mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
241 lines
7.3 KiB
Ruby
241 lines
7.3 KiB
Ruby
class FusionQuiz
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#
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# Possible difficulties:
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#
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# :REGULAR -> 4 options choice
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#
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# :ADVANCED -> List of all pokemon
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#
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def initialize(difficulty = :REGULAR)
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@sprites = {}
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@previewwindow=nil
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@difficulty = difficulty
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@customs_list = getCustomSpeciesList(true, false)
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@selected_pokemon = nil
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@head_id = nil
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@body_id = nil
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@choices = []
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@abandonned=false
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@score = 0
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end
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def start_quiz(nb_rounds=3)
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round_multiplier = 1
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round_multiplier_increase = 0.1
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for i in 1..nb_rounds
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if i == nb_rounds
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pbMessage(_INTL("Get ready! Here comes the final round!"))
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elsif i ==1
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pbMessage(_INTL("Get ready! Here comes the first round!"))
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else
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pbMessage(_INTL("Get ready! Here comes round {1}!",i))
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end
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start_quiz_new_round(round_multiplier)
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rounds_left = nb_rounds-i
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if rounds_left >0
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pbMessage(_INTL("That's it for round {1}. You've cumulated {2} points so far.",i,@score))
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prompt_next_round = pbMessage(_INTL("Are you ready to move on to the next round?",i),["Yes","No"])
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if prompt_next_round != 0
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prompt_quit = pbMessage(_INTL("You still have {1} rounds to go. You'll only keep your points if you finish all {2} rounds. Do you really want to quit now?",rounds_left,nb_rounds),["Yes","No"])
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if prompt_quit
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@abandonned=true
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return
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end
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end
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round_multiplier += round_multiplier_increase
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else
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pbMessage(_INTL("That concludes our quiz! You've cumulated {1} points in total.",@score))
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pbMessage("Thanks for playing with us today!")
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end
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end
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end
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def start_quiz_new_round(round_multiplier=1)
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if @difficulty == :ADVANCED
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base_points_q1=500
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base_points_q1_redemption=200
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base_points_q2=600
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base_points_q2_redemption=200
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else
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base_points_q1=300
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base_points_q1_redemption=100
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base_points_q2=400
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base_points_q2_redemption=100
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end
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pick_random_pokemon()
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show_fusion_picture(true)
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correct_answers=[]
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#OBSCURED
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correct_answers << new_question(base_points_q1*round_multiplier, "Which Pokémon is this fusion's body?",@body_id,true,true )
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pbMessage("Next question!")
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correct_answers << new_question(base_points_q2*round_multiplier,"Which Pokémon is this fusion's head?", @head_id,true,true )
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show_fusion_picture(false )
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#NON-OBSCURED
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if !correct_answers[0] || !correct_answers[1]
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pbMessage("Okay, now's your chance to make up for the points you missed!")
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if !correct_answers[0] #1st question redemption
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new_question(base_points_q1_redemption, "Which Pokémon is this fusion's body?",@body_id,true,false )
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if !correct_answers[1]
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pbMessage("Next question!")
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end
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end
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if !correct_answers[1] #2nd question redemption
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new_question(base_points_q2_redemption,"Which Pokémon is this fusion's head?", @head_id,true,false )
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end
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else
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pbMessage("Wow! A perfect round! Let's see what this Pokémon looked like!")
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end
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hide_fusion_picture()
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end
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def new_question(points_value,question, answer_id, should_generate_new_choices, other_chance_later)
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points_value=points_value.to_i
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answer_name = getPokemon(answer_id).real_name
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answered_correctly = give_answer(question,answer_id,should_generate_new_choices)
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award_points(points_value) if answered_correctly
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question_answer_followup_dialog(answered_correctly,answer_name,points_value,other_chance_later)
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return answered_correctly
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end
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def award_points(nb_points)
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@score += nb_points
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end
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def question_answer_followup_dialog(answered_correctly,correct_answer, points_awarded_if_win, other_chance_later=false)
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if !other_chance_later
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pbMessage("And the correct answer was...")
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pbMessage("...")
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pbMessage(_INTL("{1}!",correct_answer))
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end
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if answered_correctly
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pbMessage("That's a correct answer!")
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pbMessage(_INTL("You're awarded {1} points for your answer. Your current score is {2}",points_awarded_if_win,@score.to_s))
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else
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pbMessage("Unfortunately, that was a wong answer.")
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pbMessage("But you'll get another chance!") if other_chance_later
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end
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end
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def show_fusion_picture(obscured = false)
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hide_fusion_picture()
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picturePath = get_fusion_sprite_path(@head_id, @body_id)
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bitmap = AnimatedBitmap.new(picturePath)
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bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
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@previewwindow = PictureWindow.new(bitmap)
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@previewwindow.y = 30
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@previewwindow.x = @difficulty==:ADVANCED ? 200 : 100
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@previewwindow.z = 100000
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if obscured
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@previewwindow.picture.pbSetColor(255, 255, 255, 200)
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end
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end
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def hide_fusion_picture()
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@previewwindow.dispose if @previewwindow
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end
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def pick_random_pokemon(save_in_variable = 1)
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random_pokemon = getRandomCustomFusionForIntro(true, @customs_list)
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@head_id = random_pokemon[0]
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@body_id = random_pokemon[1]
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@selected_pokemon = getSpeciesIdForFusion(@head_id, @body_id)
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pbSet(save_in_variable, @selected_pokemon)
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end
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def give_answer(prompt_message,answer_id,should_generate_new_choices)
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question_answered=false
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answer_pokemon_name = getPokemon(answer_id).real_name
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while !question_answered
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if @difficulty == :ADVANCED
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player_answer = prompt_pick_answer_advanced(prompt_message,answer_id)
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else
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player_answer = prompt_pick_answer_regular(prompt_message,answer_id,should_generate_new_choices)
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end
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confirmed = pbMessage("Is this your final answer?",["Yes","No"])
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if confirmed==0
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question_answered=true
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else
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should_generate_new_choices=false
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end
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end
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return player_answer == answer_pokemon_name
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end
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def get_random_pokemon_from_same_egg_group(pokemon,previous_choices)
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egg_groups = getPokemonEggGroups(pokemon)
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while true
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new_pokemon = rand(1,NB_POKEMON)+1
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new_pokemon_egg_groups = getPokemonEggGroups(new_pokemon)
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if (egg_groups & new_pokemon_egg_groups).any? && !previous_choices.include?(new_pokemon)
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return new_pokemon
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end
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end
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end
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def prompt_pick_answer_regular(prompt_message,real_answer,should_new_choices)
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commands = should_new_choices ? generate_new_choices(real_answer) : @choices.shuffle
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chosen = pbMessage(prompt_message,commands)
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return commands[chosen]
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end
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def generate_new_choices(real_answer)
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choices = []
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choices << real_answer
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choices << get_random_pokemon_from_same_egg_group(real_answer,choices)
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choices << get_random_pokemon_from_same_egg_group(real_answer,choices)
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choices << get_random_pokemon_from_same_egg_group(real_answer,choices)
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commands = []
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choices.each do |dex_num, i|
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species = getPokemon(dex_num)
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commands.push(species.real_name)
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end
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@choices = commands
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return commands.shuffle
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end
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def prompt_pick_answer_advanced(prompt_message,answer)
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commands = []
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for dex_num in 1..NB_POKEMON
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species = getPokemon(dex_num)
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commands.push([dex_num-1, species.real_name, species.real_name])
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end
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pbMessage(prompt_message)
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return pbChooseList(commands, 0, nil, 1)
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end
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def get_score
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return @score
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end
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def player_abandonned
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return @abandonned
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end
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def dispose
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@previewwindow.dispose
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end
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end
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