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infinitefusion-e18/PBS/Animations/Example anims/Move/COMETPUNCH.txt

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# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,COMETPUNCH]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,1]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<Particle 3>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,2]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,3]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<Particle 3>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
Play = 5,Blow1,80
#-------------------------------
[Move,COMETPUNCH,4]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = Examples/003-Attack01
Focus = Target
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
Play = 5,Blow1,80