Files
infinitefusion-e18/Data/Scripts/014_Pokemon/003_Pokemon_ShadowPokemon.rb

161 lines
4.7 KiB
Ruby

#===============================================================================
# Pokémon class.
#===============================================================================
class Pokemon
attr_accessor :shadow
attr_writer :heart_gauge
attr_writer :hyper_mode
attr_accessor :saved_exp
attr_accessor :saved_ev
attr_accessor :shadow_moves
HEART_GAUGE_SIZE = 3840
alias :__shadow_expeq :exp=
def exp=(value)
if shadowPokemon?
@saved_exp += value - @exp
else
__shadow_expeq(value)
end
end
alias :__shadow_hpeq :hp=
def hp=(value)
__shadow_hpeq(value)
@hyper_mode = false if @hp <= 0
end
def heart_gauge
return @heart_gauge || 0
end
def adjustHeart(value)
return if !shadowPokemon?
@heart_gauge = (self.heart_gauge + value).clamp(0, HEART_GAUGE_SIZE)
end
def heartStage
return 0 if !shadowPokemon?
stage_size = HEART_GAUGE_SIZE / 5.0
return ([self.heart_gauge, HEART_GAUGE_SIZE].min / stage_size).ceil
end
def shadowPokemon?
return @shadow && @heart_gauge && @heart_gauge >= 0
end
alias isShadow? shadowPokemon?
def hyper_mode
return (self.heart_gauge == 0 || @hp == 0) ? false : @hyper_mode
end
def makeShadow
@shadow = true
@heart_gauge = HEART_GAUGE_SIZE
@hyper_mode = false
@saved_exp = 0
@saved_ev = {}
GameData::Stat.each_main { |s| @saved_ev[s.id] = 0 }
@shadow_moves = []
# Retrieve Shadow moveset for this Pokémon
shadow_moveset = pbLoadShadowMovesets[species_data.id]
shadow_moveset = pbLoadShadowMovesets[@species] if !shadow_moveset || shadow_moveset.length == 0
# Record this Pokémon's Shadow moves
if shadow_moveset && shadow_moveset.length > 0
for i in 0...[shadow_moveset.length, MAX_MOVES].min
@shadow_moves[i] = shadow_moveset[i]
end
elsif GameData::Move.exists?(:SHADOWRUSH)
# No Shadow moveset defined; just use Shadow Rush
@shadow_moves[0] = :SHADOWRUSH
else
raise _INTL("Expected Shadow moves or Shadow Rush to be defined, but they weren't.")
end
# Record this Pokémon's original moves
@moves.each_with_index { |m, i| @shadow_moves[MAX_MOVES + i] = m.id }
# Update moves
update_shadow_moves
end
def update_shadow_moves(relearn_all_moves = false)
return if !@shadow_moves
# Not a Shadow Pokémon (any more); relearn all its original moves
if !shadowPokemon?
if @shadow_moves.length > MAX_MOVES
new_moves = []
@shadow_moves.each_with_index { |m, i| new_moves.push(m) if m && i >= MAX_MOVES }
replace_moves(new_moves)
end
@shadow_moves = nil
return
end
# Is a Shadow Pokémon; ensure it knows the appropriate moves depending on its heart stage
# Start with all Shadow moves
new_moves = []
@shadow_moves.each_with_index { |m, i| new_moves.push(m) if m && i < MAX_MOVES }
num_shadow_moves = new_moves.length
# Add some original moves (skipping ones in the same slot as a Shadow Move)
num_original_moves = (relearn_all_moves) ? 3 : [3, 3, 2, 1, 1, 0][self.heartStage]
if num_original_moves > 0
relearned_count = 0
@shadow_moves.each_with_index do |m, i|
next if !m || i < MAX_MOVES + num_shadow_moves
new_moves.push(m)
relearned_count += 1
break if relearned_count >= num_original_moves
end
end
# Relearn Shadow moves plus some original moves (may not change anything)
replace_moves(new_moves)
end
def replace_moves(new_moves)
new_moves.each do |move|
next if !move || !GameData::Move.exists?(move) || hasMove?(move)
if numMoves < Pokemon::MAX_MOVES # Has an empty slot; just learn move
learn_move(move)
next
end
@moves.each do |m|
next if new_moves.include?(m.id)
m.id = GameData::Move.get(move).id
break
end
end
end
def purifiable?
return false if !shadowPokemon? || self.heart_gauge > 0
return false if isSpecies?(:LUGIA)
return true
end
def check_ready_to_purify
return if !shadowPokemon?
update_shadow_moves
pbMessage(_INTL("{1} can now be purified!", self.name)) if self.heart_gauge == 0
end
def add_evs(added_evs)
total = 0
@ev.each_value { |e| total += e }
GameData::Stat.each_main do |s|
addition = added_evs[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - @ev[s.id])
addition = addition.clamp(0, Pokemon::EV_LIMIT - total)
next if addition == 0
@ev[s.id] += addition
total += addition
end
end
alias :__shadow_clone :clone
def clone
ret = __shadow_clone
if @saved_ev
GameData::Stat.each_main { |s| ret.saved_ev[s.id] = @saved_ev[s.id] }
end
ret.shadow_moves = @shadow_moves.clone if @shadow_moves
return ret
end
end