mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
350 lines
9.2 KiB
Ruby
350 lines
9.2 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenuVisuals < UI::BaseVisuals
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def initialize
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@info_text_visible = false
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# @help_text_visible = false
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super
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end
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def initialize_background; end
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def initialize_overlay; end
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def initialize_sprites
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# Pause menu
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@sprites[:commands] = Window_CommandPokemon.new([])
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@sprites[:commands].visible = false
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@sprites[:commands].viewport = @viewport
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# Info text box
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@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites[:info_text].visible = false
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# Help text box
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# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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# @sprites[:help_text].visible = false
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end
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#-----------------------------------------------------------------------------
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# commands is [[command IDs], [command names]].
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def set_commands(commands)
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@commands = commands
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cmd_window = @sprites[:commands]
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cmd_window.commands = @commands[1]
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cmd_window.index = $game_temp.menu_last_choice
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cmd_window.resizeToFit(@commands[1])
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cmd_window.x = Graphics.width - cmd_window.width
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cmd_window.y = 0
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cmd_window.visible = true
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end
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#-----------------------------------------------------------------------------
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def show_menu
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@sprites[:commands].visible = true
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@sprites[:info_text].visible = @info_text_visible
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# @sprites[:help_text].visible = @help_text_visible
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end
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def hide_menu
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@sprites[:commands].visible = false
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@sprites[:info_text].visible = false
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# @sprites[:help_text].visible = false
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end
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# Used in Safari Zone and Bug-Catching Contest to show extra information.
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def show_info(text)
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@sprites[:info_text].resizeToFit(text, Graphics.height)
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@sprites[:info_text].text = text
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@sprites[:info_text].visible = true
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@info_text_visible = true
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end
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# Unused.
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# def show_help(text)
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# @sprites[:help_text].resizeToFit(text, Graphics.height)
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# @sprites[:help_text].text = text
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# @sprites[:help_text].visible = true
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# pbBottomLeft(@sprites[:help_text])
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# @help_text_visible = true
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# end
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#-----------------------------------------------------------------------------
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def update_visuals
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pbUpdateSceneMap
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super
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end
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def update_input
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if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
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return :quit
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end
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if Input.trigger?(Input::USE)
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idx = @sprites[:commands].index
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$game_temp.menu_last_choice = idx
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return @commands[0][idx]
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end
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return nil
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class UI::PauseMenu < UI::BaseScreen
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def initialize
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raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
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initialize_commands
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super
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end
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def initialize_commands
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@commands ||= [[], []]
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@commands[0].clear
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@commands[1].clear
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@commands_hashes ||= {}
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@commands_hashes.clear
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MenuHandlers.each_available(:pause_menu) do |option, hash, name|
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@commands[0].push(option)
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@commands[1].push(name)
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@commands_hashes[option] = hash
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end
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end
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def initialize_visuals
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@visuals = UI::PauseMenuVisuals.new
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@visuals.set_commands(@commands)
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show_info
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end
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def hide_menu
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@visuals.hide_menu
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end
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def show_menu
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@visuals.show_menu
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end
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def show_info; end
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def start_screen
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pbSEPlay("GUI menu open")
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end
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def end_screen
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return if @disposed
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pbPlayCloseMenuSE
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silent_end_screen
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end
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#-----------------------------------------------------------------------------
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def refresh
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initialize_commands
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@visuals.set_commands(@commands)
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super
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end
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def perform_action(command)
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if @commands_hashes[command]["effect"].call(self)
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# NOTE: Calling end_screen will have been done in the "effect" proc, so
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# there's no need to do anything special here to mark that this
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# screen has already been closed/disposed of.
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return :quit
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end
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return nil
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end
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end
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#===============================================================================
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# Pause menu commands.
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#===============================================================================
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MenuHandlers.add(:pause_menu, :pokedex, {
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"name" => _INTL("Pokédex"),
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"order" => 10,
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"condition" => proc { next $player.has_pokedex && $player.pokedex.accessible_dexes.length > 0 },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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if Settings::USE_CURRENT_REGION_DEX
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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menu.refresh
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end
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elsif $player.pokedex.accessible_dexes.length == 1
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$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[0]
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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menu.refresh
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end
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else
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pbFadeOutIn do
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scene = PokemonPokedexMenu_Scene.new
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screen = PokemonPokedexMenuScreen.new(scene)
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screen.pbStartScreen
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menu.refresh
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end
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :party, {
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"name" => _INTL("Pokémon"),
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"order" => 20,
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"condition" => proc { next $player.party_count > 0 },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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UI::Party.new($player.party).main
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($game_temp.field_move_to_use) ? menu.silent_end_screen : menu.refresh
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end
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next false if !$game_temp.field_move_to_use
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$game_temp.in_menu = false
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pbUseHiddenMove($game_temp.field_move_user, $game_temp.field_move_to_use)
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$game_temp.field_move_user = nil
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$game_temp.field_move_to_use = nil
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next true
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}
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})
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MenuHandlers.add(:pause_menu, :bag, {
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"name" => _INTL("Bag"),
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"order" => 30,
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"condition" => proc { next !pbInBugContest? },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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item = nil
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pbFadeOutIn do
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bag_screen = UI::Bag.new($bag)
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bag_screen.main
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item = bag_screen.result
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(item) ? menu.silent_end_screen : menu.refresh
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end
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next false if !item
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$game_temp.in_menu = false
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pbUseKeyItemInField(item)
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next true
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}
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})
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MenuHandlers.add(:pause_menu, :pokegear, {
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"name" => _INTL("Pokégear"),
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"order" => 40,
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"condition" => proc { next $player.has_pokegear },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonPokegear_Scene.new
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screen = PokemonPokegearScreen.new(scene)
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screen.pbStartScreen
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($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
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end
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next pbFlyToNewLocation
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}
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})
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MenuHandlers.add(:pause_menu, :town_map, {
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"name" => _INTL("Town Map"),
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"order" => 40,
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"condition" => proc { next !$player.has_pokegear && $bag.has?(:TOWNMAP) },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonRegionMap_Scene.new(-1, false)
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screen = PokemonRegionMapScreen.new(scene)
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ret = screen.pbStartScreen
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$game_temp.fly_destination = ret if ret
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($game_temp.fly_destination) ? menu.silent_end_screen : menu.refresh
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end
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next pbFlyToNewLocation
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}
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})
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MenuHandlers.add(:pause_menu, :trainer_card, {
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"name" => proc { |menu| next $player.name },
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"order" => 50,
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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UI::TrainerCard.new.main
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menu.refresh
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :save, {
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"name" => _INTL("Save"),
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"order" => 60,
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"condition" => proc {
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next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
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},
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"effect" => proc { |menu|
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menu.hide_menu
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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if screen.pbSaveScreen
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menu.silent_end_screen
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next true
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end
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menu.refresh
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menu.show_menu
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :options, {
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"name" => _INTL("Options"),
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"order" => 70,
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonOption_Scene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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pbUpdateSceneMap
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menu.refresh
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :debug, {
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"name" => _INTL("Debug"),
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"order" => 80,
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"condition" => proc { next $DEBUG },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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pbDebugMenu
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menu.refresh
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :quit_game, {
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"name" => _INTL("Quit Game"),
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"order" => 90,
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"effect" => proc { |menu|
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menu.hide_menu
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if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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screen.pbSaveScreen
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menu.silent_end_screen
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$scene = nil
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next true
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end
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menu.refresh
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menu.show_info
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next false
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}
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})
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