 0
}
),
EnumOption.new(_INTL("TMs"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_TMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_TMS] = value == 0
}
),
]
return options
end
def openGymOptionsMenu()
return if !@openGymOptions
pbFadeOutIn {
scene = RandomizerGymOptionsScene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
}
@openGymOptions = false
end
def openTrainerOptionsMenu()
return if !@openTrainerOptions
pbFadeOutIn {
scene = RandomizerTrainerOptionsScene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
}
@openTrainerOptions = false
end
def openWildPokemonOptionsMenu()
return if !@openWildOptions
pbFadeOutIn {
scene = RandomizerWildPokemonOptionsScene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
}
@openWildOptions = false
end
end
class RandomizerTrainerOptionsScene < PokemonOption_Scene
RANDOM_TEAMS_CUSTOM_SPRITES = 600
RANDOM_HELD_ITEMS = 843
RANDOM_GYM_TYPES = 921
def initialize
@changedColor = false
end
def pbStartScene(inloadscreen = false)
super
@sprites["option"].nameBaseColor = Color.new(35, 130, 200)
@sprites["option"].nameShadowColor = Color.new(20, 75, 115)
@changedColor = true
for i in 0...@PokemonOptions.length
@sprites["option"][i] = (@PokemonOptions[i].get || 0)
end
@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
_INTL("Randomizer settings: Trainers"),0,0,Graphics.width,64,@viewport)
@sprites["textbox"].text=_INTL("Set the randomizer settings for trainers")
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbFadeInAndShow(sprites, visiblesprites = nil)
return if !@changedColor
super
end
def pbGetOptions(inloadscreen = false)
options = [
EnumOption.new(_INTL("Custom Sprites only"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] ? 0 : 1 },
proc { |value|
$game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] = value == 0
}
),
EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
proc { |value|
$game_switches[RANDOM_HELD_ITEMS] = value == 0
}
)
]
return options
end
end
class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
RANDOM_WILD_AREA = 777
RANDOM_WILD_GLOBAL = 956
RANDOM_STATIC = 955
REGULAR_TO_FUSIONS = 953
GIFT_POKEMON = 780
def initialize
@changedColor = false
end
def pbStartScene(inloadscreen = false)
super
@sprites["option"].nameBaseColor = Color.new(70, 170, 40)
@sprites["option"].nameShadowColor = Color.new(40, 100, 20)
@changedColor = true
for i in 0...@PokemonOptions.length
@sprites["option"][i] = (@PokemonOptions[i].get || 0)
end
@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
_INTL("Randomizer settings: Wild Pokémon"),0,0,Graphics.width,64,@viewport)
@sprites["textbox"].text=_INTL("Set the randomizer settings for wild Pokémon")
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbFadeInAndShow(sprites, visiblesprites = nil)
return if !@changedColor
super
end
def pbGetOptions(inloadscreen = false)
options = [
EnumOption.new(_INTL("Type"), [_INTL("Global")],#, _INTL("Area")],
proc {
if $game_switches[RANDOM_WILD_AREA]
1
else
0
end
},
proc { |value|
if value == 0
$game_switches[RANDOM_WILD_GLOBAL] = true
$game_switches[RANDOM_WILD_AREA] = false
else
value == 1
$game_switches[RANDOM_WILD_GLOBAL] = false
$game_switches[RANDOM_WILD_AREA] = true
end
}
),
# EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
# proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
# proc { |value|
# $game_switches[RANDOM_STATIC] = value == 0
# }
# ),
EnumOption.new(_INTL("Gift Pokémon"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[GIFT_POKEMON] ? 0 : 1 },
proc { |value|
$game_switches[GIFT_POKEMON] = value == 0
}
),
EnumOption.new(_INTL("Fuse everything"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[REGULAR_TO_FUSIONS] ? 0 : 1 },
proc { |value|
$game_switches[REGULAR_TO_FUSIONS] = value == 0
}
),
EnumOption.new(_INTL("Custom sprites only (Slow)"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
}
)
]
return options
end
end
class RandomizerGymOptionsScene < PokemonOption_Scene
RANDOM_GYM_TYPES = 921
def initialize
@changedColor = false
end
def pbStartScene(inloadscreen = false)
super
@sprites["option"].nameBaseColor = Color.new(35, 130, 200)
@sprites["option"].nameShadowColor = Color.new(20, 75, 115)
@changedColor = true
for i in 0...@PokemonOptions.length
@sprites["option"][i] = (@PokemonOptions[i].get || 0)
end
@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
_INTL("Randomizer settings: Gyms"),0,0,Graphics.width,64,@viewport)
@sprites["textbox"].text=_INTL("Set the randomizer settings for gyms")
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbFadeInAndShow(sprites, visiblesprites = nil)
return if !@changedColor
super
end
def pbGetOptions(inloadscreen = false)
options = [
EnumOption.new(_INTL("Gym types"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_GYM_TYPES] ? 0 : 1 },
proc { |value|
$game_switches[RANDOM_GYM_TYPES] = value == 0
}
),
EnumOption.new(_INTL("Rerandomize each battle"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = value == 0
$game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] = !$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE]
}
),
EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_GYM_CUSTOMS] = value == 0
}
)
]
return options
end
end