Files
infinitefusion-e18/Data/Scripts/016b_UI redesign/001_UI_PauseMenu.rb
2024-09-13 23:01:40 +01:00

350 lines
9.2 KiB
Ruby

#===============================================================================
#
#===============================================================================
class UI::PauseMenuVisuals < UI::BaseVisuals
def initialize
@info_text_visible = false
# @help_text_visible = false
super
end
def initialize_background; end
def initialize_overlay; end
def initialize_sprites
# Pause menu
@sprites[:commands] = Window_CommandPokemon.new([])
@sprites[:commands].visible = false
@sprites[:commands].viewport = @viewport
# Info text box
@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
@sprites[:info_text].visible = false
# Help text box
# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
# @sprites[:help_text].visible = false
end
#-----------------------------------------------------------------------------
# commands is [[command IDs], [command names]].
def set_commands(commands)
@commands = commands
cmd_window = @sprites[:commands]
cmd_window.commands = @commands[1]
cmd_window.index = $game_temp.menu_last_choice
cmd_window.resizeToFit(@commands[1])
cmd_window.x = Graphics.width - cmd_window.width
cmd_window.y = 0
cmd_window.visible = true
end
#-----------------------------------------------------------------------------
def show_menu
@sprites[:commands].visible = true
@sprites[:info_text].visible = @info_text_visible
# @sprites[:help_text].visible = @help_text_visible
end
def hide_menu
@sprites[:commands].visible = false
@sprites[:info_text].visible = false
# @sprites[:help_text].visible = false
end
# Used in Safari Zone and Bug-Catching Contest to show extra information.
def show_info(text)
@sprites[:info_text].resizeToFit(text, Graphics.height)
@sprites[:info_text].text = text
@sprites[:info_text].visible = true
@info_text_visible = true
end
# Unused.
# def show_help(text)
# @sprites[:help_text].resizeToFit(text, Graphics.height)
# @sprites[:help_text].text = text
# @sprites[:help_text].visible = true
# pbBottomLeft(@sprites[:help_text])
# @help_text_visible = true
# end
#-----------------------------------------------------------------------------
def update_visuals
pbUpdateSceneMap
super
end
def update_input
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
return :quit
end
if Input.trigger?(Input::USE)
idx = @sprites[:commands].index
$game_temp.menu_last_choice = idx
return @commands[0][idx]
end
return nil
end
end
#===============================================================================
#
#===============================================================================
class UI::PauseMenu < UI::BaseScreen
def initialize
raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
initialize_commands
super
end
def initialize_commands
@commands ||= [[], []]
@commands[0].clear
@commands[1].clear
@commands_hashes ||= {}
@commands_hashes.clear
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
@commands[0].push(option)
@commands[1].push(name)
@commands_hashes[option] = hash
end
end
def initialize_visuals
@visuals = UI::PauseMenuVisuals.new
@visuals.set_commands(@commands)
show_info
end
def hide_menu
@visuals.hide_menu
end
def show_menu
@visuals.show_menu
end
def show_info; end
def start_screen
pbSEPlay("GUI menu open")
end
def end_screen
return if @disposed
pbPlayCloseMenuSE
silent_end_screen
end
#-----------------------------------------------------------------------------
def refresh
initialize_commands
@visuals.set_commands(@commands)
super
end
def perform_action(command)
if @commands_hashes[command]["effect"].call(self)
# NOTE: Calling end_screen will have been done in the "effect" proc, so
# there's no need to do anything special here to mark that this
# screen has already been closed/disposed of.
return :quit
end
return nil
end
end
#===============================================================================
# Pause menu commands.
#===============================================================================
MenuHandlers.add(:pause_menu, :pokedex, {
"name" => _INTL("Pokédex"),
"order" => 10,
"condition" => proc { next $player.has_pokedex && $player.pokedex.accessible_dexes.length > 0 },
"effect" => proc { |menu|
pbPlayDecisionSE
if Settings::USE_CURRENT_REGION_DEX
pbFadeOutIn do
scene = PokemonPokedex_Scene.new
screen = PokemonPokedexScreen.new(scene)
screen.pbStartScreen
menu.refresh
end
elsif $player.pokedex.accessible_dexes.length == 1
$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[0]
pbFadeOutIn do
scene = PokemonPokedex_Scene.new
screen = PokemonPokedexScreen.new(scene)
screen.pbStartScreen
menu.refresh
end
else
pbFadeOutIn do
scene = PokemonPokedexMenu_Scene.new
screen = PokemonPokedexMenuScreen.new(scene)
screen.pbStartScreen
menu.refresh
end
end
next false
}
})
MenuHandlers.add(:pause_menu, :party, {
"name" => _INTL("Pokémon"),
"order" => 20,
"condition" => proc { next $player.party_count > 0 },
"effect" => proc { |menu|
pbPlayDecisionSE
pbFadeOutIn do
UI::Party.new($player.party).main
($game_temp.field_move_to_use) ? menu.silent_end_screen : menu.refresh
end
next false if !$game_temp.field_move_to_use
$game_temp.in_menu = false
pbUseHiddenMove($game_temp.field_move_user, $game_temp.field_move_to_use)
$game_temp.field_move_user = nil
$game_temp.field_move_to_use = nil
next true
}
})
MenuHandlers.add(:pause_menu, :bag, {
"name" => _INTL("Bag"),
"order" => 30,
"condition" => proc { next !pbInBugContest? },
"effect" => proc { |menu|
pbPlayDecisionSE
item = nil
pbFadeOutIn do
bag_screen = UI::Bag.new($bag)
bag_screen.main
item = bag_screen.result
(item) ? menu.silent_end_screen : menu.refresh
end
next false if !item
$game_temp.in_menu = false
pbUseKeyItemInField(item)
next true
}
})
MenuHandlers.add(:pause_menu, :pokegear, {
"name" => _INTL("Pokégear"),
"order" => 40,
"condition" => proc { next $player.has_pokegear },
"effect" => proc { |menu|
pbPlayDecisionSE
pbFadeOutIn do
scene = PokemonPokegear_Scene.new
screen = PokemonPokegearScreen.new(scene)
screen.pbStartScreen
($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
end
next pbFlyToNewLocation
}
})
MenuHandlers.add(:pause_menu, :town_map, {
"name" => _INTL("Town Map"),
"order" => 40,
"condition" => proc { next !$player.has_pokegear && $bag.has?(:TOWNMAP) },
"effect" => proc { |menu|
pbPlayDecisionSE
pbFadeOutIn do
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
$game_temp.fly_destination = ret if ret
($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
end
next pbFlyToNewLocation
}
})
MenuHandlers.add(:pause_menu, :trainer_card, {
"name" => proc { |menu| next $player.name },
"order" => 50,
"effect" => proc { |menu|
pbPlayDecisionSE
pbFadeOutIn do
UI::TrainerCard.new.main
menu.refresh
end
next false
}
})
MenuHandlers.add(:pause_menu, :save, {
"name" => _INTL("Save"),
"order" => 60,
"condition" => proc {
next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
},
"effect" => proc { |menu|
menu.hide_menu
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
if screen.pbSaveScreen
menu.silent_end_screen
next true
end
menu.refresh
menu.show_menu
next false
}
})
MenuHandlers.add(:pause_menu, :options, {
"name" => _INTL("Options"),
"order" => 70,
"effect" => proc { |menu|
pbPlayDecisionSE
pbFadeOutIn do
scene = PokemonOption_Scene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
pbUpdateSceneMap
menu.refresh
end
next false
}
})
MenuHandlers.add(:pause_menu, :debug, {
"name" => _INTL("Debug"),
"order" => 80,
"condition" => proc { next $DEBUG },
"effect" => proc { |menu|
pbPlayDecisionSE
pbFadeOutIn do
pbDebugMenu
menu.refresh
end
next false
}
})
MenuHandlers.add(:pause_menu, :quit_game, {
"name" => _INTL("Quit Game"),
"order" => 90,
"effect" => proc { |menu|
menu.hide_menu
if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
screen.pbSaveScreen
menu.silent_end_screen
$scene = nil
next true
end
menu.refresh
menu.show_info
next false
}
})