Files
infinitefusion-e18/AI references/AI backup/011_AI_Move_Utilities.rb

662 lines
26 KiB
Ruby

class PokeBattle_AI
#=============================================================================
#
#=============================================================================
def pbTargetsMultiple?(move,user)
numTargets = 0
case move.pbTarget(user)
when PBTargets::AllNearFoes
@battle.eachOtherSideBattler(user) { |b| numTargets += 1 if b.near?(user) }
return numTargets>1
when PBTargets::AllNearOthers
@battle.eachBattler { |b| numTargets += 1 if b.near?(user) }
return numTargets>1
when PBTargets::UserAndAllies
@battle.eachSameSideBattler(user) { |_b| numTargets += 1 }
return numTargets>1
when PBTargets::AllFoes
@battle.eachOtherSideBattler(user) { |_b| numTargets += 1 }
return numTargets>1
when PBTargets::AllBattlers
@battle.eachBattler { |_b| numTargets += 1 }
return numTargets>1
end
return false
end
#=============================================================================
# Move's type effectiveness
#=============================================================================
def pbCalcTypeModSingle(moveType,defType,user,target)
ret = PBTypes.getEffectiveness(moveType,defType)
# Ring Target
if target.hasActiveItem?(:RINGTARGET)
ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if PBTypes.ineffective?(moveType,defType)
end
# Foresight
if user.hasActiveAbility?(:SCRAPPY) || target.effects[PBEffects::Foresight]
ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :GHOST &&
PBTypes.ineffective?(moveType,defType)
end
# Miracle Eye
if target.effects[PBEffects::MiracleEye]
ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :DARK &&
PBTypes.ineffective?(moveType,defType)
end
# Delta Stream's weather
if @battle.pbWeather==PBWeather::StrongWinds
ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :FLYING &&
PBTypes.superEffective?(moveType,defType)
end
# Grounded Flying-type Pokémon become susceptible to Ground moves
if !target.airborne?
ret = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE if defType == :FLYING && moveType == :GROUND
end
return ret
end
def pbCalcTypeMod(moveType,user,target)
return PBTypeEffectiveness::NORMAL_EFFECTIVE if moveType<0
return PBTypeEffectiveness::NORMAL_EFFECTIVE if moveType == :GROUND &&
target.pbHasType?(:FLYING) && target.hasActiveItem?(:IRONBALL)
# Determine types
tTypes = target.pbTypes(true)
# Get effectivenesses
typeMods = [PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE] * 3 # 3 types max
tTypes.each_with_index do |type,i|
typeMods[i] = pbCalcTypeModSingle(moveType,type,user,target)
end
# Multiply all effectivenesses together
ret = 1
typeMods.each { |m| ret *= m }
return ret
end
# For switching. Determines the effectiveness of a potential switch-in against
# an opposing battler.
def pbCalcTypeModPokemon(battlerThis,_battlerOther)
mod1 = PBTypes.getCombinedEffectiveness(battlerThis.type1,target.type1,target.type2)
mod2 = PBTypeEffectiveness::NORMAL_EFFECTIVE
if battlerThis.type1!=battlerThis.type2
mod2 = PBTypes.getCombinedEffectiveness(battlerThis.type2,target.type1,target.type2)
end
return mod1*mod2 # Normal effectiveness is 64 here
end
#=============================================================================
# Immunity to a move because of the target's ability, item or other effects
#=============================================================================
def pbCheckMoveImmunity(score,move,user,target,skill)
type = pbRoughType(move,user,skill)
typeMod = pbCalcTypeMod(type,user,target)
# Type effectiveness
return true if PBTypeEffectiveness.ineffective?(typeMod) || score<=0
# Immunity due to ability/item/other effects
if skill>=PBTrainerAI.mediumSkill
case move.type
when :GROUND
return true if target.airborne? && !move.hitsFlyingTargets?
when :FIRE
return true if target.hasActiveAbility?(:FLASHFIRE)
when :WATER
return true if target.hasActiveAbility?([:DRYSKIN,:STORMDRAIN,:WATERABSORB])
when :GRASS
return true if target.hasActiveAbility?(:SAPSIPPER)
when :ELECTRIC
return true if target.hasActiveAbility?([:LIGHTNINGROD,:MOTORDRIVE,:VOLTABSORB])
end
return true if PBTypeEffectiveness.notVeryEffective?(typeMod) &&
target.hasActiveAbility?(:WONDERGUARD)
return true if move.damagingMove? && user.index!=target.index && !target.opposes?(user) &&
target.hasActiveAbility?(:TELEPATHY)
return true if move.canMagicCoat? && target.hasActiveAbility?(:MAGICBOUNCE) &&
target.opposes?(user)
return true if move.soundMove? && target.hasActiveAbility?(:SOUNDPROOF)
return true if move.bombMove? && target.hasActiveAbility?(:BULLETPROOF)
if move.powderMove?
return true if target.pbHasType?(:GRASS)
return true if target.hasActiveAbility?(:OVERCOAT)
return true if target.hasActiveItem?(:SAFETYGOGGLES)
end
return true if target.effects[PBEffects::Substitute]>0 && move.statusMove? &&
!move.ignoresSubstitute?(user) && user.index!=target.index
return true if NEWEST_BATTLE_MECHANICS && user.hasActiveAbility?(:PRANKSTER) &&
target.pbHasType?(:DARK) && target.opposes?(user)
return true if move.priority>0 && @battle.field.terrain==PBBattleTerrains::Psychic &&
target.affectedByTerrain? && target.opposes?(user)
end
return false
end
#=============================================================================
# Get approximate properties for a battler
#=============================================================================
def pbRoughType(move,user,skill)
ret = move.type
if skill>=PBTrainerAI.highSkill
ret = move.pbCalcType(user)
end
return ret
end
def pbRoughStat(battler,stat,skill)
return battler.pbSpeed if skill>=PBTrainerAI.highSkill && stat==PBStats::SPEED
stageMul = [2,2,2,2,2,2, 2, 3,4,5,6,7,8]
stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2]
stage = battler.stages[stat]+6
value = 0
case stat
when PBStats::ATTACK then value = battler.attack
when PBStats::DEFENSE then value = battler.defense
when PBStats::SPATK then value = battler.spatk
when PBStats::SPDEF then value = battler.spdef
when PBStats::SPEED then value = battler.speed
end
return (value.to_f*stageMul[stage]/stageDiv[stage]).floor
end
#=============================================================================
# Get a better move's base damage value
#=============================================================================
def pbMoveBaseDamage(move,user,target,skill)
baseDmg = move.baseDamage
baseDmg = 60 if baseDmg==1
return baseDmg if skill<PBTrainerAI.mediumSkill
# Covers all function codes which have their own def pbBaseDamage
case move.function
when "010" # Stomp
baseDmg *= 2 if skill>=PBTrainerAI.mediumSkill && target.effects[PBEffects::Minimize]
# Sonic Boom, Dragon Rage, Super Fang, Night Shade, Endeavor
when "06A", "06B", "06C", "06D", "06E"
baseDmg = move.pbFixedDamage(user,target)
when "06F" # Psywave
baseDmg = user.level
when "070" # OHKO
baseDmg = 200
when "071", "072", "073" # Counter, Mirror Coat, Metal Burst
baseDmg = 60
when "075", "076", "0D0", "12D" # Surf, Earthquake, Whirlpool, Shadow Storm
baseDmg = move.pbModifyDamage(baseDmg,user,target)
# Gust, Twister, Venoshock, Smelling Salts, Wake-Up Slap, Facade, Hex, Brine,
# Retaliate, Weather Ball, Return, Frustration, Eruption, Crush Grip,
# Stored Power, Punishment, Hidden Power, Fury Cutter, Echoed Voice,
# Trump Card, Flail, Electro Ball, Low Kick, Fling, Spit Up
when "077", "078", "07B", "07C", "07D", "07E", "07F", "080", "085", "087",
"089", "08A", "08B", "08C", "08E", "08F", "090", "091", "092", "097",
"098", "099", "09A", "0F7", "113"
baseDmg = move.pbBaseDamage(baseDmg,user,target)
when "086" # Acrobatics
baseDmg *= 2 if !user.item || user.hasActiveItem?(:FLYINGGEM)
when "08D" # Gyro Ball
targetSpeed = pbRoughStat(target,PBStats::SPEED,skill)
userSpeed = pbRoughStat(user,PBStats::SPEED,skill)
baseDmg = [[(25*targetSpeed/userSpeed).floor,150].min,1].max
when "094" # Present
baseDmg = 50
when "095" # Magnitude
baseDmg = 71
baseDmg *= 2 if target.inTwoTurnAttack?("0CA") # Dig
when "096" # Natural Gift
baseDmg = move.pbNaturalGiftBaseDamage(user.item_id)
when "09B" # Heavy Slam
baseDmg = move.pbBaseDamage(baseDmg,user,target)
baseDmg *= 2 if NEWEST_BATTLE_MECHANICS && skill>=PBTrainerAI.mediumSkill &&
target.effects[PBEffects::Minimize]
when "0A0", "0BD", "0BE" # Frost Breath, Double Kick, Twineedle
baseDmg *= 2
when "0BF" # Triple Kick
baseDmg *= 6 # Hits do x1, x2, x3 baseDmg in turn, for x6 in total
when "0C0" # Fury Attack
if user.hasActiveAbility?(:SKILLLINK)
baseDmg *= 5
else
baseDmg = (baseDmg*19/6).floor # Average damage dealt
end
when "0C1" # Beat Up
mult = 0
@battle.eachInTeamFromBattlerIndex(user.index) do |pkmn,_i|
mult += 1 if pkmn && pkmn.able? && pkmn.status==PBStatuses::NONE
end
baseDmg *= mult
when "0C4" # Solar Beam
baseDmg = move.pbBaseDamageMultiplier(baseDmg,user,target)
when "0D3" # Rollout
baseDmg *= 2 if user.effects[PBEffects::DefenseCurl]
when "0D4" # Bide
baseDmg = 40
when "0E1" # Final Gambit
baseDmg = user.hp
when "144" # Flying Press
if GameData::Type.exists?(:FLYING)
if skill>=PBTrainerAI.highSkill
targetTypes = target.pbTypes(true)
mult = PBTypes.getCombinedEffectiveness(:FLYING,
targetTypes[0],targetTypes[1],targetTypes[2])
baseDmg = (baseDmg.to_f*mult/PBTypeEffectiveness::NORMAL_EFFECTIVE).round
else
mult = PBTypes.getCombinedEffectiveness(:FLYING,
target.type1,target.type2,target.effects[PBEffects::Type3])
baseDmg = (baseDmg.to_f*mult/PBTypeEffectiveness::NORMAL_EFFECTIVE).round
end
end
baseDmg *= 2 if skill>=PBTrainerAI.mediumSkill && target.effects[PBEffects::Minimize]
when "166" # Stomping Tantrum
baseDmg *= 2 if user.lastRoundMoveFailed
when "175" # Double Iron Bash
baseDmg *= 2
baseDmg *= 2 if skill>=PBTrainerAI.mediumSkill && target.effects[PBEffects::Minimize]
end
return baseDmg
end
#=============================================================================
# Damage calculation
#=============================================================================
def pbRoughDamage(move,user,target,skill,baseDmg)
# Fixed damage moves
return baseDmg if move.is_a?(PokeBattle_FixedDamageMove)
# Get the move's type
type = pbRoughType(move,user,skill)
##### Calculate user's attack stat #####
atk = pbRoughStat(user,PBStats::ATTACK,skill)
if move.function=="121" # Foul Play
atk = pbRoughStat(target,PBStats::ATTACK,skill)
elsif move.specialMove?(type)
if move.function=="121" # Foul Play
atk = pbRoughStat(target,PBStats::SPATK,skill)
else
atk = pbRoughStat(user,PBStats::SPATK,skill)
end
end
##### Calculate target's defense stat #####
defense = pbRoughStat(target,PBStats::DEFENSE,skill)
if move.specialMove?(type) && move.function!="122" # Psyshock
defense = pbRoughStat(target,PBStats::SPDEF,skill)
end
##### Calculate all multiplier effects #####
multipliers = [1.0, 1.0, 1.0, 1.0]
# Ability effects that alter damage
moldBreaker = false
if skill>=PBTrainerAI.highSkill && target.hasMoldBreaker?
moldBreaker = true
end
if skill>=PBTrainerAI.mediumSkill && user.abilityActive?
# NOTE: These abilities aren't suitable for checking at the start of the
# round.
abilityBlacklist = [:ANALYTIC,:SNIPER,:TINTEDLENS,:AERILATE,:PIXILATE,:REFRIGERATE]
canCheck = true
abilityBlacklist.each do |m|
next if move.id != m
canCheck = false
break
end
if canCheck
BattleHandlers.triggerDamageCalcUserAbility(user.ability,
user,target,move,multipliers,baseDmg,type)
end
end
if skill>=PBTrainerAI.mediumSkill && !moldBreaker
user.eachAlly do |b|
next if !b.abilityActive?
BattleHandlers.triggerDamageCalcUserAllyAbility(b.ability,
user,target,move,multipliers,baseDmg,type)
end
end
if skill>=PBTrainerAI.bestSkill && !moldBreaker && target.abilityActive?
# NOTE: These abilities aren't suitable for checking at the start of the
# round.
abilityBlacklist = [:FILTER,:SOLIDROCK]
canCheck = true
abilityBlacklist.each do |m|
next if move.id != m
canCheck = false
break
end
if canCheck
BattleHandlers.triggerDamageCalcTargetAbility(target.ability,
user,target,move,multipliers,baseDmg,type)
end
end
if skill>=PBTrainerAI.bestSkill && !moldBreaker
target.eachAlly do |b|
next if !b.abilityActive?
BattleHandlers.triggerDamageCalcTargetAllyAbility(b.ability,
user,target,move,multipliers,baseDmg,type)
end
end
# Item effects that alter damage
# NOTE: Type-boosting gems aren't suitable for checking at the start of the
# round.
if skill>=PBTrainerAI.mediumSkill && user.itemActive?
# NOTE: These items aren't suitable for checking at the start of the
# round.
itemBlacklist = [:EXPERTBELT,:LIFEORB]
if !itemBlacklist.include?(user.item_id)
BattleHandlers.triggerDamageCalcUserItem(user.item,
user,target,move,multipliers,baseDmg,type)
end
end
if skill>=PBTrainerAI.bestSkill && target.itemActive?
# NOTE: Type-weakening berries aren't suitable for checking at the start
# of the round.
if !target.item.is_berry?
BattleHandlers.triggerDamageCalcTargetItem(target.item,
user,target,move,multipliers,baseDmg,type)
end
end
# Global abilities
if skill>=PBTrainerAI.mediumSkill
if (@battle.pbCheckGlobalAbility(:DARKAURA) && type == :DARK) ||
(@battle.pbCheckGlobalAbility(:FAIRYAURA) && type == :FAIRY)
if @battle.pbCheckGlobalAbility(:AURABREAK)
multipliers[BASE_DMG_MULT] *= 2/3
else
multipliers[BASE_DMG_MULT] *= 4/3
end
end
end
# Parental Bond
if skill>=PBTrainerAI.mediumSkill && user.hasActiveAbility?(:PARENTALBOND)
multipliers[BASE_DMG_MULT] *= 1.25
end
# Me First
# TODO
# Helping Hand - n/a
# Charge
if skill>=PBTrainerAI.mediumSkill
if user.effects[PBEffects::Charge]>0 && type == :ELECTRIC
multipliers[BASE_DMG_MULT] *= 2
end
end
# Mud Sport and Water Sport
if skill>=PBTrainerAI.mediumSkill
if type == :ELECTRIC
@battle.eachBattler do |b|
next if !b.effects[PBEffects::MudSport]
multipliers[BASE_DMG_MULT] /= 3
break
end
if @battle.field.effects[PBEffects::MudSportField]>0
multipliers[BASE_DMG_MULT] /= 3
end
end
if type == :FIRE
@battle.eachBattler do |b|
next if !b.effects[PBEffects::WaterSport]
multipliers[BASE_DMG_MULT] /= 3
break
end
if @battle.field.effects[PBEffects::WaterSportField]>0
multipliers[BASE_DMG_MULT] /= 3
end
end
end
# Terrain moves
if user.affectedByTerrain? && skill>=PBTrainerAI.mediumSkill
case @battle.field.terrain
when PBBattleTerrains::Electric
multipliers[BASE_DMG_MULT] *= 1.5 if type == :ELECTRIC
when PBBattleTerrains::Grassy
multipliers[BASE_DMG_MULT] *= 1.5 if type == :GRASS
when PBBattleTerrains::Psychic
multipliers[BASE_DMG_MULT] *= 1.5 if type == :PSYCHIC
end
end
if target.affectedByTerrain? && skill>=PBTrainerAI.mediumSkill
if @battle.field.terrain==PBBattleTerrains::Misty && type == :DRAGON
multipliers[BASE_DMG_MULT] /= 2
end
end
# Badge multipliers
if skill>=PBTrainerAI.highSkill
if @battle.internalBattle
# Don't need to check the Atk/Sp Atk-boosting badges because the AI
# won't control the player's Pokémon.
if target.pbOwnedByPlayer?
if move.physicalMove?(type) && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_DEFENSE
multipliers[DEF_MULT] *= 1.1
elsif move.specialMove?(type) && @battle.pbPlayer.numbadges>=NUM_BADGES_BOOST_SPDEF
multipliers[DEF_MULT] *= 1.1
end
end
end
end
# Multi-targeting attacks
if skill>=PBTrainerAI.highSkill
if pbTargetsMultiple?(move,user)
multipliers[FINAL_DMG_MULT] *= 0.75
end
end
# Weather
if skill>=PBTrainerAI.mediumSkill
case @battle.pbWeather
when PBWeather::Sun, PBWeather::HarshSun
if type == :FIRE
multipliers[FINAL_DMG_MULT] *= 1.5
elsif type == :WATER
multipliers[FINAL_DMG_MULT] /= 2
end
when PBWeather::Rain, PBWeather::HeavyRain
if type == :FIRE
multipliers[FINAL_DMG_MULT] /= 2
elsif type == :WATER
multipliers[FINAL_DMG_MULT] *= 1.5
end
when PBWeather::Sandstorm
if target.pbHasType?(:ROCK) && move.specialMove?(type) && move.function!="122" # Psyshock
multipliers[DEF_MULT] *= 1.5
end
end
end
# Critical hits - n/a
# Random variance - n/a
# STAB
if skill>=PBTrainerAI.mediumSkill
if type && user.pbHasType?(type)
if user.hasActiveAbility?(:ADAPTABILITY)
multipliers[FINAL_DMG_MULT] *= 2
else
multipliers[FINAL_DMG_MULT] *= 1.5
end
end
end
# Type effectiveness
if skill>=PBTrainerAI.mediumSkill
typemod = pbCalcTypeMod(type,user,target)
multipliers[FINAL_DMG_MULT] *= typemod.to_f/PBTypeEffectiveness::NORMAL_EFFECTIVE
end
# Burn
if skill>=PBTrainerAI.highSkill
if user.status==PBStatuses::BURN && move.physicalMove?(type) &&
!user.hasActiveAbility?(:GUTS) &&
!(NEWEST_BATTLE_MECHANICS && move.function=="07E") # Facade
multipliers[FINAL_DMG_MULT] /= 2
end
end
# Aurora Veil, Reflect, Light Screen
if skill>=PBTrainerAI.highSkill
if !move.ignoresReflect? && !user.hasActiveAbility?(:INFILTRATOR)
if target.pbOwnSide.effects[PBEffects::AuroraVeil]>0
if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] *= 2/3.0
else
multipliers[FINAL_DMG_MULT] /= 2
end
elsif target.pbOwnSide.effects[PBEffects::Reflect]>0 && move.physicalMove?(type)
if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] *= 2/3.0
else
multipliers[FINAL_DMG_MULT] /= 2
end
elsif target.pbOwnSide.effects[PBEffects::LightScreen]>0 && move.specialMove?(type)
if @battle.pbSideBattlerCount(target)>1
multipliers[FINAL_DMG_MULT] *= 2/3.0
else
multipliers[FINAL_DMG_MULT] /= 2
end
end
end
end
# Minimize
if skill>=PBTrainerAI.highSkill
if target.effects[PBEffects::Minimize] && move.tramplesMinimize?(2)
multipliers[FINAL_DMG_MULT] *= 2
end
end
# Move-specific base damage modifiers
# TODO
# Move-specific final damage modifiers
# TODO
##### Main damage calculation #####
baseDmg = [(baseDmg * multipliers[BASE_DMG_MULT]).round, 1].max
atk = [(atk * multipliers[ATK_MULT]).round, 1].max
defense = [(defense * multipliers[DEF_MULT]).round, 1].max
damage = (((2.0 * user.level / 5 + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2
damage = [(damage * multipliers[FINAL_DMG_MULT]).round, 1].max
# "AI-specific calculations below"
# Increased critical hit rates
if skill>=PBTrainerAI.mediumSkill
c = 0
# Ability effects that alter critical hit rate
if c>=0 && user.abilityActive?
c = BattleHandlers.triggerCriticalCalcUserAbility(user.ability,user,target,c)
end
if skill>=PBTrainerAI.bestSkill
if c>=0 && !moldBreaker && target.abilityActive?
c = BattleHandlers.triggerCriticalCalcTargetAbility(target.ability,user,target,c)
end
end
# Item effects that alter critical hit rate
if c>=0 && user.itemActive?
c = BattleHandlers.triggerCriticalCalcUserItem(user.item,user,target,c)
end
if skill>=PBTrainerAI.bestSkill
if c>=0 && target.itemActive?
c = BattleHandlers.triggerCriticalCalcTargetItem(target.item,user,target,c)
end
end
# Other efffects
c = -1 if target.pbOwnSide.effects[PBEffects::LuckyChant]>0
if c>=0
c += 1 if move.highCriticalRate?
c += user.effects[PBEffects::FocusEnergy]
c += 1 if user.inHyperMode? && move.type == :SHADOW
end
if c>=0
c = 4 if c>4
damage += damage*0.1*c
end
end
return damage.floor
end
#=============================================================================
# Accuracy calculation
#=============================================================================
def pbRoughAccuracy(move,user,target,skill)
# "Always hit" effects and "always hit" accuracy
if skill>=PBTrainerAI.mediumSkill
return 125 if target.effects[PBEffects::Minimize] && move.tramplesMinimize?(1)
return 125 if target.effects[PBEffects::Telekinesis]>0
end
baseAcc = move.accuracy
if skill>=PBTrainerAI.highSkill
baseAcc = move.pbBaseAccuracy(user,target)
end
return 125 if baseAcc==0 && skill>=PBTrainerAI.mediumSkill
# Get the move's type
type = pbRoughType(move,user,skill)
# Calculate all modifier effects
modifiers = []
modifiers[BASE_ACC] = baseAcc
modifiers[ACC_STAGE] = user.stages[PBStats::ACCURACY]
modifiers[EVA_STAGE] = target.stages[PBStats::EVASION]
modifiers[ACC_MULT] = 1.0
modifiers[EVA_MULT] = 1.0
pbCalcAccuracyModifiers(user,target,modifiers,move,type,skill)
# Check if move can't miss
return 125 if modifiers[BASE_ACC]==0
# Calculation
accStage = [[modifiers[ACC_STAGE],-6].max,6].min + 6
evaStage = [[modifiers[EVA_STAGE],-6].max,6].min + 6
stageMul = [3,3,3,3,3,3, 3, 4,5,6,7,8,9]
stageDiv = [9,8,7,6,5,4, 3, 3,3,3,3,3,3]
accuracy = 100.0 * stageMul[accStage] / stageDiv[accStage]
evasion = 100.0 * stageMul[evaStage] / stageDiv[evaStage]
accuracy = (accuracy * modifiers[ACC_MULT]).round
evasion = (evasion * modifiers[EVA_MULT]).round
evasion = 1 if evasion<1
return modifiers[BASE_ACC] * accuracy / evasion
end
def pbCalcAccuracyModifiers(user,target,modifiers,move,type,skill)
moldBreaker = false
if skill>=PBTrainerAI.highSkill && target.hasMoldBreaker?
moldBreaker = true
end
# Ability effects that alter accuracy calculation
if skill>=PBTrainerAI.mediumSkill
if user.abilityActive?
BattleHandlers.triggerAccuracyCalcUserAbility(user.ability,
modifiers,user,target,move,type)
end
user.eachAlly do |b|
next if !b.abilityActive?
BattleHandlers.triggerAccuracyCalcUserAllyAbility(b.ability,
modifiers,user,target,move,type)
end
end
if skill>=PBTrainerAI.bestSkill
if target.abilityActive? && !moldBreaker
BattleHandlers.triggerAccuracyCalcTargetAbility(target.ability,
modifiers,user,target,move,type)
end
end
# Item effects that alter accuracy calculation
if skill>=PBTrainerAI.mediumSkill
if user.itemActive?
BattleHandlers.triggerAccuracyCalcUserItem(user.item,
modifiers,user,target,move,type)
end
end
if skill>=PBTrainerAI.bestSkill
if target.itemActive?
BattleHandlers.triggerAccuracyCalcTargetItem(target.item,
modifiers,user,target,move,type)
end
end
# Other effects, inc. ones that set ACC_MULT or EVA_STAGE to specific values
if skill>=PBTrainerAI.mediumSkill
if @battle.field.effects[PBEffects::Gravity]>0
modifiers[ACC_MULT] *= 5/3.0
end
if user.effects[PBEffects::MicleBerry]
modifiers[ACC_MULT] *= 1.2
end
modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::Foresight] && modifiers[EVA_STAGE]>0
modifiers[EVA_STAGE] = 0 if target.effects[PBEffects::MiracleEye] && modifiers[EVA_STAGE]>0
end
# "AI-specific calculations below"
if skill>=PBTrainerAI.mediumSkill
modifiers[EVA_STAGE] = 0 if move.function=="0A9" # Chip Away
modifiers[BASE_ACC] = 0 if ["0A5","139","13A","13B","13C", # "Always hit"
"147"].include?(move.function)
modifiers[BASE_ACC] = 0 if user.effects[PBEffects::LockOn]>0 &&
user.effects[PBEffects::LockOnPos]==target.index
end
if skill>=PBTrainerAI.highSkill
if move.function=="006" # Toxic
modifiers[BASE_ACC] = 0 if NEWEST_BATTLE_MECHANICS && move.statusMove? &&
user.pbHasType?(:POISON)
end
if move.function=="070" # OHKO moves
modifiers[BASE_ACC] = move.accuracy+user.level-target.level
modifiers[ACC_MULT] = 0 if target.level>user.level
if skill>=PBTrainerAI.bestSkill
modifiers[ACC_MULT] = 0 if target.hasActiveAbility?(:STURDY)
end
end
end
end
end