Files
infinitefusion-e18/Data/Scripts/904_Anim Editor/Anim Editor elements/004_Menu bar.rb
2024-04-21 00:53:01 +01:00

48 lines
1.5 KiB
Ruby

#===============================================================================
#
#===============================================================================
class AnimationEditor::MenuBar < UIControls::ControlsContainer
MENU_BUTTON_WIDTH = 80
SETTINGS_BUTTON_WIDTH = 30
NAME_BUTTON_WIDTH = 400 # The animation's name
def initialize(x, y, width, height, viewport)
super(x, y, width, height)
@viewport.z = viewport.z + 10 # So that it appears over the canvas
end
#-----------------------------------------------------------------------------
def add_button(id, button_text)
ctrl = UIControls::Button.new(MENU_BUTTON_WIDTH, @height, @viewport, button_text)
ctrl.set_fixed_size
add_control(id, ctrl)
end
def add_settings_button(id, bitmap)
ctrl = UIControls::BitmapButton.new(0, 0, @viewport, bitmap)
add_control_at(id, ctrl, @width - SETTINGS_BUTTON_WIDTH + 2, 2)
end
def add_name_button(id, button_text)
ctrl = UIControls::Button.new(NAME_BUTTON_WIDTH, @height, @viewport, button_text)
ctrl.set_fixed_size
add_control_at(id, ctrl, @width - ctrl.width - SETTINGS_BUTTON_WIDTH, 0)
end
def anim_name=(val)
ctrl = get_control(:name)
ctrl.set_text(val) if ctrl
end
#-----------------------------------------------------------------------------
private
def next_control_position(add_offset = false)
row_x = @row_count * MENU_BUTTON_WIDTH
row_y = 0
return row_x, row_y
end
end