mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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222 lines
3.9 KiB
Plaintext
222 lines
3.9 KiB
Plaintext
# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,COMETPUNCH]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 3>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 2,48
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SetY = 2,-18
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SetZ = 2,28
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SetX = 3,-16
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SetY = 3,-66
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SetFrame = 4,1
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SetFrame = 5,0
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SetX = 5,48
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SetY = 5,14
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SetVisible = 6,false
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<Particle 2>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 0,-32
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SetY = 0,6
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SetZ = 0,27
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SetFrame = 1,1
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SetFrame = 2,2
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SetFrame = 3,1
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SetX = 3,48
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SetY = 3,-18
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SetFrame = 4,2
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SetX = 5,-16
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SetY = 5,-66
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SetFrame = 6,1
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SetX = 6,48
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SetY = 6,14
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SetFrame = 7,2
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<SE>
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Play = 0,Blow1,80
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Play = 2,Blow1,80
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Play = 5,Blow1,80
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#-------------------------------
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[Move,COMETPUNCH,1]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 2>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 0,-32
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SetY = 0,6
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SetZ = 0,27
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SetFrame = 1,1
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SetFrame = 2,2
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SetFrame = 3,1
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SetX = 3,48
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SetY = 3,-18
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SetFrame = 4,2
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SetX = 5,-16
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SetY = 5,-66
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SetFrame = 6,1
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SetX = 6,48
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SetY = 6,14
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SetFrame = 7,2
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<Particle 3>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 2,48
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SetY = 2,-18
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SetZ = 2,28
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SetX = 3,-16
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SetY = 3,-66
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SetFrame = 4,1
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SetFrame = 5,0
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SetX = 5,48
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SetY = 5,14
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SetVisible = 6,false
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<SE>
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Play = 0,Blow1,80
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Play = 2,Blow1,80
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Play = 5,Blow1,80
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#-------------------------------
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[Move,COMETPUNCH,2]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 3>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 2,48
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SetY = 2,-18
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SetZ = 2,28
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SetX = 3,-16
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SetY = 3,-66
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SetFrame = 4,1
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SetFrame = 5,0
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SetX = 5,48
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SetY = 5,14
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SetVisible = 6,false
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<Particle 2>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 0,-32
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SetY = 0,6
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SetZ = 0,27
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SetFrame = 1,1
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SetFrame = 2,2
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SetFrame = 3,1
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SetX = 3,48
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SetY = 3,-18
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SetFrame = 4,2
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SetX = 5,-16
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SetY = 5,-66
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SetFrame = 6,1
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SetX = 6,48
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SetY = 6,14
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SetFrame = 7,2
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<SE>
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Play = 0,Blow1,80
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Play = 2,Blow1,80
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Play = 5,Blow1,80
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#-------------------------------
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[Move,COMETPUNCH,3]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 2>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 0,-32
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SetY = 0,6
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SetZ = 0,27
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SetFrame = 1,1
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SetFrame = 2,2
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SetFrame = 3,1
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SetX = 3,48
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SetY = 3,-18
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SetFrame = 4,2
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SetX = 5,-16
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SetY = 5,-66
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SetFrame = 6,1
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SetX = 6,48
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SetY = 6,14
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SetFrame = 7,2
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<Particle 3>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 2,48
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SetY = 2,-18
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SetZ = 2,28
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SetX = 3,-16
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SetY = 3,-66
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SetFrame = 4,1
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SetFrame = 5,0
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SetX = 5,48
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SetY = 5,14
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SetVisible = 6,false
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<SE>
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Play = 0,Blow1,80
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Play = 2,Blow1,80
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Play = 5,Blow1,80
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#-------------------------------
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[Move,COMETPUNCH,4]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 3>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 2,48
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SetY = 2,-18
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SetZ = 2,28
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SetX = 3,-16
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SetY = 3,-66
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SetFrame = 4,1
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SetFrame = 5,0
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SetX = 5,48
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SetY = 5,14
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SetVisible = 6,false
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<Particle 2>
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Graphic = Examples/003-Attack01
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Focus = Target
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SetX = 0,-32
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SetY = 0,6
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SetZ = 0,27
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SetFrame = 1,1
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SetFrame = 2,2
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SetFrame = 3,1
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SetX = 3,48
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SetY = 3,-18
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SetFrame = 4,2
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SetX = 5,-16
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SetY = 5,-66
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SetFrame = 6,1
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SetX = 6,48
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SetY = 6,14
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SetFrame = 7,2
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<SE>
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Play = 0,Blow1,80
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Play = 2,Blow1,80
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Play = 5,Blow1,80
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