mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
133 lines
5.3 KiB
Ruby
133 lines
5.3 KiB
Ruby
#===============================================================================
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# Phone screen
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#===============================================================================
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class Window_PhoneList < Window_CommandPokemon
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def drawCursor(index, rect)
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selarrow = AnimatedBitmap.new("Graphics/UI/Phone/cursor")
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if self.index == index
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pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y + 2)
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end
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return Rect.new(rect.x + 28, rect.y + 8, rect.width - 16, rect.height)
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end
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def drawItem(index, count, rect)
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return if index >= self.top_row + self.page_item_max
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super
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drawCursor(index - 1, itemRect(index - 1))
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPhoneScene
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def start
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# Get list of contacts
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@contacts = []
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$PokemonGlobal.phone.contacts.each do |contact|
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@contacts.push(contact) if contact.visible?
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end
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if @contacts.length == 0
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pbMessage(_INTL("There are no phone numbers stored."))
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return
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end
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# Create list of commands (display names of contacts) and count rematches
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commands = []
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rematch_count = 0
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@contacts.each do |contact|
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commands.push(contact.display_name)
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rematch_count += 1 if contact.can_rematch?
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end
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# Create viewport and sprites
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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addBackgroundPlane(@sprites, "bg", "Phone/bg", @viewport)
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@sprites["list"] = Window_PhoneList.newEmpty(152, 32, Graphics.width - 142, Graphics.height - 80, @viewport)
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@sprites["list"].windowskin = nil
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@sprites["list"].commands = commands
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@sprites["list"].page_item_max.times do |i|
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@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
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j = i + @sprites["list"].top_item
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if j < @contacts.length && @contacts[j].can_rematch?
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@sprites["rematch[#{i}]"].setBitmap("Graphics/UI/Phone/icon_rematch")
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end
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end
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@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Phone"), 2, -18, 128, 64, @viewport
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)
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@sprites["header"].baseColor = Color.new(248, 248, 248)
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@sprites["header"].shadowColor = Color.black
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@sprites["header"].windowskin = nil
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@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
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"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
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)
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@sprites["bottom"].windowskin = nil
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map_name = (@contacts[0].map_id > 0) ? pbGetMapNameFromId(@contacts[0].map_id) : ""
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@sprites["bottom"].text = "<ac>" + map_name
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@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("", -8, 224, 180, 160, @viewport)
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@sprites["info"].windowskin = nil
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infotext = _INTL("Registered<br>")
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infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
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infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
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@sprites["info"].text = infotext
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@sprites["icon"] = IconSprite.new(70, 102, @viewport)
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if @contacts[0].trainer?
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filename = GameData::TrainerType.charset_filename(@contacts[0].trainer_type)
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else
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filename = sprintf("Graphics/Characters/phone%03d", @contacts[0].common_event_id)
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end
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@sprites["icon"].setBitmap(filename)
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charwidth = @sprites["icon"].bitmap.width
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charheight = @sprites["icon"].bitmap.height
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@sprites["icon"].x = 86 - (charwidth / 8)
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@sprites["icon"].y = 134 - (charheight / 8)
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@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
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# Start scene
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pbFadeInAndShow(@sprites)
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pbActivateWindow(@sprites, "list") {
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oldindex = -1
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loop do
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Graphics.update
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Input.update
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pbUpdateSpriteHash(@sprites)
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# Cursor moved, update display
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if @sprites["list"].index != oldindex
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contact = @contacts[@sprites["list"].index]
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if contact.trainer?
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filename = GameData::TrainerType.charset_filename(contact.trainer_type)
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else
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filename = sprintf("Graphics/Characters/phone%03d", contact.common_event_id)
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end
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@sprites["icon"].setBitmap(filename)
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charwidth = @sprites["icon"].bitmap.width
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charheight = @sprites["icon"].bitmap.height
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@sprites["icon"].x = 86 - (charwidth / 8)
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@sprites["icon"].y = 134 - (charheight / 8)
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@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
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map_name = (contact.map_id > 0) ? pbGetMapNameFromId(contact.map_id) : ""
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@sprites["bottom"].text = "<ac>" + map_name
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@sprites["list"].page_item_max.times do |i|
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@sprites["rematch[#{i}]"].clearBitmaps
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j = i + @sprites["list"].top_item
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if j < @contacts.length && @contacts[j].can_rematch?
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@sprites["rematch[#{i}]"].setBitmap("Graphics/UI/Phone/icon_rematch")
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end
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end
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end
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# Get inputs
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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elsif Input.trigger?(Input::USE)
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index = @sprites["list"].index
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Phone::Call.make_outgoing(@contacts[index]) if index >= 0
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end
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end
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}
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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