Files
infinitefusion-e18/Data/Scripts/010_Data/001_Hardcoded data/018_BagPocket.rb

161 lines
4.6 KiB
Ruby

#===============================================================================
#
#===============================================================================
module GameData
class BagPocket
attr_reader :id
attr_reader :real_name
attr_reader :icon_position # Where this pocket's icon is within icon_pocket.png
attr_reader :order
attr_reader :max_slots
attr_reader :auto_sort
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def self.all_pockets
ret = []
DATA.each_value { |pocket| ret.push([pocket.bag_pocket]) }
ret.uniq!
ret.each { |data| data.push(self.get(data[0]).order) }
ret.sort_by! { |pckt| pckt[1] }
ret.map! { |pckt| pckt[0] }
return ret
end
def self.index(pocket)
return self.all_pockets.index(pocket)
end
# @param other [Symbol, self, String]
# @return [self]
def self.get(other)
validate other => [Symbol, self, String, Integer]
return other if other.is_a?(self)
other = self.all_pockets[other - 1] if other.is_a?(Integer)
other = other.to_sym if other.is_a?(String)
raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
return self::DATA[other]
end
# @param other [Symbol, self, String]
# @return [self, nil]
def try_get(other)
return nil if other.nil?
validate other => [Symbol, self, String, Integer]
return other if other.is_a?(self)
other = self.all_pockets[other - 1] if other.is_a?(Integer)
other = other.to_sym if other.is_a?(String)
return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
end
#---------------------------------------------------------------------------
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@icon_position = hash[:icon_position] || 0
@order = hash[:order] || 999
@max_slots = hash[:max_slots] || -1
@auto_sort = hash[:auto_sort] || false
@parent_pocket = hash[:parent_pocket]
end
# @return [String] the translated name of this nature
def name
return _INTL(@real_name)
end
def bag_pocket
return @parent_pocket || @id
end
end
end
#===============================================================================
# NOTE: If :parent_pocket is defined for a BagPocket below, that parent pocket
# is assumed to be one that appears in the Bag. They don't chain.
# i.e. You can't give "MegaStones" a :parent_pocket of "HeldItems", and
# "HeldItems" a :parent_pocket of "Items" (where "Items" is the only one
# of these pockets that appears in the Bag). Both "MegaStones" and
# "HeldItems" should have a :parent_pocket of "Items".
#===============================================================================
GameData::BagPocket.register({
:id => :Items,
:name => _INTL("Other Items"),
:icon_position => 0,
:order => 10
})
GameData::BagPocket.register({
:id => :Mail,
:parent_pocket => :Items
})
GameData::BagPocket.register({
:id => :Medicine,
:name => _INTL("Medicine"),
:icon_position => 1,
:order => 20
})
GameData::BagPocket.register({
:id => :PokeBalls,
:name => _INTL("Poké Balls"),
:icon_position => 2,
:order => 30
})
GameData::BagPocket.register({
:id => :Berries,
:name => _INTL("Berries"),
:icon_position => 3,
:order => 40,
:auto_sort => true
})
GameData::BagPocket.register({
:id => :HeldItems,
:name => _INTL("Held Items"),
:icon_position => 4,
:order => 50
})
GameData::BagPocket.register({
:id => :MegaStones,
:parent_pocket => :HeldItems
})
GameData::BagPocket.register({
:id => :BattleItems,
:name => _INTL("Battle Items"),
:icon_position => 5,
:order => 60
})
# This pocket is hardcoded to allow showing the details of a machine item in
# this pocket in the Bag. The display of this information is toggled by pressing
# the Action input. It is not possible to open the screen menu with the Action
# input in this pocket (although you also can't open it if the pocket auto-sorts
# so that's not a problem).
GameData::BagPocket.register({
:id => :Machines,
:name => _INTL("TMs & HMs"),
:icon_position => 6,
:order => 70,
:auto_sort => true
})
GameData::BagPocket.register({
:id => :KeyItems,
:name => _INTL("Key Items"),
:icon_position => 7,
:order => 80
})