mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-11 07:04:59 +00:00
595 lines
14 KiB
Ruby
595 lines
14 KiB
Ruby
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#NOTE:
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# USED FOR REGION MAP SCRIPT, BUT IS LIKELY TO BREAK A TON OF OTHER STUFF
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#
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# TODO: CLEANUP, ONLY KEEP THE STUFF USED IN MAP SCRIPT
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# Whether or not you want to use these utility methods. Toggling this off will
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# likely break your scripts. So don't do it unless you know what you're doing :)
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USING_MARIN_UTILITY = true
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# Whether or not you want the custom/better errors message.
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SPECIAL_ERRORS = true
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# These two settings only apply if SPECIAL_ERRORS is TRUE
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DOUBLE_BACKTRACE = false # The interpreter already contains a small
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# backtrace for errors in events and such by default.
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# Settings this to false will not show the custom
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# backtrace.
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BACKTRACE_MAX_SIZE = 12 # The backtrace can go all the way from the very first
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# call to the very last call. This is the limit as far
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# as it can go back, because you could have a massive
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# backtrace otherwise.
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def pbMarinUtility
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return USING_MARIN_UTILITY
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end
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if USING_MARIN_UTILITY
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# Sprite class extensions
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class Sprite
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# Shorthand for initializing a bitmap by path, bitmap, or width/height:
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# -> bmp("Graphics/Pictures/bag")
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# -> bmp(32, 32)
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# -> bmp(some_other_bitmap)
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def bmp(arg1 = nil, arg2 = nil)
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if arg1
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if arg2
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arg1 = Graphics.width if arg1 == -1
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arg2 = Graphics.height if arg2 == -1
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self.bitmap = Bitmap.new(arg1, arg2)
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elsif arg1.is_a?(Bitmap)
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self.bitmap = arg1.clone
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else
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self.bitmap = Bitmap.new(arg1)
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end
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else
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return self.bitmap
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end
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end
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# Alternative to bmp(path):
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# -> bmp = "Graphics/Pictures/bag"
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def bmp=(arg1)
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bmp(arg1)
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end
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# Usage:
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# -> [x] # Sets sprite.x to x
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# -> [x,y] # Sets sprite.x to x and sprite.y to y
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# -> [x,y,z] # Sets sprite.x to x and sprite.y to y and sprite.z to z
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# -> [nil,y] # Sets sprite.y to y
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# -> [nil,nil,z] # Sets sprite.z to z
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# -> [x,nil,z] # Sets sprite.x to x and sprite.z to z
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# Etc.
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def xyz=(args)
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self.x = args[0] || self.x
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self.y = args[1] || self.y
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self.z = args[2] || self.z
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end
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# Returns the x, y, and z coordinates in the xyz=(args) format, [x,y,z]
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def xyz
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return [self.x,self.y,self.z]
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end
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# Centers the sprite by setting the origin points to half the width and height
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def center_origins
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return if !self.bitmap
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self.ox = self.bitmap.width / 2
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self.oy = self.bitmap.height / 2
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end
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# Returns the sprite's full width, taking zoom_x into account
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def fullwidth
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return self.bitmap.width.to_f * self.zoom_x
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end
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# Returns the sprite's full height, taking zoom_y into account
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def fullheight
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return self.bitmap.height.to_f * self.zoom_y
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end
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end
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# A better alternative to the typical @sprites = {}
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class SpriteHash
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attr_reader :x
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attr_reader :y
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attr_reader :z
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attr_reader :visible
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attr_reader :opacity
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def initialize
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@hash = {}
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@x = 0
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@y = 0
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@z = 0
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@visible = true
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@opacity = 255
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end
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# Returns the object in the specified key
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def [](key)
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key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
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return @hash[key]
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end
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# Sets an object in specified key to the specified value
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def []=(key, value)
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key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
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add(key, value)
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end
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# Returns the raw hash
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def raw
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return @hash
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end
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# Returns the keys in the hash
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def keys
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return @hash.keys
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end
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def length; return self.size; end
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def count; return self.size; end
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# Returns the amount of keys in the hash
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def size
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return @hash.keys.size
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end
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# Clones the hash
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def clone
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return @hash.clone
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end
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# Adds an object to the specified key
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def add(key, value)
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clear_disposed
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key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
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@hash[key] if @hash[key] && @hash[key].respond_to?(:dispose)
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@hash[key] = value
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clear_disposed
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end
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# Deletes an object in the specified key
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def delete(key)
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key = key.to_sym if key.respond_to?(:to_sym) && !key.is_a?(Numeric)
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@hash[key] = nil
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clear_disposed
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end
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# Iterates over all sprites
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def each
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clear_disposed
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@hash.each { |s| yield s[1] if block_given? }
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end
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# Updates all sprites
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def update
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clear_disposed
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for key in @hash.keys
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@hash[key].update if @hash[key].respond_to?(:update)
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end
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end
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# Disposes all sprites
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def dispose
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clear_disposed
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for key in @hash.keys
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@hash[key].dispose if @hash[key].respond_to?(:dispose)
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end
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clear_disposed
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end
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# Compatibility
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def disposed?
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return false
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end
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# Changes x on all sprites
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def x=(value)
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clear_disposed
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for key in @hash.keys
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@hash[key].x += value - @x
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end
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@x = value
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end
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# Changes y on all sprites
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def y=(value)
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clear_disposed
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for key in @hash.keys
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@hash[key].y += value - @y
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end
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@y = value
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end
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# Changes z on all sprites
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def z=(value)
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clear_disposed
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for key in @hash.keys
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@hash[key].z += value - @z
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end
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@z = value
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end
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# Changes visibility on all sprites
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def visible=(value)
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clear_disposed
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for key in @hash.keys
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@hash[key].visible = value
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end
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end
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# Changes opacity on all sprites
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def opacity=(value)
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clear_disposed
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for key in @hash.keys
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@hash[key].opacity += value - @opacity
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end
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@opacity = [0,value,255].sort[1]
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end
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# Fades out all sprites
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def hide(frames = 16)
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clear_disposed
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frames.times do
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Graphics.update
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Input.update
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for key in @hash.keys
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@hash[key].opacity -= 255 / frames.to_f
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end
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end
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@opacity = 0
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end
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# Fades in all sprites
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def show(frames = 16)
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clear_disposed
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frames.times do
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Graphics.update
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Input.update
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for key in @hash.keys
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@hash[key].opacity += 255 / frames.to_f
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end
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end
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@opacity = 255
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end
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# Deletes all disposed sprites from the hash
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def clear_disposed
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for key in @hash.keys
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if (@hash[key].disposed? rescue true)
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@hash[key] = nil
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@hash.delete(key)
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end
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end
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end
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# Renames the old key to the new key
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def rename(old, new)
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self[new] = self[old]
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delete(old)
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end
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end
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# Stand-alone methods
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# Fades in a black overlay
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def showBlk(n = 16)
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return if $blkVp || $blk
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$blkVp = Viewport.new(0,0,DEFAULTSCREENWIDTH,DEFAULTSCREENHEIGHT)
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$blkVp.z = 9999999
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$blk = Sprite.new($blkVp)
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$blk.bmp(-1,-1)
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$blk.bitmap.fill_rect(0,0,DEFAULTSCREENWIDTH,DEFAULTSCREENHEIGHT,Color.new(0,0,0))
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$blk.opacity = 0
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for i in 0...(n + 1)
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Graphics.update
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Input.update
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yield i if block_given?
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$blk.opacity += 256 / n.to_f
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end
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end
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# Fades out and disposes a black overlay
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def hideBlk(n = 16)
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return if !$blk || !$blkVp
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for i in 0...(n + 1)
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Graphics.update
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Input.update
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yield i if block_given?
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$blk.opacity -= 256 / n.to_f
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end
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$blk.dispose
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$blk = nil
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$blkVp.dispose
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$blkVp = nil
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end
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# Returns the percentage of exp the Pokémon has compared to the next level
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def pbGetExpPercentage(pokemon)
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pokemon = pokemon.pokemon if pokemon.respond_to?("pokemon")
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startexp = PBExperience.pbGetStartExperience(pokemon.level, pokemon.growthrate)
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endexp = PBExperience.pbGetStartExperience(pokemon.level + 1, pokemon.growthrate)
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return (pokemon.exp - startexp).to_f / (endexp - startexp).to_f
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end
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unless defined?(oldrand)
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alias oldrand rand
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def rand(a = nil, b = nil)
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if a.is_a?(Range)
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l = a.min
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u = a.max
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return l + oldrand(u - l + 1)
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elsif a.is_a?(Numeric)
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if b.is_a?(Numeric)
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return a + oldrand(b - a)
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else
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return oldrand(a)
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end
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elsif a.nil?
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if b
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return rand(b)
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else
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return oldrand(2)
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end
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end
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end
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end
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# Input module extensions
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module Input
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# Returns true if any of the buttons below are pressed
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def self.any?
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return true if defined?(Game_Mouse) && $mouse && $mouse.click?
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keys = [Input::C,Input::B,Input::LEFT,Input::RIGHT,Input::UP,Input::DOWN,
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# 0-9, a-z
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0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x41,0x42,0x43,0x44,
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0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x50,0x51,0x52,0x53,
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0x54,0x55,0x56,0x57,0x58,0x59,0x5A]
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for key in keys
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return true if Input.triggerex?(key)
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end
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return false
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end
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end
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if SPECIAL_ERRORS
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MessageBox = Win32API.new('user32', 'MessageBox', ['I','P','P','I'], 'I')
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def p_msg(msg, title = nil, icon = nil)
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case icon
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when :error, :err
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uType = 0x10
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title ||= "Error" + "[" + GAME_VERSION_NUMBER + "]"
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when :q, :question, :ask
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uType = 0x20
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title ||= "Question"
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when :warning, :warn
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uType = 0x30
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title ||= "Warning"
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when :inform, :info, :information
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uType = 0x40
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title ||= "Info"
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else
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uType = 0
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title ||= "Pokémon"
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end
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hwnd = Win32API.pbFindRgssWindow
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Graphics.update
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t = Thread.new { MessageBox.call(hwnd, msg, title, uType); Thread.exit }
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while t.status
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Graphics.update
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end
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end
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def buildErrorTitle()
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title = "Error " + "[" + GAME_VERSION_NUMBER + "]"
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if $game_switches
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title += " rt " if $game_switches[987] #random trainers
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title += " rwg " if $game_switches[956] #random wild - global
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title += " rwa" if $game_switches[777] #random wild - area
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title += "_f" if $game_switches[953] #rand to fusion
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end
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return title
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end
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def p_err(ex = $!, message = nil)
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if $Rescue
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raise
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return
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end
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if ex.is_a?(String)
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ex = RuntimeError.new ex
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elsif ex.is_a?(Class)
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ex = ex.new
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end
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trace = ex.backtrace || caller
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script_id = trace[0][7..-1].split(':')[0].to_i
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script = $RGSS_SCRIPTS[script_id][1]
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line = trace[0].split(':')[1].to_i
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msg = "Script '[#{script}]' line #{line}: #{ex.class} occurred."
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if message || ex.message != ex.class.to_s
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if message
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msg << "\n\n#{message}"
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else
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msg << "\n\n#{ex.message}"
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message = ex.message
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end
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end
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showtrace = (trace.size > 2)
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showtrace = false if !DOUBLE_BACKTRACE && message.include?(':in `')
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if showtrace
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msg << "\n\n"
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msg << trace[0...BACKTRACE_MAX_SIZE].map do |e|
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sID = e.split(':')[0][7..-1]
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if sID.numeric?
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sID = sID.to_i
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s = "'" + $RGSS_SCRIPTS[sID][1] + "'"
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else
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s = "eval"
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end
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line = e.split(':')[1].to_i
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code = e.split(':')[2..-1].join(':')
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str = "from #{s} line #{line}"
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str << " #{code}" unless code.empty?
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next str
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end.join("\n")
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end
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p_msg(msg, buildErrorTitle(), :err)
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Kernel.exit! true
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end
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def p_info(msg, title = nil)
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p_msg(msg, title, :info)
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end
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def p_warn(msg, title = nil)
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p_msg(msg, title, :warn)
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end
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def p_question(msg, title = nil)
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p_msg(msg, title, :question)
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end
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trace_var(:$scene, proc do |object|
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break unless object
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unless object.instance_variable_get(:@__old_main)
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object.instance_variable_set(:@__old_main, object.method(:main))
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def object.main
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self.instance_variable_get(:@__old_main).call
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rescue
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p_err
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end
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end
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end)
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else
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def p_err(*args)
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raise *args
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end
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end # if SPECIAL_ERRORS
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def pbGetActiveEventPage(event, mapid = nil)
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mapid ||= event.map.map_id if event.respond_to?(:map)
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pages = (event.is_a?(RPG::Event) ? event.pages : event.instance_eval { @event.pages })
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for i in 0...pages.size
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c = pages[pages.size - 1 - i].condition
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ss = !(c.self_switch_valid && !$game_self_switches[[mapid,
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event.id,c.self_switch_ch]])
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sw1 = !(c.switch1_valid && !$game_switches[c.switch1_id])
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sw2 = !(c.switch2_valid && !$game_switches[c.switch2_id])
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var = true
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if c.variable_valid
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if !c.variable_value || !$game_variables[c.variable_id].is_a?(Numeric) ||
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$game_variables[c.variable_id] < c.variable_value
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var = false
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end
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end
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if ss && sw1 && sw2 && var # All conditions are met
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return pages[pages.size - 1 - i]
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end
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end
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return nil
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end
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class TextSprite < Sprite
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# Sets up the sprite and bitmap. You can also pass text to draw
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# either an array of arrays, or an array containing the normal "parameters"
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# for drawing text:
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# [text,x,y,align,basecolor,shadowcolor]
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def initialize(viewport = nil, text = nil, width = -1, height = -1)
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super(viewport)
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@width = width
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@height = height
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self.bmp(@width, @height)
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pbSetSystemFont(self.bmp)
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if text.is_a?(Array)
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if text[0].is_a?(Array)
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pbDrawTextPositions(self.bmp,text)
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else
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pbDrawTextPositions(self.bmp,[text])
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end
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end
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end
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# Clears the bitmap (and thus all drawn text)
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def clear
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self.bmp.clear
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pbSetSystemFont(self.bmp)
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end
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# You can also pass text to draw either an array of arrays, or an array
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# containing the normal "parameters" for drawing text:
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# [text,x,y,align,basecolor,shadowcolor]
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def draw(text, clear = false)
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self.clear if clear
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if text[0].is_a?(Array)
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pbDrawTextPositions(self.bmp,text)
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else
|
|
pbDrawTextPositions(self.bmp,[text])
|
|
end
|
|
end
|
|
|
|
# Draws text with outline
|
|
# [text,x,y,align,basecolor,shadowcolor]
|
|
def draw_outline(text, clear = false)
|
|
self.clear if clear
|
|
if text[0].is_a?(Array)
|
|
for e in text
|
|
pbDrawOutlineText(self.bmp,e[1],e[2],640,480,e[0],e[4],e[5],e[3])
|
|
end
|
|
else
|
|
e = text
|
|
pbDrawOutlineText(self.bmp,e[1],e[2],640,480,e[0],e[4],e[5],e[3])
|
|
end
|
|
end
|
|
|
|
# Draws and breaks a line if the width is exceeded
|
|
# [text,x,y,width,numlines,basecolor,shadowcolor]
|
|
def draw_ex(text, clear = false)
|
|
self.clear if clear
|
|
if text[0].is_a?(Array)
|
|
for e in text
|
|
drawTextEx(self.bmp,e[1],e[2],e[3],e[4],e[0],e[5],e[6])
|
|
end
|
|
else
|
|
e = text
|
|
drawTextEx(self.bmp,e[1],e[2],e[3],e[4],e[0],e[5],e[6])
|
|
end
|
|
end
|
|
|
|
# Clears and disposes the sprite
|
|
def dispose
|
|
clear
|
|
super
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
end # if USING_MARIN_UTILITY |